walheim Posted July 17, 2019 Share Posted July 17, 2019 Hi guys, im gonna be playing in a tournament in a couple of months and will be playing gutbuster 2k. Here is my list so far: Allegiance: GutbustersLeadersButcher (140)- Pair of Stump Blades and Great CauldronTyrant (160)- General- Great Gutgouger- Artefact: Battle BrewButcher (140)- Pair of Stump Blades and Great CauldronButcher (140)- Pair of Stump Blades and Great CauldronFirebelly (120)- AlliesBattleline12 x Ogors (400)- Ogor Clubs or Blades with Iron Fists3 x Ironguts (180)9 x Leadbelchers (420)3 x Ironguts (180)Units20 x Grots (100)Total: 1980 / 2000Extra Command Points: 0Allies: 120 / 400Wounds: 164 In 1k the butcher has been a real mvp, is there a big change for 2k? Is 3 overkill? Firebelly, i love the modell so i just wanted it on the table Tyrant: the beast, kills everything 12 ogors, unstoppable 2x3 ironguts for som heavy small units 20x grots pure meatshield 6 leadbelchers for a bit of range Any suggestions? Tips? Thankyou! Quote Link to comment Share on other sites More sharing options...
ryanguy88 Posted July 17, 2019 Share Posted July 17, 2019 @walheim, If you're just trying to have fun, then the list looks good! For more min/maxing, I'd suggest swapping your 12 ogor block to dual wielding ogor clubs. Iron Fists are fun in min size units, but shine less for large blocks, in my opinion. I'd also personally, split up the Leadbelchers into several units. either 3 blocks of 3, or a 3 block and a 6 block. That way, you might get lucky and have some that can double up their shots. That, or I'd drop 3 of them and put in an ironblaster (which is usually way more reliable for me.) In my 2k lists, I've found that 2 Butchers are sufficient, especially since you'll be running out of spells to cast. Taking a third would only help to ensure that buffs go off way more reliably. I would suggest dropping the third butcher for allying in a Fungoid Cave Shaman, and an endless spell or two. The Fungoid would help give you extra command points -- especially useful so you can use those new command abilities to buff units with a reroll 1's to hit in melee from GHB2019. Quote Link to comment Share on other sites More sharing options...
Lethargicadversary Posted July 17, 2019 Share Posted July 17, 2019 As we're list posting.. how does this shape up? Ghyran Gutbusters Leaders Tyrant: bashers and slicers, wildfury, ghyrstrike, 160pts Butcher: cauldron 140pts Fungoid cave shamen: 90pts Battleline 12 ogres: 400 6 leadbelchers: 280 3 ironguts: gutlord 180 3 ironguts: gutlord 180 Artillery Ironblaster: 120 Ironblaster: 120 Other 6 rockguts: 280 Endless spells Arachnocauldron: 40 Quote Link to comment Share on other sites More sharing options...
Rafss Posted July 17, 2019 Share Posted July 17, 2019 Hello all! I'm new here and in AoS also. I have two questions: Where I can find point cost of Gutbusters units? Jaka jest ogólna koncepcja graniem armią Gutbusters? Is it good army in AoS? Quote Link to comment Share on other sites More sharing options...
novakai Posted July 17, 2019 Share Posted July 17, 2019 11 minutes ago, Rafss said: Hello all! I'm new here and in AoS also. I have two questions: Where I can find point cost of Gutbusters units? Jaka jest ogólna koncepcja graniem armią Gutbusters? Is it good army in AoS? 1. GHB or on the online Warscroll builder 2. They don’t have a battletome or any allegiance abilities yet so they are not as comparable to the armies that do. Fun army to play and paint but not really competitive. May change if they get a book soon 1 Quote Link to comment Share on other sites More sharing options...
MKsmash Posted July 18, 2019 Share Posted July 18, 2019 @Lethargicadversary I would take the Gutgouger instead of the clubs. Also, not sure about the Rockguts and the Leadbelchers. Otherwise, solid list. 1 Quote Link to comment Share on other sites More sharing options...
Ajay29 Posted July 18, 2019 Share Posted July 18, 2019 Looking for some input into this potential list - Allegiance: Gutbusters Mortal Realm: Aqshy Leaders Tyrant (160) - General - Massive Ogor Club - Trait: Big and Brutish - Artefact: Ignax's Scales Butcher (140) - Pair of Stump Blades and Great Cauldron Fungoid Cave-Shaman (90) Battleline 12 x Ogors (400) - Pairs of Ogor Clubs or Blades 12 x Ogors (400) - Pairs of Ogor Clubs or Blades 3 x Ironguts (180) Units 60 x Grots (270) Endless Spells / Terrain Quicksilver Swords (30) Total: 1720 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 187 The Tyrant is kitted out to be survivable rather than killy, as the immunity to battleshock on the 3 blocks of infantry is resting on him remaining alive. The last 280 points, simple question, 6 Leadbelchers or 4 Mournfang? Quote Link to comment Share on other sites More sharing options...
Lethargicadversary Posted July 18, 2019 Share Posted July 18, 2019 12 hours ago, MKsmash said: @Lethargicadversary I would take the Gutgouger instead of the clubs. Also, not sure about the Rockguts and the Leadbelchers. Otherwise, solid list. I tried to make a gut gouger tyrant out of irongut bits so should be good. Otherwise the belchers and trolls are because i love the models, i understand theyre eh. But i can teleport the trolls at least. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
ryanguy88 Posted July 18, 2019 Share Posted July 18, 2019 @Ajay29 ; I think that, without any offensive buffs, the Tyrant generally performs better with dual-wielding. Plus, due to the wonky rules, the rerolls 1 to hit would also help for shooting (which helps when you're not sending your Tyrant in to melee and actively trying to keep him alive.) I can try to find the source for me thinking this way, but it's somewhere in this thread a long while ago. As for the remaining points, I'd be tempted to say split the difference, but I've never found much success with leadbelchers. I'd vote instead to go for the mournfang as your fast cavalry to run down any enemy artillery/shooting units. 1 Quote Link to comment Share on other sites More sharing options...
MKsmash Posted July 18, 2019 Share Posted July 18, 2019 12 hours ago, Ajay29 said: Looking for some input into this potential list - Allegiance: Gutbusters Mortal Realm: Aqshy Leaders Tyrant (160) - General - Massive Ogor Club - Trait: Big and Brutish - Artefact: Ignax's Scales Butcher (140) - Pair of Stump Blades and Great Cauldron Fungoid Cave-Shaman (90) Battleline 12 x Ogors (400) - Pairs of Ogor Clubs or Blades 12 x Ogors (400) - Pairs of Ogor Clubs or Blades 3 x Ironguts (180) Units 60 x Grots (270) Endless Spells / Terrain Quicksilver Swords (30) Total: 1720 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 187 The Tyrant is kitted out to be survivable rather than killy, as the immunity to battleshock on the 3 blocks of infantry is resting on him remaining alive. The last 280 points, simple question, 6 Leadbelchers or 4 Mournfang? Neither. 3 more Ironguts and 20 Grots. Quote Link to comment Share on other sites More sharing options...
MKsmash Posted July 18, 2019 Share Posted July 18, 2019 @Lethargicadversary Happy to help! 1 Quote Link to comment Share on other sites More sharing options...
Ajay29 Posted July 18, 2019 Share Posted July 18, 2019 29 minutes ago, MKsmash said: Neither. 3 more Ironguts and 20 Grots. Really? I’d have thought another unit of grots that small would evaporate without achieving much... Quote Link to comment Share on other sites More sharing options...
Kramer Posted July 18, 2019 Share Posted July 18, 2019 33 minutes ago, Ajay29 said: Really? I’d have thought another unit of grots that small would evaporate without achieving much... Still adds bodies to the objective body count Keep the ironguts 2,5 inch behind where your opponent charges your screen. Unless he has 3” reach of course it allows you to wait out him selecting the charging unit, allowing you an attack with guts without retaliation. Zone out deepstriking or summoning. Cheapest unit to sit back on your own objective while you go in the offensive. Board control. 20 bases can take up a lot of space In summary I usually find some use for them. Quote Link to comment Share on other sites More sharing options...
Ajay29 Posted July 18, 2019 Share Posted July 18, 2019 7 minutes ago, Kramer said: Still adds bodies to the objective body count Keep the ironguts 2,5 inch behind where your opponent charges your screen. Unless he has 3” reach of course it allows you to wait out him selecting the charging unit, allowing you an attack with guts without retaliation. Zone out deepstriking or summoning. Cheapest unit to sit back on your own objective while you go in the offensive. Board control. 20 bases can take up a lot of space In summary I usually find some use for them. Fair point. I suppose with the amount of space the 24 ogors are already taking up behind the screen, there’s not much room for the Ironguts in my mind, but the backfield use for the other 20 stopping teleport/deep strike shenanigans can’t be denied. Quote Link to comment Share on other sites More sharing options...
Skipsalajan Posted July 19, 2019 Share Posted July 19, 2019 Got a ME game in the meantime. Really rolled over khorne , that's a first :). Anybody tried the ME format with the fatties? Any opinions? Quote Link to comment Share on other sites More sharing options...
novakai Posted July 20, 2019 Share Posted July 20, 2019 Quote Link to comment Share on other sites More sharing options...
Xasto Posted July 20, 2019 Share Posted July 20, 2019 It's happening people! Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted July 20, 2019 Share Posted July 20, 2019 That’s a beautiful tyrant. I really like how it fits with the existing aesthetic, but looks tough enough to compete. And in the trailer ... Mawtribes? Feast of Bones? Sounds like Gutbusters are properly on their way! Getting hungry ... Quote Link to comment Share on other sites More sharing options...
peasant Posted July 20, 2019 Share Posted July 20, 2019 Wellmet people! I think I Will Come a few times to this thread Quote Link to comment Share on other sites More sharing options...
Kaz Posted July 20, 2019 Share Posted July 20, 2019 LET THE FEAST OF BONES BEGIN!!!!!! @KramerBeat you to it lad. But you were right! An Ogor tome on its own, I don't mind at all!!! Quote Link to comment Share on other sites More sharing options...
RoyalDachshund Posted July 20, 2019 Share Posted July 20, 2019 So... after splitting the ogre kingdoms they'll fuse it again Quote Link to comment Share on other sites More sharing options...
AthlorianStoners Posted July 20, 2019 Share Posted July 20, 2019 There weren’t any BCR stuff shown in the trailer, do we think they’re being combined? Quote Link to comment Share on other sites More sharing options...
FPC Posted July 20, 2019 Share Posted July 20, 2019 1 minute ago, AthlorianStoners said: There weren’t any BCR stuff shown in the trailer, do we think they’re being combined? Anything is possible now. I’m guessing it’s likely. Mawtribes could be the battletome name like Orruk Tribes or Cities of Sigmar...and you could choose to play Gutbusters only, BCR only, or mix and match. Makes sense from a time standpoint. They want to get as many armies a 2.0 book as fast as possible, as seen with combining IJ and Bonesplitters or combining a bunch of sub-factions with Cities. But who knows. Orruk Tribes is combining 2 factions that had 1.0 battletomes. Cities looks to be combining strictly factions that have never had a tome. So, no precedent really to go on. Quote Link to comment Share on other sites More sharing options...
Kramer Posted July 20, 2019 Share Posted July 20, 2019 31 minutes ago, Kaz said: LET THE FEAST OF BONES BEGIN!!!!!! @KramerBeat you to it lad. But you were right! An Ogor tome on its own, I don't mind at all!!! Hahaha 😂 Quote Link to comment Share on other sites More sharing options...
Kramer Posted July 20, 2019 Share Posted July 20, 2019 8 minutes ago, FPC said: Anything is possible now. I’m guessing it’s likely. Mawtribes could be the battletome name like Orruk Tribes or Cities of Sigmar...and you could choose to play Gutbusters only, BCR only, or mix and match. Makes sense from a time standpoint. They want to get as many armies a 2.0 book as fast as possible, as seen with combining IJ and Bonesplitters or combining a bunch of sub-factions with Cities. But who knows. Orruk Tribes is combining 2 factions that had 1.0 battletomes. Cities looks to be combining strictly factions that have never had a tome. So, no precedent really to go on. One big (but little bit hidden in the text) promise is that both Ironjawz and bonesplitters get an own allegiance ability and a third all in allegiance abilities. To me that sounds they are trying to fix the problem that the previous soup times have.... no reason to go single sub faction. Skaven book tried it by offering battleline if. But that’s still not working. So I’m really curious to see if they can actually make mono Ironjawz and mono bonesplitters an option (besides narrative of course). So if that’s a new design direction it could also be mawstribes and bcr separate but in the same book with an combined allegiance ability. But I’m willing to bet it’s going to be two books. And on the model... absolutely agree with the earlier comments awesome model great way of tying in the old and still give it some new style. It seems to be a bit mongalian in inspiration. The style of moustache, the lion skin cloak flapping in the wind. Makes kind of sense when I combine the model with the text: ‘Giving it the feel of a wandering, barbaric warrior-king’ Quote Link to comment Share on other sites More sharing options...
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