sorokyl Posted December 12, 2018 Share Posted December 12, 2018 Hey guys. Any ideas / share photos of how to make different units of Stormfiends unique? I love the kit. It's like the whole reason I am playing Skyre (though I do love my Ikit claw after we bonded over hours of painful assembly), but all the customization is in the weapons! Very few "optional accessories" and I don't have many Skyre bits laying around. I will probably do some minor conversion work so that if I use 3 of the same weapon, it's on 3 different sculpts, but I still don't want 3 units that each have the same 3 guys. Would love to hear ideas, see pictures, recommendations on kits that have great bits to tack on (most of my army is second hand, so no bits. I have stormfiends, thanquol, and a verminlord, unassembled. I don't imagine there will be many bits left over from those kits to use) Quote Link to comment Share on other sites More sharing options...
Num Posted December 12, 2018 Share Posted December 12, 2018 2 hours ago, sorokyl said: Hey guys. Any ideas / share photos of how to make different units of Stormfiends unique? I love the kit. It's like the whole reason I am playing Skyre (though I do love my Ikit claw after we bonded over hours of painful assembly), but all the customization is in the weapons! Very few "optional accessories" and I don't have many Skyre bits laying around. I will probably do some minor conversion work so that if I use 3 of the same weapon, it's on 3 different sculpts, but I still don't want 3 units that each have the same 3 guys. Would love to hear ideas, see pictures, recommendations on kits that have great bits to tack on (most of my army is second hand, so no bits. I have stormfiends, thanquol, and a verminlord, unassembled. I don't imagine there will be many bits left over from those kits to use) Hi, same reasoning here. Here are my 9 kit-bashed ones. (In progress) I just mixed and matched the sculpts and weapons. Sorry about the pictures quality. Also enclosed my 2 warp-grinder teams using bits from here and there All is in-progress (bases will be dark brown mud with black corn/wheat growing on it) Feedback is welcomed as they are not finished yet! Cheers Quote Link to comment Share on other sites More sharing options...
sorokyl Posted December 13, 2018 Share Posted December 13, 2018 very cool! thanks for sharing. Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted December 15, 2018 Share Posted December 15, 2018 (edited) I have seven Stormfiends built so far (3x Warpfire Throwers, 2x Shock Gauntlets, 1x Grinderfists, 1x Ratling Guns) and I've had success mixing and matching the poses, weapons and the heads. The heads need a bit of cutting, chopping and green stuffing, but hey, we're Skaven, this should be second nature to us by now! What I haven't had any success doing is playing Daughters of Khaine, but I don't want to talk-grumble about it, no-no. *depressed squeak* Edited December 15, 2018 by Kirjava13 Quote Link to comment Share on other sites More sharing options...
Gdead909 Posted December 15, 2018 Share Posted December 15, 2018 Even if you pop up and nuke the hags? I feel like skryre with one GF has a strong game into the meta right now since there are so many support heros Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted December 16, 2018 Share Posted December 16, 2018 It was just a 1000 point game, there was no popping up to be done. Quote Link to comment Share on other sites More sharing options...
Gdead909 Posted December 27, 2018 Share Posted December 27, 2018 So what are the best realms to be from to maximize artefacts Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted December 27, 2018 Share Posted December 27, 2018 1 hour ago, Gdead909 said: So what are the best realms to be from to maximize artefacts For skryre, I would suggest you’re better off with allegiance artifacts (specifically the warp resonator), so none of them Quote Link to comment Share on other sites More sharing options...
Gwendar Posted December 28, 2018 Share Posted December 28, 2018 2 hours ago, Baron Wastelands said: For skryre, I would suggest you’re better off with allegiance artifacts (specifically the warp resonator), so none of them I would disagree. If you're going to use any Skryre artefacts, Vigordust is typically your best bet outside of getting lucky with a Brass Orb. We already roll d3+3 and most of the time that's plenty since we can only use 1 spark per round. @Gdead909 Not saying it's the best, but I like Aqshy for Ignax Scales in particular. They work very well to increase the survivability of the Arch-Warlock in particular. Throw him on a balewind and he's tougher to shift than one might think, all the while he can throw out 2 spells a turn. Quote Link to comment Share on other sites More sharing options...
Gdead909 Posted December 28, 2018 Share Posted December 28, 2018 6 hours ago, Gwendar said: Not saying it's the best, but I like Aqshy for Ignax Scales in particular. They work very well to increase the survivability of the Arch-Warlock in particular. Throw him on a balewind and he's tougher to shift than one might think, all the while he can throw out 2 spells a turn. Ooooo I like that idea. Might be making some fire rats! 1 Quote Link to comment Share on other sites More sharing options...
Num Posted January 5, 2019 Share Posted January 5, 2019 Breaking News! New Models, New Expansions and Exclusive Reveals! Warlock Bombardier Looks like a Skryre box! And more to come!!! 3 Quote Link to comment Share on other sites More sharing options...
Nikobot Posted January 5, 2019 Share Posted January 5, 2019 Cool model! Looks like a fair bit of the existing skryre range.. got that doomwheel warlock crazed look about him fingers crossed for gloomspite-like love for skryre! Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted January 5, 2019 Share Posted January 5, 2019 13 hours ago, Nikobot said: fingers crossed for gloomspite-like love for skryre! Plastic acolytes and a (mixed even) battletome would be very nice. One in which the doomwheel became useful again 😆 Quote Link to comment Share on other sites More sharing options...
Gwendar Posted January 6, 2019 Share Posted January 6, 2019 (edited) I know everyone is hyped over our new model (and closer to a combination tome) but figured I would post a quick batrep I had today against Ironjawz.Skaven listAllegiance: SkryreMortal Realm: AqshyArch Warlock (140)- General- Trait: Cunning Deceiver- Artefact: Ignax's Scales Warlock Engineer (100)- Artefact: Vigordust Injector Warlock Engineer (100)3 x Stormfiends (290)3 x Stormfiends (290)3 x Stormfiends (290)40 x Clanrats (200)- Rusty Blade- AlliesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Clan Skryre (80)Arkhspark Voltik (70)Arkhspark Voltik (70)Total: 1990 / 2000IJ ListAllegiance: IronjawzMortal Realm: UlguOrruk Megaboss (140)- General- Trait: Prophet of the Waaagh! - Artefact: Dimensional Blade Megaboss on Maw-Krusha (440)- Boss Gore-hacka and Scrap-tooth- Artefact: Miasmatic Blade Orruk Warchanter (80)- Artefact: Sword of Judgement Orruk Weirdnob Shaman (120)10 x Orruk Ardboys (160)- 1x Pair of Choppas or Smashas- 5x Choppa or Smasha & Shields- 4x Big Choppas10 x Orruk Ardboys (160)- 1x Pair of Choppas or Smashas- 5x Choppa or Smasha & Shields- 4x Big Choppas5 x Orruk Brutes (180)- Pair of Brute Choppas5 x Orruk Brutes (180)- Pair of Brute Choppas3 x Orruk Gore Gruntas (140)- Pig-iron ChoppasIronfist (180)Bloodtoofs (120)Chronomantic Cogs (60)Prismatic Palisade (30)Total: 1990 / 2000 Long deployment setup, Treasure hunter objectiveT1 He finishes setup first and elects me to go first. I get lucky and roll a 6 to get the objective in my zone right away. Rather uneventful first turn aside from getting his army into charge range but did actually manage a charge in with his Goregruntas on my Warpfire fiends, but they took some damage in the process. T2 He gets the double turn, I get ready for the green (orange?) tide of death charges with an army wide 4" extra charge distance with cogs. Maw-Krusha, Brutes #1, and both Ardboys make it into the Clanrat screen for the most part, with 10 Ardboys going after the cannon (but pulling Shock Gauntlet fiends in the process). Clanrat casualties were pretty severe with me losing ~34, but I did pull kills to prevent the Brutes from attacking. Kill all but 1 wound on the Gruntas and most of the Ardboys that charged into the cannon on the right. My turn, and I unleash the Cannons+spells to wipe out the Maw-Krusha and finish off the Ardboys. Unfortunately, both cannons rolled a 1-3 in their hero phase shooting and did 5 MW's to one and brought the other down to 2 wounds left.T3 Tie on the roll off so he wins and elects to bring in the Brutes. Long story short, they end up doing some damage on both Stormfiend units, losing 1 1/2 models each (those reroll all failed saves are brutal and GREATLY helped him out), but my counter attacks where not so successful and I barely do anything back. I decide to shoot in the hero phase with my gravely wounded Cannons which...got both of them killed. They did manage to kill the Warchanter and whittle down more Brutes in combination with spells and more Warpfire fiends killing most of the Ardboys. Still managing to hold the point, but I could see that I would need to bring in the Grinderfists quickly; Got the roll, not so lucky on the charge into the megaboss however.T4 Can't remember all the details for this round as we were a bit distracted by going-ons in the shop but a cliff-notes version: Brutes hurt, kill all but 1 Shock Gauntlet fiend. All 3 of my Wizards back into a corner closer to the objective as the left side is completely lost and start casting\shooting at the 1-2 remaining Brutes on the right side to finish them off for good. Grinderfists manage to reduce Megaboss to 1 wound, he swings back and kills 1 1/2 fiends.T5 He wins roll off, charges his 3 remaining Brutes into 2 Engineers to try to kill them off so he can win the Objective for having more in range...fortunately, He only kills 1, leaving me with 4 models in range to his 3. We decided to call it there, with a close Skaven Victory.Thoughts Overall, I'm very happy with this list. Now, this isn't the final version. I have another 40 Clanrats coming in which should give me a lot more board control and screen potential by sacrificing 1 unit of Fiends (probably the Shock Gauntlets, but unsure). This also lets me get the Arch-Warlock back on a BW which he really belongs on, especially with Ignax Scales. I've tried alternate takes on this using Jezzails instead, but I really never have luck out of them compared to my Cannons which I managed to roll two 1's on power rolls throughout the game. Let me know your thoughts everyone, thanks for reading. Trying to keep these short and sweet unlike my past ones. Edited January 8, 2019 by Gwendar 1 2 Quote Link to comment Share on other sites More sharing options...
Num Posted January 6, 2019 Share Posted January 6, 2019 Great report, your list seems simple yet brutal. If you sacrifice one unit of stormfiends, you won't have the battle line requirements anymore though... 1 Quote Link to comment Share on other sites More sharing options...
Gwendar Posted January 6, 2019 Share Posted January 6, 2019 6 hours ago, Num said: Great report, your list seems simple yet brutal. If you sacrifice one unit of stormfiends, you won't have the battle line requirements anymore though... Thanks! Yeah, had I actually got a double turn (and the cannons not killing themselves) they would have been exceptionally brutal. Oh, and I forgot to say I would bring along 5 Acolytes for tax. Probably will just hold an objective or follow along with a Clanrat pack for some ranged support. Quote Link to comment Share on other sites More sharing options...
Nikobot Posted January 6, 2019 Share Posted January 6, 2019 Awesome report Gwendar, really great read and thanks! Looking at the lists, i really thought you had em covered! If the cannons had a decent day, or you got the double turn as you said, it would have been messy for IJ. Like the list a lot, good idea bringing in some more meatshields. 1 Quote Link to comment Share on other sites More sharing options...
Wilhelm Stürmer Posted January 6, 2019 Share Posted January 6, 2019 This was a fun a battle, even though I got shafted by the dice when the treasure ended up in @Gwendar's territory. I think my main mistake was wasting the Maw-Krusha on Clan Rats. Oh, there was also the fact of forgetting that he flys up to 12" when unhurt. Still I got some great charges which really helped tie things up. If I had taken the Maw-Krusha up the left side, I might have had better luck capturing the objective. Still, I got close even with my mistakes. It was good fun. 1 Quote Link to comment Share on other sites More sharing options...
gronnelg Posted January 7, 2019 Share Posted January 7, 2019 @Gwendar Where did you get those wound trackers? Quote Link to comment Share on other sites More sharing options...
Gwendar Posted January 7, 2019 Share Posted January 7, 2019 4 hours ago, gronnelg said: @Gwendar Where did you get those wound trackers? Amazon I believe. I think they're just Litko brand, but plenty of people make them so you shouldn't have any issues finding them. Quote Link to comment Share on other sites More sharing options...
Gdead909 Posted January 12, 2019 Share Posted January 12, 2019 So how is everyone dealing with SCE and the evocator bomb? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 12, 2019 Share Posted January 12, 2019 (edited) 40 minutes ago, Gdead909 said: So how is everyone dealing with SCE and the evocator bomb? 200++ clanrats and stormfiends with shockgauntlet, lashed to death by packmasters Edited January 12, 2019 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Gwendar Posted January 12, 2019 Share Posted January 12, 2019 @Gdead909 I've only dealt with this once with Skryre and lost, but it was close. SCE hate MW's so I just prepared with cannons and Warpfire.. But they still rocked me pretty heavily. If I had the 80 Clanrats I'm now building into to setup a proper screen it would've gone a bit better. I do agree that for taking out almost anything, shock gauntlets do the job astoundingly well, especially when buffed. Even if you don't have a packmaster, a single use of Vigordust does pretty well. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted January 14, 2019 Share Posted January 14, 2019 With the new dual army box coming (soon), I'm trying to figure out the value in the battlefield of the units in it. I don't know sh*t about skyre but I know this: I love the minis in this box. So, here are my questions: 1. how many stormfiends minis/unit to build a 2k points army: is this a good unit? 2. same question for the warp canon 3. same question for the wheel. 4. how would you complete this army? (to populate it a bit more, some rats?) Quote Link to comment Share on other sites More sharing options...
Nikobot Posted January 14, 2019 Share Posted January 14, 2019 3 hours ago, GeneralZero said: So, here are my questions: 1. how many stormfiends minis/unit to build a 2k points army: is this a good unit? 2. same question for the warp canon 3. same question for the wheel. 4. how would you complete this army? (to populate it a bit more, some rats?) It all depends what type of build your going for but in short... 1. Anywhere from 3-9 stormfiends in 2k. Good unit. 2. 0-2 canons, good unit. Most reliable mw output at range. 3. Doomwheel is just not that great right now. Too random. Buuuut... I'll be expecting changes to make it more useful soon 4. 20-80 clanrats, arch warlock, warlocks, some weapons teams like warpfire throwers and rattling guns 1 Quote Link to comment Share on other sites More sharing options...
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