Malakree Posted December 17, 2018 Share Posted December 17, 2018 58 minutes ago, Superninja said: New in GHB FAQ: Page 134 – Ironjawz, Mighty Destroyers Add to the end of the rules: ‘You cannot pick the same unit to benefit from this ability more than once per hero phase.’ Also Quote Q: Some old abilities refer to a roll of 6. What does this mean exactly? A: If an ability refers to a roll of 6 (rather than a roll of 6+ or a roll of 6 or more), it means a roll of 6 after rerolls but before any modifiers are applied Affects the Warchanters extra attack on a 6. Quote Also note that the increase to the unit’s Move characteristic for running only applies to that move. Affects run moves made with the Mighty Destroyers. (Just to make extra sure that cheese is stopped) Quote Q: If I use an ability that allows a unit to do something in the hero phase as if it were a different phase, can I use abilities that could affect it in that phase in the hero phase? For example, if I was allowed to make a shooting attack with a unit in my hero phase as if it were my shooting phase, would an ability that allowed me to make an extra attack with that unit in my shooting phase apply? A: No to both questions. Abilities that state they can only be used or only apply in a certain phase can only be used in that phase and/or their effects will only apply in that phase. So, if an ability says you can use it in your movement phase, it can only be used in your movement phase, or if an ability said it applied in your shooting phase, you can only apply its effects in your shooting phase, and so on Just to make extra certain that the Brutefist doesn't work. Makes me laugh, a large portion of these updates are things that I've had to query about and/or brought up. It's like the Goregrunta's "technically the d3 damage lasts for the rest of the game once you've made it once" thing, there's no way that came up anywhere other than as a joke point on this forum 🤣 1 Quote Link to comment Share on other sites More sharing options...
broche Posted December 17, 2018 Share Posted December 17, 2018 (edited) yeah hopefully nothing too big. Mighty destroyer is a bit sad as you could once in a while make a triple move with MK to reach anywhere. This fact basicaly have no impact on the current state of the game. Edited December 17, 2018 by broche Quote Link to comment Share on other sites More sharing options...
Aelfric Posted December 17, 2018 Share Posted December 17, 2018 15 hours ago, Saxon said: Ironclad rend modifier It is possible, having thought about it, that he has interpreted the -1 rend as +1 save; ie adding it to his armour save rather than reducing the rend of your attacks. This sort of has the same effect against rend attacks but disadvantages attacks without rend. If he got into the habit of doing this before Malign Sorcery came out, then adding the Ethereal Amulet would get you to a 2+save ignoring rend. It's a bit convoluted I know, but feasible. Quote Link to comment Share on other sites More sharing options...
Superninja Posted December 17, 2018 Share Posted December 17, 2018 (edited) The other bit from the faq: Page 123 – Ironfist, ’Ere We Go! ’Ere We Go! ’Ere We Go! Change to: ‘In your hero phase, if this battalion’s Big Boss is on the battlefield, roll a dice. Each unit from the same battalion can make a normal move of up to a number of inches equal to the roll (they cannot run or retreat). Edited December 17, 2018 by Superninja Quote Link to comment Share on other sites More sharing options...
Skumbaagh Posted December 18, 2018 Share Posted December 18, 2018 10 hours ago, Superninja said: The other bit from the faq: Page 123 – Ironfist, ’Ere We Go! ’Ere We Go! ’Ere We Go! Change to: ‘In your hero phase, if this battalion’s Big Boss is on the battlefield, roll a dice. Each unit from the same battalion can make a normal move of up to a number of inches equal to the roll (they cannot run or retreat). Do we have any thoughts on how the ironfist will play out with the new rule? Rolling sixes for a couple of units could be game changing as it was, both in the first turn but even more so later turns. With only one roll the threat range of the whole batttalion goes up from waagh! to WAAAGH! imo. I am sure someone here are doing math right now of how good this new rule is. Please share! Quote Link to comment Share on other sites More sharing options...
pocket44 Posted December 18, 2018 Share Posted December 18, 2018 1 hour ago, Skumbaagh said: Do we have any thoughts on how the ironfist will play out with the new rule? Rolling sixes for a couple of units could be game changing as it was, both in the first turn but even more so later turns. With only one roll the threat range of the whole batttalion goes up from waagh! to WAAAGH! imo. I am sure someone here are doing math right now of how good this new rule is. Please share! I think it is probably a good thing as it will keep our army together more which is key for an effective Waggh! There were so many times before were rolling for each unit one by one meant that positioning was harder as we didn't actually know where the other unit was going to be able to move to and whether we weere going to get everything into charge range or not! Also we can now move the units in any order we wish rather than the order we rolled for them which is also a slight advantage. Though on the downside a roll of 1 is going to really suck!!!! Quote Link to comment Share on other sites More sharing options...
Malakree Posted December 18, 2018 Share Posted December 18, 2018 Honestly I like it just because it cleans our hero phase up quite a bit. Losing the ability to retreat with it sucks srs ******, especially with the Ironjawz Allegiance move being nerfed. Quote Link to comment Share on other sites More sharing options...
broche Posted December 18, 2018 Share Posted December 18, 2018 oh i did not notice it was one dice for the whole bataillion. Hard to evaluate. Will sometime be better, but become more volatile. If you roll low score turn 1 and 2 it can really hurt. On the other hand, it allow you to move your screen first the same distance of the screened unit, which is a good thing. Quote Link to comment Share on other sites More sharing options...
Superninja Posted December 18, 2018 Share Posted December 18, 2018 I think it will be a good thing. Rolling 1 or 2 for the entire battalion will suck. But that will be overshadowed by how much faster we will play and being able to keep the army together perfectly. Rolling a 5-6 for the entire battalion will be great too....hell even 4. 1 Quote Link to comment Share on other sites More sharing options...
Rock Lobster Posted December 18, 2018 Share Posted December 18, 2018 The time a 6 is rolled for the ironfist will be rare but so glorious, the entire battalion surging forward at 1.5 times their normal movement rate! Imagine with Cogs, you have a in in 6 chance with Brutes to sling your entire battalion forward 12" with their ironfist and movement. This is far superior as you know how to position all units up front, i.e. you roll a 1, you know you are not going to be charging and will move all units cagey and wont spend command points, roll a 6 and throw caution to the wind, burn 3 command points and get stuck in. 2 2 Quote Link to comment Share on other sites More sharing options...
Congratz Posted December 18, 2018 Share Posted December 18, 2018 Do you guys think Ironjawz will get an update in the new Destruction Battletome? Quote Link to comment Share on other sites More sharing options...
Skumbaagh Posted December 18, 2018 Share Posted December 18, 2018 4 minutes ago, Congratz said: Do you guys think Ironjawz will get an update in the new Destruction Battletome? What new tome?(!) Quote Link to comment Share on other sites More sharing options...
Congratz Posted December 18, 2018 Share Posted December 18, 2018 12 minutes ago, Skumbaagh said: What new tome?(!) Well it's not a new tome is more of a teaser to a new tome Quote Link to comment Share on other sites More sharing options...
Rock Lobster Posted December 18, 2018 Share Posted December 18, 2018 1 hour ago, Congratz said: Well it's not a new tome is more of a teaser to a new tome Where was the teaser? I must have missed it? 1 Quote Link to comment Share on other sites More sharing options...
Sangfroid Posted December 18, 2018 Share Posted December 18, 2018 New tome SHOW ME NOW 1 Quote Link to comment Share on other sites More sharing options...
Rock Lobster Posted December 18, 2018 Share Posted December 18, 2018 1 hour ago, Sangfroid said: New tome SHOW ME NOW I feel our chain is being yanked. I demand satisfaction!!! 1 Quote Link to comment Share on other sites More sharing options...
Smashin' Posted December 18, 2018 Share Posted December 18, 2018 5 hours ago, Rock Lobster said: Where was the teaser? I must have missed it? It's on the WarhammerTV youtube channel, Destruction Rising Teaser Trailer. It looks very Moonclan focused but who knows! Quote Link to comment Share on other sites More sharing options...
Chickenbits Posted December 19, 2018 Share Posted December 19, 2018 Quite sure that the new tome is Moonclan only, but my Spiderfang grots are hoping for a grot-soup Quote Link to comment Share on other sites More sharing options...
novakai Posted December 19, 2018 Share Posted December 19, 2018 My guess would just be a mixed army battalion, even though Ironjawz don't like be ally into any of the Grots armies. I still have hope for an new Ironjawz Battletome eventually though. Quote Link to comment Share on other sites More sharing options...
ajax_xaja Posted December 19, 2018 Share Posted December 19, 2018 Probably a stupid question, but I don't get to play as often as I wish I could. When purchasing a Bloodtoof battalion, do I also need to pay for the Ironfist battalion? Do I also get the Ironfist bonus/benefits? Quote Link to comment Share on other sites More sharing options...
Skumbaagh Posted December 19, 2018 Share Posted December 19, 2018 40 minutes ago, ajax_xaja said: Probably a stupid question, but I don't get to play as often as I wish I could. When purchasing a Bloodtoof battalion, do I also need to pay for the Ironfist battalion? Do I also get the Ironfist bonus/benefits? Yes to both questions. Remember you need to field the realmgate to get the bravery buff. Also, the realmgate has new rules since last GHB which makes it do nothing. So no transport shenanigans. Quote Link to comment Share on other sites More sharing options...
Lanoss Posted December 19, 2018 Share Posted December 19, 2018 Yeah unless there is another realmgate on the board I don’t bother placing the other when I’m playing Bloodtoofs Quote Link to comment Share on other sites More sharing options...
BobbyB Posted December 19, 2018 Share Posted December 19, 2018 Then you don't get the bravery buff? 🤔 I only place it if there isn't another realmgate on the board, as I'm not running a wizard at the moment, so I can't use it but my opponent usually can, and the battalion rules says as long as there are any realmgates. But if there isn't another one I'll place it for the bravery buff and can use it to block off a small part of your opponents territory 1 Quote Link to comment Share on other sites More sharing options...
Malakree Posted December 19, 2018 Share Posted December 19, 2018 6 hours ago, Lanoss said: Yeah unless there is another realmgate on the board I don’t bother placing the other when I’m playing Bloodtoofs Technically it provides another piece of scenery which your opponent has to manoeuvre around and can use for cover. Obviously you can agree to not bother with it but there are often tactical advantages to placing it, most obvious being you can use it to block sylvaneth wildwood summons. 6 Quote Link to comment Share on other sites More sharing options...
Rock Lobster Posted December 19, 2018 Share Posted December 19, 2018 1 hour ago, Malakree said: Technically it provides another piece of scenery which your opponent has to manoeuvre around and can use for cover. Obviously you can agree to not bother with it but there are often tactical advantages to placing it, most obvious being you can use it to block sylvaneth wildwood summons. I like that, I hate those wildwoods. Quote Link to comment Share on other sites More sharing options...
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