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Smashin'

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Everything posted by Smashin'

  1. Looks great to me, with that amount of blissbarb seekers I imagine you should be able to achieve that goal fairly easy. Did you leave that points gap to try for the triumph? I am a fan of the chariot battleline idea and would like to try that sometime, mortals on charge are nice, being able to retreat and repeat if they survive: even nicer.
  2. So last year I was playing with an Archaon / Glutos list (and had fun doing so) but since he no longer has the Hedonite keyword to gorge on excess, I feel like dropping Glutos and going Lurid Haze with Sigvald instead, so came up with the below list which also includes a Cygor. It was a choice between having two more Painbringer units (Which is boring to me), a Twinsouls unit + Dread pageant, or the Archers and Cygor for better depravity generation. I think the Cygor could be good since if it unbinds a spell it deals a MW to the caster and we get a depravity from it, the ranged attack is also fairly nice especially if targeting a wizard and 125 pts for a 14 wound monster seems great to me. I like the thought of making Sigvald fight back if he's taken down behind enemy lines using the updated "By My Will" command if Archaon can get close enough to give it. I'm excited to try it out (whether it's any good or not I don't know) partly because I look forward to converting the Cygor into a giant Slaangor mutant using some spare keeper bits like the claws and the extra arms for Ghorgon.
  3. Personally I think it's best as multiple small units, they are tough as it is and I feel like having the flexibility to spread your units more is important with a low model count. I had one unit of 5 with fleshy abundance counter-charge and tie up 3 units of 10 Lumineth Windchargers soaking 90-ish shots in the shooting phase and surviving. If a unit of 10 calls to you give it a shot and see how it goes! I used such a unit in the previous edition.
  4. That's why I have 4 units of actual Blightkings lol, any more than that is overkill. They are literally to do as you said last and hold / push a flank with Morbidex whilst stacking disease points, I only compare them due to the same wounds and attack numbers, the battleshock healing also very useful and can make up for the lack of armour save. They are by far my favoured summoning unit also but each to their own. Nurglings are cute and I enjoy them, I won't let anyone take that from me!
  5. Ah yeah thanks, I thought that might be the case hence the question mark. As for nurglings, I personally really like them just because 5 attacks a piece for stacking disease (which is great in the current save stacking meta I seem to be facing, I don't expect their actual attacks to deal damage), and as an effective screen for tying up enemy units, a unit of 3 I summoned soaked up Be'lakor's attacks losing only 1 model while stacking disease up high enough to deal a few mortals. I think of them as lesser Blightkings.
  6. I've had very good success so far playing the following list and thinking of taking it to a tournament in April, The Glottkin's Blightkrieg command ability is such an incredible tactical tool and great fun to use, it gets around heavy shooting armies by charging them in the movement phase to avoid unleash hell and the potential to deny battle tactics puts plans into ruin if your opponent doesn't specifically play around this. Hold the line is an easy thing to do with 4 BK units. Aside from that... thinking of a fun ambush list to play though with Morbidex Twiceborn and some Nurglings (with more to summon around him with CP) using Gutrot Sprume bringing Morby into the backfield with some Blightkings to join up with the Nurglings popping out of terrain. It should effectively be a 1 drop list with the hunters battalion being set up in reserve along with Gutrot? (Edit: Apparently not, I've never played with reserves before...) The plan would be to pin the enemy down on both sides, grind them down with disease and get that early aggression on back objectives.
  7. I played a game against them just before Christmas and wiped them all besides a single stormdrake guard. My list was Blessed Sons and had: The Glottkin Festus the Leechlord Lord of Blights - General (Overpowering Stench + The Muttergrub) 4x Units of Putrid Blightkings My friend was playing: Krondys Knight Draconis 3x Units of Stormdrake Guard Disease did almost all of the damage, my plan was to hold them up and inflict as much disease as possible and it worked. Weight of attacks with 5 a piece from the Blightkings get a few 6's, they explode in pus when they die giving a few more potentially and the tick at both the movement and combat phase helps seal their doom, I maxed it out to 7 on at least 1 unit every turn and rolled well for it dealing damage. They had no healing and the cycle of contagion that blocks heroic actions stopped a clutch recovery. The Glottkin didn't last long against them lol, they dealt a ton of damage, but attrition won it. Sidenote: I feel like Nurglings are great summons if you want to ramp up disease, 15 attacks in a unit makes me favour them for the new book, of course if you just want bodies save up for the Plaguebearers but Nurglings are nearly half the cost.
  8. So I've been reading through the new Battletome and have come across a potential rules mistake that I think will require an FAQ. The "Noxious Nexus" Artefact for Daemon Heroes states that the bearer counts as 2 units instead of 1 for the purposes of the Diseased battle trait. However... correct me if I'm wrong but the number of Maggotkin units in range of an enemy makes no difference on the amount of Disease points inflicted, it's still only 1 per tick so this artefact RAW is useless.
  9. Damn it... but we don't have that Broken Realms book yet! Incoming guys! Prepare your wallets... (Heavy sarcasm... wonder how long it will take them to fix that. 😂)
  10. Pretty much, only downside is they are fragile and could be sniped turn 1 before you deploy the Pink Horrors but you can protect them as much as possible if you see a threat so it's not usually an issue. They are extremely good and the warscroll spell is excellent at thinning hordes. There's not much reason not to take one aside from thinking about battalions / one drop lists.
  11. From my understanding I'd agree with you that it cannot be modified with the extra 3", the word "must" doesn't overrule a rule that overrules their own rule (very Tzeentchy) and I haven't seen anything to suggest it does. To remove any doubt I suggest emailing AoSFAQ@gwplc.com and they should give you a definitive answer, please share here when they reply to help any others experiencing similar disputes.
  12. Yes, the ability allows you to change a single dice roll following the parameters given to the valid result of your choosing. As the ability says: "in either player's turn, if this model is on the battlefield, you can replace a single dice" you can choose it to be an opponent's dice roll and there is nothing there to suggest otherwise. The fact Kairos can manipulate the opponent's roll fits with his lore and the ability flavour text so there should be no dispute.
  13. *Sigh of relief* I'm so glad they've cleared this up, I'm still surprised they worded it so poorly in the previous version of this but at least they gave us a relatively quick fix!
  14. Well consider this: 8 out of 10 pinks die summoning forth 16 blues, you use a destiny dice or roll a lucky 1 on the battleshock to bring some back and later risk the spell to bring more back, now you are forced to kill off the pinks first which will put you over the expected 20 blues. (no limit on the blues you create from splitting that I can see) So it's probably worth having the extra, you can of course just opt for the 5+ roll to deal 1 mortal wound to an enemy unit but why? it's so bad... add 4 more wounds to your tarpit instead. *GW rubbing it's hands together* "Just as planned"
  15. Kairos Fateweaver's Gift of Change spell does this and instead of D3 MWs you deal damage based on his wound table starting at a solid 6 which guarantees a spawn from most units you direct this at, kills most generic foot heroes too.
  16. This is correct, as they mention warscroll specifically you can only learn spells shown on the target Wizard's warscroll, for example when facing Bonereapers you can target a Boneshaper to learn Shard-storm (should be named BONESTORM) but not protection of Nagash or whatever else that wizard knows from their faction spell lore. However if they've kept the Curseling's Vessel of Chaos rule you can attempt to cast whatever you unbind including lore spells (Only to be attempted as soon as it's unbound, you don't learn it permanently).
  17. You can probably just swap out the Magister's head for a spare Tzaangor one from the enlightened sets to give yourself a unique Tzaangor shaman if you wanted synergy straight from the box, not sure how well it would fit on that body but it's an idea.
  18. Hi there, I'm building a Troggherd based list with some grots as chaff and have come to a standoff between the two lists below, can any of you Troggbosses out there give me your thoughts on which I should build? Other suggestions are welcome of course. List 1: With some snufflers and sporeswingers for grot support List 2: Sacrificing some grot support units for 3 Fellwaters into the battalion In both cases the command trait / artefact combo for my Troggboss would be Loonskin + Glowy Howzit to start with as it sounds fun and starting with a possible 5 command points is pretty nice, the Loonboss will probably have clammy cowl to dodge attacks like crazy. My predicament is that the first list makes much better use of the Loonboss command ability to make those grots into a slow blender on one flank with a lone Dankhold for support whilst the main Troggoth force can hammer the other. The second list however gives me the fellwaters with nice shooting and some good melee for a unit of 3 plus adding to the battalion, Arachnacauldron also gives me more flexibility. Any thoughts on which is best would be much appreciated.
  19. I am extremely happy that we are getting an update, I myself will probably stick to pure Ironjawz but perhaps seeing the rules will force me to reconsider. Ironjawz need that warscroll update so badly. One of the things I am most wishful for is that they make our Warchanter's frenzy of violence ability into a flat (lets say 12") aura and perhaps also buff movement speed within that aura (he's got them pumped up for a fight, they're gonna want to get right in there!) Another interesting way to go would be to introduce orruk "prayers" for him which is probably unlikely but I think would be pretty cool and fitting close enough with the lore.
  20. Late pledge: Since my order of contrast paints is arriving this weekend I'll make a start painting my horde of Ard Boyz Going to try out the Blood Angels Red and the Ork Flesh with highlights applied after, looking forward to properly trying these.
  21. I can see how that would work out well as a list but it does become more expensive this way as I'll have 3 crushers left over as they come in a box of 6 plus getting that start collecting set ontop of it whilst only knocking the cheap price of Magore's off. Wouldn't I need to have a Daemon as my general to use that reapers host ability? that would take out crushers as battleline which is the whole point of my list. It's obviously very good but I don't want to sacrifice that. If I'm mistaken that would be fantastic.
  22. Thanks for the suggestion, I do share that concern. I have an Ironjawz collection with several Gore Gruntas (same size base) so will use those to test this. I don't think I'd have much use for extra command points as only one hero has a command ability and inspiring presence shouldn't be needed, forward to victory will be good so I'll consider it thanks. I might rather have a unit to hold an objective whilst the juggernauts do their thing? Or a judgement of khorne or two?
  23. Hi, I have no experience with Khorne but I am feeling a temptation to build myself a juggernaut army and throw Skarbrand in for brutal fun. I've come up with the below list and I'm not sure if it's any good. Some questions I have: Is it better to have multiple small units of Skullcrushers? 3 units of 6? or a mix of different sized units as shown below? I couldn't think of anything to fill the 120 pt gap so I chucked in Magores Fiends, let me know if you think there's a better alternative? Is it worth having the Slaughterpriest? Leaders Lord of Khorne on Juggernaut - General - (160) Trait - Bloodsworn Artifact - Mark of the Destroyer Skarbrand - (400) Slaughterpriest - (100) Artifact - The Brazen Rune Battleline Mighty Skullcrushers x6 - (360) Mighty Skullcrushers x6 - (360) Mighty Skullcrushers x3 - (180) Mighty Skullcrushers x3 - (180) Other Magore's Fiends - (80) Riptooth - (40) Warscroll Battalion Brass Stampede - (140) Total Points - 2000 I haven't invested in any models and won't do so until I'm happy with how the list looks so any feedback on this is greatly appreciated, thanks!
  24. Yeah I really look forward to using those I'm using all the flies and maggot things as base decor. The model I'm using for my great unclean one is the Glutton Demon from Creature Caster and as such I think I can only get away with having the smashy loadout. I'm a big fan of how the mace looks on that model so don't want to convert it to something else. I could perhaps put a bell on the base with a nurgling ringing it but that wouldn't feel obvious enough so I'll just make do with a melee monster demon for now. I probably would get the plastic GW kit in future but I'd make Rotigus first so bileblade / bell would depend on if I ever go for a Thricefold list.
  25. Hi guys, Haven't played with Maggotkin at all yet but have invested in an army of them being the impulsive person I am. For now I only plan on playing casually with a few friends but may want to try out an event some time. I'll mostly be playing against Idoneth Deepkin, SCE and Skaven (Either Skyre or Moulder focused) Please take a look at my list below and let me know what you think. Leaders Great Unclean One - General (340) - Massive Bileblade + Plague Flail - Pestilent Breath, The Endless Gift - Sumptuous Pestilence (spell) The Glottkin - (420) - Blades of Putrefaction (spell) Festus the Leechlord (140) - Coying Quagmire (spell) Battleline Plaguebearers x30 - (320) - 3x Icons and Pipers Putrid Blightkings x5 - (160) Putrid Blightkings x5 - (160) Other Pusgoyle Blightlords x2 (220) Plague Ogors x3 (160) Endless Spells Gemnids of Uhl-Gysh - (40) Aethervoid Pendulum - (40) Total Points - 2000/2000 Total Wounds - 141 For me it's more a rule of cool list than anything, I know that plague drones are probably better than Blightlords at the moment and Plague Ogors could be replaced with another unit of Blightkings but I just like the models; I'll be using converted Gellerpox Nightmare Hulks from Kill Team: Rogue Trader as my Plague Ogors which I prefer to call Blight Hulks like heavily mutated blightkings going the way of Ghurk Glott. Festus is there to babysit the Glottkin and apply his debuff. Gemnids and Pendulum to apply a good dosage of mortal wounds / debuffs. I also have available Horticulous, a Beast of Nurgle, 3x Plague Drones, Poxbringer, Bilepiper, 2 sets of 3 Nurglings and a Lord of Blights.
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