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AoS 2 - Fyreslayers Discussion


Chris Tomlin

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9 minutes ago, Scops947 said:

I'm confused by yesterday's errata to the Magmic Battle Forge, and hoping someone here can explain it to me. If I'm understanding correctly, the Molten Blessing ability has been changed to be used in the hero phase rather than at the start of the hero phase. But doesn't that mean it now gets used after prayers have been cast?

Hoping I am missing something obvious here!

Yeah it does seem weird f-up by gw. Personally I'm not gonna bother with that part of the errata because there is no way in seven hellos that gw just thought: "you know, +1 to prayers is pretty strong, let's make it activate after all prayers have been cast." That would just be insanity.

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3 minutes ago, Bombort said:

Doesn't include "in your herophase" the beginning of the phase? I thougt if something is referring to the mid-section of the hero phase it should be "during your herophase"?

Effects that happen at the start of the phase must occur before effects that happen at any point during the phase. "In" and "during" mean the same thing.

Since all the prayers are done "at the start of your hero phase" the forge can never increase the prayer rolls. 

Edited by PJetski
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Hi! Ive been out of the loop on AoS for a while and ive dusted off my old fyreslayers with the amazing new book. Only thing is I'm terrible at making lists. This is what im thinking of trying. I have plenty of most things but I do not have HG Berserkers and only 10 Aurics.  Every time I try to look up anything or ask for advice its always "take 30 hearthguard, duh". >< Any suggestions for those who are  HGB deficient?

Lodge....Im thinking Hermdar or Vostarg? 

Auric Runeson, axes + required relic 

Runesmiter (Prayer of Ash) 

Runemaster (molten infusion) 

Vulkite x10 

Vulkite x 20 

Auric x5 

Zharrgron Flamespiter 

Forge Pizza Oven 

Will I get totally wrecked at our local tournament?

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I'm really glad they changed the faq as fast as they did. Making battlesmith saves no longer stack was also great change. I don't think bsmith stacking would've been that problematic for tournament scene (because killing 30 hgb is already more or less impossible already so why get more saves on them) but it would've had catastrophic effects on more casual games.

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19 minutes ago, SwampHeart said:

Just as a heads up for everyone GW updated the Fyreslayers FAQ again this morning. 

https://www.warhammer-community.com/wp-content/uploads/2019/05/age_of_sigmar_fyreslayers_errata_en-1.pdf

Designers Commentary is unchanged. 

That was commendably fast by the faq team then. I was just about to comment about how they’d inadvertently bricked the forge, although anyone in their right mind would have ignored that anyway. 

And common sense prevails for the battlesmith. 

The question on berserk fury feels bizarre as well. Surely it would have been easier to just say “no, you can’t activate in twice in one phase”

Regarding the question on prayers- does that mean a runesmiter/ runemaster can only cast one prayer of any kind a turn, or can they cast one blessing from the book and the one on their warscroll (like dok and Bok priests)?

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3 hours ago, Azamar said:

Regarding the question on prayers- does that mean a runesmiter/ runemaster can only cast one prayer of any kind a turn, or can they cast one blessing from the book and the one on their warscroll (like dok and Bok priests)?

I was wondering the same.  My understanding was that they could cast the one on there warscroll, and one from the list in the book, and 1 magmic invocation.

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Hey all,

Was looking for some feedback on my list. I'm looking at taking it to a local competitive tournament later in the year and I want to start getting prepped, painted and practised!

image.png.1dd5608fa3baa763c80d22c30bd9bb94.png

 

Plenty of wounds, plenty of shooting and good armour buffs but really lacking on bodies. I wanted to dodge the 30 H.Berzerker blob (as good as it is) and use something a bit more varied. I was tempted to ditch the H.Zerkers all-together for 20 more vulkites and the fyrewall, but I think I'd lack killing power. Thoughts?

Edited by J.J
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3 hours ago, J.J said:

Hey all,

Was looking for some feedback on my list. I'm looking at taking it to a local competitive tournament later in the year and I want to start getting prepped, painted and practised!

image.png.1dd5608fa3baa763c80d22c30bd9bb94.png

 

Plenty of wounds, plenty of shooting and good armour buffs but really lacking on bodies. I wanted to dodge the 30 H.Berzerker blob (as good as it is) and use something a bit more varied. I was tempted to ditch the H.Zerkers all-together for 20 more vulkites and the fyrewall, but I think I'd lack killing power. Thoughts?

Funnily enough, one of my list is almost exactly identical (just few minor differences). One thing though, runefather should be your general, not runesmiter, otherwise you won't have enough battleline (runemaster makes aurics battleline, not smiter). 

Anyway, what I do different on my list is that instead of battlesmith artifact, I have droth-helm for runesmiter on magma and I plan to run both of my magmas as this duo team acting as a sort of "quick response unit". Also don't forget 2nd magmadroth trait from battalion (if you run both magmas together, that save reroll of 1 is pretty nice choice).

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On 5/6/2019 at 6:01 PM, Rid said:

Looking to possibly run this list in a club escalation league starting soon.

Ive not bought any models yet so am open to ideas for changes 👍

33EA3681-DF8A-4749-AF9F-3918AE77AA56.png

Thats the list im going to try, but i use another 10xHB instead of 10 vulkites,  and thats exactly 2k.

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9 hours ago, angrycontra said:

Funnily enough, one of my list is almost exactly identical (just few minor differences). One thing though, runefather should be your general, not runesmiter, otherwise you won't have enough battleline (runemaster makes aurics battleline, not smiter). 

Anyway, what I do different on my list is that instead of battlesmith artifact, I have droth-helm for runesmiter on magma and I plan to run both of my magmas as this duo team acting as a sort of "quick response unit". Also don't forget 2nd magmadroth trait from battalion (if you run both magmas together, that save reroll of 1 is pretty nice choice).

Thanks for pointing all of that out! I've not even got the army assembled yet so I've not even had them on the table. Eager to give this a whirl and try out some of the different artifacts - I'll let you know how it goes when I do.

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On 5/8/2019 at 11:08 AM, generalchaos34 said:

Forge Pizza Oven 

Thanks, you have now ruined/improved how I see the Magmic Battleforge forever. 😜

Yanno, with the buffs and all the new stuff that Fyreslayers got I am REALLY tempted to make an army of them again. Hopefully the units I ally in will satisfy my need for these crazy bois enough.

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So I'm off to buy my first Slayers tomorrow. Wondering which list I ought to have built and painted for a 1k army. Quickly written I'm between these two. Hermdar BTW.

Runemaster
Runesmiter
Battlesmith
2x10 Vulkites
1x10 Berserkers
Flamespitter

Or

Runefather
Runemaster
Runesmiter
Battlesmith
1x10 Vulkites
1x15 Berserkers

Which would you pick, if you had to settle on one?

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I’m a really new player to AoS, and have definitely fallen for the Fyreslayers. I played my first game tonight against Nurgle. Lost, but it was a great game nonetheless. 

 

I do have a question. Does the Magmic Energy buff from the forge count towards Magmic Invocations? So can a priest cast an invocation on a 2+ when within 6” of the forge? 

 

Thank you you for your help!

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2 hours ago, RaritanAnon said:

So I'm off to buy my first Slayers tomorrow. Wondering which list I ought to have built and painted for a 1k army. Quickly written I'm between these two. Hermdar BTW.

Runemaster
Runesmiter
Battlesmith
2x10 Vulkites
1x10 Berserkers
Flamespitter

Or

Runefather
Runemaster
Runesmiter
Battlesmith
1x10 Vulkites
1x15 Berserkers

Which would you pick, if you had to settle on one?

I'd go for the first one, the HGB are fun but you'll be glad for the extra wounds on the table without a mag there to occupy a flank.

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Hey yall,

So im thinking of bringing in Runeson on magmadroth as an ALLY.

COMMAND ABILITIES Molten Battering Ram: Runesons atop Magmadroths are even more wreckless and impetuous, crashing their beasts into enemy lines while beckoning others to follow. You can use this command ability at the start of your charge phase. If you do so, pick 1 friendly Magmadroth that is within 12" of a friendly model with this command ability. After that unit makes a charge move in that charge phase, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ that enemy unit suffers D6 mortal wounds. The same unit cannot be picked to be affected by this command ability more than once per phase.

 

This is his command ability from the GW page. Can someone clarify if I can put it on itself and then charge? 

I was wondering because if it can go on itself then i might actually buy a fyreslayers start collecting. Or does this only work if you have more than 1 magmadroth?

 

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Seems the vast majority of lists I see have their Hearthguard Berzerkers with Whirly Maces. Are they that much better than the clearly more Dwarfy choice (:P) of Axes?  As I understand it their damage is a wash at about 4+ armour.  Whirly maces get better against better armour but get punished by nurgles reroll hits of 6.

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So now that the new book has been out for awhile, how are you guys building/equipping your vulkites (for those that still use them)?

Maximizing staying power (picks and shields), or opting for offense (axes) now that they're 2 wounds a piece?

Edited by Verminlord
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On 5/10/2019 at 9:59 AM, meowrice said:

 Can someone clarify if I can put it on itself and then charge? 

I was wondering because if it can go on itself then i might actually buy a fyreslayers start collecting. Or does this only work if you have more than 1 magmadroth?

 

To my knowledge, command abilities do effect the model using them if they fit the keywords, so yes.

12 hours ago, Verminlord said:

So now that the new book has been out for awhile, how are you guys building/equipping your vulkites (for those that still use them)?

Maximizing staying power (picks and shields), or opting for offense (axes) now that they're 2 wounds a piece?

I would say shields for bigger units, and paired axes for 10 man units. 

20 vulkites with shields dropped in by a runesmiter are tough to shift, so seem like a good choice to get your model count up, and nab objectives on the other side of the table whilst needing little in the way of support to do their job. 

Paired axes meanwhile seem like decent damage dealers- with a runic empowerment they’re 3+/3+ with rerolls on everything, and especially nasty on the turn you use the rune of awakened steel.  Throw them at something nasty, get in the first swing (if you can) then with berserk fury they’ll attack a second time as they die.

 I don’t think having paired axes in units larger than 10 will be that useful though as you’ll struggle to get enough of them in range to be worthwhile. 

 

Edited by Azamar
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On 5/12/2019 at 6:27 PM, kenshin620 said:

For Lofnir 2k, is 3 Runesons on Magmadroths a good number? 2 Coal Hearts and 1 Ashheart. The only problem is that they really want to be near each other to benefit from both Ashheart and the Runeson reroll hits.

Yeah, I’ve  been thinking of 3 Runesons on Droths to really maximise those re-rolls to hit. Seems really strong in a Lofnir list. In fact I’ve been wondering whether to take 3 Sons and 2 Smiters all on Magmadroths in a Lofnir list, and not taking a Runefather at all - his synergies/abilities  don’t seem that great in a magmadroth heavy army for the price,  especially  when compared to the Runeson on Droth.

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