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Lanoss

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Dracothian Guard

Dracothian Guard (7/10)

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  1. So what builds has everyone thought of since the Supplement drop? Hordes of Ardboys seems my first action.
  2. I think this is a fun idea I personally don’t mind the combined Orruk book, they aren’t soup’d unless in Big Waaagh so it’s pretty much 4 tomes in one. However I probably would like to see another unit or two for IJs & BS (perhaps an Orruk unit that can be used for either of the 3 factions) and maybe a few additional rules like specific heroic actions and more tactics Can always do with a bit more GREEN! Why are we wishlisting Orruk-stuff btw? Did something tease?
  3. I’m really liking this season for Ironjawz (mainly because it’s encouraging something fresh that not solely pigs and Krushas) I excited to get back to using hordes of greenskins, all the whole protecting our buff heroes and smash bosses Huge play is Ardboys now imo, + the new realm command, in a Waaagh, in a GalliVet battalion and those 15 boyz are pumping out 60 attacks 4s to hit (3s with Killa beat), 3s to wound (2s with Bash em Lads), -1 (from Waaagh), d2 (from Violent Fury). Then rallying on a 4+ near a Warchanter. I think I’ll be using a 15 block in every game also would really like to see Gordrakk on the table, is he good value at 500pts now? Will see…
  4. I very much want to try double Krusha (one gordrakk) and a bunch of pigs Perhaps even swap the brutes for 10 Ardboys and sit on objectives?
  5. Perhaps there’ll be a spell to swap Seasons…
  6. I have a hard time thinking Hunters will become battleline (EVEN THOUGH THATD BE FRIGGIN AWESOME!) A couple things about Hunters now: they’re 200+pts each, they’re overcoated, they don’t hit as hard compared to similar units, they’re an anvil unit, they can be summoned, healed, models returned, rallied, can get to a 3+ save negating rend, and we can have up to 6 in a unit (so 30 wounds at a 4+ save for 450pts*) Now if they’re battleline that means we’ll be able to take up to NINE in a unit (and trust me, I will.) But we also want them to hit harder? Have more consistent attacks? And all their other abilities? And if they don’t get better, we’d like them cheaper right? Say 180 each? So then for 540pts* we would get a HUGE block of 45wounds that can be healed, return models to, rally, teleport, get a 3+ save negating rend and hit decently hard… it’s just a BIG ASK for them to be battleline imo I dunno, there’s a lot to break down and they’ll likely be quite different to how they are now, but if I see them become battleline I’d expect them to not be ‘stronger’ in the new book
  7. Can anyone relay as reason why Godrakk DOESNT have a 3+ save or even a built-in ward, and is still more expensive than Megaboss on MawKrusha? it really doesn’t make sense to me. Do we see him possibly getting a change (or equal points) in the future?
  8. @Kasper who says it’s slow? MBMK + 15 Gruntas running up the board. With reinforcements/objective holders coming up the rear 1,2,3,4,5,6 punch + a brute kick
  9. @Kasper Don’t be too sure that IJs will suffer horribly outside 2MBMK lists… I went 5-0 against a slew of ‘top meta’ armies at a TT. I ran MBMK, Footboss, 2 Chantas, 10 Brutes, 5x3Grunts. All other IJ players ran 2xMBMK Bragging aside. I feel there’s a lot of game in the rest of the IJs outside of 2xMBMKs. @Malakree I too hope Brutes come down a bit (and expect Gruntas to go up a bit) to create some internal balance to the force
  10. @King Dust I like Chalice + Thrones on Branchwraith for reliability. Stave or Gem often works very well on WarsongRev
  11. @King Dust kneegerk reaction - Amulet of Destiny And I’m also in favour of the Vesperal Gem over Spiritsong Stave - but that’s personal preference
  12. @King Dust I feel you could drop the ARev, Wych and Cogs for another/reinforced unit of either Hunters so you have more damage output. Or even perhaps dropping the ARev and Wych for a Treelord. Good luck and have fun at your tournament!
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