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Kaz

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Kaz last won the day on April 2 2019

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  1. LET THE FEAST OF BONES BEGIN!!!!!! @KramerBeat you to it lad. But you were right! An Ogor tome on its own, I don't mind at all!!!
  2. You could be right, and I'll admit, I do hope it's ogors, but it is entirely possible that it could be darkoath, or heck, even Warcry. I personally believe it's ogors mostly because i'm hungry for a new ogors battletome (get it? my bad that was lame...), as well as Ironjawz weapons have a different feel to them, though Im not really an ironjawz expert. At the end of the day we'll have to see, especially on 20th July for the AOS preview.
  3. I see where you're coming from, and admittedly, I do understand it would be unfair to those players that came to AOS specifically for Beastclaw Raiders. At the end of the day, I can't speak for their playstyle either, since I don't really play them that much (I play Gutbusters with occasional beastclaw allies). I suppose part of my longing for a combination is me having been so used to playing my beasts with my ogres back in fantasy, but that's years ago, and I know that mindset is outdated. So, i'll just correct myself now. I just really want books for ogors in general. Doesn't need to merge them, I just would like 1)updated lore, and 2)updated rules. I do agree about the Beasts of Chaos and Gloomspite Gitz subfaction rules being somewhat meh in their execution, that's actually a legitimate concern which would make a battletome specific to Beastclaw raiders/gutbusters more... meaty (heh). Gitz subfaction rules literally only come up with the moon up, while beasts of chaos ones are actually kinda minor. I do find the Skaven ones more enjoyable tho. At the end of the day, I'll be happy to have an Ogors book of any kind. Honestly. I just wanna see how they've been doing, what with all the Soul Wars and all that. And having a fully supported army would be nice.
  4. I've been an Ogre Kingdoms player for, well, a really long time. What that has me curious is the way Ogors have NEVER got allegiance abilities whatsoever, but are mentioned a lot in other books. Gloomspite Gitz goes into finer points of what Destruction factions are about, including beastclaws, while other books occasionally mention Ogors quite explicitly. Generally, I'm very sure the Gutbusters are sticking around, but we have to see what will happen. Personally, I do believe that Gutbusters would get merged with Beastclaws, as well as Maneaters and Firebellies, mostly because it would 1)sell more since we'd have no ally restrictions to keep both sides apart, especially with all us old timer ogre kingdoms players, and 2)solve issues for beastclaws, which is having cheap bodies. I'm thinking about this because of the skaven release. 1 plastic model, theen a bunch of spells and terrain, but ALL thee clans get merged. Personally, I would NOT mind if they didn't update all the kits (If they did then yay), but I mainly just want a book in general. Especially one to combine all the Ogors into a single allegiance, Skaven style. The Masterclan consists of 2 models and they still got an allegiance ability, so Firebellies can get that treatment. Sorry for the long rant, just that my stomach's still empty, and I'm hungry for a new tome...
  5. Hey guys, I just realized that recent rumor engine looks really similar to this guy's blade... Could that mean something? I also realized the rumor engine looks similar to my Gutbusters Gutlord (Irongut unit leader) big sword...
  6. My Dawi friends, though I am a (unwilling) servant of Khorne, take heart, as I bring a gift! This channel is one of my favorites ever (I’m a huge Lord of the rings fan), and I thought you guys might like this song: Enjoy, for When The Hammer Falls, your time shall come!
  7. Agree with this. The Bloodletters may not be able to take a charge as well as a blood warrior, but imo, compared to reavers, Bloodletters are far better as a countercharge unit/second line. They’ve still got decent damage, albeit somewhat random. Yep, agreed. Wrathmongers are a dedicated glass cannon that buffs your guys. You pretty much HAVE to protect them, but they are definitely meant to get stuck in. While Sneaky snufflers for Gitz sit around sniffing and getting high on mushrooms, Wrathmongers want to get in the thick of it. I like them because MSUs provide blood Tithe, make amazing support, and are incredible suicide units. Sure, they only deal MWs now, unlike their previous incarnation, but that means quite a lot in Age of Ethereal Amulet VLOZD, and heck, this means that the solution to mongers isn’t as easy as “Throw cheap chaff at them”, unlike last time. As far as main damage is concerned, it’s same with reapers. While reapers are tougher, you’re still gonna screen and protect them. Same with mongers. Hence why I can foresee lists that use Bloodforged monger lists could do some work. Skullreapers are amazing, but we don’t always have to use them. Bloodthirster of Insensate Rage imo is an amazing boi because firstly, his model is amazing. Secondly, he’s really nice to fit comfortably into a list, esp at 280. My only problem about stacking attacks on the Bloodthirster is that hitting on 4s is a pain, imo. Personally I feel that the more hits you can push through, the more chances for more explosions. If you want, you could keep crowncleaver and master decapitator on the Bloodthirster, just buff him with killing frenzy and voila, 7–9 attacks at 3+ to hit rerolling ones! I like your mentality about Skullfiend tribe! it’s very interesting now that I think about it. As far as Skullreapers go, I’d say the sweet spot is 10-15. For 80 point models, there are quite a few nice ones. I really like the Exalted Deathbringer or Skullgrinder, but out of all of them, I’d grab a Bloodstoker to fill 80. This is because your list has got natural re-roll hits, but no natural re-roll wounds. The stoker can help with that actually. Plus w/o Goretide, the stoker helps with threat extension which is very helpful
  8. Yep, Unfettered Fury For Daemons. Nuff said. Insensate Rage in skullseeker could work. Wrath of Khorne is not bad, his flail hits hard against them. You know what? Just bring a Tyrants of Blood with 3 Bloodthirsters, bring lots of Flesh Hound chaff, and get moving. Blood Hunt is good, because you’d always see mounted TGs, who are heroes. Heck, even skullseeker host might have some merit. Don’t rely on charging Bloodcrushers. Terrorgheists are way too fast, we’ll never get the charge off. They would send each terrorgheist to butcher the chaff, then use feeding frenzy to attack our hammers behind and try to finish them. Personally, I would use 2 lines worth of flesh Hounds for this reason. For mortals, you’d be surprised. Blood Warriors have No reSpite, terrorgheists have a meh 4+ save. It’s not that good. Buffed Blood Warriors can actually take on a terrorgheist, because their defensive tech isn’t that good. Wrathmongers, are as usual, amazing. Kill them, eat mortal wounds. Same with skullreapers. Reavers are ok chaff, but can’t attack when they die. Skullcrushers are not recommended because they are a favored target for TGs due to their rend and mortal wound output. Same thing with Bloodcrushers. You’d never get a charge against a smart player. Use 2 lines of chaff to keep his monsters back so you can keep the hammers safe. Slaughterpriests are mortal wound batteries, they can snipe the supporting heroes, or finish off wounded beasties. This is where a Skullgrinder or exalted Deathbringer will shine. The flesh eaters have little ways to snipe them, so we can pile on the damage. Remember, terrorgheists have a shooting attack against our bravery. It’s a huge pain, hence any way of buffing bravery is welcome, like the command trait Bloodsworn, or the Skullgrinder. As terorrgheists without riders are never seen, we can expect to see mounted TGs a LOT. Havent really played against them, but these are my tactics against them if I had to tailor to fight them specifically. Possibly because he deletes entire units with ease, which might be no fun for the opponent . Let’s be honest, no one likes playing against a point click and delete unit, cough evocators... Jokes aside, Skarbrand is slow, and he’s not extremely Tanky by any means. Of course, despite this, I do think he is extremely strong in any list. Especially if you have mongers and a Bloodsecrator. Slaughter is not that great, the 4+ to hit holds it back, but the sheer attack count let’s it dish out a LOT of hurt. Carnage is the real deal. It’s the reason why you buff his attack count. Multiple chances for that sweet 6, and you can easily do 16-24 mortal wounds. It’s absolutely insane. Generally, Skarbrand requires you to play smart. Get into combat? He gets to activate Skarbrand’s rage. After that, he’ll likely be banged up, so Carnage and Slaughter will be at full power. But you HAVE to keep him safe. Chaff, multiple threats, it’s the reason why I think a Tyrantsof Blood with Flesh Hounds can use skarbrnad. It’s hard to target that angry daemon when there’s literally 3 more of them in your face. Ahhhh my bad, didn’t read properly. If you do drop the Skullgrinder and Slaughterpriest, that’s 180. You could *possibly* fit an Insensate Rage if you drop another priest, but that would reduce your total priest count by quite a lot. However, I do like the Bloodthirster. And if you like, play a Skullfiend tribe and give him both command traits and artifact. If you’re lucky Ourtageous Carnage can kill multiple heroes, and it works with Master Decapitator if I’m not mistaken. Of course, bring a killing frenzy priest to buff an Insensate Rage, and give him Crowncleaver to maximize his fishing for sixes. If you do try 3 Priests, I actually am interested to see how it goes. But the Skullgrinder is still a very good option. In fact, I’m gonna try a Red Headsmen battalion this weekend, using blood bind to force enemy heroes closer to my grinder. The Skullgrinder is nice now because he has a VERY high damage output, and that bravery buff is very useful, especially because it stacks with Icon Bearers. One fun interaction: If you take Mighty lord of Khorne with the bloodsworn Command Trait, a skullgrinder and Icon Bearers, your blood Warriors and Bloodreavers would be getting about 9+1+1=11 bravery, which seems very helpful for our MSU units to never run away.
  9. Generally, considering the scales rumor Engine we saw a long time ago, it’s either some sort of aelf dragon or a seraphon model. Either way, at least it’s definite that Order will get some scalies. Generally, I’ve a feeling that Beastclaw raiders, aleguzzlers and gutbusters might get rolled together, and get 1 new model, 1 terrain, 1 endless spell. As much as I’d absolutely LOVE Gitz treatment, it’s unlikely to happen. The interesting thing was that Gutbusters never got an allegiance ability in general’s handbook. And since GW was saying they want to update “current factions”, stuff like Flesh Eaters, Fyreslayers, Brayherd, etc, it is possible that Gutbusters get something completely brand new. So I haven’t give up on them yet! Besides, some conversions using that sweet traitor command chaos Ogor, an iron golems chaos Ogor, and the 40K Bullgryns would look amazing in an AOS Ogor army. And I’ve still got some hordes Everblight ogrun models (as you can see, I like anything starting with “og”) Tbh there’s a LOT that gutbusters need. Maneaters need plastic models, badly. Tyrants and Butchers need legit plastic kits, especially for a cauldron butcher. Firebellies are unlikely to get it, tbh, which is fine imo. The finecast model is still pretty nice.
  10. https://www.warhammer-community.com/2019/05/21/tales-of-forbidden-power-cursed-waters/ ALSO new fiction! Looks awesome! Im extremely sure there’s some new faction under the depths... (cough Luthor Harkon mortarch of the abyss)
  11. Between the Slaughterhost, think it this way. Do you want something more beneficial for the entire army as a whole, or something more beneficial for a your single heroes? My problem with using a Skullgrinder AND an exalted Deathbringer then giving them damage artifacts is that they are squishy. Straight out. And while yes, they do a LOT, there’s still that chance to whiff. I really found myself preferring to rely on my non-hero stuff like warriors or reapers to deal damage, because they have a lot more force multiplying potential. Another thing to note, is speed. A Bloodthirster is fine to focus on damage because he has the speed to go after the right target. But Skullgrinder and exalted DB are slow. I find them best used as countercharge units to either deter charges, or punish an over-aggressive enemy. I understand Exalted DB is a must for Slaughterborn, though I’d personally trade the grinder for a stoker. Still up to you though, I can see the value of a grinder. I’d however focus on either artifacts that boost his durability, or a support artifact like Talisman. You don’t really need the extra CP. it’s very nice, but Khorne isn’t very Command point hungry, unlike armies like Gloomspite. While armies like the Gitz do NOT want their boys running off the table, we don’t mind as much due to MSUs and Blood Tithe. For Slaughterpriests, I do feel 3 is a little too many. If you removed 1 CP, 1 Slaughterpriest, you get 160 points, and can get 1 Bloodsecrator who imo, would contribute quite a lot as a force multiplier. And if you do run Goretide, pick the Bloodsecrator as general and give him the torc. He’s quite durable, and the command trait is very nice on him. Also, why Resanguination on a Priest? Your heroes are too squishy to survive, so the Heal might not make a difference. I’d recommend Blood sacrifice. The ability to, at the start of the battle round, instantly get Blood tithe is amazing. I seriously hope this doesn’t get FAQed (like the skull Cannon... .___.) Just some advice from a fellow skull Collecting maniac! Don’t want you to suffer disappointments in your games.
  12. Dang! Thanks for the report! Yeah, after spending time reading the Slaanesh battletome (My mind is officially scarred), I do agree that rhey’re not that bad. In fact, they require very careful play in terms of aiming the Locus at the right target, especially because their army is in reality super fragile. Very interesting that you didn’t use the Khorgoraths though. Do you feel Skullfiend Tribe was a little unnecessary? In terms of Bloodthirsters, I feel that the Insensate Rage needs some way of buffing his hit rolls to better fish for sixes. Compared to buffing attacks, I’d admittedly prefer buffs to hit rolls, specifically, I like Killing Frenzy, Slaughterborn, or Ghyrstrike. Hitting on 3+, rerolling ones, or hitting on 4s, re-rolling everything imo is very nice. It’s true that throwing enough poop at the wall would eventually get it to stick. But personally, I focus on aiming said poop at the wall i’m still dumbfounded about the Insensate rage’s buff on the charge... especially after reading designers commentary. And admittedly, his command ability is very meh. However, I’m interested to know: how do you run and charge with him? Good point on Gors and Bloodreavers. And I agree about Enlightened. I’ve seen far too many enlightened leaders on discs punch WAY above their weight class. But they are super overkill on 10-man Reaver units, which is nice.
  13. Thanks for the write up, although I don’t really feel valkia and the Skullgrinder. Generally I prefer exalted Deathbringer to Skullgrinder, as exalted fits better into lists, and tends to have a larger impact with his command ability. In fact, I prefer aspiring DB to grinder, because he’s a cheap force multiplier. Of course, I do agree the Skullgrinder is great, especially with his buffed attack count. Just feel that aspiring Deathbringer should be on that list. Valkia... I have 0 clue. Haven’t really played her. I suppose she’s ok for her command ability, but her DPS is imo quite swingy. Like you said, on the charge, 6 D3 damage attacks is extremely random. Her command ability is possibly (but situationally) useful considering there’s a lot of flying units in the game. And her re-roll battleshock is meh, because if you’re taking battleshock, you’re likely gonna lose too many models for the re-roll to help, and the extra fleeing models does NOT help. Agree on reapers, it’s funny how a long while ago in this thread, people while saying that reapers were complete trash, and were looking into Bullgors for hammer units. Blood Warriors are imo a lot better now. I love No Respite, and I think that while Flesh Hounds are easily best battleline, Blood Warriors are solid competition. Difference is, blood Warriors can ward off alpha strikes, while being more durable. It boils down to your list. Reavers are the tax, Hounds are best in daemonic rush lists, Warriors are best in mortal meat mountain lists. I think Wrathmongers deserve a BIT more credit though. They’re amazing. I checked out the rules, and interestingly, even if u kill them with magic or shooting, bloodfury activates so long as someone is within range. Useful. But more importantly, a mongers are good because a)Support is great thanks to range and buff and b)unlike similar support units, they don’t hit like wet noodles, those spaghetti flails are nasty stuff. Moreso with a few buffs, Bloodstoker, Korghos or Bloodsecrator come to mind. Of course, mongers like to charge for that +1 to hit (increases damage quite a lot). I agree on Skullcrushers wholeheartedly. Also take note, Bloodcrushers and Skullcrushers leader technically add 1 to mount’s attacks too. I think that’s how it’s worded. And in one of the battle reports earlier, Skullcrushers battleline strikes me as very interesting. Yes, the Juggerlord is a tax. But you get a 3+ save battleline (!) that has better damage than your warriors/reavers, while being less dependent on buffs. As far as judgements go, it’s true that at least 1 Slaughterpriest is a must. I do believe that all the judgements have their place, however, I agree with Teh sentiments that skulls can be situational. Most of the time, they’re fine. But they are random in effectiveness. Between Icon and Axe, I actually find myself better able to fit the icon, and it does work. Of course, if possible, I try to fit the axe instead whenever I can. The axe is still amazingly good. I do disagree about list-building though. After reading this thread enough, I’ve noticed that there’s a lot of versatility in list building. And it’s FAR BETTER than last time. Last time, it was, “Gore Pilgrims WoK 90 Bloodletters stoker then BAM”. Literally every time. Now? Bloodthirsters of Unfettered Fury are being used competitively, we see 3-4 Bloodthirster lists, we actually see Daemon lists that have very little mortals, and on that note, we can see 100% MORTALS LISTS. Exalted deathbringers and Skullgrinder are actually being used now, like you mentioned, and they’re ACTUALLY good. In fact, as far as Battalions go, Mortal diversity is actually good. In terms of slaughterhosts, we see Goretide with lots of dudes, or Skullfiend tribe featuring lots of Khorgies. I believe we have a LOT of versatility now. Sure, eventually we might get forced to play a few specific builds, but I think it’s far better than it was before. And one thing to note: Our Blood tithe table is an incredible tool. Back when I was Khorne Daemonkin In 40k, I used it to react to my enemies moves. This age of Sigmar table? Is far better. We can do things that are completely unexpected. Oh, you wanna age my Bloodthirster to death? Nope you can’t do that. Oh, your massive blobs of dudes survived 2 rounds of attacks from my hammer unit? Here have another. Oh, I’m a little far away from kissing distance from that juicy enemy unit? Murderlust! I really like the fact that the rewards of the Blood tithe table are fun, useful and strong. They give us tactical flexibility. If you want a one hit wonder, i’ll Give you one. gristlegore, terrorgheists with Ghoul King riders, all Gruesome Bite mount trait, 10 ghoul units to fill battleline and grab objectives. Charge, spam feeding frenzy, kill as much as possible. If your opponent knows what you’re gonna bring, you’re dead because you can be tailored against. And tactical flexibility is NOT something flesh eaters get. Just food for thought.
  14. Hey guys, for the Warhammer community forbidden power articles, has anyone noticed a strange abundance of Ogors? Firstly, the Maneaters mercenaries thingy then all this. I might be delusional (read: hopeful), but I find it strange that they mentioned ironguts of all things, next to olynder and Cellie-prime. Possibly Ogors for destruction, in a Skaven style book? As far as Lake Lethis is concerned, i feel it’s gonna be used to launch a completely new non-Order faction, likely death, since Chaos is probably gonna be just Darkoath/Slaves to Darkness. Especially with regards to the creepy bone tentacles we saw last time on rumor engime
  15. Interesting to note. An attack buff to your Bloodletters effectively gets doubled with a Reapers. I still prefer Bloodcrushers and flesh Hounds, but i do think Bloodletters might still have a place... but they’re still too expensive right now imo This is unfortunately true. It’s sad that our Lords of Khorne are laughably bad in the damage department. It’s kinda annoying that a Loonboss has the same damage with his little pointy Bitz as a lord of khorne’s AXE of KHORNE. However, I think it’s arguable that to make our Lords of Khorne competitive, we should focus on their strengths (admittedly not much). I think the Juggerlord has a solid damage output because of his axe’s ability, and his charge MWs. Added together, it allows him to do pretty good damage, further boosted by our aura attack buffs (safe to say that we would never target a lord of Khorne with our buffs). And there’s still the Gorecleaver combo, and if we really wanted to, there’s still Hew The foe in Goretide which would let him do a LOT of damage. And the Jugger is actually decent. It’s true his command ability is meh, especially in goretide, but for Skullfiend tribe or no Slaughterhost, it’s not too bad. Of course, the Mighty Lord is interesting. His damage output is frankly, REALLY BAD. But I find that the extra unbind is really useful, especially when I bring one Slaughterpriest. His Command ability is bad, but I do think we can still make use of it. It’s theoretically a saving for our command points if we can get more than one re-roll out of it. Furthermore, I think his Reality splitting axe is actually good. What I like is the insta kill ability. It’s not guaranteed, but it’s a risk. Our 140 point model can possibly trade himself for more expensive models. Granted, it may not work, but your opponent might just get spooked away. In some games, I’ve seen my opponent be unwilling to commit his big guys (Verminlord warbringers, Bloodthirsters, etc.) because the mighty Lord was closeby. Giving the mighty lord a thermalrider Cloak, or even Unrivaled Battle lust increases his threat, so that invisible zoning power strikes me as something we could use. Is it competitive? Hardly. But is it usable? Possibly. Besides, I’ve managed to reality split Morathi, and that’s a very useful tool to have in our arsenal. So our Juggerlord is a decently durable beatstick (he still needs at least an artifact/command trait), our mighty lord feels like a support and zoning tool, where does that leave Korghos? I, for one, believe Korghos Khul is actually viable. He’s expensive, but he turns up the zoning potential to eleven, has good damage (His Hound actually has rend, and he’s got free re rolls to hit). Its true that their support power is not as good as, say, a Slaughterpriest (it’s not even close), their DPS is not as good as a Bloodthirster, and their durability is decidedly meh. So I think we have to focus on other aspects that our Lords of Khorne can excel in. I’m still testing our Lords of Khorne, but I’m determined to get a use out of them. Yep, pretty much this. Heck, why not give a Lord of Khorne the stay of a grimwrath berserker’s axe? It’s a lot more reliable. Even our Bloodthirsters strike me as random. Last time, Wrath of Khorne could use Immense Power+Deathdealer to have a very reliably high damage output. But now, they can’t do that. Wrath of Khorne has guns to supplement his damage. Plus unbinds make him really nice utility. I feel he needs a list built around him, such as good targets for the command ability, and Blood Hunt battalion. Unfettered Fury imo has the lowest DPS, because his whip is a bit random. But his command and no retreat ability is his biggest strength. He needs a mostly Khorne daemon list to work with him. Insensate rage is super swingy, but I like his high damage potential. When he spikes, it’s horrifying. Plus, he’s the cheapest. And throwing him deep in enemy lines, letting him die in a blaze of glory is a great (and funny) way to utterly mess with your opponents plans. Easiest to plug into a list, imo, since he’s a huge distraction carnifex that WILL do something if your opponent doesn’t try to stop him.
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