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AmurayiWestgate

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  1. Here's an adventure to get you started: https://www.reddit.com/r/AgeOfSigmarRPG/comments/gq66m9/adventure_fetid_fields_and_foul_yields_available/ "Crops on the field grow foul, grain on the field becomes black and inedible and fruit on the trees withers away before it gets ripe. The citizens of the city are afraid of a looming famine. The Soulbound have been sent out to investigate if it’s the Plague Lord’s doing and must stop the threat." Aimed for a beginner group of 4 characters and written as an easy introduction to the setting and Soulbound rules with Novice GMs in mind. This is unofficial Fan Content using the “Warhammer Age of Sigmar Roleplay: Soulbound” System created by Cubicle 7. The adventure features: Adventure format in "Convention style" formating including read aloud passages Recommended Short-term goals for starting players Tipps how to scale all encounter making them harder or easier Page references for rules terms Maps as extra download files Custom creatures in the Appendix New magic items"
  2. Someone explain to me please why the Chainrasp ability is supposed to be better than the universal "Onslaught" which has no requirements.
  3. If an effect "Halves the movement characteristic", does it affect the total distance of run and charge distances as well?
  4. > At the end of each turn, you will lose as many models as it takes to return that unit to coherency. Some monsters and snipers can pick certain models. So if such a monster destroys a model of a unit which is a long row, then you would lose the half of the unit also. I like it. The most common way to cheat with broken coherency at the moment is for respawning units like the summonable undead units. You would leave a single model within 9" of a graveyard while respawning new models around your opponent's models close to remaining undead models... and any losses you would pick form the middle area even though there will be a huge gap eventually. A most welcome change!
  5. Now the only other reveal which can happen in the next 6 days could be if the GUO can be built in three different poses and/or different characters (like Kairos+ a generic demon birdy or like one of the 3 big Khorne demons)
  6. The video was quite a time and money investment. This was the highlight of the day. No need to water it down with an extra single mini reveal.
  7. Guys, there will be no other reveal. The "wrapping" was an illustrator's interpretation of the GUO with a different hand/arm position.
  8. Still waiting for a mail for infos. I hope the artwork also comes with a version without any text so we can localize it to German. (I have all standard design software available)
  9. Can you share the artwork and layout files (and fonts of possible) as a ZIP, please? We need to translate the text to German to recreate this asset. Thanks!
  10. until

    I signed up for Wiesbaden, Germany. WHat's next? When and where can we participate in the discussion what the event will be about?
  11. until

    Sounds good"
  12. We played a game recently and we wondered how you would handle units which "transform" into something else. For instance a dying Pink Horror - will he split into two Blue horrors? Or would you have to pay this for gold as if you would be playing with points? Also - how is everybody seeing a single Pink Horror casting magic? Technically he is the cheapest full caster in a HInterlands game as a "unit" of Pink Horrors is a Wizard.
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