Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Lanoss

Members
  • Content Count

    222
  • Joined

  • Last visited

Community Reputation

66 Celestant-Prime

About Lanoss

  • Rank
    Protector

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Ravinsild HIT & RUN TACTIKS Allegiance: Ironjawz - Warclan: Bloodtoofs Mortal Realm: Shyish Megaboss on Maw-Krusha (460) - General - Boss Gore-hacka and Choppa - Command Trait: Get Da Realmgate - Artefact: Ethereal Amulet - Mount Trait: Big 'Un Megaboss on Maw-Krusha (460) - Boss Gore-hacka and Choppa - Artefact: Quickduff Amulet - Mount Trait: Loud 'Un Megaboss on Maw-Krusha (460) - Boss Gore-hacka and Choppa - Mount Trait: Weird 'Un 3 x Orruk Gore-gruntas (160) - Jagged Gore-hackas 3 x Orruk Gore-gruntas (160) - Jagged Gore-hackas 3 x Orruk Gore-gruntas (160) - Jagged Gore-hackas Gorefist (130) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 90
  2. Regarding the Bloodtoofs Command Ability BREAK THROUGH THE LINE “You can use this command ability at the end of your combat phase. If you do so, pick 1 friendly BLOODTOOF unit that fought in that combat phase and that is wholly within 24" of a friendly BLOODTOOF HERO. That unit can make a normal move, but cannot run or retreat.” Can you move that unit into another enemy unit (ie. within 3” of an enemy unit)?
  3. I’ll be giving this a red hot go I reckon Allegiance: Ironjawz - Warclan: Ironsunz Mortal Realm: Shyish Megaboss on Maw-Krusha (460) - General - Boss Gore-hacka and Choppa - Command Trait: Right Fist of Dakkbad / Mount Trait: Fast ‘Un - Artefact: Ethereal Amulet Orruk Megaboss (150) - Artefact: Sunzblessed Armour Orruk Megaboss (150) Orruk Warchanter (110) - Warbeat: Killa Beat Orruk Warchanter (110) - Warbeat: Fixin' Beat 10 x Orruk Brutes (280) - Jagged Gore-hackas - 2x Gore Choppas 10 x Orruk Brutes (280) - Pair of Brute Choppas - 2x Gore Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas Extra Command Point (50) Da Boss Fist (220) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 116 Its a 3 drop. Starts with minimum 4 cp. And the Megaboss with the Sunblessed Armour can sit in cover near an objective for a 2+ save reducing rend by 1. Meanwhile those brute units are hitting with 48/41/24 attacks respectively
  4. Wait. Can’t we select a new general if the general dies? Or is that only for Open Play?
  5. I think he means megabosses assist with racking up the unit count towards Waaaagh! I would have liked a battalion that makes Big G better and worth his points. I just can’t seem to fit him anywhere:(
  6. Feb’s White Dwarf’s Ironsunz battalions Must have Ironsunz subfaction 1 super battalion 2 battalion
  7. @Gareth 🍄 I’m convinced
  8. I heard that as well. Do we know anything more? @novakai
  9. Is that your list? how does the Wurgogg get +5 to cast?
  10. How has everyone found Bonesplitters go in a Big Waaaagh? What combinations are good? Warchanter + Maniac Weirdnob + Rogue Idol = FUN
  11. Hello Nurglings I’m looking into getting stuck into Maggotkin. What I really want to do is all Blightkings, lead by Gutrot Spume. A kind of pirate themed Blightking army. My questions are: How does an entire blightkings blight cyst army go? How do they play? What combinations are good? Which units to include? What are some interesting additions or tactics? Pretty much any critique or comments are welcome Cheers!
  12. Take Bloodtoofs then bud @Ravinsild A MBMK or two And a whole bunch of Goregruntas in a Gorefist. 1. Gorefist moves 9” 2. MBMK mighty destroyers 12-14” up 3. Hero can mighty destroyers Gruntas up another 9” not necessary but possible 4.. MBMK moves 12-14” up 5. Gruntas move 9” up 6. Everything charges with +2”! Theres your turn 1 @Ravinsild
  13. ORRRRRRR Drop 5 brutes and take cogs and a cp!
  14. Furthermore on the Brute topic. If you want to run brutes and want them to be as efficient as possible, run them in a Da Choppas Clan. It mitigates their bravery issue, gives them reroll charges (so no cp lost there) and their warchanters can buff multiple units. I’d say using a bunch of them with a footboss general with say boss skewer. Then MBMK with whatever load out you’d like along with a fat unit of Gruntas. I feel IJ builds are fairly obvious when looking at the clans. ironsunz = MBMK focused. bloodtoofs = grunta focused. da choppas = brute focused. Ardboys are just a good (albeit expensive) battleline choice to fill in My 2cents away
×
×
  • Create New...