mdkinker Posted August 19, 2017 Share Posted August 19, 2017 The mortar range change doesn't make sense to me. I get the change in which models can take which weapons (though, my goodness those are pretty @Thomas Lyons). 1 hour ago, Bjarni St. said: Another significant side-effect is that the unit now synergises extremely poorly with the Chemist buff that grants one weapon profile +1 Attack. Not if they all go rifle. The new special rules seem to emphasize mixed units, though. 1 Quote Link to comment Share on other sites More sharing options...
Chikout Posted August 19, 2017 Share Posted August 19, 2017 (edited) I think the change is good for the future, but very badly communicated to the community. It is one thing to change points values or to nerf a rule, but if GW want to make a change that effects the way someone builds a unit it is extremely important to communicate this quickly to prevent people like Tom from wasting their time and money. If I was you Tom, I would contact GW customer service on Monday with a polite but strongly worded email including a picture of your new illegal unit. I hope GW is able to do the right thing and sort this problem out quickly. It may not effect many people but it is a serious issue that needs addressing. Edited August 19, 2017 by Chikout 2 Quote Link to comment Share on other sites More sharing options...
Thomas Lyons Posted August 19, 2017 Share Posted August 19, 2017 As a final note regarding these Thunderer changes, I've created a poll in the Order forum hoping to gather some initial data that I want to pass on to GW to get an idea of how the forthcoming changes to Thunderers are both felt and perceived by the community. If you want to participate in that feedback or discuss these changes further, I would encourage you to jump over there. I don't want to clog up the Rumor Thread with a discussion of this change. You can find that thread here. 2 Quote Link to comment Share on other sites More sharing options...
Bjarni St. Posted August 19, 2017 Share Posted August 19, 2017 1 minute ago, mdkinker said: Not if they all go rifle. The new special rules seem to emphasize mixed units, though. If they go all rifle too. Rifles are two attacks base with a weaker profile. Buffing the other weapons' attacks is considerably more powerful. 1 Quote Link to comment Share on other sites More sharing options...
mdkinker Posted August 19, 2017 Share Posted August 19, 2017 Just now, Bjarni St. said: If they go all rifle too. Rifles are two attacks base with a weaker profile. Buffing the other weapons' attacks is considerably more powerful. True! Quote Link to comment Share on other sites More sharing options...
Bjarni St. Posted August 19, 2017 Share Posted August 19, 2017 Here's stuff: https://war-of-sigmar.herokuapp.com/bloggings/2333 Pulled out some not-spoiled info. -Seraphon, fireslayer, ironjaws got extra Warscrolls Battalions with really nice background. -No 40k update (shooting hero...) -Allies in 400pt for 2000pt, can't be generals, no keywords added (in case you were wondering ^^), don't count toward min units (so no using them for Battleline - me) but count for max. -Compendium units are not in the book anymore -70% of the units have points change, there is a little sun showing a change (very nice idea) http://i.imgur.com/RW68Ub4.jpg http://i.imgur.com/ybSfvyN.jpg 1 Quote Link to comment Share on other sites More sharing options...
mdkinker Posted August 19, 2017 Share Posted August 19, 2017 The picture of the Pitched Battle Profiles with red suns next to the names marks units that have had their points values changed, iirc. Apparently the majority of units have received some point changes (based on a review, not just that pic). Quote Link to comment Share on other sites More sharing options...
Thomas Lyons Posted August 19, 2017 Share Posted August 19, 2017 2 minutes ago, mdkinker said: The picture of the Pitched Battle Profiles with red suns next to the names marks units that have had their points values changed, iirc. Apparently the majority of units have received some point changes (based on a review, not just that pic). Yep. One reviewer said approximately 70% of the units received points adjustments. Quote Link to comment Share on other sites More sharing options...
Bosmer Nightblade Posted August 19, 2017 Share Posted August 19, 2017 In one of the images above, there's a points value for khorgos khul. When did he finally become a character independent of 'mighty lord of khorne'? Where is his warscroll? Quote Link to comment Share on other sites More sharing options...
Will Myers Posted August 19, 2017 Share Posted August 19, 2017 Printing points in White Dwarf would to a thought. Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
Bjarni St. Posted August 19, 2017 Share Posted August 19, 2017 6 minutes ago, Bosmer Nightblade said: In one of the images above, there's a points value for khorgos khul. When did he finally become a character independent of 'mighty lord of khorne'? Where is his warscroll? When they released the MLK+Bloodsecrator kit. Quote Link to comment Share on other sites More sharing options...
mdkinker Posted August 19, 2017 Share Posted August 19, 2017 22 minutes ago, Bosmer Nightblade said: In one of the images above, there's a points value for khorgos khul. When did he finally become a character independent of 'mighty lord of khorne'? Where is his warscroll? https://www.games-workshop.com/en-DK/Korghos-Khul-and-Bloodsecrator Quote Link to comment Share on other sites More sharing options...
Greasygeek Posted August 19, 2017 Share Posted August 19, 2017 So despite all the debate their has been, it appears that no changes has been made to shooting? Are we then to expect most shooters will become more expensive? Or did they just decide that shooting is as fair is supossed to be? 1 Quote Link to comment Share on other sites More sharing options...
Nico Posted August 19, 2017 Share Posted August 19, 2017 Actually a huge change to shooting. Thunderers have been hit with a big nerf - no 5 Cannons or 5 Thunderers - a great change in my view. This makes Khemist Spam far less efficient (as a 50% buff to pure rifles, not a 100% buff to pure Cannons). Also deletes Mortar spam! A great change. Quote Link to comment Share on other sites More sharing options...
Nico Posted August 19, 2017 Share Posted August 19, 2017 (edited) Brayherd buffs look good. I really hope that the anti-cover debuff aura counters Staunch Defender too! Gors look appropriately cheap too. Edited August 19, 2017 by Nico 1 Quote Link to comment Share on other sites More sharing options...
James McPherson Posted August 19, 2017 Share Posted August 19, 2017 Any more leaks on reddit or anywhere? keen to see more of the Pestilens stuff like points etc Quote Link to comment Share on other sites More sharing options...
Kramer Posted August 19, 2017 Share Posted August 19, 2017 4 minutes ago, Greasygeek said: So despite all the debate their has been, it appears that no changes has been made to shooting? Are we then to expect most shooters will become more expensive? Or did they just decide that shooting is as fair is supossed to be? Well they havent teased it yet. And a change to the rules wouldn't have to be more than changing a paragraph in the four pages of rules. On the other hand... I don't expect it. I'm not a tournament player and for casual games shooting isn't broken in my experience. Non of us have the models to spam anything ? But we'll see Quote Link to comment Share on other sites More sharing options...
Johann Posted August 19, 2017 Share Posted August 19, 2017 44 minutes ago, Nico said: Brayherd buffs look good. I really hope that the anti-cover debuff aura counters Staunch Defender too! Gors look appropriately cheap too. Pointwise it seems good, but soooo many Modells to move (~100 Modells per 1k Points if pure Brayherd) ? but the ambush rule is odd, just first turn, 6" in one edge (easy to deny with the 9" distance from enemy units), no movement afterwords - i would have preferred 9" distance and ambush from all sides not edges. Quote Link to comment Share on other sites More sharing options...
someone2040 Posted August 19, 2017 Share Posted August 19, 2017 3 hours ago, Thomas Lyons said: Yep. One reviewer said approximately 70% of the units received points adjustments. I think you'll find it's a lot less than that. They seem to be starring stuff that got Massive Regiment bonus as well (Gors, Bestigors and Ungors all didn't change in points, but got Massive Regiment bonus). So it is a change... but not necessarily a straight up change to points. Also what's interesting is that Skirmish predictions keep on track. Great Bray Shaman dropped to 90 points, which is what Skirmish Renown was back calculated as... Sorry Sylvaneth fans, it's looking more and more likely your Kurnoths are going up! Quote Link to comment Share on other sites More sharing options...
Jjfiv3 Posted August 19, 2017 Share Posted August 19, 2017 Looks like the thunderers also have a new rules on their profile. -1 attack if charged by the looks of things.Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
Kosmion Posted August 19, 2017 Share Posted August 19, 2017 7 hours ago, Professor Clio said: Honestly it was simply silly that you could pick 10 of the best weapons for free like that. Sucks you bought 10 boxes but frankly that kind of cheese is bad for the game so I'm happy they're making the change. Great paint job on those guys though, very impressive. I especially love the basing. Well my heart bleeds for you Tom? But i have to agree, seems a bit cheesy Quote Link to comment Share on other sites More sharing options...
Sete Posted August 19, 2017 Share Posted August 19, 2017 Can ranged units still shoot other units when in close combat? It makes no sense. Quote Link to comment Share on other sites More sharing options...
Kosmion Posted August 19, 2017 Share Posted August 19, 2017 So if i am to understand the warpstone spark rule right: i could now potentially make 12 mortal wounds with a warpfire thrower team? Quote Link to comment Share on other sites More sharing options...
Nico Posted August 19, 2017 Share Posted August 19, 2017 Quote So if i am to understand the warpstone spark rule right: i could now potentially make 12 mortal wounds with a warpfire thrower team? Like this Since DoT arrived, mortal wounds have mysteriously ceased to be damage - so no. 1 Quote Link to comment Share on other sites More sharing options...
nuttyknatty Posted August 19, 2017 Share Posted August 19, 2017 4 hours ago, Johann said: but the ambush rule is odd, just first turn, 6" in one edge (easy to deny with the 9" distance from enemy units), no movement afterwords - i would have preferred 9" distance and ambush from all sides not edges. It's any board edge, so pretty good without being OP. Plus, with the one artefact, you can bring on half of them in the second turn. True, it's relatively easy to mitigate against, but I like it!? 1 Quote Link to comment Share on other sites More sharing options...
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