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TalesOfSigmar

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About TalesOfSigmar

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    Lord Castellant
  • Birthday October 12

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  1. TalesOfSigmar

    AoS 2 - Stormcast Eternals Discussion

    Cheers guys, have amended the list and going to give this a shot once I've got it all built. On paper, I prefer the Dracolines just for movement alone, they're not stuck to 5" move and the re-roll charges is just an added benefit. Not sure whether the Stormhost is the right choice though. - Stormhost: Celestial Vindicators LEADERS Lord-Arcanum on Celestial Dracoline (240) - General - Command Trait : Single-minded Fury - Artefact : Stormrage Blade - Spell : Azyrite Halo - Mount Trait : Pride Leader Knight-Heraldor (100) Lord-Ordinator (140) UNITS 6 x Evocators on Dracolines (600) - Lore of Invigoration : Celestial Blades 20 x Sequitors (400) - Stormsmite Mauls and Soulshields - 9 x Stormsmite Greatmaces 5 x Sequitors (120) - Stormsmite Mauls and Soulshields - 3 x Stormsmite Greatmaces 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers WAR MACHINES Celestar Ballista (100) Celestar Ballista (100) Celestar Ballista (100)
  2. TalesOfSigmar

    AoS 2 - Stormcast Eternals Discussion

    Wondering what people thought of this? Not sure how Dracolines compare to normal foot Evocators. I just like the movement and built in re-roll charges. Not sure whether I'm too hero light, could always drop the Comet for another hero/drop the Judicators to a unit of Libs and then make the Sequitors a unit of 20. Allegiance: Stormcast Eternals Leaders Lord-Arcanum on Celestial Dracoline (240) - General - Mount Trait: Pride Leader Knight-Heraldor (100) Lord-Ordinator (140) Battleline 10 x Sequitors (240) - Stormsmite Mauls and Soulshields 5 x Sequitors (120) - Stormsmite Mauls and Soulshields 5 x Judicators (160) - Skybolt Bows Units 6 x Evocators on Dracolines (600) War Machines Celestar Ballista (100) Celestar Ballista (100) Celestar Ballista (100) Endless Spells Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 108
  3. TalesOfSigmar

    AoS 2 - Blades of Khorne Discussion

    It says in the article that the Shrine is a free terrain piece for a Khorne army.
  4. TalesOfSigmar

    AoS 2 - Blades of Khorne Discussion

    Loving those Judgements of Khorne. Can see the Skulls and the Axe being used quite a bit, great that we can only control them unlike Endless spells where it's dependant on who's taking 2nd turn etc. Those Skulls doing -2 to cast, unmodified 8 to cast makes it unbound and forgot the spell + the D6 Mortal Wounds to all Wizards within 12". Imagine Nagash forgetting his spells and blowing him and his friends up haha
  5. TalesOfSigmar

    Skyre Acolytes: How does one even go about acquiring them??

    I think alot of people convert them with Stormvermin and 40K Skitarri bits. Think it's not financially viable to buy legit models for a full unit!
  6. TalesOfSigmar

    AoS 2 - Blades of Khorne Discussion

    Cannot wait for this, already got a sizeable 4K Khorne army and adding more to it as we speak. Meant to be taking Khorne to the Justice Series Grand Tournament end of the month, so hopefully my list that I'm building and painting at the moment isn't invalid with the new book haha. Can't wait to see what the Judgements do. BLOOD FOR THE BLOOD GOD!
  7. TalesOfSigmar

    AoS 2 - Blades of Khorne Discussion

    Think I've settled on a list to take to Justice Series end of the month, it's the Stop Hitting Yourself Build along with Gorepilgrims for a 3 drop army. Basically the 2 x 10 Blood Warriors are in the Bloodforged batallion so ignore Rend 1 and have a chance to make enemies within 3" of them in the Hero Phase attack themselves on a roll of a 6. The small unit of 5 are more to fill the Gore Pilgrims requirement. Skarr Bloodwrath is there to charge into hordes and smash stuff up, die and then resurrect and do it all over again. 3 Units of Wrathmongers to boost attacks and make opponent hit themselves when they kill the Wrathmongers. Opinions? Allegiance: Khorne Leaders Bloodsecrator (140) Slaughterpriest (100) Slaughterpriest (100) Skullgrinder (80) Skarr Bloodwrath (80) Battleline 10 x Blood Warriors (200) - Goreaxes 10 x Blood Warriors (200) - Goreaxes 10 x Bloodreavers (70) - Reaver Blades 5 x Blood Warriors (100) - Goreaxe & Gorefist Units 5 x Wrathmongers (180) 5 x Wrathmongers (180) 5 x Wrathmongers (180) Battalions Gore Pilgrims (200) Bloodforged (160) Total: 1970 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 132
  8. TalesOfSigmar

    AoS 2 - Blades of Khorne Discussion

    So with the rise of the Alpha big scary monsters what's people's opinions on this? The batallion ignores Rend 1, and also targets all models within 3" of a unit from the formation (Wrathmongers and Blood Warriors) and on a 6 they attack their own unit or themselves. Wrathmongers to make people start hitting themselves when they kill the Wrathmongers. I can just imagine 4 FEC Dragons hitting themselves to death...... Allegiance: Khorne Leaders Bloodsecrator (140) Skullgrinder (80) Skarr Bloodwrath (80) Slaughterpriest (100) Slaughterpriest with Hackblade and Wrathhammer (100) Battleline 10 x Bloodreavers (70) - Meatripper Axes 10 x Bloodreavers (70) - Meatripper Axes 10 x Bloodreavers (70) - Meatripper Axes 10 x Blood Warriors (200) - Goreaxes - 1x Goreglaives 10 x Blood Warriors (200) - Goreaxes - 1x Goreglaives Units 5 x Wrathmongers (180) 5 x Wrathmongers (180) 5 x Wrathmongers (180) 5 x Wrathmongers (180) Battalions Bloodforged (160) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 157
  9. TalesOfSigmar

    AoS 2 - Grand Host of Nagash Discussion

    Painted up a Nagash army in the last week and a bit and ended up winning a 20-Player one dayer this weekend running Grand Host of Nagash and the following list; Allegiance: Grand Host of Nagash Mortal Realm: Hysh Leaders Nagash Supreme Lord of the Undead (800) - General - Lores of the Dead Spell 1: Amaranthine Orb (Vampires) - Lores of the Dead Spell 2: Soul Harvest (Deathmages) - Lores of the Dead Spell 3: Pinions (Vampires) Necromancer (110) - Artefact: Aetherquartz Brooch - Lore of the Deathmages: Overwhelming Dread Guardian of Souls with Mortality Glass (140) Battleline 10 x Chainrasp Horde (80) 5 x Dire Wolves (60) 5 x Dire Wolves (60) Units 30 x Grimghast Reapers (360) 20 x Grimghast Reapers (280) Endless Spells Umbral Spellportal (60) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 106 Game 1 was Scorched Earth against a Gloomspite army with a Troggherd (Troggboss, Mollorg, Dankhold Troggoth, 2 x 3 Rockgut Troggoths) and then a Loonboss on Mangler, 40 Shootas and a couple of fungoid shamans. Hand of dusted the Mangler off after it ran up the board hoping to turn one charge. Magic’ed off a couple of the Rockgut’s and then made my charge with both 20 and 30 Grimghasts and Nagash. Proceeded to chop through the majority of the army, the two Dankhold Trolls wiped the 20 Grimghast but then Nagash between magic, shooting and combat managed to take both out in one turn. Major victory and only lost the 20 Grimghast. Game 2 was Starstrike against a Clans Pestilence Army (120 Plague Monks – 3 x 40 units, Furnace, Verminlord Corruptor, Grey Seer on Bell, 2 x 5 Censar bearers). First turn was a bit sketchy with opponent taking the first turn and moving cautiously forward. I sacrificed the 20 Grimghast turn one with the Vanhel’s, temporal location spell moving them 6” and then with their move and charge went into 40 Plague Monks and the screaming bell. I took off 20 monks in the first combat and then for some reason he activated the bell to attack next despite me pointing out they can pile in and attack again. The Grimghast then killed another 12 monks leaving 8 left in the unit. Next turn the Grimghast finished them off only to be hit by the next wave of 40 that killed them straight out. On the other flank the remaining 40 monks buffed up with +1 attack and rerolling all hits and wounds went into the 30 Grimghast. In total 70 damage dealt and then with my Re-Roll save triumph, death save and having the unit wrapped around mystical terrain only 6 Grimghast died! The look on my opponents face…..priceless. The 30 Reapers then obliterated the Monks, Nagash hand of dusted both the Bell and Furnace off and brought back the 20 Grimghasts. Held all three objectives for the win. Game 3 was 3 Places of Arcane Power against a mixed Skaventide army – (Verminlord Warpseer, 2 Grey Seers, Arch Warlock, Warlock Engineer, 3 x 20 Clan Rats, 2 x 10 Giant Rats, 2 x Warp Lightening Cannons and a Hellpit). Wasn’t looking forward to this as I knew with only Nagash and two squishy heroes I was already on the backfoot. I gave him first turn and he skitterleaped the Arch Warlock onto the corner objective where his gnawhole was and cast Geminids onto the 30 Grimghast to make them -1 Hit/-1 Attack, he then brought through a Hellpit and made the 9” charge into the 30 Grimghast. Thankfully made majority of my saves and only five died. My turn I moved the Grimghast out of combat using the spell and towards the Arch Warlock and Nagash came to the side and took the Hellpit off in the first turn of combat. 30 Grimghast took out the Warlock and Nagash spent the whole game sitting on that corner objective surrounded by 30 Grimghast. He was in range of the middle objective to spell any little heroes that tried grabbing it and then threw 10 dogs onto the centre to stop any heroes skitterleaping. The opposite corner my Necromancer held the objective backed up by the Guardian of Souls and 20 Grimghast. He failed his 9” charge with the Warpseer and then spent the whole game fighting 20 Grimghast that just kept regenerating. His Warp Lightening cannons couldn’t target the Necromancer who was hid behind a tree. Ended up winning 20-2 on objectives. Wasn’t expecting to take out the event, my dice were on point for the majority of the day and Nagash can truly just shut down hero phases if he’s in range to dispel. Grimghasts are crazy good and the Guardian of Souls didn’t really get to use his charge shortening abilities much but that 6” move in the hero phase (including out of combat) is amazing to really increase the threat of the Grimghasts.
  10. TalesOfSigmar

    Sylvaneth New Army.

    Quick heads up, to run the Gnarlroot Wargrove you need to run the Household Batallion as well.
  11. TalesOfSigmar

    AoS 2 - Stormcast Eternals Discussion

    The official base size from GW is 60 x 35 oval as described here - https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/Core-Rules-and-Bases-Sizes-EN.pdf
  12. TalesOfSigmar

    AoS 2 - Stormcast Eternals Discussion

    Wondering what people thought of this list. Considering running it in a couple of weeks time.
  13. TalesOfSigmar

    AoS 2 - Sylvaneth Discussion

    Hey guys, looking at starting Sylvaneth again. I ran them back when the book originally came out and it's the one army down the line I've ever regretted selling. I used to run the Household/Gnarlroot formation with 18 Hunters at the time.... so it's odd writing lists with so many Dryads for objective holding this time. Was hoping I could get some feedback on a potential list, I was toying between the Evocators or two Stormcast Ballistas. I'm just not sure how well the ranged artillery will work with the woods blocking their line of sight. Allegiance: Sylvaneth Leaders Alarielle the Everqueen (600) Branchwraith (80) Branchwych (80) Knight-Heraldor (100) - Allies Battleline 30 x Dryads (270) 10 x Dryads (100) 10 x Dryads (100) 10 x Dryads (100) 5 x Tree-Revenants (80) Units 5 x Evocators (200) Battalions Forest Folk (140) Winterleaf Wargrove (90) Endless Spells Chronomantic Cogs (60) Total: 2000 / 2000 Extra Command Points: 2 Allies: 100 / 400 Wounds: 111
  14. TalesOfSigmar

    The Rumour Thread

    Back up and running now
  15. TalesOfSigmar

    AoS 2 - Grand Host of Nagash Discussion

    Cheers for the advice, I did toy between the Vampire Lord and the Guardian however the Guardian of Souls is the Birthday Store exclusive one (the spell lets a Nighthaunt unit move 6" in the Hero Phase) meaning the Reapers are moving 14". Also any enemy units within 9" of him can only charge on a 1D6" which can hopefully hinder some units. The reapers for me are fast, multiple attacks and have rend, something I feel alot of the death units lack without having to spend alot of points (Morghasts etc). 4+ unrendable and the fact I can get them to pile in twice I'm hoping they can do the damage while also capturing objectives with their numbers. Might have my first game on Thursday against Skaven so will see how I do then.
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