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dillonjay21

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Everything posted by dillonjay21

  1. To be clear I haven't played most of the scenarios, but from my small sample size Scorched Earth has been really fun. Figuring out which turn to burn the objective or just continue to sit on it. Also, like @wilddog said the varying movement speeds of armies and the fact that most of these scenarios are detrimental to armies who are too static make it really fun and engaging most of the time, unless your on the receiving end of a blob of witches buffed to hell lmao.
  2. Hey man, I really love the way you have reposed and converted the gargants. Could you give some tips on how to repose their legs, arms, and what other kits synergize well with them from a kitbashing standpoint?
  3. Super excited for all the revealed warbands. Especially the grots, troggoth + little buddies, and the barbarians.
  4. Was talking to someone at GW today about this and he’s speculating that he’s a 5-7 wound model. Super excited to see the other warbands.
  5. The fanatics haven't been reboxed the same way the grot box has like most AOS unit boxes have and they do show their age a bit more than the standard grots IMO.
  6. That's fair. I just want people who are speculating to be excited on sure things. Especially for people who like me are unsure of starting that new army in situations where they are unsure of what will or won't happen in the future.
  7. Moonclan Grots are coming, not sure what the timetable for the release is. New fanatics, characters, squig hoppers, troggoths, and a few other squig type things. The theme is very much based on the Fungoid Cave Shaman and overall they are a lot darker and grimier than their previous iteration. I am almost positive they are sticking with the same grot models for this line too (the 20 man battleline unit). I believe a lot of those rumor engine photos are from the new line.
  8. I'm interested in running the UK Games Expo winning deck as its already similar to mine, but with more movement ploys than mine. It is a pretty interesting build and makes use of pushing all your dwarves into enemy territory and getting Grimnir inspired. I will probably switch out a few cards, but it looks super fun to play in the aggro meta.
  9. @riddlesworth I threw in Tyrant's Command for your same reasons, Commanding Reach for a sneaky one shot with Grimnir without having to necessarily charge or by simply attacking from 2 hexes away, Inspired Command for the versatility of either a push or a putting a fighter on guard to score an easy change of tactics , and finally the objective shining example because its so damn easy to score as a passive.
  10. Ya a 9 inch charge is less than a sure thing I don't know what his thinking was doing that with basically his whole force @Kirjava13. All the regeneration is so awesome too and you are right that +1 wound buff can be super effective.
  11. Played a fun game of 1000 point matched play against my buddies Maggotkin of Nurgle. We played the mission out of page 58 of the generals handbook, I can't remember what it is called. Basically 6 objectives (scaled down to 4 for our game) with 2 in each of our territories and you can choose destroy the objectives at the end of each turn for a certain amount of points depending on how many turns you held them. This was only my 2nd game of Sigmar, but it was a blast. My List was basically the soul wars box plus 4 extra glavewraith stalkers, 6 spirit hosts, 4 Banshees and excluding the 4 grimghast reapers. His List was a Great Unclean One with the bell, 10 chaos warriors of nurgle, the lord of decay on horse, 10 blightkings and 1 of those nurgle trees. 1st turn we both sat back seeing what the other would do and cast a few spells. he moved up tentatively with his blightkings near the tree so he could try getting off the run+charge if I moved up for next turn. At the end of his he destroyed one objective for one point so he did not have sit back on both of his in his territory. 2nd Turn he goes first and run charges into my 20 chainrasp with the blightkings and whiffs pretty hard killing only 7. I swing back and am able to kill about 1 or 2 back. In my turn I charge the blightkings with my Spirit Hosts putting all my buffing character sin range to help them out and they roll an 11 on the charge letting me attack right then and there. Between my out of sequence attacks and their normal attacks I'm able to kill off the blightkings to like 2 models. I fail my charge with my stalkers who drop down near his back objective. I drop the banshees down on my other objective that the spirit hosts had left to go fight. I destroy one of my objectives for two points as his force is pushing towards it. At the end of turn 2 we are sitting 2-1 me. 3rd Turn I am really hoping to double turn so I can mop up the blightkings and tie up his other stuff before they get to my other objective . Unfortunately he goes first again killing my chainrasps and 2 spirit hosts with a mix of mortal wound out put and lucky rolling. He then summons in 10 plague bearers near my banshees and the GOC is sitting mid board ready to support as well. Unfortunately this is where my luck runs out. The stalkers charge into his back line warriors and whiff hard then get annihilated by the warriors and lord of decay. I'm able to revive the dead spirit hosts, but it doesn't matter at this point as he will be able to destroy his objective next turn and will wreck my banshees as well stealing my objective. The next two turns go like that as I made mistakes early in the game not effectively buffing my banshees and stalkers to be more survivable and killy. I end up losing 6-2 as he destroys his objective and mine. However we played it out and my spirit hosts almost kill his GOC lol. All in all super fun game . Biggest takeaway was that the auras and keeping those characters in range to buff your guys will make or break the game for this force. Good to know for next time though as it was a super fun mission. I really enjoy how sigmar missions are really played around objective play more so then 40k.
  12. Ya I use great concussion but not earthquake. I have struggled with the idea of putting unstoppable advance and swift advance since that will be 1/6 of objectives on having to push into enemy territory and that could earlier than I want against most warbands that seem to be Aggro. I agree though it would be really good against defensive and I do use conquest as my third end phase scorer. However, I’m always switching that with superior tactician (I’m pretty sure that’s the one where you have to score 6 objectives in a game for 3 glory), since it makes it so I don’t have to rely on pushing everyone into enemy territory. Most of my objectives are either passive or have to do with killing.
  13. The Fyreslayers have definitely been my favorite war-band to play with and have a pretty good record with them since settling on the type of deck I wanted to play. Much like some others have been doing I run an aggro deck that try to get people into my half and inspire Fjul and either Tefk or Vol to start punching. There is honestly nothing like getting inspiration strikes in your opening hand then oneshotting the aggro opponent who comes in and kills or try to kill the maegrim or Vol I have as bait. Turns 2 and 3 consist of me usually pushing up with my inspired fighters and throwing formless key and glory to meet on someone who is just gonna sit back and survive. This deck works great against Aggros, but is a bit tougher against defensive decks, specifically Farstriders. However, with hidden paths, quick thinker, treasure lust and another push ploy its been getting along a bit better than before. I'm excited to play in a casual tourney this Saturday with them and will report back on how I do. I'm a big advocate for these guys and love when people are surprised that I'm playing them and say they are so bad. They're so fun and rewarding. Especially once you get Fjul and Tefk powered up with tons of upgrades.
  14. Love keeping up with all your guys discussion on the new Nighthaunt. I’m just getting into AOS and decided now was the perfect time with 2.0 and all the new line of models for Soul Wars. I got a head start on my battleline though with these guys, but didn’t realize how horrible they are to put together. Super straight forward to paint, so that made up for it.
  15. @Goblin-King - I really appreciate it, I never was abig fan of the the whole orange hair scheme and honestly wanted to do a scheme that wouldn't take to long either.
  16. Been rocking with these guys for awhile now. Super fun to play and went for more of a celtic warrior paint scheme with blue warpaint instead of the typical fyreslayer scheme.
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