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SolomonHelsing

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26 Lord Celestant

About SolomonHelsing

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  1. SolomonHelsing

    AoS 2 - Seraphon Discussion

    Yup certainly, luckily first experience of that spell was two bastiladons getting caught in it, so I did survive it, my engine, not so much...
  2. SolomonHelsing

    AoS 2 - Seraphon Discussion

    Yeah so is mine, I just had noticed the 18" and realised it's a stronger way of doing my dread teleport and it not being on its own so the enemy will have to decide who to attack rather than just the saurian. I've just got to get my damn saurus knights painted and I can properly try it. Also have a scar vet carnosaur now so I can try one or the other leader.
  3. SolomonHelsing

    AoS 2 - Seraphon Discussion

    I'd say go all in and take a thunder quake with one of each stegadon load outs and engine. Gives them the healing that they'll need due to no mortal wound save compared to basti's, specially D3 if you keep your slann close by. Crossbow can try and snipe a hero, and the flame thrower can reduce a horde. All three going into one unit should take down something too with the horn attacks, and the crushing stomps might accomplish something. Still something I want to do , just got to get the third stegadon.
  4. SolomonHelsing

    AoS 2 - Seraphon Discussion

    Makes it a one drop, but also means you can keep half of your army in reserve, and if they're all seperate warscrolls you can teleport your slann 27" away from the enemy and bring half your army up 9" away from them instead. And because it's wholly within 18" of the Slann rather than 12", it is a bit further away and safer. though if you do this maybe having a unit of skinks brought on to screen it will be a good idea still.
  5. SolomonHelsing

    Adepticon Predictions

    Would be good with either darkoath news or seraphon news. rather just the one so I know what box to open next haha.
  6. SolomonHelsing

    Events UK: Mancunian Carnage

    Yes it does, Pack states that there can only be a symbol on one side and pips on the other 5.
  7. SolomonHelsing

    Events UK: Mancunian Carnage

    Bought my Ticket a while ago - James Beeden. Looking forward to this specially after seeing the spell replacement rule. Might take my Ghyran Seraphon for a little holiday to another Realm specially cause of it. Have to see what artefacts can replace the sunderblade.
  8. SolomonHelsing

    Events UK: Bad Dice BASH 1 Day event Sat 13th April

    Hi, just wondering if you'll actually be putting the 5 tournament points for fully painted into the results for this next one? Noticed on the results that didn't seem to be done in the end today. Not an issue either way just if it's not actually going to be done then maybe remove it from the details? Cheers for putting these on really enjoying having a definite one dayer a month even if I can't make any bigger events, hopefully there's still a ticket going in a few weeks so I don't miss April's .
  9. SolomonHelsing

    AoS 2 - Seraphon Discussion

    @sorokyl Wilhelm and the Person from your rules question are correct, it's only the following combat phase that turn. I had horribly mis-read it for a tournament or two and thought it said for the round but nope. Yes it is definitely my strategy to keep them all at 2+ save, hopefully with re-rolling any saves from the priestly trappings priest, Take a charge and then hit them back harder with what is remaining, which if kept with a model within 5" of the eternity warden the +1 attack adds to the effective-ness. It definitely helps to have the re-roll ones to hit configuration for the turns where they don't have to move to get into combat, and even then. A good example was my troggoth army game at Heat 1, yes alot of my guard had died taking the charge, but when it got to my next turn I wiped what possibly might've been half of the army from the guard's doing D3 alone. Due to the 1 wound/no way to save mortal wounds effectively nature of guard right now, it is tricky to pull off with anything less than 10/10/10. Next time I field Saurus Guard It's the full 20/20/20. Which with my new movement trays means I can pretty much screen the entire table half and still get 2+ saves with +1 attack and +2 Bravery hopefully with the priest having worked. I'll report on that after throne of skulls unless I use that list sooner.
  10. SolomonHelsing

    AoS 2 - Seraphon Discussion

    So not a brilliant result at 0-5 unfortunately with a lower than I'd have liked kill points result. so TL:DR is that I probably could've won one or two games if I'd just reverted to skink summon and teleport but got a bit pre-occupied with summoning razordons and wanting the dread saurian to teleport and do the job by killing instead. Honestly that's the way i'd rather always play it, but I'll temper it with sensible options a bit more again from now on. I used to do that, got too hung up on starting army doing all the business. It can't till we get an update. But i'll still play this list over starting with skinks any day. It's what I like putting out on the board for a start. Game by Game breakdown in the spoiler, didn't want to clog the page for anyone not wanting to read it.
  11. SolomonHelsing

    AoS 2 - Seraphon Discussion

    Had a practice game with that list tonight, the starseer proved useful first turn when the dread saurian rolled a 2 to teleport. What didn't help was me rolling a 7 after that, forgetting I had the +1 charge configuration, and +1 from stoke rage from aqyshy, So my dread couldn't road block further up the field a bunch of beasts of chaos dragon ogres, and got wiped by three units after, I held out pretty well after that but a loss in the end. Just got to remember those buffs when it matters adn that could've been alot different if dread saurian had taken a unit out. Real test starts in a few hours.
  12. SolomonHelsing

    GT Heat 1 at WHW

    Considering the amount in the top ten of Sheffield slaughter alone I assume plenty of them will be there.
  13. SolomonHelsing

    GT Heat 1 at WHW

    Yeah I am. With a seraphon list as far away from the skink spam idea as physically possible... Hopefully with new saurus dice to win me more than one game.
  14. SolomonHelsing

    AoS 2 - Seraphon Discussion

    Haha yeah they sure do, hence why my main desire for curse of fates is purely that, the fact it can get me another double damage bite attack is a bonus . Yeah I was going to win a league game by one point if a teleport succeed, it didn't and lost by 2 points instead. Yeah, I see that a lot, it both grates on me a lot but also motivates me to succeed with them over skinks haha. I know for sure 5 man units just don't get in to combat enough, but i'm willing to sacrifice 5 to get the other 5 in if it really comes down to that, our bravery helps that a lot (Specially if i'd remember the +2 from hero within 8") Yeah will certainly give at least a result in terms of win/loss on here, and if I can note down some things to mention I will do. Got another 15 guard on the paint table and buying another box soon, I'll be doing a full 20/20/20 when they're done, getting movement trays so I can string them easier and move it all quicker. I think that'll take people by surprise when plenty of them get into fights.
  15. SolomonHelsing

    AoS 2 - Seraphon Discussion

    Sure, Happy to, just had to get it compiled on warscroll builder. Allegiance: SeraphonMortal Realm: GhyranSlann Starmaster (260)- General- Trait: Great Rememberer Skink Starseer (200)Saurus Eternity Warden (140)- Artefact: The Sunderblade Saurus Sunblood (120)- Artefact: Ghyrstrike Skink Starpriest (80)Skink Priest (80)- Priestly Trappings10 x Saurus Guard (180)10 x Saurus Guard (180)10 x Saurus Guard (180)Dread Saurian (420)Eternal Starhost (150)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 80 Main points is that I wanted the double teleport, because I've had some games where if I had that second chance to teleport it would've won me the game. Then I wanted to sure up one of the turn one teleports for either the dread saurian or the ghyrstrike sunblood, if they've shielded for the dread, I could slip the sunblood in to kamikaze a crucial hero instead. *Edit* Also the Command Point on a 2+ means I likely can use my sunbloods scent of weakness for however many turns it's alive for free so to speak, and as most of my list is Saurus, it's proven a good one to use. Obviously starpriest cause double bite damage on the dread and -1. Priest to hopefully get those non command point re-rolls turn one for everything that needs it, Specially as the saves aren't fails so I can re-roll what would fail cause of -2 rend if that happens for the guard. Saurus Guard just an absolute tank of a unit, I've been getting better at stringing them for the +1 attack and +2 saves and bravery from the eternity warden being a bit further away than usual. The sunderblade artefact hasn't really shown the best results, but I mean, an Eternity Warden spinning then smashing his Mace into the ground just feels too right to get rid of it, and if the guard are taking on multiple units like they can without mortal wounds taking them down, then its better than the other mortal wounds I can get at range. Obviously mortal wounds are the issue, but there's so little to protect against them that I just decided to hell with worrying about them. If I can get the mortal wound dealing units taken out by the turn one teleport attacks then all for the better for this list lasting 5 turns. Just thought i'd run through my thoughts. Been working on a list like this for a good few tournaments now, Starseer was the final addition, took out razordons but I can summon them instead.
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