Boar Posted June 17, 2021 Share Posted June 17, 2021 1 minute ago, Tobjen99 said: There are a few rules that still confuse me. You can only get +1 or -1 to hit and wound. If I give a unit +1 to hit twice, basicaly +2 to hit, the enemy has noe debuffs to my hits i will get +1 to hit on those attacks. If however the enemy has -1 to hit and i have +2 to hit does that mean that i still get +1 to hit because math or does it mean that i get 0 to hit bonuses because it caps at +/- 1? Think of caps as maximum change possible. So first add all modifiers and then apply cap. So if you have +2 to hit modifier, and enemy gives -1 it's +1 net. 1 1 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 17, 2021 Share Posted June 17, 2021 18 hours ago, peasant said: It was so Broken. 16 hours ago, yukishiro1 said: Whatever the reason, I am glad to see it go (assuming it really is going). It was so stupid. Balewinds power was 100% a pointing problem, and not a warscroll problem. 40 points for an extra spellcast and extra range on your spells was a steal. It should've been 70+ points and it would've be fine. Its insanity they never bothered to increase the points on it. Quote Link to comment Share on other sites More sharing options...
Mcthew Posted June 17, 2021 Share Posted June 17, 2021 (edited) Wow, so looking at Yndrasta's warscroll, BoC and BoK (and let's face it, anyone with a monster heavy army) has just been seriously nerfed by this hero. I mean... A Cygor with no wounds allocated to it has its horn attacks halved just by being 3" from her. Man, against monsters she's 300 points well spent, considering she'll probably take down most 400-500 pt monsters in her stride. Edited June 17, 2021 by Mcthew 1 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 17, 2021 Share Posted June 17, 2021 8 minutes ago, Mcthew said: Wow, so looking at Yndrasta's warscroll, BoC and BoK (and let's face it, anyone with a monster heavy army) has just been seriously nerfed by this hero. I mean... A Cygor with no wounds allocated to it has its horn attacks halved just by being 3" from her. Man, against monsters she's 300 points well spent, considering she'll probably take down most 400-500 pt monsters in her stride. She combos insanely well with the Praetors?(bodyguards) since she can pass wounds off to them, and resurrect dead ones. Most of the command abilities to use the top bracket will ignore her effect, but those abilities are fairly rare. I really like her. Quote Link to comment Share on other sites More sharing options...
Enoby Posted June 17, 2021 Share Posted June 17, 2021 20 minutes ago, Mcthew said: Wow, so looking at Yndrasta's warscroll, BoC and BoK (and let's face it, anyone with a monster heavy army) has just been seriously nerfed by this hero. I mean... A Cygor with no wounds allocated to it has its horn attacks halved just by being 3" from her. Man, against monsters she's 300 points well spent, considering she'll probably take down most 400-500 pt monsters in her stride. At least Skarbrand as a good niche against her Sigvald isn't half bad against her either. I quite like the warscroll - I'd like to see more focused (but not too niche) warscrolls Quote Link to comment Share on other sites More sharing options...
Kadeton Posted June 17, 2021 Share Posted June 17, 2021 31 minutes ago, Mcthew said: Wow, so looking at Yndrasta's warscroll, BoC and BoK (and let's face it, anyone with a monster heavy army) has just been seriously nerfed by this hero. Ouch, yeah that's really nasty. I'm very glad I have a command ability available to make one of my monsters fight at its top profile regardless of wounds, and loads more command points available to use it! 1 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 Errrr, guys, a sudden realization - an unrendable 1+ save is gone. There are no words about saves not being able to go down to less that 1. Bye-bye Bastilladons. 2 Quote Link to comment Share on other sites More sharing options...
Fairbanks Posted June 17, 2021 Share Posted June 17, 2021 49 minutes ago, Zeblasky said: Errrr, guys, a sudden realization - an unrendable 1+ save is gone. There are no words about saves not being able to go down to less that 1. Bye-bye Bastilladons. I was confused on that entire argument because I never found where it said dice rolls cannot go below 1. 1 Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted June 17, 2021 Share Posted June 17, 2021 3 hours ago, Mcthew said: Wow, so looking at Yndrasta's warscroll, BoC and BoK (and let's face it, anyone with a monster heavy army) has just been seriously nerfed by this hero. I mean... A Cygor with no wounds allocated to it has its horn attacks halved just by being 3" from her. Man, against monsters she's 300 points well spent, considering she'll probably take down most 400-500 pt monsters in her stride. Except Mangler Squigs that she might inadvertently make better 😄 1 Quote Link to comment Share on other sites More sharing options...
Ghoooouls Posted June 17, 2021 Share Posted June 17, 2021 9 minutes ago, Fairbanks said: I was confused on that entire argument because I never found where it said dice rolls cannot go below 1. Core rules page 12 under 'modifiers' 1 Quote Link to comment Share on other sites More sharing options...
azdimy Posted June 17, 2021 Share Posted June 17, 2021 1 hour ago, Zeblasky said: Errrr, guys, a sudden realization - an unrendable 1+ save is gone. There are no words about saves not being able to go down to less that 1. Bye-bye Bastilladons. That s one of the first thing I checked when the core rules were released. Good riddance. Some armies with no mortal wounds had no answer to it when all the seraphon players in my area would take two,it was 100% unintended despited gws faq saying the opposite and was way too complicated to explain to new players why it worked that way 4 1 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 15 minutes ago, azdimy said: That s one of the first thing I checked when the core rules were released. Good riddance. Some armies with no mortal wounds had no answer to it when all the seraphon players in my area would take two,it was 100% unintended despited gws faq saying the opposite and was way too complicated to explain to new players why it worked that way Not to worry, we'll get 0+ save one day too x) 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 17, 2021 Share Posted June 17, 2021 20 minutes ago, azdimy said: That s one of the first thing I checked when the core rules were released. Good riddance. Some armies with no mortal wounds had no answer to it when all the seraphon players in my area would take two,it was 100% unintended despited gws faq saying the opposite and was way too complicated to explain to new players why it worked that way Which armies don't have access to Stomp and Arcane Bolt? Quote Link to comment Share on other sites More sharing options...
Freejack02 Posted June 17, 2021 Share Posted June 17, 2021 1 minute ago, PJetski said: Which armies don't have access to Stomp and Arcane Bolt? I think "no access to a reasonable amount of mortal wounds" might be more accurate - nobody wants to try killing a 10 wound beast with just Arcane Bolts and a monster slap. Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 17, 2021 Share Posted June 17, 2021 1 minute ago, Freejack02 said: I think "no access to a reasonable amount of mortal wounds" might be more accurate - nobody wants to try killing a 10 wound beast with just Arcane Bolts and a monster slap. You don't need to kill a Bastiladon with mortal wounds, you just needed to reduce it to its first bracket (3+ wounds) to change the save to 2+ and make it Rendable. 2 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 (edited) 26 minutes ago, PJetski said: You don't need to kill a Bastiladon with mortal wounds, you just needed to reduce it to its first bracket (3+ wounds) to change the save to 2+ and make it Rendable. It was not always possible for some factions to do properly. And even when you could do it, Seraphon could still heal Bastiladon back up, if you would not kill him in a single turn. Not a fun time. Now though 1+ save is pretty much there to only ignore -1 rend, which is fine I'd guess. Edited June 17, 2021 by Zeblasky 1 Quote Link to comment Share on other sites More sharing options...
Fairbanks Posted June 17, 2021 Share Posted June 17, 2021 (edited) 1 hour ago, Ghoooouls said: Core rules page 12 under 'modifiers' 14 in the paper version. Thanks. Bad place to put it ('Dice' section would have been the best spot). Seems weird to have that as a limit when on the page across we define a '-' save as a 7+ save, unachieveable except under circumstances. Edited June 17, 2021 by Fairbanks 1 Quote Link to comment Share on other sites More sharing options...
peasant Posted June 17, 2021 Share Posted June 17, 2021 FaceHammer is reviewing live un YouTube the generals handbook 1 Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted June 17, 2021 Share Posted June 17, 2021 Looks like there are new 'coalition' rules that are less limiting than allies rules for units that are very close to your faction - so things like Khorne-marked Chaos Warriors in a Blades of Khorne army. 1 Quote Link to comment Share on other sites More sharing options...
azdimy Posted June 17, 2021 Share Posted June 17, 2021 1 hour ago, PJetski said: You don't need to kill a Bastiladon with mortal wounds, you just needed to reduce it to its first bracket (3+ wounds) to change the save to 2+ and make it Rendable. Good luck getting any spell through playing against Seraphon and Stomp did not exist in AoS 2.0 1 Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted June 17, 2021 Share Posted June 17, 2021 Also a new command for the Ghur-themed battlepack - lets a monster ignore being bracketed by wounds for a bit. Quote Link to comment Share on other sites More sharing options...
TheCovenLord Posted June 17, 2021 Share Posted June 17, 2021 4 minutes ago, Acrozatarim said: Looks like there are new 'coalition' rules that are less limiting than allies rules for units that are very close to your faction - so things like Khorne-marked Chaos Warriors in a Blades of Khorne army. Problem is they lose the "battleline" keyword for the Chaos warriors making them inherently less useful. Still possible to use them though Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted June 17, 2021 Share Posted June 17, 2021 (edited) More Grand Strategies and Battle Tactics. Lumineth will take Prized Sorcery as a Grand Strategy because it's 'as long as any of your WIZARDS are still alive at the end of the game' and that's literally almost every single unit in their army so... why would you not? Edit: Lots of the Battle Tactics also have extra bonuses if you do them with a Monster. Edited June 17, 2021 by Acrozatarim Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 (edited) Sisters of the Watch +20pts, yet Sentinels +10pts. I feel slightly cheated. Edited June 17, 2021 by Zeblasky 2 Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted June 17, 2021 Share Posted June 17, 2021 Lots of *other* things in Lumineth seem to have jumped a fair bit in cost, though, so overall you're getting a lot less in a Lumineth list now. Quote Link to comment Share on other sites More sharing options...
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