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Chris Tomlin

AoS 2 - Kharadron Overlords Discussion

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1 minute ago, Badlander86 said:

 

Can the Lord Ordinator be brought in Barak Thrying Grundstock Warscroll Battlion as an Ally? Suddenly Gunhaulers hitting on 2+ from 24" seems a lot more appealing.

that was i thought.. just lord ordinator with escort wing  all main gun of gunhauler and frigate was 2+ to hit. 2+ to wound Damage d6 ..

but an ignore rend ability from an emeny seem to be a problem lol 

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lord ordinator in new SC battletome lost his command ability shooting twice. Now he  have aura ignore bs and  aura +1  to hit 

Edited by azmarus

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1 hour ago, azmarus said:

lord ordinator in new SC battletome lost his command ability shooting twice. Now he  have aura ignore bs and  aura +1  to hit 

You are likely still bring him for the +1 to hit, especially from Range 24". Positioning him is going to be key because with Gunhaulers flying about, keeping every war machine within 6" (not wholly within) might be a challenge. Since its an aura and not an activated ability that you need to roll for, and Mov 5" and access to On the Double, shouldn't be too difficult

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1 hour ago, Gecktron said:

You can take a Lord-Ordinator as an Ally but he can't be part of a Battalion. 

I had a similar Idea yesterday. I was planning on using a Lord-Ordinator along side a Barak-Mhonar Grundstock Escort Wing. 

 

Ok, so I need to ask this about Battalions. Say I am running Iron Sky Squadron. I have all the required units. I bring along my 2 faction heroes that are not part of the battalion and my 3rd battleline plus a few other stuff. Can the Heroes be embarked on my Frigates even if they are not part of the battalion?

 

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1 minute ago, Badlander86 said:

 

Ok, so I need to ask this about Battalions. Say I am running Iron Sky Squadron. I have all the required units. I bring along my 2 faction heroes that are not part of the battalion and my 3rd battleline plus a few other stuff. Can the Heroes be embarked on my Frigates even if they are not part of the battalion?

 

Yes. Iron Sky Squadron can be a 1 drop list if you put non-battalion heros or other units in the Frigates. 

NOTE: Your 3rd company unit can still be in the battalion, there is nothing to say you have to have the same number of companies as frigates, just min 2 of each.

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I was playing with the updated Warscroll Builder and fun fact : if you take your 3 Arkanaut companies and 1x everything else (except Brokk), you reach exactly 2000 points (the 3 different boats, 4 characters and the 3 elites units). Coincidence ?? Now I know why the increase the skywarden to 120 :)

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im trying out stuff for a tournement coming this fall, and this is my first try on a 2k list. im not sure if im gonna take out the frigate and gunhauler for Ironclad.

think to use the ship-drop for objectiv taking  and snipping with endrinrigger early. then finishing off with prime where it need in the latr round.

please comment and put me in a better direction.

 

 LEADERS

Aether-Khemist (160)

Brokk Grungsson (260)

Celestant-Prime (340) - Allies

 

UNITS

10 x Arkanaut Company (120)

10 x Arkanaut Company (120)

10 x Arkanaut Company (120)

9 x Endrinriggers (360)

3 x Endrinriggers (120)

 

WAR MACHINES

Arkanaut Frigate (240)

Grundstok Gunhauler (160)

 

TOTAL: 2000/2000

WOUNDS: 99

LEADERS: 3/6

BATTLELINES: 3 (3+)

BEHEMOTHS: 1/4

ARTILLERY: 1/4

ALLIES: 340/400

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5 minutes ago, Lossen said:

im trying out stuff for a tournement coming this fall, and this is my first try on a 2k list. im not sure if im gonna take out the frigate and gunhauler for Ironclad.

think to use the ship-drop for objectiv taking  and snipping with endrinrigger early. then finishing off with prime where it need in the latr round.

please comment and put me in a better direction.

 

 LEADERS

Aether-Khemist (160)

Brokk Grungsson (260)

Celestant-Prime (340) - Allies

 

UNITS

10 x Arkanaut Company (120)

10 x Arkanaut Company (120)

10 x Arkanaut Company (120)

9 x Endrinriggers (360)

3 x Endrinriggers (120)

 

WAR MACHINES

Arkanaut Frigate (240)

Grundstok Gunhauler (160)

 

TOTAL: 2000/2000

WOUNDS: 99

LEADERS: 3/6

BATTLELINES: 3 (3+)

BEHEMOTHS: 1/4

ARTILLERY: 1/4

ALLIES: 340/400

How tanky is the Celestant Prime?

I think Gunhaulers feel better in multiples. Maybe instead of just having 1 Gunhauler, you should drop it, your 3-man squad of Endrinriggers  and get another Frigate so at least most of your Arkanauts aren't foot-slogging. If you could part with Brokk,  you could upgrade to an Ironclad and all three of your Battlelines would be embarked. You would still have points to spare if you really want that 3 man-Endrinrigger team or maybe invest in Anti-magic with the Aetheric Navigator or an Endrinmaster who if you keep him embarked on the Ironclad, makes it more tanky as you have chances to heal up at least 1 wound each turn, 2 if you get lucky with Tireless Endrinriggers

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Here is my list if anyone is interested. Going to need someone to rules check it because I am not sure whether I can have another Great Endrinwork if I have a Warscroll Battalion. I know it applies to Artefacts of Power but no idea on Endrinworks.

Skyport: Barak-Zilfin -

Additional Footnote: There's No Reward Without Risk

LEADERS

Aether-Khemist (160) - General - Command Trait : Doughty Champion - Artefact : Aethershock Earbuster

Aetheric Navigator (80) - Artefact : Aethersight Loupe

Aether-Khemist (160)

Aetheric Navigator (80)

UNITS

10 x Arkanaut Company (120) - 3 x Light Skyhooks

10 x Arkanaut Company (120) - 3 x Skypikes

10 x Arkanaut Company (120) - 3 x Aethermatic Volley Guns

12 x Endrinriggers (480) - 3 x Grapnel Launchers

WAR MACHINES

Arkanaut Frigate (240) - Main Gun : Heavy Sky Cannon - Great Endrinworks : Aetherspheric Endrinds (Barak-Zilfin Skyvessel)

Arkanaut Frigate (240) - Main Gun : Heavy Sky Cannon - Great Endrinworks : The Last Word

BATTALIONS

Iron Sky Squadron (130) TOTAL: 1930/2000

EXTRA COMMAND POINTS: 2 WOUNDS: 102

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On ‎7‎/‎2‎/‎2018 at 1:53 AM, Mohojoe said:

Anyone usin Lord magnate in any lists? 

ko.jpg.835fcd569405663df8d884b9ce480d9a.jpg

My list that got me 2nd out of 18 last year after ghb2017 came out. In the new edition, it now has enough space for a navigator :D. Still wish that Brokk has a generic version though.

Now caught a Tzeentch bug but this still will be my go-to list if I feel like playing kharadrons. 

Edited by Qaz
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I was discussing with a few buddies of mine the other day of a few things I'd love to see if they ever did some additions (minor) to the KO.

Specifically in terms of battleline units.  I'd love to see Thunderers go situational battleline because I feel it would make for an interesting and usually under-represented unit that could work out well for a Grundstok Corp.

The other oddball thing we were thinking of was, what if you made the Gunhauler Battleline if you took a Navigator as your general?  Could make for some really interesting fluffy lists consisting of all ships and Navigators for some true fleet combat.

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11 minutes ago, BWG Cannonball said:

I was discussing with a few buddies of mine the other day of a few things I'd love to see if they ever did some additions (minor) to the KO.

Specifically in terms of battleline units.  I'd love to see Thunderers go situational battleline because I feel it would make for an interesting and usually under-represented unit that could work out well for a Grundstok Corp.

The other oddball thing we were thinking of was, what if you made the Gunhauler Battleline if you took a Navigator as your general?  Could make for some really interesting fluffy lists consisting of all ships and Navigators for some true fleet combat.

With regards to the Navigator making the Gunhaulers Battleline. I had the same idea, several weeks ago, and I 100% support the idea. They would make an excellent Battleline. (not too powerful, just right).

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3 hours ago, BWG Cannonball said:

I was discussing with a few buddies of mine the other day of a few things I'd love to see if they ever did some additions (minor) to the KO.

Specifically in terms of battleline units.  I'd love to see Thunderers go situational battleline because I feel it would make for an interesting and usually under-represented unit that could work out well for a Grundstok Corp.

The other oddball thing we were thinking of was, what if you made the Gunhauler Battleline if you took a Navigator as your general?  Could make for some really interesting fluffy lists consisting of all ships and Navigators for some true fleet combat.

Both good ideas.  I think KO would be a lot more interesting if every KO army wasn't made up of exactly the same 30 arkanauts.

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We straight up simply need more models at this point. Our army was designed in the weird zone of AoS where it was clearly meant to be a mono build style army ala Fyre but then all of a sudden people hated that so they just gave us more middling ranged and melee stuff with some okay shooting and good speed. We have so much options that all try and do the same thing its crazy. KO to my knowledge was not designed to be the Tau. As long as we don't have magic anything goes. So why are we being pigeon holed into a mostly shooting army? 

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2 minutes ago, Barkanaut said:

We straight up simply need more models at this point. Our army was designed in the weird zone of AoS where it was clearly meant to be a mono build style army ala Fyre but then all of a sudden people hated that so they just gave us more middling ranged and melee stuff with some okay shooting and good speed. We have so much options that all try and do the same thing its crazy. KO to my knowledge was not designed to be the Tau. As long as we don't have magic anything goes. So why are we being pigeon holed into a mostly shooting army? 

My guess ia because KO is supposed to be the exact opposite of Fyreslayers. Fyreslayers are supposed to the melee dwarfs with stand and deliver style of play while KO are meant to be the shooty dwarfs with a mobility and range game. Both versions of Dwarfs have units in their model line which are exceptions to the rule.

And after getting the GHB 2018 and looking at some of the other factions, maybe we are quick to assume KO are in a bad spot.  New models would be great of course but for now maybe we should all work to see how our current stuff plays out.

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5 hours ago, Badlander86 said:

My guess ia because KO is supposed to be the exact opposite of Fyreslayers. Fyreslayers are supposed to the melee dwarfs with stand and deliver style of play while KO are meant to be the shooty dwarfs with a mobility and range game. Both versions of Dwarfs have units in their model line which are exceptions to the rule.

And after getting the GHB 2018 and looking at some of the other factions, maybe we are quick to assume KO are in a bad spot.  New models would be great of course but for now maybe we should all work to see how our current stuff plays out.

hmm I don't agree with the to quick to assume. I feel the KO got hit pretty hard even with the boat decrease unless im missing something?  The wardens going up in points is just mind boggling and the khemist 160 holy to the moly. 

Brokk at his point decrease is actually worth it im not sure if he is comeptitive though. since shoothing took a bit of a hit our magic defence is lackluster making a competitive KO list may not be possible.... That being said I am still unsure of the meta so I may be completly wrong ( I hope I am) so if anyone has some good competitive battle report withs the KO id love to read them :)

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Hope to see in our next battletome  the garrison rules for our ships. That could be awesome and cinematic.

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11 minutes ago, Beliman said:

Hope to see in our next battletome  the garrison rules for our ships. That could be awesome and cinematic.

It would certainly help shore up some of the faction's weakpoints.

But it will need to be balanced with an eye to the effectiveness of Magic.  GW wants Magic/Sorcery/Summoning to be an integral part of this edition. Hiding a majority of our forces in boats really reduces the effectiveness of such spells 

 

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Skywarden and Endrinriggers being th same price is ridiculous. Endrinriggers are flat out the better choice. Now there is no reason to take skywardens at all. It’s punishing variety in the list. 

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i try somefing like this

 

Spoiler

Allegiance: Kharadron Overlords
Mortal Realm: Hysh

Skyport: Barak-Zilfin
- Additional Footnote: There's No Trading With Some People

Leaders
Brokk Grungsson (260)
Aether-Khemist (160)
- Artefact: Lens of Refraction 
Aetheric Navigator (80)
- General

Battleline
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks

Units
12 x Endrinriggers (480)
10 x Grundstok Thunderers (200)
- 5x Aethershot Rifles
- 1x Aetheric Fumigators
- 2x Decksweepers
- 2x Aethercannons

War Machines
Arkanaut Ironclad (420)
- Main Gun: Aethermatic Volley Cannon
- Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)

Total: 1960 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 100

 

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please help me decide what i choose take from 2 of this list 

1.Skyport Barak-Urbaz 

- Additional Footnote: There's No Trading With Some People

  Leaders

Arkanaut Admiral (120)

-Command Trait : Fleetmaster

-Artefacts : Masterwrought Armour

Aether-Khemist (160)

-Artefacts: Aethershock Earbuster

Aether-Khemist (160)

Battleline
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks

War Machines
Arkanaut Frigate (240)
- Main Gun: Heavy SkyCannon

-Great endrinworks: The Last word

Units
12 x Skywardens (480)

- 4 x Drill cannon

- 4 x Aethermatic Volley gun

12 x Skywardens (480)

- 4 x Drill cannon

- 4 x Aethermatic Volley gun

Total: 2000 / 2000

Wounds: 108

 

2.Skyport : Barak-Mhornar

- Additional Footnote: There's No Trading With Some People

  Leaders

Lord-Ordinator (140)

Endrinmaster (General)(120)

- Command trait: Opportunity Privateers

- Artefacts Masterwrought Armour

Battleline
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks

War Machines

Arkanaut Ironclad (420)

-Great endrinworks: The Last word

Artillery

Grundstok Gunhauler (160) Maingun : Sky Cannon

Grundstok Gunhauler (160) Maingun : Sky Cannon

Grundstok Gunhauler (160) Maingun : Sky Cannon

Grundstok Gunhauler (160) Maingun : Sky Cannon

 

Total: 1680 / 2000

List 2 point has 320 pts left but i can't decide a unit that suppose to be in the list

 

Thank you 

 

 

 

 

 

 

 

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6 hours ago, Beliman said:

Hope to see in our next battletome  the garrison rules for our ships. That could be awesome and cinematic.

There must be a reason to get them out of the ships at some point in the game if you are to give KO embarked units the ability to shoot and fight. Or else, you might as well not bring the models at all.

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1 minute ago, DanielFM said:

There must be a reason to get them out of the ships at some point in the game if you are to give KO embarked units the ability to shoot and fight. Or else, you might as well not bring the models at all.

But that's just a matter of "rules".  For example: war machines that has the "garrison rule" can't take objectives (maybe create a new label for them?). 

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4 minutes ago, Beliman said:

But that's just a matter of "rules".  For example: war machines that has the "garrison rule" can't take objectives (maybe create a new label for them?). 

That would be something, yet IMHO there should be more incentives to have the models on the table: getting out only for scoring could have them on the case until the last turn.

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37 minutes ago, DanielFM said:

That would be something, yet IMHO there should be more incentives to have the models on the table: getting out only for scoring could have them on the case until the last turn.

Yep, rules should be improved to maintain balance between the two positions.

Btw, there are some negative points for any garrisoned unit: they can't charge (they are not on the table), they can't be buffed (can't be targeted because they are not on the table too), they couldn't take objectives (if we assume that war machines can't take objectives) and remember that our ships are not strong enough to resist any focus fire (and they can kill the garrisoned units for free when they explode).

With a bit of work (maybe -1 to hit if the war machines has moved or something like that) we could have awesome and fluffy rules.

IMHO, going outside of our ships should be an answer forced by the enemy or something to work around objectives/victory points and not about our main modus operandi (except shock troops or specific skyports abilities).

Edited by Beliman
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