peasant Posted June 18, 2021 Share Posted June 18, 2021 WoW gorebeasts went down 20 points maybe a gorebeasts heavy army is feasible. Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted June 18, 2021 Share Posted June 18, 2021 17 minutes ago, peasant said: WoW gorebeasts went down 20 points maybe a gorebeasts heavy army is feasible. Don't know whether I'd go that far. But standard chariots for 105 can be great roadblocks, and Gorebeast Idolator Lord seems a shoe in unless you want the extra movement. 1 Quote Link to comment Share on other sites More sharing options...
W1tchhunter Posted June 18, 2021 Share Posted June 18, 2021 (edited) This is a list ill be taking to a tournament next month, the last one I'll be doing for a while due to Kruleboyz I can't decide what to use as artefacts though, any ideas? Worked out this will be bang on 2k when 3.0 hits. Edited June 18, 2021 by W1tchhunter Quote Link to comment Share on other sites More sharing options...
Halkbat Posted June 18, 2021 Share Posted June 18, 2021 I am excited to try a khorn marked demon prince with the artifact to make him a wizard. 1 1 Quote Link to comment Share on other sites More sharing options...
Rors Posted June 19, 2021 Share Posted June 19, 2021 Both Chariots got big points drops!!! I'm going to get over excited now and say I think these bad boys will be competitive this edition. Regular chariots will be great for chip damage. 120 for gorebeasts is a great counter charge option. Last edition their damage was underwhelming but this edition since everyone is less likely and they're the same they're much better relatively speaking. Since everything else went up roughly 10% and they both went down roughly that they had a 20% swing in their favor in an edition that is only buffs for them. Quote Link to comment Share on other sites More sharing options...
Eldarain Posted June 20, 2021 Share Posted June 20, 2021 (edited) Allegiance: Slaves to Darkness- Damned Legion: DespoilersMortal Realm: GhurLeadersBe'Lakor, the Dark Master (360)- General- Mark of Chaos: Undivided- Spell: Whispers of ChaosChaos Sorcerer Lord on Manticore (270)- Mark of Chaos: Slaanesh- Spell: Mask of DarknessSlaves to Darkness Daemon Prince (210)- Axe- Artefact: Doombringer Blade- Mark of Chaos: KhorneChaos Sorcerer Lord (115)- Mark of Chaos: Slaanesh- Spell: Call to GloryBattleline1 x Chaos Chariots (105)- Greatblades- Mark of Chaos: Slaanesh1 x Chaos Chariots (105)- Greatblades- Mark of Chaos: Slaanesh5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Slaanesh30 x Chaos Marauders (270)- Axes & Shields- Mark of Chaos: SlaaneshUnits16 x Iron Golems (150) 8 x Iron Golems (75)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 147 First kick at a 3.0 Despoilers list. Split across a Warlord and Battle Regiment. Putting the 5+ Ward on the Sorc on Manticore. Edited June 21, 2021 by Eldarain Feedback 1 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted June 21, 2021 Share Posted June 21, 2021 2050 pys not legal right? Quote Link to comment Share on other sites More sharing options...
Frowny Posted June 21, 2021 Share Posted June 21, 2021 He's pointing for 3.0... i think it might fit for new points. For example, belakor went DOWN to 360. Relatedly, Belakor seems like an incredible pick going forward, since he also benefits from the hero and monster stuff 1 Quote Link to comment Share on other sites More sharing options...
Eldarain Posted June 21, 2021 Share Posted June 21, 2021 4 minutes ago, Frowny said: He's pointing for 3.0... i think it might fit for new points. For example, belakor went DOWN to 360. Relatedly, Belakor seems like an incredible pick going forward, since he also benefits from the hero and monster stuff Correct. 2000 exactly in 3.0. when you consider that I've had to take 40 Marauders because of their old minimum this list is incredibly close to being exactly the same points from 2.0-3.0 which seems an extreme rarity after the points changes. Quote Link to comment Share on other sites More sharing options...
Bibob45 Posted June 21, 2021 Share Posted June 21, 2021 If im not mistaken 40 marauders take 3 reinforcements, while 24 iron golems take 2 reinforcements. So 1 reinforcement above the limit of 4 for 2000 points. Also, since battleline can be reinforce twice, marauder limit is 30, and iron golems limit is 16 since they are not battleline Quote Link to comment Share on other sites More sharing options...
Eldarain Posted June 21, 2021 Share Posted June 21, 2021 (edited) Good catch on the Golems. Was making an Idolators list just before this and just moved them over without considering. Edited June 21, 2021 by Eldarain Quote Link to comment Share on other sites More sharing options...
Grimrock Posted June 21, 2021 Share Posted June 21, 2021 @W1tchhunter If you only need one artifact then I'd usually go Mark of the High-favoured in Ravagers for the extra aura range. If you need a second then I think the Amulet of Destiny from the universal artifacts list in the rule book could be pretty handy on your sorcerer lord or daemon prince. @Eldarain I do like your list, it's got a good mix of speed, tankiness, raw damage, and mortal wound threat. Very solid overall, but I'm wondering if you aren't losing more than you gain by making Be'lakor your general. With the abundance of command points you shouldn't need to worry about morale on the marauders, and having that +1 to wound for mark of khorne from your prince could be a really big deal. This is a list I put together tonight that I'm pretty excited to try out (points have been adjusted manually):Allegiance: Slaves to Darkness- Damned Legion: DespoilersLeadersSlaves to Darkness Daemon Prince (210)- General- Sword- Command Trait: Paragon of Ruin- Artefact: Doombringer BladeBe'Lakor, the Dark Master (360)- Mark of Chaos: Undivided- Spell: Mask of DarknessChaos Sorcerer Lord (115)- Mark of Chaos: Tzeentch- Spell: Spite-tongue CurseBattleline30 x Chaos Marauders (270)- Axes & Shields- Mark of Chaos: Khorne20 x Chaos Warriors (400)- Hand Weapon & Shield- Mark of Chaos: Khorne5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Khorne5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: KhorneUnits1 x Mindstealer Sphiranx (95)BehemothsChaos Warshrine (185)- Mark of Chaos: Khorne Everything fits nicely into a Battle Regiment for a single drop, which makes the pre-game move from Paragon of Ruin actually viable since there's a really good chance you'll have control of who gets the first turn (something that always bothered me about the trait before, no one drop battalions that could include a prince). I'm not sure, but I think the list definitely has potential, super hard to shift, lots of damage potential from the mark of khorne, and Be'Lakor can absolutely rock it in combat for a round with All Out Attack and Finest Hour. 3 Quote Link to comment Share on other sites More sharing options...
Eldarain Posted June 21, 2021 Share Posted June 21, 2021 I really like it. Biggest consideration was the added defense it gives the big guy but definitely up for trying it both ways. 1 Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted June 21, 2021 Share Posted June 21, 2021 That looks like a good list there. Only thing I'm curious of is why Spite-Tongue Curse on the Sorc Lord? I get that most of the time you'll be casting Daemonic Power, but if you're in 12" of the enemy wouldn't Whispers/Binding have more impact than 3 MW that may get done to you? Quote Link to comment Share on other sites More sharing options...
Grimrock Posted June 21, 2021 Share Posted June 21, 2021 (edited) 5 hours ago, SpiritofHokuto said: That looks like a good list there. Only thing I'm curious of is why Spite-Tongue Curse on the Sorc Lord? I get that most of the time you'll be casting Daemonic Power, but if you're in 12" of the enemy wouldn't Whispers/Binding have more impact than 3 MW that may get done to you? I do like those spells, but the issue with the majority of the lore is it's so unreliable to try to cast on a 7. If I'm not casting Daemonic Power then I'm probably in a pretty desperate situation where reliability will be extremely important so having that low casting value and consistent 3 MW makes it pretty attractive. I'm imagining a scenario like trying to clear out the last few wounds on an engaging enemy unit before the movement phase or maybe a last ditch emergency to kill a chaff unit that has made its way to my side of the board. That being said, it just occurred to me that the universal command trait to reroll one spell a hero phase would be amazing for a ravagers sorcerer. Now I need to write up a ravagers list too haha. Edited June 21, 2021 by Grimrock Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted June 21, 2021 Share Posted June 21, 2021 Hey guys! Which is our better Faction endless spell? I used to play Desolators waaaay back but just recently got back into AoS due to 3.0 and want to go as Ravagers and have 85pts left over, this is the lists ive cobbled together so far but I dont know if the Realmscourge Rupture is worth it? Skilfingar Allegiance: Slaves to Darkness Damned Legion: Ravagers Mortal Realm: Ghur Leaders: 390pts “Styrbjorn” - Chaos Lord on Daemonic Mount - 8💗 155pts Command Trait: Eternal Vendetta Artefact of Power: Helm of the Oppressor Mark of Chaos: Khorne “Bjarki” - Chaos Lord - 9💗 120pts Command Trait: Bolstered by Hatred Mark of Chaos: Khorne “Haegtesse” - Chaos Sorcerer Lord - 5💗 115pts Command Trait: Master of Magic Artefact of Power: Arcane Tome Spell: Binding Damnation Mark of Chaos: Tzeentch Battleline: 370pts “Norsii“ - 10 Chaos Warriors - 20💗 200pts Mark of Chaos: Khorne “Strovengaard” - 5 Chaos Knights - 15💗 170pts Mark of Chaos: Khorne Units: 155pts “Ulfwerenar” - 5 Wrathmongers - 15💗 155pts Endless Spells: 85pts Realmscourge Rupture - 85pts Total: 72💗 1000pts Summoning: 10 Blood Letters 9 Spire Tyrants 9 Spire Tyrants 9 Spire Tyrants Ive gone for Spire Tyrants for my Rally the Tribes as I think they look the best model wise and they seem like one of the better cultist units out of the Warcry bands. Quote Link to comment Share on other sites More sharing options...
Archion89 Posted June 22, 2021 Share Posted June 22, 2021 (edited) I feel like my army idea for Idolators didn't change much and will look like: Warlord Chaos Warshrine Leader 185 Chaos Idolator Lord Leader 105 Chaos Sorcerer Lord Leader 115 Marauders Troop 270 Battle Regiment Chaos Lord on Karkadrak Leader 225 Chaos Lord Leader 120 Chaos Warriors Troop 400 Chaos Knights Troop 170 Chaos Knights Troop 170 Chaos Chariot Troop 105 Chaos Chariot Troop 105 Should amount to 1970 points (5 drop list) with Magnificent and Strategist battalion abilities. Edited June 22, 2021 by Archion89 typo 1 Quote Link to comment Share on other sites More sharing options...
Archion89 Posted June 23, 2021 Share Posted June 23, 2021 Looking at the rules again, I really feel like I should get a monster in there, they just seem really good. Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted June 23, 2021 Share Posted June 23, 2021 Both the Sphiranx and the Formoroid are pretty cheap, could easily replace one or both chariots with them. Quote Link to comment Share on other sites More sharing options...
Latetotheparty Posted June 24, 2021 Share Posted June 24, 2021 I’m new to AOS so forgive a noobie question. I just found out that according to gw Furies go on 25mm bases. Mine are mounted on the 32mm ones that came in the box. Is it worth it to rebase them? I understand the advantage of mounting say marauders on 25mm. But is it worth the hassle for the furies? I’m not a tournament player btw Quote Link to comment Share on other sites More sharing options...
Sinfullyvannila Posted June 24, 2021 Share Posted June 24, 2021 5 hours ago, Latetotheparty said: I’m new to AOS so forgive a noobie question. I just found out that according to gw Furies go on 25mm bases. Mine are mounted on the 32mm ones that came in the box. Is it worth it to rebase them? I understand the advantage of mounting say marauders on 25mm. But is it worth the hassle for the furies? I’m not a tournament player btw I would say dont worry about it, it almost certainly an oversight since neither them nor Raptoryx were added to the Slaves of Darkness unit list. There is a faux pax to model for advantage, but basing a model on the bases that GW currently packages them in does not fall into that. Even in the base size chart it says it only matters in matched play, and from my experience, nobody actually strictly uses all the matched play rules unless they are in a tournament or practicing for one. Also, if someone calls you out for something this minor its going to be a red flag that they arent worth playing with anyway. Quote Link to comment Share on other sites More sharing options...
Archion89 Posted June 25, 2021 Share Posted June 25, 2021 Do you think with the new small unit sizes, a unit of 3 Varanguard with lances would make a good scalpel? Get a charge off and double fight with charge bonus in a key target. At that size they don’t have to worry about the coherency rules until they hit 6+ In size. Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted June 25, 2021 Share Posted June 25, 2021 13 hours ago, Archion89 said: Do you think with the new small unit sizes, a unit of 3 Varanguard with lances would make a good scalpel? Get a charge off and double fight with charge bonus in a key target. At that size they don’t have to worry about the coherency rules until they hit 6+ In size. Perhaps, still might be a bit pricey but if you can get relevant buffs on them they can do work. Worth noting that as it stands now, they don't have a model designated as a unit leader so they wouldn't be able to issue themselves commands. Although that very well may change with the FAQ's. In Knights of the Empty Throne their stock has gone way up with access to Heroic Actions (and commands as they're a Hero). So much so I'm surprised they didn't get even a nominal points increase. Quote Link to comment Share on other sites More sharing options...
Rors Posted June 25, 2021 Share Posted June 25, 2021 (edited) That's a good point about heroic actions. A d3 heal each turn for free is quite nice for them. Edited June 25, 2021 by Rors Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted June 25, 2021 Share Posted June 25, 2021 Their Finest Hour is pretty nuts on a unit, combine it with All Out Attack and generally they're 2+ to hit/wound and saves. Quote Link to comment Share on other sites More sharing options...
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