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TalesOfSigmar

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429 Celestant-Prime

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About TalesOfSigmar

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    Lord Castellant
  • Birthday October 12

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  1. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    Was great meeting you @Tzeentchmike and was great chatting all things Slaanesh, your army is beautiful! Chariot list was great fun to play all weekend, finished with 2 Major Wins (Both against new Stormcast), 1 Minor Win, and 2 Major Losses. Could've got a Major Win in my last game which would've had me finishing about 17th but I failed a 9" re-rolling charge on my Daemonettes and couldn't get the objective. Annoying as I'd made my 9" charge with all my units basically every game I summoned! But hey these things happened. Meant I finished 44th out of 88. Off to the Howling in two weeks time with the same list, this time though we're not limited to what we can summon so should be able to bring back the Keeper of Secrets if needed. I have considered getting and painting an Exalted for the weekend to summon but not sure I've got the time/money to build and paint one in a fortnight. Archaon and Varanguard were fun to use too, cannot wait to see what bonuses/buffs Archaon can get when we finally get a new book out. Have been looking at more stupid lists for Slaanesh. If I dropped one seeker chariot, Varangaurd and Archaon I could run this.... Allegiance: Slaanesh Leaders Exalted Greater Daemon of Slaanesh (440) - Dimensional Blade Keeper Of Secrets (260) Keeper Of Secrets (260) Keeper Of Secrets (260) Herald Of Slaanesh on Exalted Seeker Chariot (160) - General Herald Of Slaanesh on Seeker Chariot (100) Battleline 1 x Seeker Chariots Of Slaanesh (80) 1 x Seeker Chariots Of Slaanesh (80) 1 x Seeker Chariots Of Slaanesh (80) 1 x Seeker Chariots Of Slaanesh (80) Units 1 x Exalted Seeker Chariots Of Slaanesh (140) Endless Spells Chronomantic Cogs (60) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 92
  2. TalesOfSigmar

    AoS 2 - Beasts of Chaos Discussion

    Could always kitbash some chariots. Use the Chaos Chariot as a base and then rather than a horse pulling it have some Chaos Warhounds dragging it along. Add some Bestigor as crew and hey presto!
  3. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    Haha yeah that would be funny just bringing a KoS up other end of the board. I had my first practice game last week against Spiderfang, all those 2-Wound Spiders had me wrack up 46 points by Turn 3. Annoyingly opponent conceded with three spiders left on the table before I could summon haha.
  4. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    Just checking tactics as I can't see anything saying you can't, if you wanted to could you summon a Herald of Slaanesh 12" away from the Hero and then summon a different unit 12" away from the newly summoned hero? Could be cheeky late game objective grabbing if you can get 24" across the board.
  5. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    They just look un-natural on the mounts. Don't get me wrong I love the spartan heads and their armour, but they just look completely out of place on Seekers.
  6. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    In other news it's Facehammer this weekend and my army in 11 Days has almost been completed just 2 and a 1/2 Varaguard left to paint up. I'm actually ahead of schedule so much I spent last night building a summoning pool of 20 Daemonettes and 10 Seekers. Might add another 20 Daemonettes tonight too. Just means I have Tues/Weds night and Thurs day time to paint up another 50 models.....
  7. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    Yeah wouldn't surprise me if in the new book it gets changed to any. At the moment though it stacks though as it's each unit they're in range of. It's just a pity the Hellstrider models look awful
  8. TalesOfSigmar

    Events UK: FaceHammer GT 2018

    If anyone has a spare ticket going one of my club mates is looking.
  9. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    A quick note, I don't suppose anyone has made Slaanesh Warscroll cards at all have they?
  10. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    Honestly just aiming for 5 fun games. Last year I took a triple chicken Tzeentch list as a laugh and ended up finishing 13th which I wasn't expecting at all. This year I just want to push loads of chariots and Archaon around the table while having a few drinks. I'm sure they'll be some funny stories to tell (hopefully a full unit lawnmowered by the Exalted chariot). Think instead of the sword of judgement I might just take the -3 rend artefact for the keeper. Will be alot easier to use rather than hoping my Exalted chariot hits a monster or hero.
  11. TalesOfSigmar

    AoS 2 - Hosts of Slaanesh Discussion

    Off to Facehammer end of the month and I'm taking a stupid list of Slaanesh. I've tried taking Slaanesh the last two Facehammers and ended up bailing after trying to build the Exalted chariots. Now I've got the two Exalted ones done, I've just got four more Seeker chariots left to build. Got a big box of Daemonettes and Seekers to summon too so could be fun.
  12. TalesOfSigmar

    AoS 2 - Nighthaunt Discussion

    Nope unfortunately not. Think they're going to be like Poxwalkers from 40K, only available in the starter set I've managed to get 60 so far, think I'm buying another Soul Wars and going halves with a mate to bring me up to 80 Chainrasps.
  13. TalesOfSigmar

    The Fate of Sigmar - Narrative Event - 16/17 Feb 2019

    Hey paul unfortunately cannot make it I'm gutted! There's one weekend where the wife has booked us tickets to go somewhere and sods law it's that saturday evening Wishing you the best of luck for this!
  14. TalesOfSigmar

    The Dreadsorrow Barrows

    Thanks very much hopefully once the whole army is painted in the same scheme it'll look really effective on the table! Game 2 vs Seraphon – Places of Arcane Power So a treat to have two games in successive days, not sure how I managed to wing that! This time was against another fellow club mate Rich who was testing his Seraphon list for the tournament I’m running next Saturday. I tweaked my list around a bit from the night before and ran the following. Allegiance: Nighthaunt - Mortal Realm: Hysh Leaders Arkhan The Black Mortarch of Sacrament (320) - Allies Knight of Shrouds on Ethereal Steed (140) - General - Command Trait : Ruler of the Spirit Hosts - Artefact : Lens of Refraction Guardian of Souls with Nightmare Lantern (140) Spirit Torment (120) Units 40 x Chainrasp Horde (280) 6 x Spirit Hosts (240) 6 x Spirit Hosts (240) 10 x Hexwraiths (320) 8 x Myrmourn Banshees (160) ENDLESS SPELLS Geminids of Uhl-Gysh (40) Looking back through the Malign Sorcery I felt the lens was a lot more useful than a potential CP back on a 5+. I wanted a big unit of Hexwraiths to quickly get up the board, I did consider dropping the Geminids for the Shackles and Quicksilver Swords but I didn’t have them built and ran out of time before the game to build them up. Rich had a Thunderquake starhost so he had Kroak, Astriloth Banner, Engine of the Gods, Starpriest, 3 x 10 Skinks, 2 x Bastiladons, 1 x Salamander, 1 x Skink Handlers, Balewind and Spell Portal. Once again I kept the two units of Spirit Hosts, the Spirit Torment in reserve and this time also kept the Banshees off the board. I was given first turn and I used my CP to use Arkhan’s +6 ability to cast the Geminids straight over the front of the Skinks and the Engine. Annoyingly I didn’t realise Rich had the Lens artefact too so stopped D3 wounds meaning I only killed a couple of Skinks and that was it. My Knight of Shrouds moved to hold the corner objective backed up by the Hexwraiths, the Guardian of Souls and Chainrasps went into the middle and Arkhan followed to hold the objective. I kept Arkhan out of range of the Lens artefact meaning he very quickly died from multiple Celestrial Deliverances and was finished off by the Bastiladon (I really cannot wait to get rid of him and get more Nighthaunt units). The rest of my army pretty much shrugged off the spells as I reduced each D3 by the correct amount and those that did go through I made my Nighthaunt save. I popped up six Spirit Hosts in front of the middle objective to block off any counter charges, I was hoping I could drop a 10+ charge to fly over the defensive line of skinks straight into the Engine and double attack it but failed the charge. In fact I didn’t make a single 10+ charge all game though I could roll a 9 like it was going out of business! Bastialdon charged the Spirit Hosts blocking the mid objective but in turn actually blocked it off for the Engine to make any move onto it, he failed his teleport too meaning he couldn’t move or charge with it that turn anyway. Looking back I said if he got the next turn he could’ve just charged in the Engine and started scoring. Over the next three turns the Spirit Hosts took out the Basti at the cost of two bases from combat/shooting. Second Spirit hosts popped up on the side hoping it could charge the exposed Engine but again failed the re-rolling charge (I rolled three twice). The Banshees popped up against the Starpriest scoring the far objective and had to get through 10 skinks before reaching the Starpriest and killing him. The Hexwraiths left the Knight of Shrouds to himself and flew around the back, murdering the other two units of skinks in one turn of combat and then went into Kroak on the Balewind! They did eight wounds to him on the charge but then Rich managed to roll a 1 for battleshock to keep him alive! The rest of the game the Hexwraiths kept tying up Kroak but slowly but surely started losing models from the spells. They still had four guys left at the end of the game. With the Knight of Shrouds exposed on his own the Engine of the Gods teleported nine inches away and failed it’s charge. My turn I used my CP to use the command ability to relocate a unit and brought the six spirit hosts that failed the charge last turn across the other side of the table to protect the Knight of Shrouds, failed the charge but got the double turn to then move forwards and do 8 mortal wounds and one normal one from the spirit hosts leaving the engine on one wound. Engine with only one dice rolled a 6 to do D6 Mortal Wounds and then rolled a 6 against the Knight of Shrouds however the Knight saved the important one wound to keep him scoring. Astriloth banner teleported across and rolled a 5 so it could move and charge same turn. Fluffed all his dice and then the Knight of Shrouds killed him and Spirits finished off the Engine and Rich conceded! MAJOR VICTORY 17 – 10 A great game which I was sure I was going to lose having the far weaker heroes with artefacts and wizards of the two. But that 4+ ethereal save followed by 6+ Spirit Save is just amazing for most of the army, Bastiladon shooting was nullified by this and combats just saw enemies bounce off me. Wasn’t that keen on the battleplan as there’s no other ways of scoring, if I didn’t take the Lens of Refraction I would’ve lost probably all of my heroes turn one and auto loss the game. Should’ve had it where anyone can score but Heroes with Artefacts and Wizards auto capture against normal units, at least that way certain armies have a chance in that game. Looking forward to the new book arriving tomorrow along with the Mortarch, Crawlocke the Jailor and Chainghasts and the full unit of Grimghast Reapers. In the meantime it’s time to get this starter set painted up!
  15. TalesOfSigmar

    The Dreadsorrow Barrows

    So here's some shots of the army so far....
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