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SolomonHelsing

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About SolomonHelsing

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  1. So I made another write up of what I put together for getting 3 carnosaurs into combat, and making them as effective as I could. Here it is . The list itself, though it has some points in it that relate to what i've written up about it. I think it'll be fun to give this a try, and I've almost sorted out what I want to do for my second starseer as I had a spare razordon, Troglodon Priest and Carnosaur Chair. It's going to be a little goofy but then that's this list anyways, Though I think with some good rolls it can snatch a win or two.
  2. Yes it means additional mortal wounds on top even if you fail to do any normal wounds. It just means that you still get to roll to wound for each of those attacks after. Rather than it causing a mortal wound and that attack ending.
  3. Yeah the split definitely better for that idea, three games I did get in, my 20 skinks and 20 warriors did little and got wiped, if they'd been 2 x 10 each then at least they would've lasted a bit longer but also screened deployment far better.
  4. Caught myself with a few hours spare, and not much to do. So re-worked my list I did get 3 games in with before the lockdown to include more Saurus Guard, and put a run down up here. For anyone just wanting to see the list. Substituted the 20 Warriors and 20 Skinks for the 2 more 10 strong Guard Units and Took out the Astrolith and Kroak for a regular Slann to allow for the extra points, and used the spare 40 for Burning Head to get the bastiladon and salamanders re-rolling 1's. 11 Drops so it's very much weather the storm of a possible double turn but having enough to whittle down whatever they charge in, and then shoot off what's left to counter charge.
  5. So you've got the order slightly wrong, For the Saurus Guard you have to decide to try and allocate the wound or mortal wound to them before you allocate it to the slann, So you'd decide that, roll the 2+'s, and obviously then any 1's go to the Slann, and 2+'s go to the saurus guard. Then at that point, both the Slann and Saurus Guard are eligible for the roll 6 shrug as long as each is wholly within 12" of the Astrolith Bearer. Hope that helps.
  6. I wish the saurus guard battalions hadn't gone into being the open/narrative only super ones. I'm super happy with how they performed in the few games I could get before everything had to be shut down. Just makes it difficult to make a low drop army when there's no way to get them into a drop by themselves anymore. Maybe a White Dwarf battalion down the line will happen. Still going to run them as i've been waiting for them to have this kind of staying power and buffed up even small units have packed enough punch for myself.
  7. The bastiladon's gone up in my rankings despite the no mortal save and what will be not immune to rend as it was. Simply because the straight 9 shots that only dips to 5 shots, true you can't get 12 shots anymore, but you also can't be stuck with just 2, so I think it's output damage wise has vastly improved, specially with chaos daemons being enemy no.1 in alot of cases. and the +4 Range just adds to that. I'll certainly be eager to see the FAQ's I've avoided anything I think might be faq'd to save disappointment, and i've still not been disappointed by this book. I've just got to wait however long till I can actually play again now.
  8. Hello, Looking to move on the Ossiarch Bone Reapers army I started before christmas. Full list of models in picture provided, with what state of built/undercoated/painted they are, and the weapon load outs. Each mortek guard unit has Hekatos, Banner Guy and Dual Handed Sword Guy. Ideally looking for Collection from Nottingham, and for the lot rather than splitting it up. If I get a definite offer not far under my asking price I will find a way to post safely and securely but UK only still. Looking for £350 or close offers. Reason for sale is that the Seraphon update finally arrived, and I have no desire to carry on with this army after that.
  9. For my brief stint in OBR before the Seraphon finally got a re-vamp, I played a 6 Harbinger list as I had two halves of FoB in the end and an extra box. It worked pretty nicely as you said, as it's a legitimate turn one threat. I would suggest if possible holding off unleashing them right at the start, as they do get picked off, but if they can use the 3D6 to get over screens and into more important models and take those out before they can strike back like you said, then it works even better. I had something between 80-90% kill points in the 7 games I ended up playing, so very good for smashing stuff if that's what you enjoy.
  10. There is one flaw to your scenario, in the shooting rules if a unit has a minimum range, the unit must be wholly within the 6" of the crawler. so if it is then no you can't shoot that unit, but if like in your scenario it is just clipping the edge of 6" then you're fine to shoot at it still as the unit is not wholly within 6". Just wanted to point that out.
  11. Seems it as there's three and one is just the 1/2 roll of that. I guess it'll be kinda nice to always have one of them for sure. though I kinda wonder if the reroll 1's will still be the third. Else that's my Guard potentially hitting on 2's rr 1's with whatever the rest of their attacks and profile now looks like. Not too shabby.
  12. Took this to Purple Sparkly Unicorns Event near Crewe this past weekend I ended up only playing 4 games after having a car accident in the morning. But I managed a Win against Tzeentch first game where Gotrek took one side and the seraphon took down the other more daemon heavy flank on Scorched Earth. Then my Second Game was Shootcast with 12 Raptors and 15 Castigators, Now I'd baited my Bastiladon as a sacrifice, and it paid off, he only targeted that and didn't split shots into Gotrek, who then took the raptors, then the castigators in two rounds of combat, alongside a Knight-Azyros, It was Gift from The Heavens and Managed to pull points from him one turn to pull away and win before round 5. Game 3 was against Fyreslayers on Three Places of Power? (The one with three hero objectives down the centre) and whilst my seraphon's shooting and magic took his heros down quick, it wasn't quick enough and he got 11 points and lots of hearthguard left meaning it was slim to no chance I'd pull ahead, so I just took down all I could, Bad use of Gotrek here, or I at least should've screened his flanks with re-summoned skinks to minimise the attacks used on him. Game 5 against Ogors and Relocation Orb, I did some poor positioning with the slann and forgot just how far the stonehorn could go, Gotrek cleared up the rest of the field, but the Stonehorn and 60 gnoblars that my starpriest failed to get stellar tempest off on meant I couldn't pull the score back, but it was still close up till round 4 or 5. Overall a great result and weekend considering. Gotrek certainly is that melee punch that seraphon lack, even with the best tricks I know of they pale in comparison. Hopefully the new book makes hiring his services unnecessary. But I might take him and my dread saurian to throne of skulls in a silly list just to see who can kill more!
  13. Yes the large base size can definitely be an issue. I've used mine a lot and I'd say try to keep it as a reserve for a turn or two, and try and target just monsters to get the reroll 1's on both hit/wound as they're a big help. Plus when It's come to it being outnumbered it can honestly go down pretty quick if the three bite attacks dont' take down a lot of a unit. I'd also suggest having a priest and starpriest, -1 to hit cast, 6+ double damage on the wound for the bite can make it a lot harder for those monsters with extra saves to survive even just one bite and the claws/tail finishing it off. The priest for the re-roll charge and saves. If you can deepstrike it with a teleport it can often divert attention heavily i've found, even if it can't kill much in the end. Also really lovely paint job. Mine's a bit basic at present but i'm hoping when I finally get to stage 2 with my seraphons painting that it'll look alot better.
  14. Ok cool, I'll take a look tomorrow night when I assemble my third stegadon and try and get all the bits together that it says for the engine.
  15. Hey man, if you're still looking for this I can see if I have the parts, was there any particular variety you were after? I might be able to muster up enough for all three possibly.
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