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Kasper

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Everything posted by Kasper

  1. Idea is to have tons of bodies that resist shooting and rather durable in melee. The GUO supports them with the lille guys sitting right behind the GUO which blocks LOS and keeps them alive vs most shooting/magic. Theres random splash healing from the batallion, GUO spell and wheel. The Drones sit behind the PBs and are ready to countercharge whatever runs into the PBs. I dont like the idea of the LOA and having the Drones be suicide solo squad is the wrong way to go about it IMO. The buffs being triggered in the combat phase means you can go defensive in the opponents phase, and go ham when it is your turn and you decide the combat etc. Im abit on the fence on the Poxbringer - 120 pts for essentially just the chance of getting his spell off might be too expensive. The debuff is insane, but 50/50 is kinda bad odds tbh. Alternative would probably be drop him for Geminids + 1 CP and you would be at 1970 which gives an nice chance of getting a triumph too. Reroll saves would be amazing on the PBs but reroll hits/wounds on the Drones would be disgusting. 1 drop at 1980 pts. Allegiance: Nurgle- Host of Chaos: Droning GuardLeadersGreat Unclean One (320)- General- Bile Blade & Doomsday Bell- Artefact: The Witherstave- Lore of Virulence: Glorious AfflictionsSloppity Bilepiper Herald of Nurgle (150)Spoilpox Scrivener Herald of Nurgle (140)Poxbringer Herald of Nurgle (120)- Artefact: Cloak of Flies- Lore of Virulence: Favoured PoxesBattleline30 x Plaguebearers (300)30 x Plaguebearers (300)10 x Plaguebearers (110)Units6 x Plague Drones (380)BattalionsTallyband of Nurgle (160)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 131
  2. Not quite sure what the purpose of the Changecasters are? With Archaon you really want him juiced up so he can take a punch and deliver one as well. You typically see Kairos paired with him because Kairos can cast the Daemonic Power off the Chaos Sorcerer Lord much more reliably plus you have the added bonus of being able to ranged snipe a hero or something else with Umbrall Spellportal + Gift of Change. Archaon will be out and about doing stuff while the Changecasters will sit back and do very little. I feel like the typical Archaon list you see in Tzeentch is quite refined and honestly this just seems like a toned down version of it.
  3. Mortal Wounds as a concept is great IMO and is a way to deal with high re-rollable armor save units. It also seperates how magic and combat/shooting works. It only becomes an issue IMO when it is super easy to apply, ala LRL archers that 1) ignore LOS 2) has immense range and 3) triggers on hit. This leaves a feeling of not being able to counter this in any way at all, meaning it is almost pointless to bring low (5 wound) support heroes to the table because of how easily they can be sniped. Look-out sir is worthless because the MW triggers on unmodified hits anyways, you cant hide the hero due to ignoring LOS and the range means you cant really put them in a safe spot unless they are so far away from the objectives etc. that they are essentially useless and might as well be dead. This is an example when MWs becomes an issue. Skinks is somewhat the same, although they dont have the same range and they dont ignore LOS either, so there is a way to play around them.
  4. But is that really any different than mass Blightkings? You lose some model count on objectives, but you get an okayish damage output in return. 30 Plaguebearers might as well be slapping you with pillows.
  5. Been looking at Nurgle since the recent talk about upgrades to Sloppity etc. Im wondering though.. These lists with tons of Plaguebearers, how are they gonna play compared to the Blightking spam? From what I can see you are getting more bodies on the board, and while that has a lot of merit you will have significantly less damage output and significantly less total wounds. So what is really the point beyond simply getting to play with some other models? Feels like you will still have the same weaknesses while not really solving any of the current issues.
  6. The Adept is the “Leader” of the unit. The scroll and birdboy are different. See the warscroll on the app.
  7. I would like you to reference any other rule where they make a clear distriction of "tense", because I dont believe there is any. In either case, since we apparently are entering the Age of Tense in regards to rules, I will make sure to play my Kairos Fateweaver correctly. I always assumed that we were playing "live" and things were happening "right now", since his Oracle of Eternity ability doesnt refer to the present, I guess I can use him in past tense too? So I will note down important dice rolls during the game and change one earlier in my turn or my opponents turn when it turns out it would have been important for the game. But why stop there? I guess I could go back into earlier turns. Actually, now that I read it, I guess I could change a dice roll in a previous game too. Honestly this whole discussion of "tense" suddenly mattering for rules seems insane to me. The amount of rulebending that is going on to ensure that "count as slain" isnt "slain" is frankly starting to be ludicrous. I understand many dislike Tzeentch, especially due to Changehost/Flamerspam, but apparently they are willing to jump on any bandwagon that gives Tzeentch a disadvantage, no matter how absurd or abstract the reasoning is.
  8. Are you serious? So now the discussion is wether “being” and “having been” is two completely different things for rule purposes
  9. Why is the timing important? There is literally nowhere in the rules where they make a distinction of "tense". As someone else wrote - When you dance and sing you dont dance, then sing. You do it at the same time. I dont see how this is different. When a unit fails a battleshock test, they flee and count as being slain. This is happening at the same time, hence triggering abilities that would otherwise trigger on "slain". Claiming that you throw the models in the bin, then count them as having been slain once they hit the bottom of the bin is just intrepretating rules rather than reading them and playing by them. If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.
  10. Rule interactions typically happen at the very same time. There is no "past tense" in regards to AoS rules. Someone in the other thread explained it rather well - You can dance and sing. This doesnt mean you dance first and then sing. It means you do it at the same time. There is nowhere in the rules where they have made a distriction of tense. That is entirely you starting to compose rules that dont exist.
  11. If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck. Where in the rules do they distinguish between "past tense" and "present tense"? It is always a bit amusing to me when people start interpreting the rules further than what the rules actually say.
  12. I agree, but I think there is an arguement for bodies (like a unit of 6 Flamers) but also Fold Reality. You could obviously just go full chad mode and bring a single unit of 6 Exalted Flamers. 😎
  13. Right I remembered him being an aura of reroll 1s to hit, not all hits. Thats a "tad" better. Arent the Flamers on 3/2s unless they shoot at a 10+ unit? Base 4 with +1 from an Exalted nearby. The reroll increases consistency and is nice for sniping heroes. I believe Anttu ran with 2x6 Flamers and 2x1 Exalted Flamers, so thats quite a bit of firepower you are buffing with reroll all hits. I didnt actually watch their games so cant comment on them teleporting LoC - But good catch! I have yet to play with Changehost but actually thought it was anything from the batallion you could teleport. I guess 7 damage from 2 Exalted Flamers isnt that amazing and it goes up around 9 vs 20+. Enough to cause battleshock and/or put a serious dent into a 10/15 man unit. I liked the idea of retaining a fair bit of casting but at the same time going significantly down in drops, also the mobility from teleporting Horrors around. This is also with Be'lakor waiting around the corner, likely changing massively (most likely going 400+ in pts) in his Broken Realms book in some months (?). Im not sure what else I would switch the 2 Exalted Flamers for, still need that count of 8 for Changehost. But yeah, it was also an attempt at playing something else than mass Flamers that people are incredibly tired of even talking about by now.
  14. But arent you already gonna have the Fatemaster roam around with the Flamers for the reroll 1s to hit already? I dont really see the purpose of the Fateskimmer and would probably rather have more Flamers/Exalted Flamers instead of him. I really liked watching how Anttu played in a castle formation where everything was within range and slowly moved a deathball forward. On another note - Im curious if anyone has played this double bird Changehost list that Dannii played in the Butcher's Tribe team event. Looks quite interesting imo. 2 drop list with quite a lot of spell damage output. The 2 Exalted Flamers is an interesting pick imo. I see them as a way to deal with Hordes without having to spend 260ish pts on a Manticore, which is almost useless against non-horde armies, where as the Exalted Flamers still put out OK damage. Turn 1 you could have Kairos cast Blue Scribes reroll spell, have the Blue Scribes use the Spellportal on a 2+ then cast Gift of Change through it. Prior to this you could Changehost teleport the Lord of Change forward to snipe something else. Im a bit worried about bodies, but you get 6 Screamers from Host of Arcanum and with the amount of casts, you could quite quickly summon 10 Blues or even 10 Pinks by turn 2. Might be OK. Sad you cant fit in Geminids, but I actually think Aethervoid Pendulum is underrated against armies that really want to get up close like Ironjawz, IDK eels etc. D6 MWs across multiple units can be a lot! Obviously Darkfire Daemonrift is superior, but we cant slot that in here.
  15. Please dont make this faction yet another toy army for Nagash. Im really hoping to enter into the Death Alligiance but they feel all the same with daddy Nagash being such a major role in all of them. So far its looking really interesting!
  16. Personally dont believe tournament data is that important for the game. While I participate in tournaments and love it, flat data like a combined % says nothing in regards to how armies are doing against each other. Essentially if AoS balance was pure rock-paper-scissor, then your tournament data would show and indicate that AoS balance is absolutely "perfect", despite games being horrible.
  17. I feel like the main issue is that armies have become so strong that small mistakes often lead to outright losses instead of the opponent gaining a significant advantage which eventually snowballs into a victory. This is mainly due to damage being so much higher, and how armies are able to projct this power, but armies these days also have much more tricks/tools/option. This can be anything from bad deployment allowing your opponent to turn 1 charge you - This results in you not just losing a unit, but likely half your army = Game is likely over. Same with not having zoned out a teleport properly etc. = Your important stuff is now dead = Game is likely over. Having observed games on TTS through HWG twitch it seems like very small mistakes are having a massive impact on the game due to the above - The opponent abuses said mistake and it can very quickly change the whole game on its head. The opponent hasnt just gained a small advantage, but likely outright won the game. This also affects "inferior armies" - You likely lack the damage or tools to deal with your opponent, which creates very onesided games. If it is a "top army vs top army" I feel like the balance is alright ATM because both have the tools and damage etc.
  18. From my experience there are really only 4 ways of playing Tzeentch atm. 1) Flamer spam with Changehost where you just shoot your opponent off the table, esp. with a double tun 2) Archaon with Kairos etc. Max buffs on Archaon and send him forward with a couple of cheeky plays, especially if you get a Bray-Shaman. 3) Simply amass Horrors in the Multitudinous Host batallion. I think this has a lot of unexplored potential, but it is simply super time consuming with constantly spawning new Horrors between Multitudinous Host, Lifeswarm, 1 DD on battleshock tests, nuking your own stuff with Endless Spells etc. The playstyle generally seems rather dull and I think it is possibly the worst game your opponent will ever have. Likely why it isnt played. 4) "Control" Tzeentch with Kairos, Manticore, Be'lakor etc. You dont have "a lot" of damage (Winds of Chaos on 40 Skinks though..) but rather rely on cute plays to win. Anything else is really just lackluster tbh. At the end of the day we are a magic-focused alligiance, so maybe its "ok" that there arent a ton of viable melee builds around. It is unfortunate though, because I really like the look of Tzaangors and Acolytes etc.
  19. Would love to see a reasonable Chagehost list that doesnt bring any Flamers.
  20. Yes, but it still requires 8 units of those. It doesnt say "3-8" or "up to 8", it is exactly 8. If you take just about "the bare minimum" to fulfill the requirements of the batallion, you are looking at 1500ish points rather quickly, and thats before spending another 210 pts on endless spells (typically Geminids, Daemonrift, maybe Spellportal). This army wont kill anything and you still dont have Kairos, Manticore or Be'lakor etc in the army. Thats why you dont see Changehost outside of Flamer spam because it IS restrictive and the only way to get damage into the army, while meeting the requirements of the batallion, is to have tons of Flamers. You pretty much cant play a magic version of Tzeentch while getting all the other stuff. Again, Im not trying to claim Changehost is a bad batallion. It obviously isnt it. But it isnt a batallion that just says "pick whatever you want from this book and you are good". It heavily forces you down one road and is super restrictive when it comes to building your army.
  21. The batallions are still rather restrictive. I dont play Flamers so I often opt out of taking any batallion. Even Changehost is semi restrictive - It forces you into a 100% Horror/Flamer + Horror heroes + LoC army. No Kairos, no Manticore etc. Changehost is an insane batallion no doubt, but it still heavily forces your entire army building down one path - Thats why you see very little differences between the Changehost builds doing good.
  22. Archaon and 2x Varanguard. Would love to play Archaon and all out Varanguard as a fun army vs friends.
  23. Could be a banner perhaps? Could also be a gargant head.
  24. Super hyped for the Slaanesh release! Hope we get to see some warscrolls soon. Im curious if there might be some worthwhile allies - Especially Wizards - That we could combine with Kairos. Im hoping for the little Wizard on foot or the big palanquin guy to have some juicy warscroll spells! In the mean time I have had a lot of fun with the Curseling lately. Curseling getting to unbind a spell and then immediately cast it with its Vessel of Chaos combined with Blue Scribes learning a spell on 4+ is rather fun. Protection of Teclis, Comet's Call, Black Horror of Ulgu (Morathi) etc. are all really fun spells to steal and learn!
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