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FPC

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  1. Hi Btown,Possibly looking to part with my Stormcast. As seems to always be the case, varying stages of built, however not much paint on any of these. See pics, but most is bare or primed if assembled.The Stormcast lot:Vandus Hammerhand (Dracothian lord)CastelantHeraldorLord RelictorGavriel Sureheart4 Knight IncantorLord Arcanum on Gryph2-4 Vanguard Palladors (not pictured), can’t remember but know I have some, NoS15 Vanguard Hunters (might have 5 more)3 Vanguard Raptors (longstrike)3 Ballistae10 Crossbow Judicators~20 Liberators, 11 built, rest just need assembly (in the reddish box in pics)10 Evocators40 Sequitors (mix of weapons)5 Retributors (two need built/finished)2 Dracoth Cavalry (NiB, not pictured)6 Castigators(Also think I have a Celestant and Aquilor but not including in price! If I find them they’re yours!)Retail - $1210Asking - $600Pics of everything I had handy - https://polishlightning.weebly.com/poli ... -stormcast Wants:I’m mainly looking to sell, but I would trade for some 30k stuff, or consider a mixed cash/trade scenario.In terms of 30k interests, I’m starting into Thousand Sons, so really anything for them. However, I only plan to use Mk. IV and V armor, so not too interested in Mk. II or III. I would consider them as part of lots but not if it’s the majority. Also, I strongly prefer FW not GW stuff.In particular, off the top of my head, things I’m looking for:Sicaran (any except for the Venator and Omega)Whirlwind ScorpiusMk. IV Marines - Tactical, Heavies, Specials, Assault...really anything. Prefer unbuilt because I’ll be adding 1k Sons heads and shoulder padsCaestus Assault RamTerminators (both armor varieties)Anything Thousand Sons specificAnything else or other unique stuff feel free to offer. I considered Iron Warriors and Emperors Children so I’d entertain their stuff too!If you’re interested, or have questions, please PM! I can check into stuff I’m not sure on if they’re deal breakers!
  2. FPC

    AoS 2 - Gloomspite Gitz Discussion

    Don’t you mean once in a Bad Moon?
  3. FPC

    AoS 2 - Gloomspite Gitz Discussion

    Finally played a game with Gloomspite. My moon never moved! 🙁 However, it was a great, fun, and close game. Narrow loss to Nighthaunt. Colossal squig was a beast, Bounders were a tiny bit underwhelming with no support (but still did ok and were fun). I think from a battleline perspective I prefer Stabbas with Stabbas. Since all of our Grot buffs are for wound rolls, you really need to get a lot of hits. Pokin’ Spears just don’t get enough, even with extra reach. If they somehow end up with a -1 they’re in big trouble. But, I like them better aesthetically so I might continue to run them 🤷‍♂️ Webspinner with Sneaky Distraction was great too. With netters in the front ranks and shamen behind my grots were usually -2 to hit. Fungoid shaman was good too...but mainly bc I was lucky with his 4+ FnP and rolled enough for the extra cp each turn.
  4. FPC

    AoS 2 - Gloomspite Gitz Discussion

    Yea that’s why I said borderline necessary. If you are going for a straight up alpha strike that is meant to cripple the enemy I think he is close to an auto include. Otherwise a good unit but not critical. The hit and run trait can help him survive a bit longer, too.
  5. FPC

    AoS 2 - Gloomspite Gitz Discussion

    If you’re going very Squig heavy, I’d think yes. Every extra unit of Bounders/Hoppers/Herd magnifies his return on investment. Just himself and a small number of Squigs might not be the best points investment. But in a Squig army a Mangler boss seems pretty strong/maybe borderline necessary.
  6. FPC

    AoS 2 - Gloomspite Gitz Discussion

    See, I feel the opposite. I think the Mangler is a great “distraction Carnifex” in any list on its own, that is only enhanced by thematic buffs. With +1 to wound it’ll do great work, but without it it’ll be fine. It’s relatively mobile, and can get to places it needs to be, and maybe not need a tough 9” charge like the Skitterstrand. I’m not saying the spider is bad by any means, but for around the same price (or as I pointed out, Manglers+shaman is about equal to Webspinner) you can’t go wrong. Just pure damage alone, the Manglers win, and I don’t think ability to deepstrike makes the Skitterstrand a better choice. Opponents will realize quickly that it doesn’t pose a massive offensive threat and deal with it accordingly.
  7. FPC

    AoS 2 - Gloomspite Gitz Discussion

    Eh. It brings spells, one of which buffs only SPIDERFANG, and only marginally increases its own utility. I thought the discussion was purely non-character versions tho? For the Webspinner price I get Manglers and a shaman for similar, and can access any lore. Even the Foot Webspinner if I want. Squigs have great buffs available, if we’re moving beyond the solo models. Better, I think, than the spiders. In the mid-200s range I think Manglers are the obvious better choice. They are very self sufficient but can benefit greatly from buffs where there. Really tho, it’s probably don’t to personal preference. Neither is SO good or bad that they’re obvious auto-includes or leave-homes. I just like the idea of a major melee threat that, if you don’t quite kill it the whole way, suddenly it’s perfectly fine again. And the Skitterstrand deepstriking behind enemy lines sounds nice, but unsupported it’ll just amount to a distraction (albeit a good one) and maybe objective grabber.
  8. FPC

    AoS 2 - Gloomspite Gitz Discussion

    I think just by the numbers the Mangler Squigs outmatch the Skitterstrand. By a decent margin too. Plus as they get closer to death they get better again, while the spider just plain degrades. The Mangler is even 20pts cheaper. The spider can appear wherever tho. That’s nice I suppose. I’ll be much more likely to take Manglers than a Skitterstrand personally.
  9. FPC

    AoS 2 - Gloomspite Gitz Discussion

    True. I'm most concerned with updates to warscroll builder! Really want to start toying around with some lists!
  10. FPC

    AoS 2 - Gloomspite Gitz Discussion

    I don't know a ton about pre-Gloomspite grots, but I don't think that too much was completely eliminated. Sourbreath Troggoths are gone, I believe. Squig Herds are a combined Squigs/Herders warscroll now. There might be some more I'm missing. Moonclan infantry are not Shootas and Stabbas. Shootas are armed with bow and slitta, while Stabbas have a choice between Pokin' Spear and Stabba (I know that makes it confusing, since they're called Stabbas!). Standard order of spears hit on 5+ but have 2" reach, while stabbas are 1" reach but hit on 4+. The app is definitely not up to date. There are only a few units in the Gloomspite list, and whiles they're all up to date there is a lot missing (various characters, mangler squigs, snufflers, and probably a lot more I'm forgetting). The next round of pre-release starts tomorrow. The app should hopefully update along with that, and I'm also hoping Warscroll Builder updates soon too! Hope that helps! EDIT - As an aside, some things seems to have gained, not new warscrolls but enough changes and distinction to be actual separate units. The big case here is the Araknarok. The 3 different versions all seem to have their uses, and aren't identical in rules/points anymore, so that's a plus!
  11. FPC

    AoS 2 - Gloomspite Gitz Discussion

    All Moonclan, Spiderfang, and Troggoth is being rolled into Gloomspite (plus Gargants). Nothing is being rebranded, however not everything is GROT. Certain things are only MOONCLAN, SPIDERFANG, etc. Most seems to prevent hiding fanatics where it wouldn't make sense and other odd rules interactions. No Gitmob, however. They can still ally in, as can Bonesplitters and Greenskins.
  12. FPC

    Variable Attack Characteristic

    Fair enough. Still think it could use specific clarification but I’m convinced. Honestly it’s probably better that way.
  13. FPC

    Variable Attack Characteristic

    Well yea that's what I meant. Do you have a reference in the rules anywhere to support the other point tho? That's what I'm looking for. Like I said I've seen both so clarity in the rules or an FAQ would be nice! My thinking to the counterpoint is that the UNIT has an attacks characteristic. More specifically, the WEAPON has an attack characteristic of d6 (for Fanatics) and I don't see anything that clarifies how this works. But generally similar characteristics don't vary between models in a unit. The reason I got to this question is that in 40k I believe this is clarified (with a general answer in the rules as well as special cases pertaining to certain units).
  14. If a unit has a variable attack characteristic like d3 or d6, do you roll once for the unit each fight phase and multiple by how many are in the unit, or do you roll for each model and total it up? Thinking of units like Fanatics. I've seen both ways referenced and/or done in battle reports.
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