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Milano

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Everything posted by Milano

  1. I had Gardus with me last game. So with save stacks (Mystical Shield/AoD/Astreia Buff) + Gardus Ward Bubble (5+) they were very, very tanky. One moment my opponent managed to exactly kill one modelโ€ฆbut Astreia braught the Draco back with 1 wound ๐Ÿ˜…
  2. Had a game with a 6 block of Dracolines yesterday. Against StD. Positioned very defensively to invite him being very aggressive in deployment and then I took the first turn - taking him by suprise - I launched the Draco block with Lauchon directly into 9 Varanguards. His units being unbuffed and him rolling some bad saves, it was devestating. Especially the Celestial Arc resulting in 11 mortals. Interesting fact was that I squeezed in 5 models to fight due to a โ€œcornerโ€ enemy model constellation. So one extra model. My resume: If you need your Dracolines to be a hammer. You need a unit of six. If you want them to be flanking units killing off easier targets - and the core will be covered by Fulminators/Dragons- then take 2x3.
  3. Thanks for the feedback guys. Especially your comment Dog on keeping them a whole unit of 6 is very valuable, as it is an ongoing discussion in sc discords wether a single or two units are better playable.
  4. Hi, im so excited about the recent point drops for Dracolines ๐Ÿฅณ So I added even more (sharp)shooting power to my precious lists! What else ๐Ÿ˜… The mobility with lauchon remains. Only downfall is (or is it?) that im lacking 10pts to add a LA on Dracoline, so I added good old Astreia instead. Hope you like it! Any comments appreciated. Scions of the Storm, Hammers of Sigmar 1 x Lord-Relictor (150)**, General, Master of Magic, Arcane Tome, Thundershock, Translocation, Aspects of the Champion: Leadership of the Alpha 1 x Astreia Solbright (170)***, Celestial Blades 5 x Sequitors (120)** 5 x Sequitors (120)*** 5 x Sequitors (120)*** 3 x Vanguard-Raptors with Longstrike Crossbows (240)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)* 3 x Aetherwings (70)*** 3 x Evocators on Celestial Dracolines (240)*** 3 x Evocators on Celestial Dracolines (240)*** 1 x Lauchon the Soulseeker (50) *Galletian Sharpshooters **Galletian Command ***Battle Regiment 6 drops, 2000pts
  5. Hi there, I thought about reviving my Dracolines from the shelf and use them for a play next week. The meta has moved another way, still I was wondering if I could tune their possibilities in a game somewhat..here is the list I came up with. The idea was to Lauchon-Taxi or to teleport the dracos around and be a constant long range threat to heroes and battleline (bounty hunters). What do you think? Army Faction: Stormcast Eternals - Army Type: Scions of the Storm - Army Subfaction: Hammers of Sigmar - Grand Strategy: Hold the Line - Triumphs: Inspired - Holy Command: Call for Aid LEADER 1 x Lord-Arcanum on Celestial Dracoline (200)* - General - Command Traits: Master of Magic - Artefacts: Arcane Tome - Mount Traits: Celestial Instincts - Spells: Azyrite Halo 1 x Lord-Castellant (155)* 1 x Lord-Relictor (145)* - Artefacts: Mirrorshield - Prayers: Translocation BATTLELINE 5 x Liberators (115)** 5 x Liberators (115)** 5 x Liberators (115)** ENDLESS SPELL 1 x Lauchon the Soulseeker (30) OTHER 3 x Vanguard-Raptors with Longstrike Crossbows (240)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)* 3 x Evocators on Celestial Dracolines (280)*** 3 x Aetherwings (65)*** 3 x Evocators on Celestial Dracolines (280)*** CORE BATTALIONS: *Warlord**Expert Conquerors***Bounty Hunters TOTAL POINTS: (1980/2000)
  6. Thanks for the list feedback. Tweaked my list a bit and added a freshly painted Heart of Fury.
  7. I thought about running my first Zainthar Kai list this weekend; Hag Queen on Cauldron of Blood - General, Zealous Orator, Crown of Woe, Sacrament of Blood Morathi-Khaine* The Shadow Queen * Bloodwrack Medusa - Shadow Stone, Mindrazor* 20xWitch Aelves (Bladed Buckler) 10xBlood Sisters* 10xBlood Stalkers* Heart of Fury (45) *Vyperic Guard 1995pts Iโ€˜m very tempted to go all in with the Bloodwrack Medusa and make her general with Arcane Master, but the Rally trait feels too important to be left out. Hm, any thoughts?
  8. Love that! Just changed my list accordingly
  9. I still see a Medusa as a valuable part in a Morathi list. Why? Cause I like her having Mindrazor and Shadowstone. Having that +1 cast and often sticking around after Morathi is gone End Rd2 is great. Rough shooting choice for the opponent, eliminate Mindrazor first or focus on Morathi? ๐Ÿค”Also the ability to buff snakes and an anti-horde range attack are very effective.
  10. Thanks Chump. Yes for 3.0 itโ€™s ruled very precisely (no), but for AoS2 I would also say yes. My argument would be: Run can be part of a retreat mechanic. And Khelt Nar allows a retreat and charge. Ok, enough of my obsolete AoS2 questions. After this weekend I will join you all in the exciting 3.0. ruleset ๐Ÿ˜ƒ
  11. I have some AoS2.0 farewell games this weekend. Was planning to give Khelt Nar a try. Can I retreat run and charge with the Khelt Nar ability (AoS 2.0)? Thanks!
  12. Thanks. It seems the blood sneak is so to speak a very double-edged sword. interestingly I still see it in a lot of tourney lists with Morathi though. Guess I will give it a try. Actually I had 120pts left ๐Ÿ˜ƒ so I will use it for Viper + Heart of Fury. Less bodies but hopefully some troublemakers for my opponents
  13. Hi everyone, I have a small "AoS 2.0 farewell" tournament coming up next week. One detail still troubles me though.. should I take the bloodwrack viper spell, or not? What were your experiences with it in AoS 2.0? Here my list: HAG NARR Morathi Shadow Queen Hag on Cauldron (Iron Circlet, Blessing of Khaine) Morgwaeth (Cathechism of Murder) Medusa on foot (General, Ulfuri) 30x Witch Aelves w. Bucklers 10x Blood Sisters 10x Blood Stalkers 1x Blade Coven Battalion: Vypiric Guard 2.000 points My idea is to drop the big block of W. Aelves to 20 and use the 100 points for Viper + Geminids of Uhl-Gysh. Especially having Morathi with one "free" casting slot each hero phase. Cheers Milano
  14. Im staying with my initial gold/blue scheme, but shift more and more to silver and colorful details. Looks good so far
  15. Kitties went up by +20pts in the GHB21. Ouch ๐Ÿค• The highest non-hero point increase all over SCE
  16. Is there a good reason left to play 6 of them? With the new coherency rules it feels like you actually play 5+1 models
  17. This feeling when you see your non-spammy listbuilding finally being rewarded mhmm ๐Ÿ˜‡
  18. Right. But you can always restart a campaign (on the difficulty level you want to) and choose a different starting team. Fun side-note: On highest difficulty you only start with your hero and build your roster completly with random units. So good talent cards and a top equiped hero are a must have
  19. I finished all difficulties of the Stormcast campaign yesterday. And yeah, it is a fun game. So good seeing some of my favorite armies being animated. The moment when the stardrake appears, the screen darkens and he roasts several units, it is just great. Probably the power level the stardrake should have on tabletop anyway โ€“ but thats another story ๐Ÿ˜Š Some details I learned in the process: Dying and repeating is ok and an intended game mechanic Starting a new campaign means you can take 1-3 fix starter units with you,(depending on difficulty). Those units can have all the gear you collected ingame Take high level fixstarters and equip them with the best gear you have! During a campaign you can win and choose to add random units, but those will only have access to gear you obtain during the campaign (!) or take gear from other units/fixstarters Often you will have to choose if you want a new unit or new gear/talents. On higher lvls its a tough decision, as the gear and talents can be great. But you are already very limited on forces. Should I take that unique sword or get the extra unit of Liberators? Hmm Talents are an exception to the rules above. All units will always have full acess to your talent cards obtained any time in the game USE the unit multiplier cards for talent slots. Yes, there are cards in the game enabling you to take eg. 2x Elite Units in one slot. Its a must have, especially for later difficulties Grab the chest and Vases early. Enemies can take them from you! Often incidentally You can delay appearing enemies by stepping on their field. Or apply a delayed shooting/attacking ability to that field โ€“ to welcome them properly ๐Ÿ˜‰ Your hero needs the best equipement and some healing abilities. Especially on higher difficullty. Use one-use cards, healing gear or support units to achieve that. Thats it for now. Have fun! Milano
  20. Great stuff so far! Looking forward to get my hands on some of the minis ๐Ÿ˜‹ Just one detail I canโ€™t stand: Big gryphhounds pulling the chariot?? Really? Like those things are now grown up. What where those gryphs before? Baby gryphhounds?!..so silly. They could have used Dracolines, Gryphchargers, Dracoths instead. Guess a new conversion project is calling
  21. Me neither. The first round I got units like prosecutors and paladins. Now they are gone, also some equipment like boni to those units. Havenโ€™t figured out the mechanics yet ๐Ÿ˜… but its a fun game
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