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Celadoor

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  1. I'm not suggesting a Nerf is warranted. Cause I think IDK need to stay at around their current win rate. But they aren't strictly mid-tier right now. Since the December FAQ, IDK have the 3rd highest win rate (out of 28 factions). It's an important stat, but it is a relatively small sample size. So if we take the whole of 3rd edition instead, they move to 7th out of 28. 3% behind the LRL Win Rate. What IDK really need (and I'm not sure if GW are clever enough to do it), is to be less oppressive vs. the lower tier armies, but do better vs. the top 5-6 armies. Currently IDK absolutely DOMINATE the lower tier armies, but they have a sub-par WR vs. the higher tier pack. If they could be re-balanced to compete vs. the top end, but not be so disgusting to the bottom end, that would be ideal. Essentially, IDK is a faction that *could* afford to drop in power and would still be considered solid. I wouldn't want to see that though, it's just worth bearing in mind, that they aren't in the kind of position that Fyreslayers, or Ogor Mawtribes are ... where a reduction in power would take them tumbling into the very bottom of the pile.
  2. Does that make a difference as to how it works in the end?
  3. Mega Gargants. They don't lose the Leader Battlefield Role afaik - they just gain the Battleline role.
  4. A guy on the Orruk Warclans Facebook group claims you've been proven wrong, and you opened a first edition box by mistake. Can you provide any additional detail. What did the box look like? Was it just one weapon option? what was the weapon called? Did you see the new stats on the build instructions, like we've seen in the leaks for the Maw Krusha & Brutes? anything like that.
  5. Mancrushers can be troops yes, but we can't do linebreaker, as it requires non-leader behemoths, of which we have none. We can do Battle Regiment amd Hunters of The Heartland, thats all.
  6. 21.0 says a unit with the monster keyword is A monster. i.e one monster.
  7. Apologies if this has already been answered and I missed it. But a few people on FB have mentioned that they want to go with the Taker Tribe, then use Very Acquisitive, followed by taking the 5+ Ward for Artefact #1 and Something like Glowy Lantern for Artefact #2. But I'd be interested whether you guys think that's legal? The wording for Very Acquisitive is a little funky for my brain to wrap around. It says you can take 1 "extra trophies taken by force artefact". I keep reading that to mean, you have to take one from our own table, for the 2nd one to count as 'extra'. Otherwise, if you take a general artefact (like the 5+ Ward), the next artefact you take isn't an extra Trophy by force artefact. But I misread rules all the time so I don't trust myself.
  8. What would be some good melee focused units that I could either take as allies, or take in Barak Thryng? Thinking maybe Fyreslayers of some sort? My friendly AoS group seems to be a little annoyed that my list is too strong, and perhaps is a little boring for them to play against, because of the never ending shooting phase - so I'm trying to think of ways to mix it up to improve their experience
  9. That's a super interesting list, it would be nice to just have everything be very fast I guess I'm definitely adding this to my list of ... ya know ... lists 😛 and it's now #1 contender for my 1k game - thank you kindly for your time, I genuinely appreciate it. I was a little torn on putting a Battalion in, I liked the idea of extra ednrinworks, and the re-roll 1's - but I see what you mean .... it's more than 10% of my total list in a battalion and it won't mean much if I lose my units and no-one gets the benefit anymore
  10. I'm looking for some advice for a 1k Meeting Engagement coming up, where i'll face up against a SCE Army - going Hammers of Sigmar. Their army is going to be 15 Sequitors (1x10 + 1x5) 10 Evocators (2x5) 1 Lord Arcanum on Gryph-Charger The list I was mulling over is below - but i'm actually contemplating re-organising it towards Barak Thryng if possible (despite having no allies) - reasons: he only has 5 units total. So I can perma-tag both evocator units and his hero with re-roll hits of 1, and then use the battalion to target the sequitors when I need to. I fear a massive charge from the Lord Arcanum, followed by dropping 3 flasks, and dealing 3xD3 mortal wounds to an Ark. Company - with Thryng, some of them might get to fight anyway? Grudgehammer probably isn't that great for a Khemist though. I have about 2k points - across 12 Riggers, 10 Thunderers, 20 Ark. Co, 2 Frigates, 2 Gunhaulers and 1 of each hero - I'm just a bit overloaded with options, and my play experience is VERY limited, so I just don't know what works (had 2 games so far) Any help appreciated - or alternative list options based on what I have available
  11. Why the iron sky attack squadron then? I assumed you'd want the ability to dump 30 Ark. Co. On objectives really quickly. Is it purely to reduce drop numbers?
  12. Interesting one ... are the Thunderers just slogging it around the map on foot? If so, are you worried about them getting engaged in melee and not having the special weapon debuff? Is Coalbeard's Collapsible Compartment just so you can move your spell in a bottle Khemist around? That feels like an expensive taxi If you were set on 3x Frigates and Ark. Co. in the Iron Sky attack Squadron, I'd be sorely tempted to ditch 15 of the Thunderers and the Gunhauler and have an Ironclad with 5 Thunderers in it instead 😛 but that's just me
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