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Kierdale

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Everything posted by Kierdale

  1. Thank you! The Black Guard are almost done, I’m just glossing their armour (aiming for somewhere between lacquered samurai...and Darth Vader). In the meantime I quickly made ‘Quicksliver Draichs’. the guitar wire upon which each sword ‘levitates’ will be painted black. I used brass rod to give them hilts, and used skulls from the pack of skulls for pommels. Might hit it with a spray and get started on it tomorrow when the glue is dry.
  2. Some minis actually completed! I finished my first ten cutlass-and-dagger corsairs. There’ll be another ten added to this unit, then two units of ten with handbows-and-daggers. None are glued onto their bases yet, just pinned in place as I’ll be putting them into Armies On Parade reenacting the Battle Of Blista Bakk (so on an Orruk floating shanty town/fort. Predominantly wood) in October. I aimed for ‘jungle’ with the bases but ended up with something more like ‘forest’. However I’ve since made the ten bases for my Black Guard and added bits of (Seraphon) ruins (GreenStuffWorld Aztec roller) and roots (careful application of hot glue), which have come out more ‘jungle’. So when I add the next ten corsairs to this unit I’ll put bits of ruins on them too to blend the unit’s bases a bit more. Not as big pieces as the Guard otherwise the unit will look weird, but small bits, as if the Black Guard are in the ruins and the Corsairs scouting the outskirts. Or something like that. I’ll probably give the squad leader a little grander base then too. Anyway, the completed minis. I put some old weapons on a couple of bases, as well as an old rusty Corsair helmet (dremmelled out the inside) and some mouldy skulls (Athonian Camoshade to make them a bit mossy and damp-looking). With the flag repositioned to blow the same way as their cloaks it was hell to get the standard bearer to stand up, so I have him with one foot atop an Orruk skull and that worked...plus lead in his base. Now to finish the Black Guard. ...and maybe add pupils to eyes 😆
  3. So, if the attacker rolls well, the four out-of-sight models can die?
  4. The attached image of huge cannons usually accompanies any article about the Greywater Fastness. (When) do you think we’ll get these as models?
  5. How about Quicksliver Swords for some cheap MW delivery? Out of interest, why is the Sorceress not allowed, Basement Dweller?
  6. The days of high adventure, part I. https://youtu.be/5ZY2mRG5mzg And so, the theme to Conan The Barbarian playing in the background, my son and I began our Age Of Sigmar Skirmish campaign. I let him choose which hex of the map we would fight over first and he chose the volcano (start there?! He has no sense of drama😅. Build up to the volcano, boy, don’t start there!🤣. Never mind). His Destruction warband consisted of a Goregrunta as leader (and he chose the Cursed Tome item, so his leader could also cast spells, which turned out to be a very good move), and Ironskull’s Boys (4 special ‘ardboys). My Order warband consisted of a Black Ark Fleetmaster and eight Corsairs (four with cutlasses, four with crossbows). I gave my Fleetmaster the Masque of Horror (-1 to hit him in melee, which worked out well). We played Clash At Dawn (random deployment by board section) and used ‘The Dungeon’ books of battle mats (by lokebattlemats, I got in on this on Kickstarter and they’re lovely books). This was a bit small on reflection; we’ll use them plus other boards in future I expect. That and/or more terrain. Anyway, my corsairs couldn’t land many clean hits and in the end all were taken out, with only one of the Orruks down. Oh dear. Destruction took the volcano!🌋 In the end we decided that whoever won a territory got to name it, thus we now have ‘The Volcano of Doom’🙄...until I win it and rename it. Rolling for rewards we simply both got an extra command point in the next battle. My son’s picking up the rules to AoS pretty quickly (and I’m remembering the rules but by bit. I forgot a couple of things), and he thoroughly enjoyed the game (particularly as he beat me!), which is a great pleasure to see. There were a few fun and surprising moments: him choosing to cast Mystic Shield on one of his Orruks rather than going all-out to kill my guys, and the spell saving that greenskin’s hide that very turn, much to my chagrin and my son’s amusement. Me charging all four of his infantry in the first turn (one of them with four guys) and not managing to kill a single one of them. In fact one of the Orruks cut down both of the corsairs facing him in one round. The one elf pirate who ended up deployed on his own shot at and charged the nearest ardboy (he had nothing else to do. Better attack than be attacked no matter where he retreated to)...to no avail. And then got run down and killed by the hooves of a giant pig in the Orruk turn. A rather embarrassing end for him. His ardboy with the big choppa failed all but one charge roll (the one he succeeded in was basically a casual walk into combat) and failed to hit anything. It’s nice to see minis getting their own little stories like this already. He loved shouting “FORWARD TO VICTORY!” at the top of his voice when he used that command ability. Simple pleasures. I’m not sure when we’ll get our next game in but we’ve decided that the loser get to choose the next hex to battle over. I’ve chosen the desert hex. We’ll use the sandy-yellow side of my SpeedFreeks boards and some ruins for terrain. A bigger battlefield, for one. And must get our minis painted! His Orruks are all undercoated now at least. He looked at the mountain. How the thick clouds above it glowed red in the light of the caldera beneath. Red like the blood his corsairs had shed in the dungeons beneath that accursed mountain. Fleetmaster Khirdail hammered his fist upon the railing of his wolfship and winced as pain shot up his heavily bandaged arm. He and his men had been driven from the caverns by the Greenskin, only managing to fell one of the brutes in return. He spat into the sea and adjusted his drake-topped helm. The Greenskins had established a foothold but the war for the island was far from won. The sorceress Etien back in Anvilgard had told him the Blackscale Coil wanted the island taken, and he did as the organisation bid. That there were rumours of great treasures on the island too, well, that just sweetened the deal. As far as they could tell the Orruks hadn’t found anything much in the dungeons carved into the volcano - the corsairs hadn’t spied anything being hauled out. Perhaps another expedition there, into those Chaos-wrought hall, would be worth an attempt in the future. But not yet. Returning to his cabin he unfurled the man of the island and looked it over before nodding to himself and driving a dagger into one of the southern territories. Somewhere the Aelves could make better use of their speed, where perhaps the Orruk leader could be drawn out and ambushed. The dagger pierced an area of desert dotted with ruins and an oasis.
  7. And the flag is done! I’ve got to base these first ten Corsairs now. I’m also getting my ten Black Guard ready, and realised that gives me ten Executioner’s draichs for the bitz box... so I’m going to make a ‘Quicksilver swords Draichs’ endless spell with them. I think I’ll use eight as I feel it’s best to keep a couple in the bitz box. Just in case.
  8. Thanks! Indeed, I’ll position the sorceress carefully and likely weigh down her base. And keep an eye on the rum levels 😉 I started on the standard bearer. Have to do the hammer behind the black kraken next.
  9. Now that’s what I’m talking about! fantastic work, Melcavuk👏👏👏
  10. If I remember correctly they find a cache of WD40 and everyone lives happily ever after. https://malignportents.com/story/the-offer/ And yes, a fortress capable of carrying 80 soldiers and mounts would be pretty big...a cogtower might be a nice model to get sometime!
  11. They’re mentioned a couple of times in the Hammerhal section of our army book, and I was recently reading one of the Malign Portents short stories (The Offer) which features one, and I wondered if there are other sources? I thought we could collate what we know (as it would be fantastic to model one, as a terrain piece for Armies On Parade, for example. Fingers crossed GW gives us a kit in the future). * some apparently move on ‘great iron tracks’ while others have ‘piston-driven legs’. * They are mentioned as having ramparts, suggesting they are mobile fortresses to some degree, even with drawbridges. * they have ‘anchoring harpoons’ and telescopes. * they have engineering crews and are boiler-powered. *they can carry 80+ men and steeds(!). *the story mentions the fort rusting up so presumably there’s a lot of ferrous metal in their construction. Does anyone else have any info or ideas? Were I a Hammerhal player I’d love to make (a small) one. Screenshots of where Cogforts are mentioned in CoS and The Offer:
  12. Made from material bought at the 100 yen store, and painted almost entirely with craft paints to keep it all cheap, I made this framed map for my son and I to use for campaigns (likely Skirmish for starters). 12 hexes in size we’ve got... desert, mountain ranges, snowy peaks, a volcano, jungle/forest (one with a wizard’s tower at the middle), grasslands, a lake and river, settlements of various sizes and an island. That should give us plenty of variety for battlefields. The hexes are cork. I then built up the mountain ranges with multiple passes of my hot glue gun, before adding sand over the land areas and putty over the sea. Painted it all, flocked the forests (and then painted the flock as it proved too light!) and gloss varnished the sea/river/lake. If I did it again (or when I do another) I would make the river wind and branch, and might add a bit of space between the hexes.
  13. Work continues on the Privateers: painting gloves and boots at the moment, which isn’t particularly interesting so no photos of that. But I did make myself a sorceress from a Blood Bowl witch. Just tore out an underling’s heart to fuel her dark magic. she needs more stuff...more gewgaws and trinkets on the staff and her belt. Some rolled up scrolls on her left hip, pouches, for example.
  14. A bit of WIP. Lovely models but so much detail. I’m getting these guy to battle-ready for starters. I can come back and add detail (gold hilts, etc) once I’ve got all 40 done. The GreenStuffWorld chameleon paint (Borealis green) looks much nicer in real life. I look forward to doing my Kharibdyss using it.
  15. #blows dust off thread# I’m back on my Anvilgard army now. It’s swelled to (not all built); 40 Privateers (20 cutlass, 20 crossbow) Fleet master 10 Black Guard 5 Dark riders 2 sorceresses 1 Kharibdyss 1 Scourgerunner chariot 5 Khinerai Heartrenders (allies. I just love the models. I’ll be painting them up as magically animated statues) And some humans from the back of the hobby cupboard: 5 or 6 pistoliers 10 Freeguild guard 10 Freeguild handgunners I don’t game much beyond a bit of Skirmish so don’t worry about it not being a viable army For Armies on Parade 2020 my son and I intend to make two entries, recreating part of the Battle of Blista Bakk (Anvilgard forces assaulting a floating Orruk city). He’s doing the Orruk half, me the Anvilgard. The idea being that when the two dioramas/display boards are put next to each other they make one big scene. I’m currently painting ten cutlass corsairs. Damn there’s a lot of detail on them. I plan to get all 40 to a battlefield-ready level, then go back and embellish them if and when I have time. I’ll post some images when I have some worth showing.
  16. Just a small thing but I plan to have some of my Freeguild officers/unit leaders with weapons, trinkets and the like from other races in the city, to represent gifts or awards they’ve been given by their comrades.
  17. Thanks for all the answers. So once they’re slain their body and gear disappears in a bolt which takes them and it all back to the Sigmarabulum ring around Malus, they’re reforged by one of the six smiths...and either end up sent back to the same battlefield, to their Stormhost base...or wherever these smiths (or higher ups) deem necessary? Thanks!
  18. Pardon these noob questions from someone who knows very little about Stormcasts. Any answers would be much appreciated... A. When a Stormcast dies they are teleported back to...Azyr? Or to their Stormhost base? When an Anvil of the Heldenhammer is slain they are teleported back to Anvilgard? B. When they die their body, armour, weapons, everything they had on them gets teleported back? Anything they were holding too? C. How long does it take for them to be reforged? I hear this is variable?
  19. Anvilgard Assassins, with the venomfang blade relic, deal an extra D3 mortal wounds on natural 6s to hit, for 2D3 MW.
  20. So, what’s the essential core of a good Anvilgard list? sorceress 100pts spellportal 70pts (Some Darkling Coven to sacrifice...say, 20 dark shards?) 200 points....or can we get away with 10 for 100 points? ...?
  21. That’s my plan too. A few posts up in this thread Ignatius suggests using the chariots as a screen which advances before your corsairs, which sounds good. They are cheap. Keep them as individual chariots and each becomes a squad leader with better shooting. And if your fleetmasters survive then when the corsairs hit they can do so with bonus attacks. I’m thinking of running some dark riders for added speed and Bravery lowering, and some shadow warriors deepstriking to cause what delays/havoc I can. Perhaps a sorceress and a big block of Dark Shards for a firebase?
  22. Looking good. You have a lot more patience than I! and those cogs were a good find.
  23. Well spotted 👍 What is everyone planning to use as a General? Fleetmaster? Adjutant? Fleetmaster or a sorceress? Retinue? Corsairs? Or Blackguard to get buffed from the sorceress?
  24. Done! I chose ebook as I live in Japan, so thought that would save you some postage 😉
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