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DJMoose

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About DJMoose

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  1. Has anyone seen or heard any rumors for DoK point changes with GHB 2020?
  2. Blood Sisters, the polearm-weilding snakes, are fantastic. Fast with two wounds and three attacks base, with okay mortal wound output they are my favorite unit. I frequently use two units of 20 with a Bloodwrack Medusa as my general to make the Blood Sisters battleline. Sadly Blood Stalkers, the archer snakes, are rather lackluster. Which is a shame because I love the models. They are also a 280 pt tax to take if you want to run the Temple Nest battalion. Blood Sisters are fairly competitive, being slightly faster and more durable than Witch Elves, while Witch Elves have the sheer volume of attacks. Blood Sisters with Hagg Nar rerolls, Devoted Disciples Aura, and Witchbrew are absolutely deadly. And you can still add a prayer or spell buff on top of that. However, they can still have a tough time when they hit a brick wall unit like Hearthguard Berserkers or high damage units like Ironguts or trolls. I have done fairly well in the few tournaments I have played in with the Temple Nest Battalion and my gaming club plays competitively fairly often. I highly recommended the snake ladies.
  3. This was especially felt as now Mawtribes are virtually immune to Mindrazor now. Being that any time they are within 3" of an enemy they add 2 to their Bravery. And that being most of them have base Bravery 6... They have steadily been increasing Bravery values across the board with each new Battletome.
  4. Yeah. Had to exchange the pot I bought for another one at my local GW. I have heard of it drying out quickly, so I plan on putting together my Thundercats before that happens. It works rather well, though. A couple of coats instead of globbing it in works better. And after it dries you can file it down smooth.
  5. Hey folks. Don't see too many hobby-related posts in here so I figured I would share my WIP Lord Arcanum on Thundercat. This is my first time sculpting fur in any large amounts so I think it turned out pretty well. This is just the start, however, as I plan on adding fur to most of my army to make them seem a bit more barbaric. Also, liquid greenstuff is a MUST for any push-fit models. Otherwise there are very obvious joints in odd places. Comments and criticisms welcome!
  6. Made some small tweaks to my list but I think this right where I want it. At least on paper seems pretty killy. Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Leaders Lord-Arcanum on Celestial Dracoline (220) - General - Trait: Single-minded Fury - Artefact: Hammer of Might - Spell: Thundershock - Mount Trait: Pride Leader Lord-Castellant (120) - Artefact: Stormrage Blade Knight-Incantor (140) - Spell: Stormcaller Battleline 10 x Sequitors (260) - Tempest Blades and Soulshields - 2x Stormsmite Greatmaces 10 x Sequitors (260) - Tempest Blades and Soulshields - 2x Stormsmite Greatmaces 5 x Sequitors (130) - Tempest Blades and Soulshields - 1x Stormsmite Greatmaces Units 3 x Evocators on Dracolines (300) - 1x Grandstaves - Lore of Invigoration: Terrifying Aspect 5 x Evocators (220) - 1x Grandstaves - Lore of Invigoration: Celestial Blades 5 x Evocators (220) - 1x Grandstaves - Lore of Invigoration: Celestial Blades Battalions Cleansing Phalanx (120) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 113 So maybe I am crazy, but I am going to try out this combo with my Lord-Arcanum. Being Celestial Vindicators I must take the command trait Single-minded Fury, which upon rolling an unmodified 6 to hit adds 1 to the damage of the attack. I believe I can give the Stormrage Blade to another character and be free to choose another artifact (due to Cleansing Phalanx) for my general as long as someone in the army has the Stormrage Blade. The Hammer of Might artifact, upon rolling an unmodified 6 to wound, doubles the damage characteristic of the attack. And the weapon profile for a Lord-Arcanum is damage d3. So while this gimmick is entirely dependent on rolling unmodified 6s, the potential for awesome damage is there, and seems worth the chance. Granted none of this would matter if my Lord-Arcanum whiffs their attacks, but I like the potential. This could also work similarly with the Blade of Endings from Shyish; the advantage with this artifact being that it takes effect on a 6+, and so could be used in conjunction with the Celestial Blades spell. What do you all think?
  7. I will now be shortening "Evocators on Dracolines" to "Thundercats."
  8. Hello friends. Been looking into taking the plunge into Stormcast Eternals. Mainly from a modelling standpoint I wanted to have a barbarian flavored Stormhost with lots of fur on their persons. But also I wanted to have high numbers of Sacrosanct units because I like the look of the models. Have not quite settled on a Stormhost yet, but I think I have a pretty good list built using the units I wanted to use. Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Leaders Lord-Arcanum on Celestial Dracoline (220) - General - Trait: Single-minded Fury - Artefact: Stormrage Blade - Spell: Thundershock - Mount Trait: Pride Leader Lord-Veritant (120) - Prayer: Translocation Knight-Incantor (140) - Spell: Stormcaller Battleline 10 x Sequitors (260) - Tempest Blades and Soulshields - 2x Stormsmite Greatmaces 10 x Sequitors (260) - Tempest Blades and Soulshields - 2x Stormsmite Greatmaces 5 x Sequitors (130) - Tempest Blades and Soulshields Units 3 x Evocators on Dracolines (300) - 1x Grandstaves - Lore of Invigoration: Terrifying Aspect 5 x Evocators (220) - 1x Grandstaves - Lore of Invigoration: Celestial Blades 5 x Evocators (220) - 1x Grandstaves - Lore of Invigoration: Celestial Blades War Machines Celestar Ballista (110) Total: 1980 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 120 At least right now the plan is to buff the Lord-Arcanum and the Evocators on Dracolines because there are all kinds of attack buffs they will be getting. What I am contemplating currently is dropping out one unit of Evocators and the Ballista to beef up the Evocators on Dracolines to have a big dangerous unit. Rule of Cool is number one for me honestly, which is why I am taking a Lord Veritant because I want to use a Fenrisan Wolf as his free Gryph Hound, but also I needed to have a priest in the army as well. What do you think? Thanks.
  9. Throw Morathi at him. 480pt model to render a 520pt model useless for the rest of the game. Sure he's killy and tough; basically everything I hate about Fyreslayers in one model. Would he be a good anchor for an objective or something? Sure. Probably wouldn't use him for the same reason I usually don't use Morathi: 500pts for one model when I can get 20 Blood Sisters for the same price.
  10. Bloodwrack Medusa or Bloodwrack Shrine as your general with Blood Sisters as battleline is super effective. I frequently run two unit's of 20 Blood Sisters.
  11. I'll take the price discount but honestly they need to be less than Blood Sisters to really be worth taking. Otherwise for now the same cost I can still just take Blood Sisters. If they make Blood Stalkers battleline then that's a whole new animal.
  12. Mortal wounds on an unmodified 6 would help. Because basically character sniping is a no-go due to look out sir. They performed that task fairly well in 1st edition.
  13. As of yet I have not had anyone complain. All I have to explain is that it is a Hag Queen with Witchbrew and that is that. Most of the time as long as you explain what a converted model is at the beginning of the game then it is fine.
  14. Exactly! I made this Hag Queen from the Dark Elf Sorceress.
  15. Incoming picture spam! More Pictures at Grimdark Live's facebook page!
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