Skyeline Posted September 23, 2018 Share Posted September 23, 2018 17 hours ago, Nick907 said: Looks like we'll have an endrinrigger with a privateer pistol and skycutter sword? The khemist looks like he might have an aethermatic saw in his left hand? Awesome!?! Are you looking at the KO on the far left of the picture as an endrinrigger? He looks like a standard arkanaut to me. The KO on the far right side looks like he's holding a vulcaniser pistol, which would make him a skywarden (though we can't see his melee weapon. A sword would be pretty cool!) A khemist with a saw though, now that'd be awesome. Here's hoping he's got some sort of melee weapon more intimidating than some heavy instruments! Quote Link to comment Share on other sites More sharing options...
Nick907 Posted September 23, 2018 Share Posted September 23, 2018 48 minutes ago, Skyeline said: Are you looking at the KO on the far left of the picture as an endrinrigger? He looks like a standard arkanaut to me. The KO on the far right side looks like he's holding a vulcaniser pistol, which would make him a skywarden (though we can't see his melee weapon. A sword would be pretty cool!) A khemist with a saw though, now that'd be awesome. Here's hoping he's got some sort of melee weapon more intimidating than some heavy instruments! No the one on the far right, with the Endrin backpack, pistol, and sword! Quote Link to comment Share on other sites More sharing options...
CaptainOkri Posted September 23, 2018 Share Posted September 23, 2018 31 minutes ago, Nick907 said: No the one on the far right, with the Endrin backpack, pistol, and sword! I think he is armed with a skypike like regular skywardens, if you look closely you can see the tip of the pike appearing to the left of the thunderer (I think) 1 Quote Link to comment Share on other sites More sharing options...
Nick907 Posted September 23, 2018 Share Posted September 23, 2018 Oh yeah I see it, looks like it could be a spear, I thought it was the tip of a sword though. Quote Link to comment Share on other sites More sharing options...
mikethefish Posted September 24, 2018 Share Posted September 24, 2018 (edited) 8 hours ago, Nick907 said: No the one on the far right, with the Endrin backpack, pistol, and sword! He has the standard Warden loadout. You are mistaken Edited September 24, 2018 by mikethefish Quote Link to comment Share on other sites More sharing options...
LegioX217 Posted September 24, 2018 Share Posted September 24, 2018 Deciding on a color scheme for my freshly built KO. I really like the studio colors, but like the rules of Mhornar and Urbaz. urbaz looks similar to Nar with less gold and more silver , but still with the purple ? I either want a nice blue or purple for the cloths etc and then probably silver armor but I would like to incorporate a slight tint/glaze to it, like a bluish steel almost like the Idoneth. Any suggestions ? Quote Link to comment Share on other sites More sharing options...
Stevinacan Posted September 25, 2018 Share Posted September 25, 2018 Hey guys so I think I'm going to try to go Barak-Urbanz with an Ironclad. With how I'm building my list it would be really easy for me to do an Iron Sky Command. The question I have is that the bonuses from an Iron Sky seem pretty weak and I know it costs 100 points to do it. Does it make sense to pay the 100 points to guarantee I can do my entire army in a single drop or would be better to forgo the Iron Sky Command and apply those 100 points elsewhere? Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted September 25, 2018 Share Posted September 25, 2018 5 hours ago, Stevinacan said: Hey guys so I think I'm going to try to go Barak-Urbanz with an Ironclad. With how I'm building my list it would be really easy for me to do an Iron Sky Command. The question I have is that the bonuses from an Iron Sky seem pretty weak and I know it costs 100 points to do it. Does it make sense to pay the 100 points to guarantee I can do my entire army in a single drop or would be better to forgo the Iron Sky Command and apply those 100 points elsewhere? At what points value? I think it definitely makes sense to pay 100 pts at anything over 1k, maybe even at 1k. Even if you don’t like the bonuses - you get an extra artefact, a free command point, and a single drop army, so if you think of each of those costing 33 pts, you’d pay that for each. That way the bonuses are ... just a bonus. The only reason not to I guess is if you have particular unit synergies in mind that you cannot fit in with battalion points, something that can happen with KO, especially if you’re trying to fit in ironclads at lower points levels. Quote Link to comment Share on other sites More sharing options...
Skyeline Posted September 25, 2018 Share Posted September 25, 2018 18 hours ago, LegioX217 said: Deciding on a color scheme for my freshly built KO. I really like the studio colors, but like the rules of Mhornar and Urbaz. urbaz looks similar to Nar with less gold and more silver , but still with the purple ? I either want a nice blue or purple for the cloths etc and then probably silver armor but I would like to incorporate a slight tint/glaze to it, like a bluish steel almost like the Idoneth. Any suggestions ? Urbaz is indeed similar to Nar as the purple/pink is maintained while the metallics diverge between the two of them. I'm not sure how detailed you're wanting to go with your models, so I'll make some suggestions below on how I'd try to tackle the scheme you mentioned: Overalls: Stegadon Scale Green Base, Sotek Green layer, Karak Stone highlightsThis is copying the Barak-Zon blue overalls, which should give you dark blue overalls to contrast brighter silver armor. Make those karak Stone highlights really small! **It's also worth noting here that if you're generally happy with the color of the overalls for Nar that you can copy their Screamer Pink -> Druchii Violet -> Genestealer Purple -> Slaanesh Grey color progression to achieve the same effect. Armor (Helmet, Pauldrons, Backpack, Etc.): Leadbelcher Base, Guilliman's Glaze (treat it basically like a thin wash for this), Stormhost Silver highlightsThe guilliman's glaze will give your leadbelcher a blue tint, while edge highlights with stormhost silver will add definition back into the shapes Metallics: (Beard, Weapon Ornaments, Backpack Details, etc.): Balthasar Gold Base, Reikland Fleshshade Wash, Fulgurite Copper HighlightsThis will give your model some warm bronze accents and help pick out metallic details instead of everything getting lost in silver I didn't touch upon the other color choices you'd want to make for KO models since you didn't mention them (I love how packed to the brim with details these duardin are!) but here are the other areas you'll want to keep in mind as you figure out a color scheme: Leather Boots and Gloves Straps and Pouches Weapon Handles (these can mirror your other metallics if desired. I personally find them to be great ways to incorporate in other accent colors) Eye Lenses Hope that helps give you some ideas! Quote Link to comment Share on other sites More sharing options...
LegioX217 Posted September 25, 2018 Share Posted September 25, 2018 1 hour ago, Skyeline said: Urbaz is indeed similar to Nar as the purple/pink is maintained while the metallics diverge between the two of them. I'm not sure how detailed you're wanting to go with your models, so I'll make some suggestions below on how I'd try to tackle the scheme you mentioned: Overalls: Stegadon Scale Green Base, Sotek Green layer, Karak Stone highlightsThis is copying the Barak-Zon blue overalls, which should give you dark blue overalls to contrast brighter silver armor. Make those karak Stone highlights really small! **It's also worth noting here that if you're generally happy with the color of the overalls for Nar that you can copy their Screamer Pink -> Druchii Violet -> Genestealer Purple -> Slaanesh Grey color progression to achieve the same effect. Armor (Helmet, Pauldrons, Backpack, Etc.): Leadbelcher Base, Guilliman's Glaze (treat it basically like a thin wash for this), Stormhost Silver highlightsThe guilliman's glaze will give your leadbelcher a blue tint, while edge highlights with stormhost silver will add definition back into the shapes Metallics: (Beard, Weapon Ornaments, Backpack Details, etc.): Balthasar Gold Base, Reikland Fleshshade Wash, Fulgurite Copper HighlightsThis will give your model some warm bronze accents and help pick out metallic details instead of everything getting lost in silver I didn't touch upon the other color choices you'd want to make for KO models since you didn't mention them (I love how packed to the brim with details these duardin are!) but here are the other areas you'll want to keep in mind as you figure out a color scheme: Leather Boots and Gloves Straps and Pouches Weapon Handles (these can mirror your other metallics if desired. I personally find them to be great ways to incorporate in other accent colors) Eye Lenses Hope that helps give you some ideas! Hey thanks a lot for the response! it sounds I like a want the cloth color of Nar with the gold accents of Urbaz, and some guillimans blue for the nar silvers. I think I will go that, it pops more to my eye than the blue does. How frowned upon is it to use sky port rules with mismatched color schemes ? Also, so do you think if I took the Nar scheme but added the gold to some of the silver, plus the blue tint it would look good, or would the extra detail colors not be correct ? I will probably use the Duncan guide and/or the battletome guide with Nar as the base and then Urbaz for the gold and just add the blue tint. Quote Link to comment Share on other sites More sharing options...
Skyeline Posted September 25, 2018 Share Posted September 25, 2018 33 minutes ago, LegioX217 said: Hey thanks a lot for the response! it sounds I like a want the cloth color of Nar with the gold accents of Urbaz, and some guillimans blue for the nar silvers. I think I will go that, it pops more to my eye than the blue does. How frowned upon is it to use sky port rules with mismatched color schemes ? Also, so do you think if I took the Nar scheme but added the gold to some of the silver, plus the blue tint it would look good, or would the extra detail colors not be correct ? I will probably use the Duncan guide and/or the battletome guide with Nar as the base and then Urbaz for the gold and just add the blue tint. In the vast majority of cases I don't think anyone will care if you use sky port rules with mismatched color schemes. If you're going to be gunning for the tournament scene you might catch some flak, but I'd imagine it's probably something you just clear with the TO first before you even get there. As for your direction with the colors, It sounds like it'd work to me! Give it a whirl and see if you're happy with it. You can always make adjustments if you find that it's not quite right. Quote Link to comment Share on other sites More sharing options...
Badlander86 Posted September 25, 2018 Share Posted September 25, 2018 On 9/23/2018 at 6:46 AM, kenshin620 said: Heres the art of their warband. Man I swear it looks like they're suppose to crash into a game of 40k Kill Team! Missed opportunity to make some helmet-less face sculpts or at least unique helmet sculpts. I can generally field all these models from my existing collection. No female sculpt, no pet or dog model. I should at least hope that the Aether-khemist looks unique enough to differentiate him the current version. Not going to lie, this feels like a bit of a letdown. Quote Link to comment Share on other sites More sharing options...
Naflem Posted September 26, 2018 Share Posted September 26, 2018 8 hours ago, Badlander86 said: Missed opportunity to make some helmet-less face sculpts or at least unique helmet sculpts. I can generally field all these models from my existing collection. No female sculpt, no pet or dog model. I should at least hope that the Aether-khemist looks unique enough to differentiate him the current version. Not going to lie, this feels like a bit of a letdown. How are they going to make work with AOS rules? The khemist is the hero I suppose? Is the skyrigger (movement 12) really gonna be in the same unit as some arch company me (movement 4)? Quote Link to comment Share on other sites More sharing options...
LegioX217 Posted September 26, 2018 Share Posted September 26, 2018 19 hours ago, Skyeline said: In the vast majority of cases I don't think anyone will care if you use sky port rules with mismatched color schemes. If you're going to be gunning for the tournament scene you might catch some flak, but I'd imagine it's probably something you just clear with the TO first before you even get there. As for your direction with the colors, It sounds like it'd work to me! Give it a whirl and see if you're happy with it. You can always make adjustments if you find that it's not quite right. Well the blue guillimans didn’t come out too great, or at least that it doesn’t match with the purple or possibly the khaki colors, I think the straps etc would need to be a different color. I googled Barak mhornar color scheme and I did like the bright metallic blue armor but then it seems to make any of the rest of the model pop out, the one I saw just had dark grey clothing. Maybe I’ll keep it simple though, these little fellas are fun enough to paint and I don’t want to get too complicated for when I get to the ships! I noticed Duncan uses nuln oil over everything where as the book uses blue wash and Reikland wash respectively. I guess it’s just a time thing Quote Link to comment Share on other sites More sharing options...
stato Posted September 26, 2018 Share Posted September 26, 2018 20 hours ago, Badlander86 said: Missed opportunity to make some helmet-less face sculpts or at least unique helmet sculpts. I can generally field all these models from my existing collection. No female sculpt, no pet or dog model. I should at least hope that the Aether-khemist looks unique enough to differentiate him the current version. Not going to lie, this feels like a bit of a letdown. Here is the thing.... they dont really care what you think, its not for you. Honestly, we havnt even seen the models yet and already moaners are polluting TGA. 1 2 Quote Link to comment Share on other sites More sharing options...
GrandAdmiralAutumn Posted September 26, 2018 Share Posted September 26, 2018 Hey guys, I'm going to a relatively large GT (for au anyway) of 74 people, and I'm taking my KO. I'll let you know what happens, bit for now here's the list I'm using! Barak Zilfin + there's no trading with some people Leaders Khemist, General - stickler for the code-these are just guidelines Khemist, aethershock Earbuster Knight Azyros, Ally Units 40 Arkanauts W/ 12x light skyhook 10 Arkanauts W/ 3x volley guns 10 Arkanauts W/ 3x volley guns 20 thunderers W/ 20x rifles Warmachines Ironclad w/ aetherspheric endrins, volley cannon 1960p Quote Link to comment Share on other sites More sharing options...
Oldmanlee Posted September 26, 2018 Share Posted September 26, 2018 4 hours ago, stato said: Here is the thing.... they dont really care what you think, its not for you. Honestly, we havnt even seen the models yet and already moaners are polluting TGA. Spot on dude well said seeing the art work for this warband got me hyped to play and paint my ko Quote Link to comment Share on other sites More sharing options...
Nick907 Posted September 26, 2018 Share Posted September 26, 2018 4 hours ago, stato said: Here is the thing.... they dont really care what you think, its not for you. Honestly, we havnt even seen the models yet and already moaners are polluting TGA. Truth. I'm excited to buy new models and play a new game with my faction. Since my other army, Wanderers, aren't an option for Underworlds I was extra excited by this announcement. Every single one of those complaints could be remedied with a little effort and creativity. Quote Link to comment Share on other sites More sharing options...
Amradiel Posted September 26, 2018 Share Posted September 26, 2018 Ohoy. If I want to jump aboard and place my heart and soul in this army. What should I buy? Long have I avoided this army because of the negativity around KO. I have bought many armies since the KO release but have not "stuck" with any of them. I love the look and the lore of the Kharadron overlords and maybe thats the thing I'm really looking for. I would love a fun build that also is competitive. But also something that I can use straight out of the boxes, I don't want to hunt loads of extra bits for extra cheese. Sorry for the wall of text. Would be great if I could get some advice. Thank you Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted September 26, 2018 Share Posted September 26, 2018 7 minutes ago, Amradiel said: Ohoy. If I want to jump aboard and place my heart and soul in this army. What should I buy? Long have I avoided this army because of the negativity around KO. I have bought many armies since the KO release but have not "stuck" with any of them. I love the look and the lore of the Kharadron overlords and maybe thats the thing I'm really looking for. I would love a fun build that also is competitive. But also something that I can use straight out of the boxes, I don't want to hunt loads of extra bits for extra cheese. Sorry for the wall of text. Would be great if I could get some advice. Thank you What specifically do you like best? You can build several different types of list, all fun and reasonably competitive if not top tier. You can still build a very mobile, once-and-now-almost alpha strike list with zilfin (I run 2 ironclads), or you can build a gun line with lots of thunderers and Arkonaut hordes with khemist buffs, or you can build a close combat list with lots of endrinriggers, a frigate or two to get them there, and Arkonauts with skyhooks (also with khemist buffs). But if you want semi-competitive lists with KO I think you have to pick a theme and really exploit it to the best of your ability! Quote Link to comment Share on other sites More sharing options...
stato Posted September 26, 2018 Share Posted September 26, 2018 Ooooo! KO win in Japan ?? Well done that Admiral! Not our first win but excited to see the list and hopefully pics of the army. 2 Quote Link to comment Share on other sites More sharing options...
Oldmanlee Posted September 26, 2018 Share Posted September 26, 2018 50 minutes ago, Baron Wastelands said: What specifically do you like best? You can build several different types of list, all fun and reasonably competitive if not top tier. You can still build a very mobile, once-and-now-almost alpha strike list with zilfin (I run 2 ironclads), or you can build a gun line with lots of thunderers and Arkonaut hordes with khemist buffs, or you can build a close combat list with lots of endrinriggers, a frigate or two to get them there, and Arkonauts with skyhooks (also with khemist buffs). But if you want semi-competitive lists with KO I think you have to pick a theme and really exploit it to the best of your ability! What in your zilfin ironclad list I'm trying to come up with a duel clad list myself but can't settle on a list I like Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted September 27, 2018 Share Posted September 27, 2018 1 hour ago, Oldmanlee said: What in your zilfin ironclad list I'm trying to come up with a duel clad list myself but can't settle on a list I like It varies, but the core is 2xironclad, 3x10 arkanauts, 6 x endrinriggers, and 1xkhemist. At 2k, that leaves me 400 points to play with. (And I’ve tried various from there trying to settle!). There’s 2 set ups I think I quite like - one is another 6xendrinriggers and another khemist, the other is 10 thunderers, an endrinmaster and a navigator. I have also tried adding an admiral in place of 3 of the endrinriggers (in both lists), and while it gives a bit more hero-punch, I’m not convinced of the usefulness of 3 riggers on their own. I like all of the heroes from an aesthetic point of view, so probably try to take too many! The big advantage is that you can get everything in two ships, and only one starts on the board (and you can even redeploy that after set up if you take fleetmaster as your command trait!). One of the ironclads deep strikes with endrins, usually with 20 arkanauts, balloons and heroes, the other is dropped in deployment with anything left in it, moves up fast with the free movement of TAABIYLFI, dropping arkanauts on an objective if possible on the way, and thunderers at a useful range if present. Then it becomes a second mobile wall with the odd cannon. (I have also put the thunderers in the deep strike ironclad, and swapped out arkanauts so that there are 2 units to drop off in the other ship - which is fun if the thunderers have the shorter range guns in. I am probably not going for optimal load out there, as I have built mine with a mix for flexibility and the hope of a lucky chain of buffs). Quote Link to comment Share on other sites More sharing options...
Badlander86 Posted September 27, 2018 Share Posted September 27, 2018 8 hours ago, stato said: Here is the thing.... they dont really care what you think, its not for you. Honestly, we havnt even seen the models yet and already moaners are polluting TGA. Is it unreasonable to hope for some unique designs in a game which is supposed to be character driven? 1 Quote Link to comment Share on other sites More sharing options...
jake3991 Posted September 27, 2018 Share Posted September 27, 2018 5 hours ago, stato said: Ooooo! KO win in Japan ?? Well done that Admiral! Not our first win but excited to see the list and hopefully pics of the army. Any news on the lists or battle reports? I'd love to hear about this! 1 Quote Link to comment Share on other sites More sharing options...
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