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AoS 2 - Daughters of Khaine Discussion


Chris Tomlin

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some thoughts on the spells i posted on frontline fb:

 

Blades: will not really been seen. Predatory so can hit you back, but unless range is high it's not worth it

Snake: I think it has good potential vs eels, Varaguard, stormvermin and 5-6 wound characters (and fyreslayers) but depends range and casting cost. Again predatory

Heart: could be great for an assault/defend point but have tonbe careful of 12 inch bubble and useless vs more 1D armies. If its a decent price might be worth having in back pocket
 
Bit issue with endless spells for dok is casting has never been our strong point.
 
Yeah, morathi seen more now with 3 casts and +1 to cast, but thats all we will usually have (or maybe + or just a 1 cast medusa)
So if these are a 7-8 to cast they are not reliable, plus with 3 casts it means we might lose a more useful slot
 
Might have been better to have them as prayers like Blades of khorne/fyreslayers
Just have to see what else the book has 
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@Chumphammer keep in mind that the heart sounds like it will be a prayer given that it is described that way in the flavor text. That makes it a LOT more viable as it should be both more reliable and also doesn't have the opportunity cost of giving up a spell cast (unless our priests get much better warscroll prayers, of course)

 

EDIT: obviously a lot depends on what the other parameters are, but assuming this is really all the heart does and it summons on a reasonable prayer value I think at 10-40 points it will be in all of my lists, at 50-80 points it'll probably make most of my lists and at 90+ points I'll probably have to think about it pretty hard.

The 12" range is restrictive, certainly, but I think if you set it up centrally it will work quite well. It'll also work fabulously in Morathi/Stalkers lists where they pretty much have to come at your big stalker block or lose.

Edited by swarmofseals
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Could be that priest are allowed to cast our endless spells as if they were a wizard. Who knows. 

Maybe there is an Artefact to help, turning a spell into a prayer or priest into a wizard. 

Maybe a sect will have a rule. 

Maybe a special rule for a general to pick from. 

Maybe I am crazy. 

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36 minutes ago, swarmofseals said:

@Chumphammer keep in mind that the heart sounds like it will be a prayer given that it is described that way in the flavor text. That makes it a LOT more viable as it should be both more reliable and also doesn't have the opportunity cost of giving up a spell cast (unless our priests get much better warscroll prayers, of course)

 

EDIT: obviously a lot depends on what the other parameters are, but assuming this is really all the heart does and it summons on a reasonable prayer value I think at 10-40 points it will be in all of my lists, at 50-80 points it'll probably make most of my lists and at 90+ points I'll probably have to think about it pretty hard.

The 12" range is restrictive, certainly, but I think if you set it up centrally it will work quite well. It'll also work fabulously in Morathi/Stalkers lists where they pretty much have to come at your big stalker block or lose.

 
Yup, but put it in the enter or a middle or important obj with you 20 snakes holding the line and thats solid. hopefully once down it cant be moved to stop enemy moving it off the point  

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2 minutes ago, Chumphammer said:

 
Yup, but put it in the enter or a middle or important obj with you 20 snakes holding the line and thats solid. hopefully once down it cant be moved to stop enemy moving it off the point  

I don't think "endless prayers" can typically be moved by the opponent, but I suppose never say never until we get the full rules!

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18 minutes ago, jhamslam said:

Mindrazor change - Adds 1 rend and if you made a charge, you get 2 damage. No longer bravery dependent

Catechism nerfed. Only melee not missile weapons

Avatar of Khaine auto animated in BR 3 , BR 2 for Hag Narr

 

@Chumphammer

that Mindrazor buff is massive. Catechism nerf not so big imo. Avatar already animates on t3 right?

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1 minute ago, DJMoose said:

Hopefully it is not as essential to our damage output as it was previously, because ouch.

I mean yeah and no. 8 is high to cast sure, but we may have things to help. Also not being Bravery dependent really helps vs Daemons/OBR and other stuff. It was match up dependent at times on its use for damage 

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8 minutes ago, Chumphammer said:

I mean yeah and no. 8 is high to cast sure, but we may have things to help. Also not being Bravery dependent really helps vs Daemons/OBR and other stuff. It was match up dependent at times on its use for damage 

Melusai Ironscale Specific Traits

 

1. 4+ Command Point Hero phase

2. +1 to save rolls

3. Once per game, use her Wrathborn CA without a CP

Edited by jhamslam
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Kraith

1. Roll a dice for EACH Kraith that fought. 5+ fight again end of combat.

2. Wholly within 12 One DOK unit gets +1 to wound

3. If any Kraith units were destroyed and general on the field get 1 CP.

4. Once at the start of combat, bearer will use Venom. You cannot fight with your melee weapons, but the target suffers d6 mortal wounds

 

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