Jump to content

SolomonHelsing

Members
  • Posts

    121
  • Joined

  • Last visited

Everything posted by SolomonHelsing

  1. There is one flaw to your scenario, in the shooting rules if a unit has a minimum range, the unit must be wholly within the 6" of the crawler. so if it is then no you can't shoot that unit, but if like in your scenario it is just clipping the edge of 6" then you're fine to shoot at it still as the unit is not wholly within 6". Just wanted to point that out.
  2. Seems it as there's three and one is just the 1/2 roll of that. I guess it'll be kinda nice to always have one of them for sure. though I kinda wonder if the reroll 1's will still be the third. Else that's my Guard potentially hitting on 2's rr 1's with whatever the rest of their attacks and profile now looks like. Not too shabby.
  3. Took this to Purple Sparkly Unicorns Event near Crewe this past weekend I ended up only playing 4 games after having a car accident in the morning. But I managed a Win against Tzeentch first game where Gotrek took one side and the seraphon took down the other more daemon heavy flank on Scorched Earth. Then my Second Game was Shootcast with 12 Raptors and 15 Castigators, Now I'd baited my Bastiladon as a sacrifice, and it paid off, he only targeted that and didn't split shots into Gotrek, who then took the raptors, then the castigators in two rounds of combat, alongside a Knight-Azyros, It was Gift from The Heavens and Managed to pull points from him one turn to pull away and win before round 5. Game 3 was against Fyreslayers on Three Places of Power? (The one with three hero objectives down the centre) and whilst my seraphon's shooting and magic took his heros down quick, it wasn't quick enough and he got 11 points and lots of hearthguard left meaning it was slim to no chance I'd pull ahead, so I just took down all I could, Bad use of Gotrek here, or I at least should've screened his flanks with re-summoned skinks to minimise the attacks used on him. Game 5 against Ogors and Relocation Orb, I did some poor positioning with the slann and forgot just how far the stonehorn could go, Gotrek cleared up the rest of the field, but the Stonehorn and 60 gnoblars that my starpriest failed to get stellar tempest off on meant I couldn't pull the score back, but it was still close up till round 4 or 5. Overall a great result and weekend considering. Gotrek certainly is that melee punch that seraphon lack, even with the best tricks I know of they pale in comparison. Hopefully the new book makes hiring his services unnecessary. But I might take him and my dread saurian to throne of skulls in a silly list just to see who can kill more!
  4. Yes the large base size can definitely be an issue. I've used mine a lot and I'd say try to keep it as a reserve for a turn or two, and try and target just monsters to get the reroll 1's on both hit/wound as they're a big help. Plus when It's come to it being outnumbered it can honestly go down pretty quick if the three bite attacks dont' take down a lot of a unit. I'd also suggest having a priest and starpriest, -1 to hit cast, 6+ double damage on the wound for the bite can make it a lot harder for those monsters with extra saves to survive even just one bite and the claws/tail finishing it off. The priest for the re-roll charge and saves. If you can deepstrike it with a teleport it can often divert attention heavily i've found, even if it can't kill much in the end. Also really lovely paint job. Mine's a bit basic at present but i'm hoping when I finally get to stage 2 with my seraphons painting that it'll look alot better.
  5. Ok cool, I'll take a look tomorrow night when I assemble my third stegadon and try and get all the bits together that it says for the engine.
  6. Hey man, if you're still looking for this I can see if I have the parts, was there any particular variety you were after? I might be able to muster up enough for all three possibly.
  7. Wounds are allocated after all a units attacks have been made, so in this case you'd only get to roll 14 because the 14th wound allocated would kill the magmadroth thus meaning the 15th and 16th wouldn't be allocated so they can't be rolled for. It's a rule I've made myself sure of the wording of so that I don't lose the main force of my army to such rules being used wrongly.
  8. 1) Yes a unit could take a artefact giving another mortal wound save, so you'd do the regular mortal wound save, then the artefact save. 2) You can apply two instances of an effect such as re-rolling saves of 1, however because you can't re-roll a re-roll, you wouldn't get to use both of them, just one of them. So in your example you'd be best off just using the all saves re-roll as it can re-roll more than just ones of course. 3) Yes that is correct, however with the new books, most, if not all of the 6+ to hit effects have been changed to unmodified 6's so they would still get the effect going off. However that is just from the recent books so anything older is often 6+ and would not get their effect happening.
  9. You can use battalions because there is a part in an FAQ somewhere that says Battalions are said to belong to the Grand Alliance for that army allegiance as well. But yes you couldn't use allegiance specific items like battletraits and artefacts in a Grand Alliance Chaos army, only the Grand Alliance chaos ones.
  10. Hi, So i'm starting Slaves to Darkness for a Path To Glory campaign, roughly hoping that most of my current purchases will end up getting rolled from the battleforce, daemon prince, warqueen and 2 spawn. Starting with Lord on Daemonic Mount, 2 x 5 Chaos Warriors and a Warshrine. This will eventually lead into a 2k force, I have the rough start here, I was wondering for any opinions. Likely to be slaanesh marked due to the colours i'll be using and being based around ruinbringer warband the reroll charges etc would be useful. I'm assuming a Warshrine for 160 wouldn't be a bad call, then what to do with the last 200? I had thought sayl to teleport the 20 marauders up, coming from a seraphon background I couldn't help but notice the teleport spell haha.
  11. Well seeing how these g over leadbelcher and retributory armor I'm very glad my Path To Glory Slaves can wait a bit to get done as the purple should look great over leadbelcher, Got a few spare warriors to try the different shades with first before my initial warband.
  12. I might have to save a chaos warrior or two to try the purple over metal, see how it compares to my purple inks look wise.
  13. It just affects the base stat for movement for that unit, so say if you had a 5" move unit, it gets halved to 2.5", and if you rolled a run of a 6, it would be 8.5". It doesn't affect the distance rolled for runs or charges unless it has a second effect that does such.
  14. I don't believe starter, dual army, or battleforce box battalions will ever get points, Think that's saved for just battletome and GA ones, the latter of which battalions is being phased out of matched play it would seem RIP heavenswatch and bloodwatch. Plus the one from the seraphon battleforce was I think shadowstrike lite so little point it ever getting points.
  15. Can but hope, that scales rumor engine (That I don't believe has been solved) possibly adds a bit of hope seeing as it's very kroxigory
  16. Slann are likely peeved that his newest pets do extra damage against their creations, so are probably less than inclined to lend a hand.
  17. Undead pirates would put a complete stop on me taking slaves any further than doubles list for the time being. I hope the order one definitely left isn't sylvaneth so it's something else. I'd like to hope it's 4 battletomeless faction/s getting updated, rather than yet more newer than seraphon tomes. Wouldn't feel quite so bad plus I like a lot of the tomeless factions.
  18. I'm confident it's just that the site has had an update to format and they haven't added all the events, there's plenty not on that list that should be looking at the ones on Eventbrite where you actually get the tickets.
  19. You still get to do it as a one drop, it's basically just meaning you're physically not setting that unit up on the board at that point. rather than it affecting it being able to be deployed alongside the rest of the battalion.
  20. No it would just proc for the unit being 1" away when you've set it up. it doesn't activate the 6" move or charge move ones because they have long since finished the normal move and charge move before you've set up the scuttletide.
  21. The wording is meant that you can burn it for 4 points at the end of turn 3 if you held it since turn 1, or turn 4 if you held it since turn 2. If you held it since turn 1 and burn it turn 4 it's still worth just 4 points as there's no way to get 6, only 8 if you held it all 5 turns. Hope that makes sense.
  22. You can't re-roll a re-roll, so you would have to choose between either using arcane sacrifice if that says you can re-roll both dice, or re-roll the 1 from WoAM, but not one then the other, then using the WoAM a second time. For my current Seraphon list, I often can either re-roll ones to charge, or do the command ability to re-roll both dice. So very much the same situation, but I have to pick which to use as I would be re-rolling a re-roll to use both.
  23. I'd be happy with just the Book/Spells/Terrain, or perhaps a new hero or old hero coming back in some form too. All i'd really ask is 2 wound guard, perhaps one of the endless spells is a ward save giver, and some of our abilities are updated to unmodified sixes so they can't be nullified.
  24. It's 30" range, same as unbinding regular spells. And Slann's unlimited regular spell unbind doesn't work for dispelling endless spells, they have to be within 30".
  25. I get the nasty feeling the oldblood ancient warlord will get changed to un-stackable in seraphons new tome after seeing that faq. Pop goes my current list if so, but we'll find out what goes on.
×
×
  • Create New...