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64 Celestant-Prime

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About MKsmash

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  1. Allegiance: Legion of AzgorhLeadersDaemonsmith (100)- General- Darkforged Weapon- Command Trait: Grotesque- Artefact: Armour of Bazherak the CruelDaemonsmith (100)- Darkforged WeaponThe Blue Scribes (120)- AlliesBattleline30 x Infernal Guard Fireglaives (300)20 x Infernal Guard Fireglaives (200)20 x Infernal Guard Fireglaives (200)Units1 x Skullcracker War Engine (200)32 x Iron Golems (280)ArtilleryMagma Cannon (140)Magma Cannon (140)Magma Cannon (140)Endless Spells / Terrain / CPsSoulscream Bridge (80)Total: 2000 / 2000Extra Command Points: 0Allies: 120 / 400Wounds: 146 Opinions on how this looks competitively?
  2. It's kinda cheating but... Duardin Anvil of Doom. 1" move and cannot run and charge. C'mon now.
  3. Anyone know a good place to get cheap proxy models for LoA?
  4. Sadly, the rules GW has put out for line of sight are very lacking. Sometimes you may have to rely on house rules for line of sight through scenery and such. However, you can shoot through your own troops and you measure off of the base.
  5. Well, if you have to give the Tyrant on artefact, maybe give him one of the Malign Sorcery ones. Gryph-feather charm is very good. Or, put the splatter-cleaver on him.
  6. Well, if you have to give the Tyrant on artefact, maybe give him one of the Malign Sorcery ones. Gryph-feather charm is very good. Or, put the splatter-cleaver on him.
  7. The attack only has 3 dice though. Saying "it is what it is" and taking a subpar model isn't a good idea. If you must take a tyrant, use Underguts and lots of Ironblasters so you can use the tyrant artefact "gruesome trophy rack." Artefacts should go on butcher/slaughtermaster if you're not using FLoSHs. The tyrant is the only other model who can take artefacts, and most of his aren't great. Use the wizardflesh apron or maybe the one that lets you cast an extra spell.
  8. Units of 12 gluttons are fantastic, in fact, I don't think you should take them in any other unit size. 8 man irongut units are also great, awesome for taking down... everything. 2 butchers/slaughtermasters is good, in some situations you may want one. Tyrant honestly isnt great. He's nice at the start of a game to give battleshock immunity, but he's useless otherwise. Ghyrstrike on mace was good before the book came out. Now? It's a waste of an artefact. Not worth it on a model whose melee strength is so swingy that it would just be wasted. The butcher's place is... complicated. The mawpot gives an awesome +1 to cast, and feels like it goes well with the poor save... BUT ALL THE SPELLS AND ABILITIES ARE SHORT RANGE!!!!!!! If you leave the casters back to do spells, they get a few off but then are left behind and stranded with their spells out of range. If you move them up, they are good combt casters but have magic that is often just a bit too unreliable.
  9. It's not bad competitively, and it's certainly fun. Nice way to get into the army!
  10. I run exactly the first list and have had great success with it. As for the second, I don't know. Having 8 Ironguts forces you to take a 3 unit of Gluttons, which is garbage. I feel that you're forced to take poor battleline choices to fulfill the battalion and battleline requirements.
  11. Wow, so only one went through? I'm just surprised, as I'm used to playing a Sylvaneth expert, who manages to put 7 attacks on Duurthu.
  12. How did this happen? Did the stomp fail?
  13. I recently competed in my first GT. I used IJ, and came in 7th! Here was my list: Allegiance: Ironjawz- Warclan: IronjawzLeadersMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Ironclad- Artefact: Gryph-feather Charm- Mount Trait: Mean 'UnOrruk Warchanter (110)- Warbeat: Fixin' BeatOrruk Warchanter (110)- Warbeat: Killa BeatOrruk Weirdnob Shaman (110)- Artefact: Shamanic Skullcape- Lore of the Weird: Da Great Big Green Hand of GorkBattleline15 x Orruk Ardboys (270)- 2x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers15 x Orruk Ardboys (270)- 2x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers5 x Orruk Brutes (140)- Pair of Brute Choppas- 1x Gore Choppas6 x Orruk Gore-gruntas (320)- Jagged Gore-hackasBattalionsIronfist (160)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 138 It was 4 matches, of which I had 2 wins and 2 losses. I got my secondaries and had a high SOS, which was how I got my ranking. I lost to FEC and OBR but beat SCE and Sylvaneth.
  14. Thank you so much for this! Frankly, I cannot understand all the "gargants will be order!" stuff. Order already has way more armies than they need, and they just had a big reveal. Plus, Destruction is discriminated against by GW lol. We need more love! ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  15. I have found that a FLoSH is not necessary for Underguts, or even any BCR units. Gnoblars are FANTASTIC! They do a great job of screening. They have won me games. Gluttons i feel are still necessary, they can deliver huge melee power if properly buffed. Leadbelchers are just too swingy, you can't really afford to take them for their cost. With Tyrant's Gutguard, you're paying for an artefact, cp, and lower drops. The ability is garbage. Underguts is very strong, but it has a huge learning curve. I still struggle in making lists for them and using all the unit in the army right.
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