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Bimli

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Everything posted by Bimli

  1. Yes there is no rule to state otherwise so raw yep totally legal... unless I missed it in the rules some where?
  2. The boats give you great survivability and mobility. Why so many Khemist, whats game plan with them?
  3. Yeah my bad I forgot to add I have a unit of 10 thunderers thanks for the reply updated the list.
  4. Hello folks Just wanted to post my list. I'm aiming for competitive please let me know your thoughts and/or how I may improve it. I forgot to add the unit of thunderers i have fixed that Kharadron Overlords Skyport: Barak-Thryng Heroes: Endrinmaster (leader) Grudge hammer Aetheric Navigator Grimwrath berzerkers or runesmiter (not sure yet) Battleline: Arkanaut Company x 10 - volley gun, light sky hook, volley pistol Arkanaut Company x 10 - volley gun, light sky hook, volley pistol Arkanaut Company x 10 - volley gun, light sky hook, volley pistol Behemoth: Ironclad - Great Sky cannon, The last word Other: Grundstok Gunhauler Hearth guard berzerkers x 20 flaming Grundstok Thunderers x 10 poleaxes 1970 pts
  5. Hello folks just wondering if anyone has a 100% answer to this. forge brethren does it allow only 1 single unit to get +1 save or +1 per auric hearthguard?
  6. Hello folks please let me know if this seems like a competitive list. Tempest Eye heroes runelord - leader, aetherguard captain runelord runelord runelord luminark of hysh with white battle mage - ignax scales luminark of hysh with white battle mage Battle line hammerers x30 hammerers x30 longbeards shields x10 longbeards shields x10 longbeards shields x10 So the game plan is have 2 separated units of hammerers and give them 3 feel no pain saves of 6+ so they become pretty survivable. while priests stop magic and i cast a few spells and shoot with the luminarks. long beards protect my back lines and hold back line points. Tempest eye for +3 move and +1 armour first battle round. thoughts?
  7. Maybe a foolish question but can you use dispossessed rules still in the generals handbook and make a dispossessed army or only cities of sigmar? In the cities battletome the dwarfs still have the dispossessed keyword. apologies if this has been asked before.
  8. firewall and runesmitters ability to teleport a unit. that should help with the shooting. not sure how many drops the storm cast player has but the list i use is 4 drops. this helps in picking who goes first. if you go first try to hold points and/or do a 9" charge his key unit. I run hermdar so at least if your shooting my runefather on mgamadroth having the -1 to wounds helps.
  9. So anyone else think taking Drakes with living city battle trait to allow teleporting Drakes to blow up anything. Also seeing how the teleport doesnt count as moving (wording) they can double tap. So 10 dudes 20 shots 2 of which are cannon shots especially when attacking monsters its pretty cray. Now imagine 4 units of 10 popping up and basically deleting anything.
  10. thanks for the response and as Azamar said 1 trait per battalion. Ill be running the list tomorrow. I have decent mobility so point takings should be okay and i can pack a punch. I hope the liat does well cause it looks so nice on the table
  11. yes you can he has the keyword runfather
  12. Hello ladies and gents i am taking the below list to a tourney this coming sunday. please help me with the following. 1 does this list look competitive? 2 if no to number 1 how can i make it better fyreslayers 2000 pts fyreslayer allegiance ability Hermdar battalion Lord of the lodge Incantation flame wall flame spitter heroes rune father (leader) (tyrant slayer) Runesmiter battle smith (nulsidian icon) runemaster runeson on droth (javelin) (ashhorn ancient) runeson on droth (javelin) (cole-heart ancient) battleline 10 vulkite berzerkers war-pick and shield, hornblower 10 vulkite berzerkers war-pick and shield, hornblower 20 Hearth Gaurd Berzerkers flame poleaxe
  13. I think you mean vorstag not lofnrir. Grayfryed would be great to explore also getting 3+ items is dope but you can make a bunch of your heroes attack at the sameish time.
  14. i dont think this will be faq im sure it was done on purpose seeing how the Doomseeker is also not a leader
  15. i assume battletombe trumps app
  16. i wad thinking that at first but that +1 army wide charge is so good or the -1 to wound being by the general and the take the first turn combat ability. the GWB will be used to charge a unit and keep it separated or used as speed bumps like the gyro copters in the previous edition (b4 aos)
  17. Okay hell folks this is my fiirst attempt at a comoetitive (well i think its competitive but could be wrong) list. If I go vorstag game plan will be run down army. if I go Hetmdar a little slower rush down and more positioning fyreslayers 1980/2000 pts fyreslayer allegiance ability: Vorstag or Hermdar invocation: fire wall battalion: lord of the lodge scenery: forge heroes rune father Runesmiter battle smith runesmiter runemaster grimwrath grimwrath grimwrath grimwrath battleline 10 vulkite berzerkers war-pick and shield, hornblower 10 vulkite berzerkers war-pick and shield, hornblower 20 Hearth Gaurd Berzerkers flame poleaxe
  18. he should have used the wall of block line of sight? I assume no preists were used but incantation will help againt sniping characters. Also since Grimwrath and doomseekers are not leaders you can take a bunch of solo speed bumps. Also the runeson on mag is amazing if you have 2 close to eachother since they let you reroll all hits even the magmadroth which is huge
  19. it would be nice to get new units but if the magmadroth is good i think the army would look sweet as a VB spam with droths. I think the new tombe will bring new flavour. Heck we dont even know if the VB will get their 4+++ just have to wait and see.....not gonna lie i hate waiting...
  20. hmmm sounds like suicide to me. if you teleport your units in the right positions and conga line them then there wont be many optimal places for them to land. your main goals are the objective markers so if you can hold the line where needed ie reroll saves and 4+ save anything you may come out ahead. really depends on how you play.
  21. from my experience rune master does well against sylvaneth and LOTL gives us a chance to go first ie teleport your VB in good position to stop tree spam in specific spots.
  22. the runeson I think is the now go to leader. cheap as hell with a great command ability reroll 1s to wound for all attacks shooting and close combat that is pretty big
  23. i assume you are teleporting your 3 units of vulkites so how will the battle smith keep up? id drop a runesmiter to keep 1 unit to protect your artillary. leaves you with 120 points to play with and maybe take a stronger character
  24. that runeson on foot did his command ability just become pretty good? is he usable now as a cheapo leader choice??? so the lotl has a rule which allows us to seize the turn clearly indicated in the rules and people are saying they can't use it? the faaak are peeps on. sure MAYBE that rule will be removed but until it is removed its totally legal or gw would of updated it in the recent faq... also in the rule it clearly indicates and i quote "abilities take presedence over core rules" page 11 third point... so whats the issue here? what argument does someone have against that? the oh i believe gw is going to remove this so because i believe gw is going to remive this you can't use it.... If I was using lotl formation id use it seeing how its one of my abilities just like if i was playing against somone who has the rule i let then use it... just saying
  25. in the tourney scene can you only take artifacts from your own book/ghb? or can you take land specific ones?
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