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ThePie

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  1. Hmmm, so if you would run a 1000 pts list, would it better to go Warstomper for better horde killing power or Kraken-eater for better board control, i was thinking Kraken-eater would perhaps be the better since with so few models, moving objectives closer to each other could really help you score objectives when you have extremely few models.
  2. Ok i think i managed to salvage my ironclad my cutting the captain and signal dude free, so i can manage to reach everywhere with paint brushes without too much trouble. Anyhow, a rules question. Since my 1000 pts army consists of 20 arkanauts, a khemist, 6 endrinriggers and an ironclad, i can fit everything inside my ironclad for a 1 drop army. If i play as Zilfin, and give my Ironclad the Aetherspheric Endrins, for deepstrike. Do i auto loose right away since i will have no units on the battlefield 1st turn?
  3. Oh lawl, i think i did a misstake. Assembled my entire ironclad and just realized afterwards it might be easier to paint some parts before i glue them, but oh well im impatient so i get to play with it as soon as possible atleast
  4. So regarding arkanauts... Is there any way to convert extra skyhooks? Doesent seem like any bit site has them in stock.
  5. Hmm, as it looks now my starting army im looking to buy is some arkanauts, a kemist and an ironclad With points over for one squad of Endrinriggers or skywardens. So perhaps having one mobile squad able to take objectives that are lightly defended would be good. Havent even bought snyting yet so i just guess il just chance something and see how it works hah.
  6. So what is best for thier points, shooty skywardens or melee endrinriggers?
  7. So i was thinking of geting a small Kharadron army because i think airship dwarves is a pretty dope concept. I really want an ironclad, no matter how ineffecient it is, so all I can try is make The list as good as possible to make up for that. I was thinking perhaps a Bharak-Mhornar list. 1x Khemists 10x arkanaughts (volley guns) 20x arkanaughts (hooks) 1x Ironclad With The 120 pts left i could either get 10 more arkanaughts for either another screening volleysquad or increase The hooksquad to 30 for 3 more hooks. Or i could get 3 Endrinriggers to help repair The ironclad and do some extra dakka, The idea of just deploying 10 dudes and a ship amuses me. My local playgroup is pretty varied faction wise so il have to make a versatile list.
  8. So what is the best way to run the Gaunt Summoner now? Cheaper without familiars or pay 20 pts extra for that +1 to casting rolls? Treacherous bond for survival or use paradoxical shield instead? Or perhaps go all out firepower and skip on survabiliy and put artifacts on other heroes?
  9. I was thinking of starting up a Skeleton focused army and i have a few questions.. Anyone here using mantic models, are they of ok quality? They are ALOT cheaper then buying gw so i am leaning towards them, since they got models of most of the stuff i wanna use.. Will i be okay to use black knights instead of morghasts? I like both but im leaning more towards starting with the knights because i just think they are a bit cooler, but i dont know if i will lack means to deal with tough monsters/heroes with good saves. And i was thinking of a 1000 pts starting list of something like this... Wight King on Steed- Lord of NagashizzarNecromancer- Ossific Diadem- Overwhelming DreadSkeleton Warriors W/ Spears x 40 Grave Guard W/ Great Weapons x15 Black Knights x 10
  10. Is there any easy way to convert stormfiends warpfire projectors? I dont havy any good greenstuff skills so that is not an option for me... think i read somewhere that ork burnas could work?
  11. Okay, so ive decided of a base with 1 Arch-Warlock & Warlock Engineer and 2x3 storm fiends (3 with warpfire projectors and 3 with shock gauntlets) Still unsure what i should get with the last 180 pts for my 1000 pts list. A lightning cannon? Or perhaps a packmaster to further buff shock gauntlets and some rats for screen. Perhaps a poison wind mortar to hold backfield.. difficult choices
  12. Hmm i see, very good tips there. On another question, when playing at 2000 pts, which enginecovens are best? Seems to me that chokelung and voltik seems like the easiest ones to get value out of, and easiest to upgrade into when going from 1000 to 2000. And another question, for example if i have a unit of stormfiends with shock gauntlets, and they are buffed by both a vigordust injector and a pack master, will they then trigger extra attacks on a 4+? Because that seems pretty extreme (and funny)
  13. So i was thinking of starting a 1000 pts skrye army, because im intrested in the elite army aspect. So far i was thinking about an base with an arch-warlock, a pack master and 2x3 stormfiends, though im not sure what i should get with the last 220 pts. I could get an cannon though they dont seem worth it without the batallion that lets them double shoot? I would rather try to avoid using big blobs of clanrats but if thats needed to keep the army playable i will do so.
  14. Saw that Mark of the Conjurer now gives 2 fate points instead of 1 when you roll a double on the casting roll. Isn't this extremely powerful on a Lord of Change? Since his ability that turns lowest casting dice into the highest means this happens every time. Put him near a Chromantic Cogs and he generates 6 fate points by himself every single turn.
  15. I Still believe the LoC is pretty good, even with the point increase. Give him Arch-Sorcerer and put him near the Chromantic Cogs and he is an excellent caster of your 3 best damage spells (Bolt of Tzeentch, Inferal Gateway, Tzeentch's Inferno). And with the Spell-Portal, and giving him "The Ragged Cloak" artifact from shyish, he will be able to do so safely for a large portion of the game, making his infernal gateway even better. And from what i can see pink hororrs are pretty damm good now. Sure they cost 200 pts now, but they give you 340 pts of extra free summoning over the game, outside of being excellent sources of casting your endless spells. Put them near your LoC using his command ability and they have +2 to casts after all.
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