RaritanAnon Posted September 3, 2018 Share Posted September 3, 2018 Just now, Gwendar said: Warpfire throwers are great, assuming you can drill them up with gautfyre or can place them behind a screen of some sort, I wouldn't convert mine unless you take the ends off to put on stormfiends for more projectors. On the stormfiend subject, I agree and it's why I've decided to chop off the ratling gun bits off my stormfiends and replace them with grinderfists. I rarely pull more than ~3 wounds after saves with ratling guns meanwhile having 1 unit of 3 grinderfists has the possibility of doing ~10 and with so many people using cogs nowadays, there's a good chance you can get +2 to charge. Grinderfists are really nice. Flat 3 damage at -2 rend is silly. This is my Stormfiend setup, in the list I'm building towards. May swap the Packmaster and Palisade for a plague priest instead, as I dislike a unit that only buffs a few others. And it's fluffy. Allegiance: Skryre Arch Warlock (140) Warlock Engineer (100) - General - Trait: Masterful Scavenger - Artefact: Vigordust Injector Packmaster (60) - Shock-Prod - Allies 3 x Stormfiends (290) - Warpfire Projectors 3 x Stormfiends (290) - Grinderfists 3 x Stormfiends (290) - Shock Gauntlets 1 x Warpfire Thrower Weapon Team(70) 1 x Warpfire Thrower Weapon Team(70) 40 x Plague Monks (240) - Foetid Blades - Allies Warp Lightning Cannon (180) Warp Lightning Cannon (180) Balewind Vortex (40) Soulsnare Shackles (20) Prismatic Palisade (30) Total: 2000 / 2000 Extra Command Points: 0 Allies: 300 / 400 Wounds: 126 Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted September 3, 2018 Share Posted September 3, 2018 I'm not a huge fan of free mortal wounds, I guess. Maybe Gautfyre has just soured me to them. Quote Link to comment Share on other sites More sharing options...
RaritanAnon Posted September 3, 2018 Share Posted September 3, 2018 2 minutes ago, Thalassic Monstrosity said: I'm not a huge fan of free mortal wounds, I guess. Maybe Gautfyre has just soured me to them. Gautfyre is dated, and easily countered if ou know what you're doing. Mortal wounds are the only way Skryre can compete with most of the new meta. They're also the only one who can bring em on nearly every unit, like the list I have up there. 1 Quote Link to comment Share on other sites More sharing options...
Gwendar Posted September 3, 2018 Share Posted September 3, 2018 (edited) 6 minutes ago, Thalassic Monstrosity said: I'm not a huge fan of free mortal wounds, I guess. Maybe Gautfyre has just soured me to them. You're playing Skryre, take what you can get? Nah, I understand. I don't do gautfyre anymore. I did it in a local tourney a few months back and no one was happy, even though 2 of the games came pretty close. But MW's are definitely what keep you competitve. Also @RaritanAnon How have the monks been doing? I'm going to be trying 40 Gutter Runners and I wonder how their combat performances compare. I think I'll prefer 3 grinders; doomflayers just aren't consistent enough (same as ratling guns) to make me like them. Edited September 3, 2018 by Gwendar Quote Link to comment Share on other sites More sharing options...
RaritanAnon Posted September 3, 2018 Share Posted September 3, 2018 Just now, Gwendar said: You're playing Skryre, take what you can get? Nah, I understand. I don't do gautfyre anymore. I did it in a local tourney a few months back and no one was happy, even though 2 of the games came pretty close. Also @RaritanAnon How the monks been doing? I'm going to be trying 40 Gutter Runners and I wonder how they're combat performances compare. I think I'll prefer 3 grinders; doomflayers just aren't consistent enough (same as ratling guns) to make me like them. I've just finished building mine and basecoating them so I'll let you know. Lol. I like the idea of a mobile horde that's backed up by others. They're there to die, everything else is there to blast mortals at everything else. Maybe a Lifeswarm? Quote Link to comment Share on other sites More sharing options...
Num Posted September 4, 2018 Share Posted September 4, 2018 Hi all Still trying to fit a double gascloud in a list for some free long-range MW. What do you guys think of the following attempt at a skryre-moulder list? Quote Allegiance: SkryreMortal Realm: AqshyArch Warlock (140)- Artefact: Ruby Ring Clan Skryre (80) Gascloud 1 Gascloud Chokelung (70) Warlock Engineer (100)- General- Trait: Overseer of Destruction - Artefact: Ignax's Scales 3 x Stormfiends (290)5 x Skryre Acolytes (60)5 x Skryre Acolytes (60) 2 x Poisoned Wind Mortar Weapon Team (120) Gascloud 2 Gascloud Chokelung (70) Warlock Engineer (100)3 x Stormfiends (290)5 x Skryre Acolytes (60)5 x Skryre Acolytes (60) 2 x Poisoned Wind Mortar Weapon Team (120)Moulder allies Packmaster (60)- Shock-Prod5 x Wolf Rats (100)5 x Wolf Rats (100)10 x Giant Rats (60)10 x Giant Rats (60)Total: 2000 / 2000Extra Command Points: 1Allies: 380 / 400Wounds: 127 Cheers Quote Link to comment Share on other sites More sharing options...
Umjammerlama Posted September 4, 2018 Share Posted September 4, 2018 Nice to see a Clan Skryre list finished 10th at NOVA GT. Quote Link to comment Share on other sites More sharing options...
RaritanAnon Posted September 4, 2018 Share Posted September 4, 2018 11 hours ago, Umjammerlama said: Nice to see a Clan Skryre list finished 10th at NOVA GT. Yeah kinda ridiculous. It didn't seem very strong. Typical Gautfyre/Gascloud build. Quote Link to comment Share on other sites More sharing options...
ThePie Posted September 5, 2018 Share Posted September 5, 2018 So i was thinking of starting a 1000 pts skrye army, because im intrested in the elite army aspect. So far i was thinking about an base with an arch-warlock, a pack master and 2x3 stormfiends, though im not sure what i should get with the last 220 pts. I could get an cannon though they dont seem worth it without the batallion that lets them double shoot? I would rather try to avoid using big blobs of clanrats but if thats needed to keep the army playable i will do so. Quote Link to comment Share on other sites More sharing options...
Ratzinkaiser Posted September 5, 2018 Share Posted September 5, 2018 (edited) 46 minutes ago, ThePie said: So i was thinking of starting a 1000 pts skrye army, because im intrested in the elite army aspect. So far i was thinking about an base with an arch-warlock, a pack master and 2x3 stormfiends, though im not sure what i should get with the last 220 pts. I could get an cannon though they dont seem worth it without the batallion that lets them double shoot? I would rather try to avoid using big blobs of clanrats but if thats needed to keep the army playable i will do so. If you're going for an elite list perhaps a Balewind Vortex for your Arch Warlock to sit atop and laugh maniacally from while raining down warp lightning at an extended range, an engineer to give a vigor dust injector to who can follow a unit of Stormfiends (while also pumping out d6 mortal wounds a turn), then either grab a box of Storm Vermin, Blood Bowl dudes or whatever you feel like to convert into groups of 5 Acolytes to act as objective huggers and area deniers (for teleporting ghosts, ninja rats or nurgle boys who want to flank you from behind) in the back field while your meat goes into enemy lines? They can also be nice just to act as a cheap third battle line unit if you choose to expand your Skryre force beyond 1000 points. I would have suggested mortars (as they can help deal with larger chaff units and ignore things like the grave tide, palisade and the new rules for trees as they don't need line of sight to fire) or warpfire throwers but they're a devil to get ahold of at the moment, at least in plastic. Edited September 5, 2018 by Ratzinkaiser Quote Link to comment Share on other sites More sharing options...
Magma Posted September 5, 2018 Share Posted September 5, 2018 23 hours ago, Umjammerlama said: Nice to see a Clan Skryre list finished 10th at NOVA GT. Does anyone know the loadout of the 2x3 stormfiends he ran? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Oldmanlee Posted September 5, 2018 Share Posted September 5, 2018 14 minutes ago, Magma said: Does anyone know the loadout of the 2x3 stormfiends he ran? Thanks in advance Belive they where all warpfire Quote Link to comment Share on other sites More sharing options...
Magma Posted September 5, 2018 Share Posted September 5, 2018 (edited) 2 hours ago, Oldmanlee said: Belive they where all warpfire Thanks Is melee even worth running on the stormfiends then or is it just better to go all in on the warpfire? If you choose melee, which loadout do you guys prefere and why? Edited September 5, 2018 by Magma Quote Link to comment Share on other sites More sharing options...
ThePie Posted September 5, 2018 Share Posted September 5, 2018 7 hours ago, Ratzinkaiser said: If you're going for an elite list perhaps a Balewind Vortex for your Arch Warlock to sit atop and laugh maniacally from while raining down warp lightning at an extended range, an engineer to give a vigor dust injector to who can follow a unit of Stormfiends (while also pumping out d6 mortal wounds a turn), then either grab a box of Storm Vermin, Blood Bowl dudes or whatever you feel like to convert into groups of 5 Acolytes to act as objective huggers and area deniers (for teleporting ghosts, ninja rats or nurgle boys who want to flank you from behind) in the back field while your meat goes into enemy lines? They can also be nice just to act as a cheap third battle line unit if you choose to expand your Skryre force beyond 1000 points. I would have suggested mortars (as they can help deal with larger chaff units and ignore things like the grave tide, palisade and the new rules for trees as they don't need line of sight to fire) or warpfire throwers but they're a devil to get ahold of at the moment, at least in plastic. Hmm i see, very good tips there. On another question, when playing at 2000 pts, which enginecovens are best? Seems to me that chokelung and voltik seems like the easiest ones to get value out of, and easiest to upgrade into when going from 1000 to 2000. And another question, for example if i have a unit of stormfiends with shock gauntlets, and they are buffed by both a vigordust injector and a pack master, will they then trigger extra attacks on a 4+? Because that seems pretty extreme (and funny) Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 5, 2018 Share Posted September 5, 2018 47 minutes ago, Magma said: Thanks Is melee even worth running on the stormfiends then or is it just better to go all in on the warpfire? If you choose melee, which loadout do you guys prefere and why? Shock gauntlets with 2-3packmaster behind them. they will kill-slay any foe, with a 3+, 4+ etc save. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 5, 2018 Share Posted September 5, 2018 (edited) 29 minutes ago, ThePie said: Hmm i see, very good tips there. On another question, when playing at 2000 pts, which enginecovens are best? Seems to me that chokelung and voltik seems like the easiest ones to get value out of, and easiest to upgrade into when going from 1000 to 2000. And another question, for example if i have a unit of stormfiends with shock gauntlets, and they are buffed by both a vigordust injector and a pack master, will they then trigger extra attacks on a 4+? Because that seems pretty extreme (and funny) Yes it is possible also if you trigger the ability and make 6hits from the one attack, which all of them also wound and go through the armor, you can easily put out an additional 6damage thanks to the warpstone sparks. Edited September 5, 2018 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Nikobot Posted September 5, 2018 Share Posted September 5, 2018 On 9/4/2018 at 7:56 PM, Umjammerlama said: Nice to see a Clan Skryre list finished 10th at NOVA GT It ran 10th due to comp/painting. Would have run a lot lower if just based on battle points. It went 3w-3L Quote Link to comment Share on other sites More sharing options...
Magma Posted September 5, 2018 Share Posted September 5, 2018 (edited) 43 minutes ago, Nikobot said: It ran 10th due to comp/painting. Are there any pictures of the army? I'm always on the lookout for inspiration Edited September 5, 2018 by Magma Quote Link to comment Share on other sites More sharing options...
Magma Posted September 5, 2018 Share Posted September 5, 2018 3 hours ago, Skreech Verminking said: Shock gauntlets with 2-3packmaster behind them. they will kill-slay any foe, with a 3+, 4+ etc save. Thanks What would you go for, if you wanted to run them without the packmaster(s)? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 5, 2018 Share Posted September 5, 2018 (edited) 1 hour ago, Magma said: Thanks What would you go for, if you wanted to run them without the packmaster(s)? Probably with warpfire projectors or warpgrinders. If I’d Go full out on skyre. luckily I usually go for a mixed skaven army. if you’re interested in fielding rattling guns, I would take a t least 2plague priest with them, give your warlord the lord of war trait and take an chaos sorcerer lord to your army. now you have a unit that those 9d6attacks which hit on 3s, wound on /2s and you can reroll ones to hit and to wound. This unit will now obliterate any Unit. the combo also works rather good without the sorcerer lord. Edited September 5, 2018 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Gwendar Posted September 5, 2018 Share Posted September 5, 2018 5 hours ago, Skreech Verminking said: Yes it is possible also if you trigger the ability and make 6hits from the one attack, which all of them also wound and go through the armor, you can easily put out an additional 6damage thanks to the warpstone sparks. How are you getting an extra 6 damage by using a spark? Even if you roll a 6 and turn 1 attack into d6 extra hits, the wording for sparks still seem to imply you can only add 1 damage of a single successful attack. I don't think getting a bunch of extra generated hits necessarily means you get +1 damage for each of those, if that makes sense. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 5, 2018 Share Posted September 5, 2018 (edited) 16 minutes ago, Gwendar said: How are you getting an extra 6 damage by using a spark? Even if you roll a 6 and turn 1 attack into d6 extra hits, the wording for sparks still seem to imply you can only add 1 damage of a single successful attack. I don't think getting a bunch of extra generated hits necessarily means you get +1 damage for each of those, if that makes sense. Yeah but if I understand the rules right, an attack consist of at List a hit Roll and a(or more) woundroll(s), in other word those 6hits would be a part of the attack. if you also wound all 6, and he didn’t save any, you would have done a possible 18damage. Edited September 5, 2018 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Gwendar Posted September 5, 2018 Share Posted September 5, 2018 (edited) 41 minutes ago, Skreech Verminking said: Yeah but if I understand the rules right, an attack consist of at List a hit Roll and a(or more) woundroll(s), in other word those 6hits would be a part of the attack. if you also wound all 6, and he didn’t save any, you would have done a possible 18damage. I don't know, I feel they faq'd it for a reason as it worked exceptionally well with ratling guns and shock gauntlets respectively. I believe one successful attack means just one hit/wound/save roll. Not d6 worth being part of one "attack" as they are all separate hit\wounds\saves and it's only considered a successful attack when damage is allocated after saves. I mean, don't get me wrong I hope I'm not correct but that's what makes sense to me. Edited September 5, 2018 by Gwendar Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 5, 2018 Share Posted September 5, 2018 (edited) 14 minutes ago, Gwendar said: I don't know, I feel they faq'd it for a reason as it worked exceptionally well with ratling guns and shock gauntlets respectively. I believe one successful attack means just one hit/wound/save roll. Not d6 worth being part of one "attack" as they are all separate hit\wounds\saves and it's only considered a successful attack when damage is allocated after saves. I mean, don't get me wrong I hope I'm not correct but that's what makes sense to me. Yeah, but there is no rule stating, that a successful attack can’t have more then one hit or wound role, so in other words it should be possible and the shock gauntlets ability only says that a to hit of 6 or more will count as d6 hits instead of 1 and not d6 attacks Edited September 5, 2018 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
ThePie Posted September 5, 2018 Share Posted September 5, 2018 (edited) Okay, so ive decided of a base with 1 Arch-Warlock & Warlock Engineer and 2x3 storm fiends (3 with warpfire projectors and 3 with shock gauntlets) Still unsure what i should get with the last 180 pts for my 1000 pts list. A lightning cannon? Or perhaps a packmaster to further buff shock gauntlets and some rats for screen. Perhaps a poison wind mortar to hold backfield.. difficult choices Edited September 5, 2018 by ThePie Quote Link to comment Share on other sites More sharing options...
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