Caesar1802 Posted July 16, 2018 Share Posted July 16, 2018 Hi guys I was wondering if the +1 to wound rolls of the Guardian of souls counters out the roll of 1 re-rolls of the chainrasp horde? Quote Link to comment Share on other sites More sharing options...
Ahn-ket Posted July 16, 2018 Share Posted July 16, 2018 2 minutes ago, Caesar1802 said: Hi guys I was wondering if the +1 to wound rolls of the Guardian of souls counters out the roll of 1 re-rolls of the chainrasp horde? No it doesn't 1 Quote Link to comment Share on other sites More sharing options...
punkisdead Posted July 16, 2018 Share Posted July 16, 2018 13 minutes ago, Caesar1802 said: Hi guys I was wondering if the +1 to wound rolls of the Guardian of souls counters out the roll of 1 re-rolls of the chainrasp horde? Re-rolls happen before modifiers. Quote Link to comment Share on other sites More sharing options...
dillonjay21 Posted July 16, 2018 Share Posted July 16, 2018 Ya a 9 inch charge is less than a sure thing I don't know what his thinking was doing that with basically his whole force @Kirjava13. All the regeneration is so awesome too and you are right that +1 wound buff can be super effective. Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted July 16, 2018 Share Posted July 16, 2018 (edited) People have brought up an interesting point, we might have some difficulty dealing with tough targets like Treemen or Stardrakes. I built the core of my force (12 Hosts, 10 Hexes, +hit KoS) around the + hit MW synergy that ended up getting trashed. Now Im thinking more of a ShadeMisted Shroudguard of bladegheists locking something down for a round, retreating up the field to pick off supports/isolated targets while buffed Myrmourns lay into the SoulCaged problem target the bladegheists just abandoned... The core would be 12 Hosts, a GoSouls with chainrasp bubblewrap, STorment, and Olynder with a strike wing of mKoS, 12 myrmourns, 2 units of Bladegheists, second STorment, Shroudguard. Shademist, Spirit Tether, SoulCage Or swap Shroudguard for a Dreadblade Harrow. Thoughts? Edited July 16, 2018 by Neck-Romantic Quote Link to comment Share on other sites More sharing options...
Rahr Posted July 17, 2018 Share Posted July 17, 2018 we got lots of rend 2 models so dont see it as that big a problem and many ways to deal mortal wound as well so think we should be fine Quote Link to comment Share on other sites More sharing options...
Keldaur Posted July 17, 2018 Share Posted July 17, 2018 1 hour ago, Rahr said: we got lots of rend 2 models so dont see it as that big a problem and many ways to deal mortal wound as well so think we should be fine Rend 2 are characters except the banshees. You don't want most of your characters facetanking those things. And it's also not that good against 2+ rerollin ones, not to speak about those with rerolling 1s and ethereal amulet. I am not going anywhere withouth atleast one unit of spirit hosts and ruler of the spirit hosts. Harvest moon can help with that 9 spirit hosts could deal a lot of mortal wounds on a given turn , but we are artifact starved to be honest (lens, windfell, midnight tome, etc). Olynder can deal a sizeable amount of MWs in a given hero phase too. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted July 17, 2018 Share Posted July 17, 2018 Maybe a mourngul, supported by something (heros to boost/heal, a (tarpit/chaff) unit to protect him)... He can hit pretty nicely but can also give 2 MW per unmodified 6... I'm so in love with this miniature. Quote Link to comment Share on other sites More sharing options...
Knight of Ruin Posted July 17, 2018 Share Posted July 17, 2018 Hey all. Im wondering what people think of Olynder and Reikenor? Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted July 17, 2018 Share Posted July 17, 2018 I think that our main problem, except for maybe the upcoming black coach, is that our heros are really fragile with only 7 W. No big beast like a stardrake or Ancient tree... But with the proper set-up, both Olynder and reikonor hit like a truck. Are they worth 220+ points? It is a bit soon to say. Quote Link to comment Share on other sites More sharing options...
TheKingInYellow Posted July 17, 2018 Share Posted July 17, 2018 Is there any hint of a separate way to buy Chainrasps besides the starter? Quote Link to comment Share on other sites More sharing options...
TalesOfSigmar Posted July 17, 2018 Share Posted July 17, 2018 (edited) 8 minutes ago, TheKingInYellow said: Is there any hint of a separate way to buy Chainrasps besides the starter? Nope unfortunately not. Think they're going to be like Poxwalkers from 40K, only available in the starter set I've managed to get 60 so far, think I'm buying another Soul Wars and going halves with a mate to bring me up to 80 Chainrasps. Edited July 17, 2018 by TalesOfSigmar Quote Link to comment Share on other sites More sharing options...
Gumbalina Posted July 17, 2018 Share Posted July 17, 2018 Reiknor to me is more of an aggressive leader. He should go for tougher units to use the mortal wound potential to better effect and he has a very subtle but powerful ability that not many have. His deal a mortal wound to a model in 12" means he can kill a dude that is keeping a unit daisy chained and effectively can a good chunk of a unit quite easily. Not too shabby for 180pts Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted July 17, 2018 Share Posted July 17, 2018 Reikonor is indeed our most versatile heros. He is fast, do some damage, can fly and still is a wizzard. But he is not a heavy hitter: this role is more for the other 2 big guys (Oly and the king). For me, who like cavalry, I will almost always add Reikonor and the mounted NS in my lists. Quote Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted July 17, 2018 Share Posted July 17, 2018 Daisy chaining is less prevalent as more abilities seen to be based on being, "wholly within," rather than a single model from a unit. That said, sniping a Banner or Champion is quite cheeky, especially on some specialised units. Quote Link to comment Share on other sites More sharing options...
Marucho Posted July 17, 2018 Share Posted July 17, 2018 21 minutes ago, TalesOfSigmar said: Nope unfortunately not. Think they're going to be like Poxwalkers from 40K, only available in the starter set That statement is untrue https://www.games-workshop.com/de-AT/Etb-Death-Guard-Poxwalkers-2017 Quote Link to comment Share on other sites More sharing options...
stato Posted July 17, 2018 Share Posted July 17, 2018 14 minutes ago, Marucho said: That statement is untrue https://www.games-workshop.com/de-AT/Etb-Death-Guard-Poxwalkers-2017 Factully yes you can get pox-walkers, but those are not any of the 20 that come in Dark Imperium. Those are 1 of the 4 pushfit that come in the small starter set, the AoS equivalent models of which (on a set-by-set basis at least) are the banshees and Glaivewraith Stalkers that come in the Storm Strike starter. 1 Quote Link to comment Share on other sites More sharing options...
Marucho Posted July 17, 2018 Share Posted July 17, 2018 2 minutes ago, stato said: Factully yes you can get pox-walkers, but those are not any of the 20 that come in Dark Imperium. Those are 1 of the 4 pushfit that come in the small starter set, the AoS equivalent models of which (on a set-by-set basis at least) are the banshees and Glaivewraith Stalkers that come in the Storm Strike starter. This detour also just led to the fact that pox walkers are available outside the starter set. Quote Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted July 17, 2018 Share Posted July 17, 2018 Not in a size you can actually use for a unit, though. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted July 17, 2018 Share Posted July 17, 2018 but we have the reapers, which are better and battleline. The hordes are week and the 20 in the box may be enough... Quote Link to comment Share on other sites More sharing options...
Keldaur Posted July 17, 2018 Share Posted July 17, 2018 16 minutes ago, GeneralZero said: but we have the reapers, which are better and battleline. The hordes are week and the 20 in the box may be enough... Chainrasps aren't anywhere close to weak by any metric you could use. 1 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted July 17, 2018 Share Posted July 17, 2018 well, I meant "compared to", I'd better have said "less optimum" maybe. Quote Link to comment Share on other sites More sharing options...
Keldaur Posted July 17, 2018 Share Posted July 17, 2018 1 hour ago, GeneralZero said: well, I meant "compared to", I'd better have said "less optimum" maybe. I am taking that for granted, they are not worse than grimghast reapers... Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted July 17, 2018 Share Posted July 17, 2018 (edited) Chainrasps true strength is the chainguard formation. Relativley cheap, extra command point, extra relic, and can flood the field with ethereal fodder. Spread the rasps out enough and you could potentially get the GoS far enough away from shooting/interceptors Edited July 17, 2018 by Neck-Romantic Quote Link to comment Share on other sites More sharing options...
Nighthaunt Noob Posted July 18, 2018 Share Posted July 18, 2018 I'm a novice on list building. Really want to run the Craven King and some Bladegheist. Here is my attempt at a 1500 point army. Would appreciate feedback! LEADERS Kurdoss Valentian, the Craven King (220) Guardian of Souls with Nightmare Lantern (140) - Lore of the Underworlds : Spectral Tether Spirit Torment (120) - Artefact : Cloak of the Waxing Moon Knight of Shrouds on Ethereal Steed (140) - General - Command Trait : Cloaked in Shadow - Artefact : Mirror of Screaming Souls UNITS 20 x Chainrasp Horde (160) 10 x Chainrasp Horde (80) 10 x Chainrasp Horde (80) 10 x Bladegheist Revenants (180) 10 x Bladegheist Revenants (180) 2 x Chainghasts (80) BATTALIONS Shroudguard (110) TOTAL: 1490/1500 EXTRA COMMAND POINTS: 1 WOUNDS: 87 Quote Link to comment Share on other sites More sharing options...
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