Milano Posted February 11, 2021 Share Posted February 11, 2021 Sounds like Ironscale might soon make Melusai battleline as well 🥳 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted February 11, 2021 Share Posted February 11, 2021 6 minutes ago, Milano said: Sounds like Ironscale might soon make Melusai battleline as well 🥳 That‘s cool! Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 11, 2021 Share Posted February 11, 2021 some thoughts on the spells i posted on frontline fb: Blades: will not really been seen. Predatory so can hit you back, but unless range is high it's not worth it Snake: I think it has good potential vs eels, Varaguard, stormvermin and 5-6 wound characters (and fyreslayers) but depends range and casting cost. Again predatory Heart: could be great for an assault/defend point but have tonbe careful of 12 inch bubble and useless vs more 1D armies. If its a decent price might be worth having in back pocket Bit issue with endless spells for dok is casting has never been our strong point. Yeah, morathi seen more now with 3 casts and +1 to cast, but thats all we will usually have (or maybe + or just a 1 cast medusa) So if these are a 7-8 to cast they are not reliable, plus with 3 casts it means we might lose a more useful slot Might have been better to have them as prayers like Blades of khorne/fyreslayers Just have to see what else the book has 2 Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted February 11, 2021 Share Posted February 11, 2021 (edited) @Chumphammer keep in mind that the heart sounds like it will be a prayer given that it is described that way in the flavor text. That makes it a LOT more viable as it should be both more reliable and also doesn't have the opportunity cost of giving up a spell cast (unless our priests get much better warscroll prayers, of course) EDIT: obviously a lot depends on what the other parameters are, but assuming this is really all the heart does and it summons on a reasonable prayer value I think at 10-40 points it will be in all of my lists, at 50-80 points it'll probably make most of my lists and at 90+ points I'll probably have to think about it pretty hard. The 12" range is restrictive, certainly, but I think if you set it up centrally it will work quite well. It'll also work fabulously in Morathi/Stalkers lists where they pretty much have to come at your big stalker block or lose. Edited February 11, 2021 by swarmofseals Quote Link to comment Share on other sites More sharing options...
Xil Posted February 11, 2021 Share Posted February 11, 2021 Could be that priest are allowed to cast our endless spells as if they were a wizard. Who knows. Maybe there is an Artefact to help, turning a spell into a prayer or priest into a wizard. Maybe a sect will have a rule. Maybe a special rule for a general to pick from. Maybe I am crazy. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 11, 2021 Share Posted February 11, 2021 36 minutes ago, swarmofseals said: @Chumphammer keep in mind that the heart sounds like it will be a prayer given that it is described that way in the flavor text. That makes it a LOT more viable as it should be both more reliable and also doesn't have the opportunity cost of giving up a spell cast (unless our priests get much better warscroll prayers, of course) EDIT: obviously a lot depends on what the other parameters are, but assuming this is really all the heart does and it summons on a reasonable prayer value I think at 10-40 points it will be in all of my lists, at 50-80 points it'll probably make most of my lists and at 90+ points I'll probably have to think about it pretty hard. The 12" range is restrictive, certainly, but I think if you set it up centrally it will work quite well. It'll also work fabulously in Morathi/Stalkers lists where they pretty much have to come at your big stalker block or lose. Yup, but put it in the enter or a middle or important obj with you 20 snakes holding the line and thats solid. hopefully once down it cant be moved to stop enemy moving it off the point Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted February 11, 2021 Share Posted February 11, 2021 2 minutes ago, Chumphammer said: Yup, but put it in the enter or a middle or important obj with you 20 snakes holding the line and thats solid. hopefully once down it cant be moved to stop enemy moving it off the point I don't think "endless prayers" can typically be moved by the opponent, but I suppose never say never until we get the full rules! Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 (edited) Mindrazor change - Adds 1 rend and if you made a charge, you get 2 damage. No longer bravery dependent Catechism nerfed. Only melee not missile weapons Avatar of Khaine auto animated in BR 3 , BR 2 for Hag Narr @Chumphammer Edited February 12, 2021 by jhamslam Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 (edited) - Duplicate Edited February 12, 2021 by jhamslam Duplicate Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 12, 2021 Share Posted February 12, 2021 5 minutes ago, jhamslam said: Mindrazor change - Adds 1 rend and if you made a charge, you get 2 damage. No longer bravery dependent @Chumphammer Whats your sauce? Only seen Heddanite leaks Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 1 minute ago, Chumphammer said: Whats your sauce? Only seen Heddanite leaks Cant say. But believe it Also added more stuff , theres some deecent changes Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 12, 2021 Share Posted February 12, 2021 Just now, jhamslam said: Cant say. But believe it Also added more stuff , theres some deecent changes Fair enough. yeah can you message me changes as you hear them or post here for summary. Did they catch MR casting value? Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 2 minutes ago, Chumphammer said: Fair enough. yeah can you message me changes as you hear them or post here for summary. Did they catch MR casting value? 8 for Mindrazor Quote Link to comment Share on other sites More sharing options...
Mutton Posted February 12, 2021 Share Posted February 12, 2021 17 minutes ago, jhamslam said: Avatar of Khaine auto animated in BR 3 , BR 2 for Hag Narr Man, they're still going with this "animated" bollocks huh? Is the Avatar himself at least any better? 1 Quote Link to comment Share on other sites More sharing options...
DJMoose Posted February 12, 2021 Share Posted February 12, 2021 7 minutes ago, jhamslam said: 8 for Mindrazor Hopefully it is not as essential to our damage output as it was previously, because ouch. Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted February 12, 2021 Share Posted February 12, 2021 18 minutes ago, jhamslam said: Mindrazor change - Adds 1 rend and if you made a charge, you get 2 damage. No longer bravery dependent Catechism nerfed. Only melee not missile weapons Avatar of Khaine auto animated in BR 3 , BR 2 for Hag Narr @Chumphammer that Mindrazor buff is massive. Catechism nerf not so big imo. Avatar already animates on t3 right? Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 12, 2021 Share Posted February 12, 2021 1 minute ago, DJMoose said: Hopefully it is not as essential to our damage output as it was previously, because ouch. I mean yeah and no. 8 is high to cast sure, but we may have things to help. Also not being Bravery dependent really helps vs Daemons/OBR and other stuff. It was match up dependent at times on its use for damage Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 (edited) 8 minutes ago, Chumphammer said: I mean yeah and no. 8 is high to cast sure, but we may have things to help. Also not being Bravery dependent really helps vs Daemons/OBR and other stuff. It was match up dependent at times on its use for damage Melusai Ironscale Specific Traits 1. 4+ Command Point Hero phase 2. +1 to save rolls 3. Once per game, use her Wrathborn CA without a CP Edited February 12, 2021 by jhamslam 1 Quote Link to comment Share on other sites More sharing options...
Feii Posted February 12, 2021 Share Posted February 12, 2021 Any nice khirenai changes? Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 Khelt Nar 1. Retreat and charge 2. CA - pick a DOK unit wholly within 12, if the enemy makes a hit roll of 1, it takes MW 3.Once per battle general summons 5 Khinerai 9 inches away 4. Artifact - Catechism on the Melee weapon 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 Khailebron 1. -1 to hit for missile weapons 2. Teleport 3. General is -1 to hit in melee 4. Unmod 6s do 1 Mortal wound 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 Kraith 1. Roll a dice for EACH Kraith that fought. 5+ fight again end of combat. 2. Wholly within 12 One DOK unit gets +1 to wound 3. If any Kraith units were destroyed and general on the field get 1 CP. 4. Once at the start of combat, bearer will use Venom. You cannot fight with your melee weapons, but the target suffers d6 mortal wounds 1 Quote Link to comment Share on other sites More sharing options...
DJMoose Posted February 12, 2021 Share Posted February 12, 2021 (edited) 2 minutes ago, jhamslam said: Khailebron 1. -1 to hit for missile weapons 2. Teleport 3. General is -1 to hit in melee 4. Unmod 6s do 1 Mortal wound Is the teleport wholly within 12" now? Instead of within? Edited February 12, 2021 by DJMoose Quote Link to comment Share on other sites More sharing options...
Fyrm Posted February 12, 2021 Share Posted February 12, 2021 Just now, jhamslam said: Khailebron 1. -1 to hit for missile weapons 2. Teleport 3. General is -1 to hit in melee 4. Unmod 6s do 1 Mortal wound So the TP is a Command Ability now? Well, that's alright. Makes more sense honestly. Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 12, 2021 Share Posted February 12, 2021 Draichi Ganeth 1. Improve rend of Sisters and Witch elves by 1 if they cahrged 2. Add 1 to hit rolls, we knew this 3. add 1 to bravery for draichi wholly within 12 4. If you made a charge, add 2 to bearer melee weapon attacks 1 Quote Link to comment Share on other sites More sharing options...
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