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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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1 hour ago, Lord Veshnakar said:

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In case anyone was interested in seeing the winning list of James Bunting, the gentleman that won the Rising Sun GT

Lovely list, nice bit of variety to the net-lists we see.  Ive always run Mhornar and a 30 block of Arkanauts, with augmented skyhooks re-rolling to hit is terrifying for most enemies. Great to see Brokk in the list too as a good combat punch works well with the Mhornar.  Seems to me like a 2 pronged list (3 if you count the Ironclad), might have given the opponent a challenge on target priority and still leaves you capable of doing a lot of damage even if they delete one prong. 

There will always be hard counters to KO lists, but its great to see KO being played and an interesting build doing well. Kudos to James!

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18 hours ago, LegioX217 said:

I googled Barak mhornar color scheme and I did like the bright metallic blue armor but then it seems to make any of the rest of the model pop out, the one I saw just had dark grey clothing. Maybe I’ll keep it simple though, these little fellas are fun enough to paint and I don’t want to get too complicated for when I get to the ships! 

Here's a few pics from my Mhornar army. I went with blue overalls and plain metal armour for the Arkanauts. The more elite (characters, thunderers, bubbles) get the fancy blue armour. The arkanaut scheme is basically the studio Barak Nar one but substituting navy blue for the purple. Recipe was Kantor Blue, Nuln Oil, Thunderhawk Blue highlight. Moustaches are gold.

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32 minutes ago, Lord Panther said:

Here's a few pics from my Mhornar army. I went with blue overalls and plain metal armour for the Arkanauts. The more elite (characters, thunderers, bubbles) get the fancy blue armour. The arkanaut scheme is basically the studio Barak Nar one but substituting navy blue for the purple. Recipe was Kantor Blue, Nuln Oil, Thunderhawk Blue highlight. Moustaches are gold.

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Such a beautiful army, this guy especially really shows off your scheme for me. Great idea swapping the blue onto the cloth of the Arkanauts. Makes the characters stand out while keeping the units on theme.

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4 minutes ago, stato said:

Such a beautiful army, this guy especially really shows off your scheme for me. Great idea swapping the blue onto the cloth of the Arkanauts. Makes the characters stand out while keeping the units on theme.

Cheers @stato That was the idea. Also, the more important you are the bigger the rock you get to stand on. I've been painting up my SCE from Soul wars up as Tempest Lords as it is essentially the same scheme, thinking that eventually I'll have a Tempest Eye army that all my order can fall under. At the moment I'm just allying in characters. Venator for mage hunting or Incantor to actually cast spells, though my duardin nature tends to frown on that.

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7 hours ago, Lord Panther said:

Here's a few pics from my Mhornar army. I went with blue overalls and plain metal armour for the Arkanauts. The more elite (characters, thunderers, bubbles) get the fancy blue armour. The arkanaut scheme is basically the studio Barak Nar one but substituting navy blue for the purple. Recipe was Kantor Blue, Nuln Oil, Thunderhawk Blue highlight. Moustaches are gold.

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Wow I do really like that blue ! Interesting idea swapping the cloth to blue instead of the bone color, thats what I mainly didn't like about the scheme. I would even try purple armor with my guys, but their cloth is already purple so that might be too much since their pauldrons are silver, not sure what color the cloth would be with purple armor. That would be cool though to get away from painting so much silver. I could even make them like Urbaz.

I ended up with these as my test model, basically just plain barak-nar.

If i wanted to switch to your scheme, would I just have to change the cloth to blue?

 

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edit: @Lord Pantherany idea how to create a purple armor scheme from what I have? If I follow your idea, I could leave this guy as is I think, and then the heavy armored guys could be purple armor? with the bone color for the extra clothy bits

Would that work? I might just have to think of an undersuit color for the fully armored guys, any ideas? Then its just a matter of deciding whats silver/gold/bronze.

Edited by LegioX217
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Any thoughts or feelings on this list?  You could always swap the 2nd unit of riggers for wardens.  The idea would be to deepstrike the frigate with all 24 riggers. 

Allegiance: Order

LEADERS

Aether-Khemist (160)

Aether-Khemist (160)

Arkanaut Admiral (120)

UNITS

10 x Arkanaut Company (120)

- 3 x Light Skyhooks

10 x Arkanaut Company (120)

- 3 x Light Skyhooks

10 x Arkanaut Company (120)

- 3 x Light Skyhooks

12 x Endrinriggers (480)

- 2 x Grapnel Launchers

12 x Endrinriggers (480)

- 2 x Grapnel Launchers

WAR MACHINES

Arkanaut Frigate (240) 

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Hey Guys,

Trying something a bit new for an upcoming tournament.  I've been prepping more Arkanaut for it.  This ends up being a one drop list with the "out of battalion" units being able to go inside the Frigates.

Allegiance: Kharadron Overlords - Mortal Realm: Ghur
Skyport: Barak-Mhornar
- Additional Footnote: These are Just Guidelines

LEADERS
Aether-Khemist (160)
- General
- Command Trait : Opportunistic Privateers
- Artefact : Gryph-feather Charm
Aether-Khemist (160)
- Artefact : Rockjaws
UNITS
30 x Arkanaut Company (360)
30 x Arkanaut Company (360)
10 x Arkanaut Company (120)
5 x Grundstok Thunderers (100)
3 x Endrinriggers (120)

WAR MACHINES
Arkanaut Frigate (240)
- Main Gun : Heavy Sky Cannon
- Great Endrinworks : Malefic Skymines
Arkanaut Frigate (240)
- Main Gun : Heavy Sky Cannon
- Great Endrinworks : Incredible Self-healing Hull
BATTALIONS
Iron Sky Squadron (130)

 

It ends up being roughly 39 Skyhooks being able to reroll against a targeted unit.  It's a one drop as the Endrinriggers, Khemists, and Thunderers can sneak inside one of the Frigates if necessary.  What do you guys think?  I know Endrinriggers is what's generally used, but I don't have as much luck with them.

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Hey guys can Barak-Urbanz Khemist buff stack on the same unit? So Urbanz lets you use Aetheric Augmentation "an additional time on an additional unit" so say I have 2 Khemist and 3 units of arknaunts labeled unit 1 unit 2 and unit 3. Unit 1 has 3 sky hooks. Aetheric Augmentation on Unit 1 additional Aetheric Augmentation on Unit 1 Khemist 2 Aetheric Augmentation on Unit 1 and Addtional AEtheric Augmentation on Unit 1? 

If so 1 unit would get 15 light sky hook shots!

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7 minutes ago, Stevinacan said:

Hey guys can Barak-Urbanz Khemist buff stack on the same unit? So Urbanz lets you use Aetheric Augmentation "an additional time on an additional unit" so say I have 2 Khemist and 3 units of arknaunts labeled unit 1 unit 2 and unit 3. Unit 1 has 3 sky hooks. Aetheric Augmentation on Unit 1 additional Aetheric Augmentation on Unit 1 Khemist 2 Aetheric Augmentation on Unit 1 and Addtional AEtheric Augmentation on Unit 1? 

If so 1 unit would get 15 light sky hook shots!

No. From the khemist: A weapon cannot be augmented more than once per hero phase. Also, additional unit means a different unit. So you could for example buff skyhooks in unit 1, and then skyhooks in unit 2 with the first khemist, and then pistols in unit 1 and pistols in unit 2 with the second. Or hooks 1 and pistols 2, pistols 1 and hooks 2, etc. But never the same exact weapon in a unit more than once.

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53 minutes ago, Baron Wastelands said:

No. From the khemist: A weapon cannot be augmented more than once per hero phase. Also, additional unit means a different unit. So you could for example buff skyhooks in unit 1, and then skyhooks in unit 2 with the first khemist, and then pistols in unit 1 and pistols in unit 2 with the second. Or hooks 1 and pistols 2, pistols 1 and hooks 2, etc. But never the same exact weapon in a unit more than once.

Aw that is disappointing maybe Barak-Nar is way to go haha. 

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15 hours ago, Lord Panther said:

Here's a few pics from my Mhornar army. I went with blue overalls and plain metal armour for the Arkanauts. The more elite (characters, thunderers, bubbles) get the fancy blue armour. The arkanaut scheme is basically the studio Barak Nar one but substituting navy blue for the purple. Recipe was Kantor Blue, Nuln Oil, Thunderhawk Blue highlight. Moustaches are gold.

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Absolutely fantastic. I like the bases in particular. Once I get my next Frigate done I'll post my army here. I don't get much time to paint these days and want them to look really good. 

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14 hours ago, LegioX217 said:

edit: @Lord Pantherany idea how to create a purple armor scheme from what I have? If I follow your idea, I could leave this guy as is I think, and then the heavy armored guys could be purple armor? with the bone color for the extra clothy bits

Would that work? I might just have to think of an undersuit color for the fully armored guys, any ideas? Then its just a matter of deciding whats silver/gold/bronze.

This looks really good, I'd leave him as is. For the fancy armour, do your purple, bone for the gloves, straps and pouches. Use your boot colour for the undersuit on the heavily armoured dudes as it isn't very prominent. I had Rhinox Hide for my arkanauts boots and used that for the undersuits on all the others, keeping the bone for 'feature'leather.

 

@Barkanaut thanks dude. The bases are bark, slate, sand and then a bunch of lichen and tufts. Most of it from a Hobby Railway shop.

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Hello fellow Admirals,

 

I‘m a DoK player at Heart (Morathi was one if the Reason i started Dark Elves back in the old days) but recently i found myself searching for a different playstyle , and the Sky-Dwarf got my Attention. Iloved their design from the Start so i had to buy them at some point. 

Since my DoK-Army is ready modelwise (no need to buy anything, just paint them) i feel free to start a new Army.

I basicaly bought the Battleforce without a Frigate for 45€ (Second hand).

to my surprise, the former owner put the Frigate inside the deal without asking for money. Reason: he tried to convert her, but wasn‘t able to finish the conversion.

And this is the point of my story, at which i have to involve you.

My Frigate is missing the following parts:

The middle sized Endrin ( the straps are there) 

the Crew-Member sitting in the Big Endrin

the Main Cannon

one bomb rack

 

my biggest concern is the Frontal Endrin. Im located in Germany and i couldn‘t find a bitz store that had the parts in stock.

Do you guys have any ideas how to replace  the Endrin?

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Side thought also, I wanted everyone's opinion on this:

With all the additional relics within Malign Sorcery along with our own, what do you guys feel best suits us?  I've been toying with a few different possibilities.  I know obviously certain relics are going to be better for combat oriented characters like the Admiral/Endrinmaster, while more support favored relics are needed by the Khemist/Navigator.

I just wanted to know what you all decided were best suited as I'm having difficulty making useful selections.

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9 hours ago, Dodo said:

my biggest concern is the Frontal Endrin. Im located in Germany and i couldn‘t find a bitz store that had the parts in stock.

Do you guys have any ideas how to replace  the Endrin?

As an alternative, why not turn this kit into a terrain piece?

The KO book has that really flavorful scenario where you have to rescue the crew of a downed ship?  Turn your Frigate into a wreck, and use it for this scenario.  You got it for free anyhow?

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Hi everyone. I’m the guy who won the Osaka GT last weekend with a Barak-Mhornar list. I’ve been lurking this thread for a long time and it’s given me loads of ideas, so to give something back I thought I could post a little about my experiences at the tournament. Apologies in advance for the massive post!
 
The event itself was fantastic - very well organised, with amazing tables and prize support. Impressive since it was the first AoS tournament in Japan as far as I know. Shoutout to Champi and his team for a job well done. There were twenty-two players, which will hopefully rise for next year. The vibe was friendly and relaxed, and it was fantastic to just hang out and chat with a bunch of great like-minded people. If you fancy a holiday in Japan, I recommend timing it to coincide with next year’s tournament in September 2019!
 
As for the rules, it was basically everything. All the Realm of Battle stuff, including the realm rules and all the extra realm spells. As a KO player, I was worried about this ahead of time, but as it turned out, I was basically able to ignore all those spells apart from when my opponent was casting them. One less thing to think about for me! There were also plenty of official terrain pieces, for which the warscrolls were used.
 
My list was posted earlier in the thread, but here it is again for reference:
 
 
 
This is my first AoS army and I’ve not been playing too long so I’m not actually that experienced a player. In my practice games, I was mainly playing a Death list that I just can’t beat, along with a Nurgle list, so I was expecting to get smashed to be honest. I probably won more games of AoS at the tournament than I had in total up to that point! So take any insight from me with a hefty pinch or two of salt (but hopefully not the usual Kharadron kind!).
 
A quick explanation of some of my choices:
 
I went with the Navigator as my general for the 3-up save as it’d be a blow to lose the Opportunistic Privateers ability early on.  That was also the thinking behind his artefact. A 4-up mortal wound save sounds good, but for some reason he was never targeted early doors and never had a single mortal wound to save!
 
I took the block of thirty Arkanaut Company because I felt it was the best way to get a strong ranged threat. With the rerolls to hit from the general and a buff from the Aether-Khemist, they can put a serious dent in just about anything. With their twenty-four inch range, they can sit back and force the opponent into having to make a decision on how to deal with them. They were often screened with at least one of the other smaller units of Company. 
 
To be honest, Brokk is mainly there because he looks cool, though he does often distract from the real threat, the Endrinriggers. Plus he’s fast, no slouch in combat and can give out the first turn run and charge, which is great coupled with Barak-Mhornar’s first turn run and shoot.
 
The Endrinriggers did a lot of damage over the five games. I often got them stuck into a key threat early and they would generally delete or at least severely weaken it before their inevitable demise. I’d usually put the Khemist buff on them first turn if they were going to be in the thick of it. The two grapnels didn’t do much at all, apart from possibly altering the way my opponents positioned due to the threat of them. I don’t actually think I used them once. They were all I had painted, and I probably would’ve swapped them out for two more saws if I could have.
 
The Ironclad was a great blocker to protect the Arkanaut Company. I’d often jam it in the middle of the board, which often held up the opponent’s units long enough for me to kill them or at least take objectives.
 
I would have loved to take a second Khemist. Buffing the Company and the Riggers in the same turn would be strong, but I just couldn’t find the points. 
 
I’ll try and keep the descriptions of each game brief. I didn’t take notes and it was a full-on weekend, so I might be misremembering some things, particularly after Saturday night’s refreshments...
 
Game One vs Nighthaunt
Border War in Chamon (Rust Plague)
 
I’d never played against Nighthaunt before and expected them to be really hard to kill. Turns out weight of fire does the trick against rend-ignoring ghosties (the Arkanaut Company pistols especially did major work). My opponent had Lady Olynder, a group of Chainrasps, two units of Hexwraiths, two units of six Spirit Hosts, four Tomb Banshees, a unit of eight Myrmourn Banshees and a Mourngul.
 
Just after my opponent’s first turn. 
 
 
I gave my opponent the first turn. He brought his two units of Spirit Haunts and several Tomb Banshees from off the board to threaten my big unit of Arkanaut Company, which was positioned behind the Ironclad. The only place he could put the Mourngul was in my right-hand corner of the board. The two units of Hexwraiths took the two middle objectives. Although I usually put Brokk and the Endrinriggers on the boat to start, I didn’t this time because I was worried about his deepstriking units zoning them out. He put his Myrmourn Banshees nine inches from the Riggers. And by some miracle, the only charge he got off was the Myrmourn. If the Spirit Hosts and the Mourngul had made their charges, the match might have gone very differently. Huge slice of luck, that. The Myrmourn did a little damage, but then the Endrinriggers and Brokk slaughtered them.
 
In my first turn, the Riggers and Brokk went to contest the centre objective to my right. They killed most of the Hexwraiths there and managed to take that objective. The Arkanaut Company wiped out one unit of six Spirit Hosts. I then got the double turn - another stroke of luck - and got the second unit too. The Thunderers moved away from the Mourngul so he didn’t do much until the third turn, when he smashed Brokk in one combat. By then, the Riggers had run off to contest the Nighthaunts’ back objective. I managed to kill Lady Olynder and then my opponent had so few things left - and not enough VPs - that it was just a case of mop-up from there.
 
I’d also like to mention that my opponent had come all the way from New York - most impressive!
 
Result: Major Victory
 
Brokk about to die. 
 
 
Game Two vs Nighthaunt
Total Commitment in Aqshy (Geysers of Boiling Blood)
 
Nighthaunt again! This time, my opponent brought three of the big heroes, Olynder, Kurdoss and Reikenor, along with a Spirit Torment and a Guardian of Souls. For troops, he’d brought two blocks of Grimghast Reapers, a block of Bladegheist Revenants and a unit of three Spirit Hosts. 
 
I deployed the Thunderers on the objective to my left, most of my force to the right and Brokk and the Riggers in the centre. He had Kurdoss and a big unit in the centre, and one other big unit on either flank. Sorry, but I don’t remember which was placed where. 
 
I gave my opponent the first turn. Since the scenario forbids the use of reserves, he had everything on the board, which proved a massive disadvantage to him. He moved up and then I basically shot the unit on my right flank to pieces with the big block of Company, one other unit and the Ironclad. The last unit was out of range behind a hill, securing the objective. The Riggers got buffed by the Khemist and raced with Brokk towards the block of spooks on my left flank. I just ignored the big block in the centre as they weren’t threatening any objectives. The riggers and Brokk got some ranged damage off but they couldn’t charge because I’d foolishly forgotten to use Brokk’s command ability.
 
The luck was still with me as I got the first turn in the second round. I wiped out most of the things on both flanks, including Reikenor, and got the Riggers on the far-left objective. At that point it was basically game over, and my opponent conceded soon after. I wish I’d remembered to take photos because the Nighthaunt army was really nicely painted in a cool black-red scheme. 
 
Result: Major Victory
 
Game Three vs Beastclaw
Take and Hold in Shyish (Life Leeching)
 
This was a hard Battleplan for my opponent as he’d need at least five models on each of the two objectives to get the major victory. A pretty tall order when his army consisted of fifteen models in total...
 
As in my first two matches, I gave the opponent first turn. I’d deployed quite far back so he couldn’t quite reach me. In my first turn, I shot off one of his three big models and nearly killed his general. Brokk killed a Yhetee or two but the Riggers failed their charge.
 
I got the second turn (again!). I used Who Strikes First, Strikes Hardest to clear the Yhetees so Brokk could shoot and then charge the last big model, which was lurking nearby. The Endrinriggers and Brokk managed to kill it, but not before the Arkanaut Company had finished off the general. After that, Brokk and the Riggers both got crushed but the damage had been done and my opponent conceded. It can’t have been fun being shot off like that but he (like my second opponent) was very gracious in defeat, and fun to play the whole time. 
 
Result: Major Victory
 
Game Four vs Idoneth Deepkin
Three Places of Power in Hyish (No effect)
 
I was really worried about this one against the Deepkin. Not being able to choose our ranged targets really hinders us. And my opponent was a really strong, sharp player. Again, I got properly lucky on priority rolls. I think I won every single one.
 
The Deepkin army had three of the two types of eel, the casty Eidolon, Volturnos, a Tidecaster, a Soulscryer, ten Namarti Thralls and a Leviadon. 
 
My opponent deployed most of his force (except for his defensive eels and the shark) quite far back. This made me decide to take the first turn. I rushed the Khemist onto my leftmost objective. Brokk took the one in the middle, and I ignored the one on the right, which was only covered by the Thunderers. I used Brokk’s command ability to allow the Riggers to charge but I think they failed it (this was Sunday morningso I don’t recall exactly...). I didn’t do much damage that turn, but I had got control of two of the objectives and jammed the Riggers and the Ironclad in a position that would make it hard for my opponent to wrest at least the left-hand side objective back in the next turn.
 
In my opponent’s turn, the Eidolon got moved into range of Brokk by some spell or something. It used one of the realm spells, Banishment, to hurl Brokk off the central objective. I chose the far right-hand side of the board as his destination, with the idea that he could take the objective over there in the next turn. The Deepkin player got the Thralls and the shark into the Riggers. Something charged the Ironclad - maybe the eels? (Again, not sure on this.) A little damage was done on each side.
 
In the second battleround, I took first turn again. The Riggers were still in range of the Khemist’s buff so I used that and then Who Strikes First, Strikes Hardest on them to clear out the Thralls. The shark and one of the smaller heroes then got shot to pieces, which allowed me to charge the Riggers into the other small Idoneth hero. It was right next to the Leviadon and Volturnos so it was a bit of a suicide run, but well worth it to limit the number of models that could score objectives. The offensive eels also got shot off in that turn or maybe in turn three (I think - this match is the least clear in my memory, sorry!) so my opponent only had the Eidolon, Volturnos and the Leviadon left. Brokk also ran onto the right-hand objective in this turn, and because it was smack-bang next to a Citadel Wood, the Eidolon couldn’t couldn’t see Brokk to use Banishment on him in his next turn. 
 
After that, I was lucky yet again to get the third turn priority roll. This enabled me to get another five points on the board. It also meant I was only in combat for the Idoneth’s third battleround blitz for his turn and not mine, which was great. What remained of the Idoneth army absolutely shredded my little sky pirates in his third turn, including the Khemist and the Navigator, but I was basically too far ahead on Victory Points by this point. (Also, Brokk survived with one wound left after tussling with the Eidolon so he could pick up points in the next turn. If he hadn’t, it would have been closer.)
 
It was a tough, well-fought match. I really thought the Deepkin were going to make a comeback at the end, and I needed a lot of luck to carry this one. 
 
Result: Major Victory
 
Game Five vs Maggotkin of Nurgle
Knife to the Heart in Ghur (No effect)
 
The luck ran out here, a bit. My opponent had the Glottkin, four other Nurgle heroes including the tentacled one that can deepstrike in itself and one other unit in the first battleround, five units of five Blightkings and the battalion that gives said Blightkings rend -1. I should also note that we didn’t use any beasts for this (it was optional and not many people brought one, myself included). 
 
My opponent outdropped me and chose to go first. There was a Citadel Wood right in the centre of the board, so that provided cover for most of his advancing forces. On my turn, I shot off a unit of Blightkings (it may have taken two turns, not totally sure). The Endrinriggers missed their charge and then got smashed in the next round. This was the only match they didn’t kill much in.  My shooting took out quite a few of the units of Blightkings as they advanced. By the end of the third turn, the Ironclad had exploded but most of the Blightkings were gone. There were only about five minutes left, and he had killed 900 points worth of my units to the 860 I’d destroyed of his. My opponent won the roll-off and we called it there, agreeing that if we were able to play it through, it was likely he’d do some serious damage with the Glottkin and his other advancing heroes, but not enough to get the major.
 
This was a well-fought match against a great opponent. I was knackered by this point but enjoyed the game nonetheless. 
 
Result: Minor Loss
 
And that was that! I ended up going 4-1 and that was just enough to win the tournament. I was definitely very fortunate at key points, but the list worked well for me and I had five very enjoyable games against some great opponents. I do think KO aren’t the strongest army right now, and you need a chunk of luck to do well, but it is possible to, in a smallish tournament at least. 
 
I hope this wasn’t too arduous a read - it ended up way longer than I’d intended.
 
I wish I’d taken more photos, but for anyone who’d like to see my army, most of it is on my Instagram, soka_paint
 
Thanks for reading!
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I usually had the two smaller units of Arkanaut Company in the Ironclad along with the Khemist and the Navigator. Brokk and the Endrinriggers would often hitch along too depending on the scenario/board layout etc. 

 

I don’t think I’ll change anything with the list for a while, except for maybe benching the two grapnel Endrinriggers. I’d like to take the Frigate as well as the Ironclad but I don’t think it’s worth dropping Brokk or twenty of the Arkanaut Company for. 

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So is the Mhonar Rush the new Zilfin Clown Car? I might have to break my rule about themes and getting Brokk. I am guessing its more of a 1st Round, go 2nd list, stacking 'First Rule of Grungsson' Command Ability from Brokk and 'Prosecute wars with All Haste' letting you entire army basically run, shoot and charge in the same turn.  Throw in some Aether-khemist buffs here and there, might be a devastating Turn 2 if you are up against an army that wants to run up the board to prepare for an Alpha.

And if you get lucky and win the roll off, 'Who strikes first, strikes hardest' should finish off any straggling leftovers. Kinda sucks that I will need a hero from Barak Nar and the Barak-Mhonar theme on my Zilfin painted army. Oh well.

 

On a side note @Soka Paint, curious to know what the tabletop scene is like in Japan. I saw shops like Yellow Submarine in Denden Town stocking GW products but did not have the opportunity to see any GW shops in Osaka or Tokyo when I was there a couple of months ago. Pricing wise, seems like the Japanese consumers are getting a rough end of the pricing range. I take it the scene is mostly for expats?

 

 

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