Kramer Posted January 5, 2020 Share Posted January 5, 2020 10 minutes ago, Entombet said: Me 😛 Thank you in that case 😁 Quote Link to comment Share on other sites More sharing options...
TheadTheOgorSlayer Posted January 5, 2020 Share Posted January 5, 2020 4 minutes ago, Beliman said: Not even whole armies, just some lists. Exactly, people complain about skaven, and moulder just sittin there like “I’m supposed to be op?” Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 5, 2020 Share Posted January 5, 2020 For anyone interested, war-of-sigmar has readable pictures of our warscrolls and sky-ports. 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 5, 2020 Share Posted January 5, 2020 6 minutes ago, TheadTheOgorSlayer said: Exactly, people complain about skaven, and moulder just sittin there like “I’m supposed to be op?” Eshin be like, we saved everybody from the upside down pyramide. And now we’re really sneaky cause you don’t see us anywhere. 2 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted January 5, 2020 Share Posted January 5, 2020 I guess you can say AoS now literally has a Marines army in it. Ha. Ha. Ha. 2 Quote Link to comment Share on other sites More sharing options...
plavski Posted January 5, 2020 Share Posted January 5, 2020 The only thing I want is a proper hi-res scan of the Path to Glory warband options! I'm running a PtG campaign to get all the people with Christmas armies playing games and I want to use my new balloonbuddy! All the videos have either skipped the roster table or been too blurry. A whole week till I get the book and my mind is aflame with potentials! Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 5, 2020 Share Posted January 5, 2020 (edited) 45 minutes ago, Entombet said: Me 😛 I hope that in the next ghb gw will change our pointcosts: Gunhawlers - 120 Frigate - 220 Ironclade - 480 New Endrinmaster -180 Brokk - 200-220 Alchemist, endrinmaster - 80 Plus I still not convinced that arcanauts are viable choice for 90 pts. With 9 inch pistols and only 1w I doubt that they can hold any objectives more then one combat phase. But at the same time 30 arcanauts for 270 pts in 4+ looks much better... But they have only 4 inch move... I think 80 pts for unit of 10 will be more balanced. So we will have 30 arcanauts for 240 pts and almost the same dmg output as 20 old arcanauts under alchemist in 9 inch bubble. And at the same time 10-20 arcanauts inside the ships will be more defensive but less deadly. Edited January 5, 2020 by cofaxest 1 Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted January 5, 2020 Share Posted January 5, 2020 So are great endrinworks like mount traits or are they just artefacts for ships? Say for whatever reason I went without a sky port for my army: I'd have my choice of command trait and my choice of one artefact. For my artefact would I have to choose between, say: "spell in a bottle" for my aether-khemist and "Ebullient Buoyancy Aid" for Ironclad? Or could I get both? Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 5, 2020 Share Posted January 5, 2020 (edited) 27 minutes ago, cofaxest said: I hope that in the next ghb gw will change our pointcosts: Gunhawlers - 120 Frigate - 220 Ironclade - 480 New Endrinmaster -180 Brokk - 200-220 Alchemist, endrinmaster - 80 Plus I still not convinced that arcanauts are viable choice for 90 pts. With 9 inch pistols and only 1w I doubt that they can hold any objectives more then one combat phase. But at the same time 30 arcanauts for 270 pts in 4+ looks much better... But they have only 4 inch move... I think 80 pts for unit of 10 will be more balanced. So we will have 30 arcanauts for 240 pts and almost the same dmg output as 20 old arcanauts under alchemist in 9 inch bubble. And at the same time 10-20 arcanauts inside the ships will be more defensive but less deadly. Ok its nothing personal but enough is enough. The book is not out yet and you did not play with it and are a bad player in general I can tell by the way you comment about things so WHY do you think points need to be adjusted? Play the f*kin army first before you judge. Ok, I lied it was personal. But its a general bummer on the internet with hobbyists. Always pretending to know whats best, even before playtesting. But on the same note talking about GW not playtesting things, do you even think before you write?? Edit: most Hobbyists on the game: 100% opinion 0% knowledge Edited January 5, 2020 by Phasteon 3 1 Quote Link to comment Share on other sites More sharing options...
Entombet Posted January 5, 2020 Share Posted January 5, 2020 (edited) 5 minutes ago, Phasteon said: Ok its nothing personal but enough is enough. The book is not out yet and you did not play with it and are a bad player in general I can tell by the way you comment about things so WHY do you think points need to be adjusted? Play the f*kin army first before you judge. Ok, I lied it was personal. But its a general bummer on the internet with hobbyists. Always pretending to know whats best, even before playtesting. But on the same note talking about GW not playtesting things, do you even think before you write?? Edit: most Hobbyists on the game: 100% opinion 0% knowledge Well sometimes i think they dont playtest them releasing abominations like slaanesh and ossiarch Edited January 5, 2020 by Entombet Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 5, 2020 Share Posted January 5, 2020 (edited) I played around with Statshammer for a bit. This is 1 Khemist plus 20 Arkanauts (with 2 Hooks, 2 Pikes, 2 Volley guns) sitting on an objective and shooting at something 9" away. I think this is a pretty useful combo for securing an backfield objective. This should be enough to keep deep striking units at bay and with only 270 points cheap enoug to let them just stand there. Edited January 5, 2020 by Gecktron Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 5, 2020 Share Posted January 5, 2020 3 minutes ago, Entombet said: Well sometimes i think they dont playtest them releasing abominations like slaanesh and ossiarch I get that point but writing a list of points adjustments BEFORE even a single game with the new tome thats not even out yet? Thats some next level trolling right there. 1 Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted January 5, 2020 Share Posted January 5, 2020 12 minutes ago, Walrustaco said: So are great endrinworks like mount traits or are they just artefacts for ships? Say for whatever reason I went without a sky port for my army: I'd have my choice of command trait and my choice of one artefact. For my artefact would I have to choose between, say: "spell in a bottle" for my aether-khemist and "Ebullient Buoyancy Aid" for Ironclad? Or could I get both? Help pls Quote Link to comment Share on other sites More sharing options...
Marvinmega Posted January 5, 2020 Share Posted January 5, 2020 So I have one ironclad, two frigates and three gunhaulers, What HQ should i bring and what to do with the rest of the points? Just arkanauts to stay on obejctives or bring units for a escort wing? I really want to try out a all boat list now. I love that there are so many ways to build an army now ! Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 5, 2020 Share Posted January 5, 2020 1 minute ago, Walrustaco said: Help pls Great Endrinworks are in addition to your normal artefact. 1 Quote Link to comment Share on other sites More sharing options...
Entombet Posted January 5, 2020 Share Posted January 5, 2020 1 minute ago, Phasteon said: I get that point but writing a list of points adjustments BEFORE even a single game with the new tome thats not even out yet? Thats some next level trolling right there. Yeah, pitty they didnt give riggers second saw attack leaving them at 120, and dropping points on thunderers instead giving them second wound. Quote Link to comment Share on other sites More sharing options...
Marvinmega Posted January 5, 2020 Share Posted January 5, 2020 Great endringworks are like mount traits, you get one just for the army then one extra for batallion (and extra if you use the skyport that gives a bonus one) You still get normal traits and artefacts 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 5, 2020 Share Posted January 5, 2020 7 minutes ago, Entombet said: Yeah, pitty they didnt give riggers second saw attack leaving them at 120, and dropping points on thunderers instead giving them second wound. Nah, the only pity is they didn’t remove petrifax elite through our book Quote Link to comment Share on other sites More sharing options...
Reuben Parker Posted January 5, 2020 Share Posted January 5, 2020 (edited) 20 minutes ago, Entombet said: Well sometimes i think they dont playtest them releasing abominations like slaanesh and ossiarch I’m not sure, I think GW may playtest things in their own way. They just seem to have no way of understanding how potent certain combinations are. Also they still don’t understand that one of the most important concepts is points per wound if you cost a lot and don’t have a shrug MW will just tear you up. This why varagaurd shouldn’t be 300 points as they’re unplayable not due to rules but due to 20 ppw without a shrug ona melee unit If we look at KO book one they completely missed 20 Thunderers with mortars and a bunch of khemists. As they design the books they probably just playtest them as they feel they “should” be played. Ideally they should design a book then give it to a set of competitive players to look over. This would also stop all the 1-2 week faq drops which often completely change certain things (OBR multiple harvester or stacking charge command ability for example). Edited January 5, 2020 by Reuben Parker 1 Quote Link to comment Share on other sites More sharing options...
michu Posted January 5, 2020 Share Posted January 5, 2020 I agree with @Phasteon. Many times in different games people (even pros) were judging armies or cards as weak before playing them. For example, in MtG there is a card named "Dark Confidant". People thought that it's bad card because it could make you lose the game if you get a card with big mana cost thanks to his effect. They were proven wrong really soon. Remember, never judge something before you use it. Quote Link to comment Share on other sites More sharing options...
plavski Posted January 5, 2020 Share Posted January 5, 2020 (edited) They do a lot of internal testing. Then they do a lot of external playtesting with top players. Then they do a lot of internal playtesting with the changes suggested by the top players. Then they test some more. They have written and spoke extensively about this. Just read any Jervis White Dwarf article or watch him on Warhammer TV. How is "GW don't test" still a thing? Edited January 5, 2020 by plavski 1 1 1 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 5, 2020 Share Posted January 5, 2020 25 minutes ago, Phasteon said: Ok its nothing personal but enough is enough. The book is not out yet and you did not play with it and are a bad player in general I can tell by the way you comment about things so WHY do you think points need to be adjusted? Play the f*kin army first before you judge. Ok, I lied it was personal. But its a general bummer on the internet with hobbyists. Always pretending to know whats best, even before playtesting. But on the same note talking about GW not playtesting things, do you even think before you write?? Edit: most Hobbyists on the game: 100% opinion 0% knowledge Ofc I'll play with everythin that this book gave us but until it come up I can only build theories about working/not working mechanics. If you can tell something constructive I will read it with pleasure, but if you think that you have any rights to attack me personally then you free to gtfo. 1 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 5, 2020 Share Posted January 5, 2020 34 minutes ago, Gecktron said: I played around with Statshammer for a bit. This is 1 Khemist plus 20 Arkanauts (with 2 Hooks, 2 Pikes, 2 Volley guns) sitting on an objective and shooting at something 9" away. I think this is a pretty useful combo for securing an backfield objective. This should be enough to keep deep striking units at bay and with only 270 points cheap enoug to let them just stand there. And what will be better, 20 arcanauts and alchemist or 30 arcanauts? Quote Link to comment Share on other sites More sharing options...
michu Posted January 5, 2020 Share Posted January 5, 2020 16 minutes ago, Reuben Parker said: Ideally they should design a book then give it to a set of competitive players to look over. But they do that. That playtesters group is called "The Faithful" and @Mengel Miniatures belongs to them. Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 5, 2020 Share Posted January 5, 2020 4 minutes ago, cofaxest said: And what will be better, 20 arcanauts and alchemist or 30 arcanauts? Both options have roughly the same average shooting output against 4+ or better armoured targets while 30 Arkanauts cause roughly 1 additional wound against 5+ or worse. The Khemist has the advantage that he can use command abilities on the Arkanauts when they have spent their gold plus the attack debuff against attacking enemy units. Quote Link to comment Share on other sites More sharing options...
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