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J.J

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About J.J

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  • Birthday May 23

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  1. J.J

    AoS 2 - Ironjawz Discussion

    Wow, thank you for such a comprehensive and detailed response, it's a massive help! I'll certainly be looking into getting some start collecting boxes, a Maw-Krusha and some Brutes. Love the look at a couple of the lists posted, I'd go Grunta heavy if the things weren't quite so pricey! No more questions for now as I think you've covered everything I can think of, I'll keep reading the conversations in here and likely post up in a couple of months when I've managed to get some games in!
  2. J.J

    AoS 2 - Ironjawz Discussion

    Hey all! While I'm not new to AoS, I'm rather new to Destruction and have very little experience with AoS2. Even though there seems to be negativity by the bucket over the last few pages of this thread, I was looking at investing in Ironjawz as my next army and was looking for some beginners advice! Where is the best place to start? I assume the start collecting box is a good jumping off point, but I always get new-army paralysis when it comes to assembling and I'm not 100% sure on which equipment to take on my units. I'd also love to know what some of the more competitive builds are. While I'm not after copying the hottest lists shown online, I am hoping to use the army to attend a few local tournaments in 2019 and (fingers crossed) have a fighting chance - so any lists that have done well in the new edition will certainly get my cogs turning in terms of what I'd like to build.
  3. J.J

    Age of Sigmar: Second Edition

    I realise that Games Workshop are a business, but the people designing the game aren't the people running the business - they want to make the game fun and fair. As a game designer myself I know "the company" can influence the course a game takes and some concessions have to be made along the way, but I think it's rather short sighted to assume they've brought back summoning just to make some extra cash. GW have been all about pushing the cinematic look and feel of their systems recently and summoning isn't any different. It's something (some) players have been asking for to come back. I know my local group thinks summoning is pretty much useless in its current iteration. Cash for models may have been GW's MO for many years, and it's hard to argue that wasn't the case, but it really seems they want to push the quality of their game systems now. Have some faith!
  4. J.J

    Age of Sigmar: Second Edition

    Wow, there certainly seems to be a whole lot of jumping-the-gun on this already! Fact is, we don't really have enough information to make a snap decision on if this will be too strong or not. The community post was rather vague on details and we don't know what to expect in terms of new allegiance abilities and such. It's more than likely that armies without summoning abilities will get something as a counter-balance, either benefits they get for the game (like the tides of death table) or will get benefits akin to summoning, where they have to accrue points to gain unit buffs. Have some faith in the company! In recent times they have earned that much, especially when they are now involving their play-testers so closely. Yeah, it'll be tricky for them to balance (summoning has been so broken in other systems I've played), but you have to think - why would they bring it back to matched play if they aren't confident it'll play well?
  5. J.J

    Lets Chat: Idoneth Deepkin

    Looks like they can ally with all the Aelves but Phoenix Temple, so there goes my original plan! Very excited to get my hands on the book now, I really want to go Akhelian heavy because of their Greek look, so I see lots of eels and sharks coming my way!
  6. J.J

    Lets Chat: Idoneth Deepkin

    A lot of the existing alliances only work one way around sadly. So even though DoK can take them as allies they might not be able to include DoK as theirs. I'm sort of hoping they can ally with some of the old High Aelf factions, I've always wanted an excuse to own some Phoenix Guard. I doubt they'll get much choice though with them being quite subdued and secretive.
  7. J.J

    Lets Chat: Idoneth Deepkin

    Here's hoping! We seem to know the least about the Allopex, it wasn't featured in the battle report and wasn't talked much about in the lore/tactics segments either.
  8. J.J

    Effective use of allies?

    You can quite easily fit in 10 Thunderers and a Khemist for a nice 340 points, which should do the trick at 2k! If you fancy the all rifle loadout, that's 32 (I think) shots coming out of them with the Khemist buff. Just keep in mind they will be very slow to move up the board, but with the Fyreslayers ability to deep strike I assume mobility won't really be an issue. If you want something a bit more Kharadron than that, you can just about fit a unit of Arkanauts and a Frigate into your allies limit. Gives you a pretty mobile pair of units that can dish out some fire support!
  9. J.J

    Lets Chat: Idoneth Deepkin

    [Accidental double post]
  10. J.J

    Lets Chat: Idoneth Deepkin

    Completely agreed. This doesn't feel too bad for Idoneth with them (seemingly) being quite an elite army, plus if he's in the middle of an infantry blob he can't be shot or attacked so you can fit quite a lot of guys in a 24" diameter bubble.
  11. J.J

    Lets Chat: Idoneth Deepkin

    https://www.warhammer-community.com/2018/04/12/who-are-the-isharanngw-homepage-post-1/ Article on the Ishrann is up!
  12. J.J

    Lets Chat: Idoneth Deepkin

    Les also mentioned that he wasn't able to make what he considered a tournament level ID list as he was limited by the models provided to him. If this is becoming a common theme then maybe they need a bit of a shake-up on the pairing, get their opponent to use an army they are less familiar with so they are on similar footing. Very fun battle report though, it showed off what the Deepkin can do on a base level and that already has me excited!
  13. J.J

    Lets Chat: Idoneth Deepkin

    Sounds like you get the shipwrecks in the same way you get Sylvaneth Wyldwoods (for free at the start of the game). Didn't catch the second rule but one of them was a 6+ save on all wounds (after normal saves) if you're wholly within 6" of it!
  14. J.J

    Lets Chat: Idoneth Deepkin

    This guy (pictured on the article) looks like he's either prepping to throw like a javelin or prepping to thrust. Hard to make out the position of the hand!
  15. Already an extensive list of suggestions here, but I'll rifle off what I can think puts me off/attracts me to a channel. Some of these are big asks, especially if you're just starting out, so just aim for what you think you can achieve! Know the rules inside and out - I'm fine with the odd slip-up but a lot of people come to battle reports to either learn the game or what an army can do. If you consistently do things incorrectly then it might negatively impact the way other people play the game! Variety - A big ask if you're not a studio with a huge pool of models to draw from, but try and play with multiple different armies to attract different players to watch. I know for a fact I'm always far more interested in seeing a faction played that I either own or want to collect! Painted models and terrain - Very important from a visual standpoint and to bring new viewers in, but it also shows you care about all aspects of the game and the hobby as a whole. Talk about what's happening - You don't necessarily have to explain every aspect of your gameplan as you play, but try and provide some reasoning here and there for what you're doing and mention what you're doing as you do it. It keeps people in the loop who are watching while painting/assembling their own models at the same time (I do this a lot!). Talk about the outcome - Have a little chat at the end about how the game went, what the X factors were, your best and worst units, what you could have done differently etc. Very helpful for players wanting to improve their own game and allowing them to learn as you do. Enjoy it - I've been personally put off multiple channels because the host(s) are very dry in their approach and don't seem like they're having fun. I'm not saying you need to be a comedy genius or super entertaining, but keep it reasonably light hearted! As for other types of videos, I'm not sure where to go. GW does a pretty good job at painting tutorials for people at my skill level and there are plenty of advanced ones out there too. I've not looked into lore videos but that could be an untapped source. I'd love to listen to a 10 minute video on a specific subject/god/hero/army here and there. Hope this helps!
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