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97 Celestant-Prime

About DJMoose

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  1. The advantage of using Morathi in a Khaelibron list is you can teleport her and then transform her on your first turn, making her the bully and distraction carnifex she is meant to be. Instead of having her fly across the board and get wittled down she will immediately be up in your opponent's business and will last for at least two battlerounds. Allowing the rest of your army to do what they need to do.
  2. That is really kickass! Nice brutal-looking Slaughter Queen. Definitely better than the default sculpt.
  3. Boring, maybe. But from the beginning of DoK being around Ulgu and Khaelibron were always about shadows and teleportation.
  4. Teleport shenanigans and poisoned attacks is what I want.
  5. The best hags are snake hags. I made myself two as well. Looks good! Pretty smooth transition to the snake bodies.
  6. Hagbrew adds +1 to wound for all of the bearer's melee weapons. This would include all attacks on the cauldron as they are a single model. The ability would specify if it did not include the mount, which a cauldron technically is.
  7. The hype for the Melusai Ironscale is real. Since day one I have wanted a Melusai hero to lead my many snakes. So hyped!
  8. Hey there folks. Been prepping for a tournament coming up in August and yesterday I fought Cities Of Sigmar with some Steam Tanks. During the game a question that came to mind is how does Pit of Shades work against units with random movement? I seem to recall some kind of a FAQ but I cannot seem to locate it. Any ideas?
  9. Personally I think there will be a new battletome for us around when the shadow elves come out.
  10. Has anyone seen or heard any rumors for DoK point changes with GHB 2020?
  11. Blood Sisters, the polearm-weilding snakes, are fantastic. Fast with two wounds and three attacks base, with okay mortal wound output they are my favorite unit. I frequently use two units of 20 with a Bloodwrack Medusa as my general to make the Blood Sisters battleline. Sadly Blood Stalkers, the archer snakes, are rather lackluster. Which is a shame because I love the models. They are also a 280 pt tax to take if you want to run the Temple Nest battalion. Blood Sisters are fairly competitive, being slightly faster and more durable than Witch Elves, while Witch Elves have the sheer volume of attacks. Blood Sisters with Hagg Nar rerolls, Devoted Disciples Aura, and Witchbrew are absolutely deadly. And you can still add a prayer or spell buff on top of that. However, they can still have a tough time when they hit a brick wall unit like Hearthguard Berserkers or high damage units like Ironguts or trolls. I have done fairly well in the few tournaments I have played in with the Temple Nest Battalion and my gaming club plays competitively fairly often. I highly recommended the snake ladies.
  12. This was especially felt as now Mawtribes are virtually immune to Mindrazor now. Being that any time they are within 3" of an enemy they add 2 to their Bravery. And that being most of them have base Bravery 6... They have steadily been increasing Bravery values across the board with each new Battletome.
  13. Yeah. Had to exchange the pot I bought for another one at my local GW. I have heard of it drying out quickly, so I plan on putting together my Thundercats before that happens. It works rather well, though. A couple of coats instead of globbing it in works better. And after it dries you can file it down smooth.
  14. Hey folks. Don't see too many hobby-related posts in here so I figured I would share my WIP Lord Arcanum on Thundercat. This is my first time sculpting fur in any large amounts so I think it turned out pretty well. This is just the start, however, as I plan on adding fur to most of my army to make them seem a bit more barbaric. Also, liquid greenstuff is a MUST for any push-fit models. Otherwise there are very obvious joints in odd places. Comments and criticisms welcome!
  15. Made some small tweaks to my list but I think this right where I want it. At least on paper seems pretty killy. Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Leaders Lord-Arcanum on Celestial Dracoline (220) - General - Trait: Single-minded Fury - Artefact: Hammer of Might - Spell: Thundershock - Mount Trait: Pride Leader Lord-Castellant (120) - Artefact: Stormrage Blade Knight-Incantor (140) - Spell: Stormcaller Battleline 10 x Sequitors (260) - Tempest Blades and Soulshields - 2x Stormsmite Greatmaces 10 x Sequitors (260) - Tempest Blades and Soulshields - 2x Stormsmite Greatmaces 5 x Sequitors (130) - Tempest Blades and Soulshields - 1x Stormsmite Greatmaces Units 3 x Evocators on Dracolines (300) - 1x Grandstaves - Lore of Invigoration: Terrifying Aspect 5 x Evocators (220) - 1x Grandstaves - Lore of Invigoration: Celestial Blades 5 x Evocators (220) - 1x Grandstaves - Lore of Invigoration: Celestial Blades Battalions Cleansing Phalanx (120) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 113 So maybe I am crazy, but I am going to try out this combo with my Lord-Arcanum. Being Celestial Vindicators I must take the command trait Single-minded Fury, which upon rolling an unmodified 6 to hit adds 1 to the damage of the attack. I believe I can give the Stormrage Blade to another character and be free to choose another artifact (due to Cleansing Phalanx) for my general as long as someone in the army has the Stormrage Blade. The Hammer of Might artifact, upon rolling an unmodified 6 to wound, doubles the damage characteristic of the attack. And the weapon profile for a Lord-Arcanum is damage d3. So while this gimmick is entirely dependent on rolling unmodified 6s, the potential for awesome damage is there, and seems worth the chance. Granted none of this would matter if my Lord-Arcanum whiffs their attacks, but I like the potential. This could also work similarly with the Blade of Endings from Shyish; the advantage with this artifact being that it takes effect on a 6+, and so could be used in conjunction with the Celestial Blades spell. What do you all think?
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