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Magma

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  1. I have been tinkering with a little list. I split the phoenix guards into groups of 10 for more ally options. Is it better to drop one/two allies and go for bigger blocks of 30 or are the groups of 10 still fine enough? Also something I am very interested in Maybe you could fill in a few blanks for us. Thanks in advance!
  2. Thanks What would you go for, if you wanted to run them without the packmaster(s)?
  3. Are there any pictures of the army? I'm always on the lookout for inspiration
  4. Thanks Is melee even worth running on the stormfiends then or is it just better to go all in on the warpfire? If you choose melee, which loadout do you guys prefere and why?
  5. Does anyone know the loadout of the 2x3 stormfiends he ran? Thanks in advance
  6. No problem, mate. Thanks for all the help and input Would you say the warpfire throwers are worth running without the battalion/enginecoven? Because without the points for them, we would have more spare points to ally in some more gutter runners.
  7. I don't think that I can tunnel them with the gautfyre because they need to be part of the gascloud chokelung. Or am I missing something? ? So you would go with the engineer from the chokelung to be the general and not the arch-warlock? What would be the artefact of choice here for him or thr arch-warlock? For the engineer with the gautfyre I wanted to go for the Vigordust injector.
  8. @Gwendar Thank you for your fast answers and for the ideas! I think I'll go with 1 Grinderfist and 2 Doomflayers then as they will be mostly unbuffed. To consider your input about allies, I tinkered some more and came up with this list Allegiance: Skryre Warlock Engineer (100) - General Warlock Engineer (100) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 3 x Stormfiends (290) - 1 Grinderfist, 2 Doomflayers 3 x Stormfiends (290) - 3 Warpfire Projectors 1 x Warp Grinder Weapon Team (80) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) Battalions Gascloud Chokelung (70) Gautfyre Skorch (150) TOTAL: 1600/2000 EXTRA COMMAND POINTS: 8 WOUNDS: 77 LEADERS: 2/6 BATTLELINES: 4 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 0/1 ALLIES: 0/400 This list leaves you with 400pts worth for allies. Like that you could ally in 2x20 Gutter Runners, 2x40 Clanrats, or if you'd like to you could go for Thanquol and Boneripper just for the fun and style Any feedback on the list?
  9. @GwendarThanks for the input and your answers! Greatly appreciate it :) What do you prefere as a loadout for melee stormfiends? Is the 1 Grinderfist & 2 Shock Gauntlets the optimal way to go? Or are the Doomflayer Gauntlets better because of the higher Rend? Do you think this list will have a chance in objective scenarios or would I need more bodies for that?
  10. Hey guys. I was tinkering with a little Skryre list. What do you think about it? What might be some weaknesses that need to be patched? That goal is to deepstrike with the warpthrowers and bombard with the poison mortars. Feedback is very welcomed Allegiance: Skryre Arch Warlock (140) - General Warlock Engineer (100) Warlock Engineer (100) 10 x Skryre Acolytes (120) 10 x Skryre Acolytes (120) 3 x Stormfiends (290) - 3 Warpfire Projectors 3 x Stormfiends (290) - 1 Grinderfist, 2 Shock Gauntlets 1 x Warp Grinder Weapon Team (80) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) Battalions Clan Skryre (80) Gascloud Chokelung (70) Gautfyre Skorch (150) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 96 LEADERS: 3/6 BATTLELINES: 4 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ALLIES: 0/400
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