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55 Celestant-Prime

About DavionStar

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  1. Hey guys, it's been a while. I spent so much time trying to get ready to play games that I kinda fell out, and was also painting 40k stuff for a while. But I've hooked up with some local players AND finally noticed the big points changes that KO got in the latest General's Handbook! This is going to change my old plans a touch since my Frigate costs way less. Here's my old 1k list (not including artifacts and stuff) Khemist 10x Arkanauts w/ Skypikes 10x Arkanauts w/ Volleyguns 9x Endrinriggers w/Saws Frigate With the points changes, I now have a free 60 points. So I was thinking about what I could do with this and I decided to lower my Riggers to 6 models and add in 10 Thunderers instead. I still want to use the Frigate for now since I put the work into it. XD I might come up with a different 1k point list to keep the 9 Riggers. Maybe swap out the Frigate for a Gunhauler? Still thinking. Anyway, 10 Thunderers. I haven't assembled them yet and I wanted some advice. Do I go for a unit of 10, or 2 units of 5? I'm going to model them with all the weapons but might swap between that and all rifles depending on how I feel. I don't think I'll have any "counts as" issues. Thanks guys. :)
  2. Thanks, you have now ruined/improved how I see the Magmic Battleforge forever. 😜 Yanno, with the buffs and all the new stuff that Fyreslayers got I am REALLY tempted to make an army of them again. Hopefully the units I ally in will satisfy my need for these crazy bois enough.
  3. @Xil if I may I'd like to put in my two cents for your friend's list. 1) Get rid of the Gunhauler. I love the model too but in a 1k list it is just not worth the points. It can't ferry troops and doesn't have the most reliable damage, and kinda just acts as a not so great meat shield. 2) Right now I'd honestly say go Riggers over Wardens. Their damage is just more reliable and even a group of 3 saws unbuffed is scary. But I've never tried Wardens myself so who knows. 3) Other than that, fill in the gap the Gunhauler left with Dispossessed warriors or more Company models. Or even Thunderers. The list needs more bodies on the field. And help tell your friend to not lose heart! KO can do well with the right build in the right hands. We're in a janky spot right now, but hopefully we'll get a new battletome soon that irons out the army a little.
  4. Found my sheet where I was tracking names and such! It's Barak-Ghal. Gate of Skulls. Whoops already answered
  5. I'd imagine most if not all of the big Sky-Ports are in Chamon. But the battletome shows what looks like storage for aether-gold from across the realms, so having outposts or even straight up small Sky-Ports in other realms makes sense. My own, which I forget the name of, is a small Sky-Port by a realm gate that connects Chamon and Shyish, on the spooky side. It was built originally by Barak-Zon as a military Outpost, but got enough population to start it's own mining operations in Shyish. That's what I'm going with anyway.
  6. Ok so, I completely forgot to post this stuff yesterday. XD; But here's how the little game went. Over all, it was a fun game, and very much a learning experience. Lessons I learned: Here's the rest of the pics. It's on a 40k themed table cause that's what was out on both tables. So it was pretty much Squats vs Space Marines *bricked* And some extra shots I took after with my 1k army.
  7. 10 Hearthguard Berserkers + a hero we're suggested to me over in the Fyreslayers topic, and I plan on going with them for allies in the future. Also, I had a little demo game at my Warhammer store this weekend! I'll write up later how it went in detail. But until then, I'll just tease with this.
  8. This is a pretty good point, to be honest. Then again, that was more an exploit fix, of sorts, than an army re-balancing. As of right now, we just can't be sure what they're planning. It could go one way or the other. That said, getting 3 of a given weapon type isn't overly difficult given that you need 3 boxes of Arkanauts for a 2k battleline as it is, so you're gonna get a 3 set of each special weapon. That said I also have to agree with Beliman. Having the 'weapon combos' of the Thunderers for the Arkanauts as well? You're far more likely going to be adding way more Arkanauts than Thunderers in your army, so it'd just add a huge amount of extra rolls. I hope they leave that gimmick to Thunderers alone. I think it's neat, but overdoing it may not be the best.
  9. Alright. I've got an updated 2k list to share for opinions. Arkanaut Admiral - General, Aethersight Loupe, Rising Star Aether Khemist Grimwrath Berserker 1x20 Arkanaut Company - Skyhooks 1x10 Arkanaut Company - Volleyguns 1x10 Arkanaut Company - Skypikes 2x10 Gunstock Thunderers - Rifles (for range) 1x6 Endrinriggers - Saws 1x10 Hearthguard Berserkers - Broadaxe Arkanaut Frigate - Last Word, Cannon This should add up to 1980 pts with the new Fyreslayer battletome. The big changes from my old 2k list is updated allies, removal of the Endrinmaster (replaced with the Grimwrath basically), splitting my Thunderers into 2 units, and changing one of my Companies to Skyhooks and boosting them to 20.
  10. I'll have to think about that. And yeah, over in the Fyreslayers topic I asked about changing up my allies and got suggested 10 HB and a Grimwrath or Battlesmith for support.
  11. Planning ahead. My 2k army idea had a big blob of 20 Thunderers in it. Originally I was thinking of going with the special weapons if only cause of the variety of looks and the potential to get those combo bonuses. But looking at the scroll again, I lose a good 6 inches of range if I go that route. From those more experienced, would I be better off going all rifles just for the boost from 12" to 18"? Honestly at this point I'm more concerned about the range than the reliable damage. 😜 Also, is a 20 unit block better than a pair of 10s? Just kinda refreshing myself on these things. And one more thing, the new group of Fyreslayers I was going to ally in thanks to the updates includes a hero. It seems a bit over kill to bring 4 heroes in a 2k army. So I was thinking about swapping out my Endrinmaster (there's only the one boat in this particular list anyway) for something else. Any suggestions? I had a 6 model Riggers unit. I could boost that up to 9. Or maybe I could beef up one of the Arkanaut Companies.
  12. Sounds good, @Azamar, thanks for the input! I think I'll go with the 10 Hearthguard idea. I'm assuming you mean the Berzerkers in this case. I'll see if I can tweak some points to decide between the Grimwrath or Battlesmith. Hoping that Battlescribe and/or Warscroll Builder update their points values soon to make it easier to build and check my points on the fly.
  13. Alright so, my planned 2k army list for KO included a 30x Vulkite Berserkers unit to act as a meatshield/melee platform at 360 points total. With the big changes to Fyreslayers, I could use some help in updating this. So what'd be a good fit for this slot? Doesn't have to be Vulkites since I don't have any of the models yet. But what'd fit the role at about the same point value of 360?
  14. Boat! And a big shot of my completed units so far. Just need it to stop raining so I can prime the next company.
  15. I just checked out the updated scrolls for the Fyreslayers. I'm gonna have to adjust my 2k plan to account for the beefier slayers!
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