Nizrah Posted February 11, 2019 Share Posted February 11, 2019 Well, stormcast just dont have any good CA... Vandus have one but he is too expensive and to fragile. Aventis have good one but except that? Its a big shame imo. Ofcourse except Gavriel Surecharge Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 11, 2019 Share Posted February 11, 2019 We have good command abilities, but they are unfortunately locked behind Stormhosts that force you to take awful command traits and artifacts. Building lists for Stormcast is really annoying. 1 2 Quote Link to comment Share on other sites More sharing options...
Nizrah Posted February 11, 2019 Share Posted February 11, 2019 2 minutes ago, PJetski said: We have good command abilities, but they are unfortunately locked behind Stormhosts that force you to take awful command traits and artifacts. Building lists for Stormcast is really annoying. True! Quote Link to comment Share on other sites More sharing options...
mystycalchemy Posted February 11, 2019 Share Posted February 11, 2019 1 hour ago, Requizen said: Still musing on that. Lib blobs are still quite tanky, and you don't need to run the LCoD up the board on turn 1 necessarily, so you can have a tanky Staunch blob that moves up slowly until you're ready to charge into a chaff blob with the Dracoth and then use the Libs to hold other things in place. Also, there's nothing stopping you from taking a Sequitor brick not as Battleline, which is what Stormcrutch (the #2 at LVO) did and used Judicators as his Battleline for some shooting support. I would imagine something similar for a Dracoth version. I put together a quick list for that: LCoD - General, Staunch, Smoulderint Helm Knight-Incantor - Azyrite Halo Knight Incantor - Speed of Lightning, Staff of Focus Lord-Castellant 2x5 Judicators 1x5 Liberators 2x5 Sequitors 2x5 Evocators Cleansing Phalanx Everblaze Comet Geminids 1920/2k Not sure how good this is, but the ease of dealing 7MW that PJetski mentioned is a good point. Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted February 11, 2019 Share Posted February 11, 2019 3 hours ago, Requizen said: What do people think of running a Dracoth with the same suite as the exploding Stardrake? A Staunch/Lantern/Molten Helm/Azyrite Halo Dracoth is, of course, 9 less wounds and doesn't have some of the abilities (table wide MWs, bite attack), but it frees up 340 points compared to the Stardrake. 7 wounds on a 2+RR will still take around 250 wounds to kill on average, though it is much more susceptible to MWs popping it out. Still, as a mini-bomb and not a full centerpiece of the list, you could buff it up and chuck it into Skeletons, Grots, Gors, etc and just watch them blow themselves up. And then you'd also have points left over to bring more to the table than just the minimal support pieces, which I think might make a more TAC list than the traditional Stardrake build. I run a LCoD with shield regularly, and I'm often looking for some terrain on the board that I can sit him in so that I can do just this. It works really well, and I was able to beat off something like 600 points worth of models a while back. To the point that my opponent got angry at me and said the cover rule was BS, and that he didn't want to play me anymore if we were going to use that rule. Short answer - it works really well. 1 Quote Link to comment Share on other sites More sharing options...
Synidus Posted February 12, 2019 Share Posted February 12, 2019 Hey guys, Just wanted to get your thoughts: Here's my list:Allegiance: Stormcast Eternals- Stormhost: Tempest LordsMortal Realm: HyshLeadersLord-Aquilor (200)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm - Mount Trait: Aethereal StalkerLord-Ordinator (140)Knight-Heraldor (100)Battleline5 x Vanguard-Hunters (120)- Boltstorm Pistols and Storm Sabres5 x Vanguard-Hunters (120)- Boltstorm Pistols and Shock Handaxes5 x Vanguard-Hunters (120)- Boltstorm Pistols and Shock HandaxesUnits6 x Vanguard-Palladors (400)- Boltstorm Pistols and Shock Handaxes10 x Evocators (400)- 5x Grandstaves- Lore of Invigoration: Speed of LightningWar MachinesCelestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Total: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 128 What i'm thinking of doing is splitting the Palladors to 2 groups of 3. Since I can use the Aquilor's ability multiple times, this should give me more flexibility. On one hand, the single big squad can take more hits, and only requires one CP. However, if i split them into 2 squads, I'll need to use more CPs to move them around, but i also gain more flexibility to capture objectives with one unit, while also going into combat with another unit. What do you guys? Quote Link to comment Share on other sites More sharing options...
schwabbele Posted February 12, 2019 Share Posted February 12, 2019 8 hours ago, Mark Williams said: I can sit him in so that I can do just this Wait, so you got the cover bonus and were able to engage your opponent in melee? And he got mad at you for that? Why didn't he retreat so that you would have to relocate ? Or why did he get so mad ? Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted February 12, 2019 Share Posted February 12, 2019 57 minutes ago, schwabbele said: Wait, so you got the cover bonus and were able to engage your opponent in melee? And he got mad at you for that? Why didn't he retreat so that you would have to relocate ? Or why did he get so mad ? Was sitting on an objective. 1 Quote Link to comment Share on other sites More sharing options...
AdamR Posted February 12, 2019 Share Posted February 12, 2019 Sooo, with two and a bit weeks until GT heat 1, I decided to try radically changing my list... Allegiance: Stormcast EternalsMortal Realm: UlguLeadersLord-Celestant (100)- Artefact: Sword of Judgement Lord-Castellant (100)- General- Trait: Staunch Defender Knight-Incantor (140)- Celestial Staves (Artefact): Mindlock StaffLord-Relictor (100)Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows5 x Judicators (160)- Boltstorm Crossbows- 1x Thunderbolt CrossbowsUnits5 x Decimators (200)5 x Protectors (200)10 x Evocators (400)BattalionsSkyborne Slayers (190)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 121 Played against a Nagash/Ethereal VLOZD/30 Reaper/Necromancer/3 x5 Dire Wolf list in a practice game last night. Mission was Focal Points in Ghyran. One shotted the Vampire Lord with the Lord Celestant on turn 1 (burned 3CP, so doing mortals on 3+). Translocated the Relictor in front of the Reapers and lightning stormed them, then charged them with Decimators to lock them down. Spent the next 4 turns grinding through regenerating Reapers with Evocators (Who also managed to electrocute Nagash). Mindlock Staff was really good for stopping Nagash healing himself. Kept the Evocators lanterned and in the staunch bubble and mystic shielded when possible. They all died eventually though. Pro's - Only 5 drops, so goes first a lot of the time. First turn can be devastating. Actually get to use Shock and Awe. Con's - Bit of a one trick wonder. Harder to use if the opponent screens well (although this can have it's own benefits as you're forcing them to alter their deployment). Limited mobility after the initial strike. No tank units. Not sure whether to take this or my Stardrake list tbh. I think that list may be a bit more forgiving, but opponents may underestimate a SCE list with *suboptimal* units in it! Thoughts? 1 Quote Link to comment Share on other sites More sharing options...
Nos Posted February 12, 2019 Share Posted February 12, 2019 14 hours ago, Requizen said: What do people think of running a Dracoth with the same suite as the exploding Stardrake? A Staunch/Lantern/Molten Helm/Azyrite Halo Dracoth is, of course, 9 less wounds and doesn't have some of the abilities (table wide MWs, bite attack), but it frees up 340 points compared to the Stardrake. 7 wounds on a 2+RR will still take around 250 wounds to kill on average, though it is much more susceptible to MWs popping it out. Still, as a mini-bomb and not a full centerpiece of the list, you could buff it up and chuck it into Skeletons, Grots, Gors, etc and just watch them blow themselves up. And then you'd also have points left over to bring more to the table than just the minimal support pieces, which I think might make a more TAC list than the traditional Stardrake build. Not tried it yet but there was a guy a few pages back asking about how he could make a Fulminators list and I suggested that a LC equipped with the above might be the best way to utilise a Dracoth at present. I intend to try it some point certainly! Quote Link to comment Share on other sites More sharing options...
rosa Posted February 12, 2019 Share Posted February 12, 2019 10 minutes ago, AdamR said: Leaders Lord-Celestant (100)- Artefact: Sword of Judgement One shotted the Vampire Lord with the Lord Celestant on turn 1 (burned 3CP, so doing mortals on 3+). I dont get it... How did you do that? Quote Link to comment Share on other sites More sharing options...
schwabbele Posted February 12, 2019 Share Posted February 12, 2019 Sword of judgement does d6 mw on a 6+ and he buffed it to 3+ with CA from LC Quote Link to comment Share on other sites More sharing options...
AdamR Posted February 12, 2019 Share Posted February 12, 2019 1 minute ago, rosa said: I dont get it... How did you do that? Sword of Judgement does D6 mortals on heroes or monsters on hit rolls of 6+. Celestant's command ability is +1 to hit aura. Used it 3 times so +3 to hit... 3+ to inflict mortals. 5 attacks, 4* 3+'s, 17 mortal wounds! Quote Link to comment Share on other sites More sharing options...
rosa Posted February 12, 2019 Share Posted February 12, 2019 Thank you. How does the +1 to Hit Aura effect the Mortal wound Trigger? I was thinking that the 6+ keeps!? Quote Link to comment Share on other sites More sharing options...
AdamR Posted February 12, 2019 Share Posted February 12, 2019 You roll a 3. Add 3 from your bonus. It becomes a 6. That satisfies 6+. 1 Quote Link to comment Share on other sites More sharing options...
rosa Posted February 12, 2019 Share Posted February 12, 2019 Are you Sure? Modifications come last in sequence. You roll 3+ and the effect is not triggered. After that you add the +3 from CA. I dont want to be strange on this one, but is this really legit? Quote Link to comment Share on other sites More sharing options...
AdamR Posted February 12, 2019 Share Posted February 12, 2019 (edited) Its a 6+ roll, not an unmodified 6... If you didn't add modifiers until after effects were triggered (such as hitting...) what would be the point of modifiers? Modifiers come after rerolls, but that's it. There's no "Last in sequence" rule - otherwise they wouldn't modify anything! Edited February 12, 2019 by AdamR 1 2 Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 12, 2019 Share Posted February 12, 2019 4 hours ago, rosa said: Are you Sure? Modifications come last in sequence. You roll 3+ and the effect is not triggered. After that you add the +3 from CA. I dont want to be strange on this one, but is this really legit? My dice shows a 4 (after rerolls, if there are any). There's 3 activations of the CA, giving +3. 4+3 = 7, which means your hit roll is a 7. The effect triggers on a 6+, and 7 > 6. Yeah, it's potentially bonkers, but at the same time it's quite hard to pull off and not always useful. 1 Quote Link to comment Share on other sites More sharing options...
Nos Posted February 12, 2019 Share Posted February 12, 2019 (edited) I’m surprised it wasn’t FAQ’d as they’re moving away from modifiers for special abilities. Not that I’m complaining as I’ve done this with Ordinator with Hammers (Of Judgement) a few times. Scioned him and ballista behind a unit where the enemy is screening a buffing hero like a necromancer or Tormentor, Celestant and co charge the unit and Ordinator charges the “safe” screened hero. Used Celestant ability on the hero, +5’s on 6 dice usually comes good. Never once considered that you could do the CA multiple times though, that’s clever! Also works as a good monster hunter even without the Celestant ability. Drop ballista in with its high rend shots then go in after the monster with LO and you’ll usually hurt it pretty bad even on 6’s. Edited February 12, 2019 by Nos Quote Link to comment Share on other sites More sharing options...
Icefighter Posted February 13, 2019 Share Posted February 13, 2019 Hello, Im new to the game and would like some help with building my stormcast army :)! (aiming at 2k points~) Atm I have; 10x Liberators (2 is prime) 5x Evocators (1 is prime) 1x Knight-incantor 3x Prosecutors 3x Retributors 1x Lord-Celestant on Dracoth (Vandus Hammerhand) 1x Lord-Relictor Can i build something on this or should I scrap some of the guys to make room for others? Quote Link to comment Share on other sites More sharing options...
Turragor Posted February 14, 2019 Share Posted February 14, 2019 (edited) 17 hours ago, Icefighter said: Hello, Im new to the game and would like some help with building my stormcast army :)! (aiming at 2k points~) Atm I have; 10x Liberators (2 is prime) 5x Evocators (1 is prime) 1x Knight-incantor 3x Prosecutors 3x Retributors 1x Lord-Celestant on Dracoth (Vandus Hammerhand) 1x Lord-Relictor Can i build something on this or should I scrap some of the guys to make room for others? Id glue a shield on the LCoD and everything there is handy in most (old school) lists. Maybe not 3 rets I actually use the first 3 in my v strange list here - https://thehonestwargamer.com/aos-list-rundowns/dr-star-drakelove-or-how-i-learned-to-stop-worrying-and-love-the-celestant-prime/ Edited February 14, 2019 by Turragor Quote Link to comment Share on other sites More sharing options...
leeroyT Posted February 14, 2019 Share Posted February 14, 2019 Hey Guys first post so go easy, I'm going to a tournament soon and want to bring something that I feel will be competitive. I've been playing my take on a garvbomb of Evocators and Ballistas since the new SCE came out. The issue with what I normally play is that the Ballistas are either super hot or super cold. So my thinking behind my new list is to have a more consistent double bomb list. The idea behind the list is to use Liberators and some of the heros to sit on my own objectives. If I get first turn with three command points at my disposal, drop 20 seq, 2x5 evo and garv. Using the 6d6+1 move my LAoGC up to support, I would spend 2 cp on garv's command ability and 1 on LAoGC then charge everything into what ever targets present themselves. I also have Lord Celestant with the sword of judgement as my additional bomb to drop at some stage of the battle it also gives my the option of mixing up how I play the first turn. I've also taken the mind lock staff and Incator to try and help with those Nagash lists. I'd be really interested in peoples opinions in whether this style of list is stronger than the ballista/evocator drop. Although that seems like a 50/50 debate at the moment. Thanks, Leeroy Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 14, 2019 Share Posted February 14, 2019 Why are you using Gavriel Sureheart if you're not using the Hammers of Sigmar stormhost? Quote Link to comment Share on other sites More sharing options...
leeroyT Posted February 14, 2019 Share Posted February 14, 2019 3 minutes ago, PJetski said: Why are you using Gavriel Sureheart if you're not using the Hammers of Sigmar stormhost? I forgot to add that in, I would drop the mind lock staff and take the Hammers one instead. Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted February 14, 2019 Share Posted February 14, 2019 7 minutes ago, leeroyT said: Hey Guys first post so go easy, I'm going to a tournament soon and want to bring something that I feel will be competitive. I've been playing my take on a garvbomb of Evocators and Ballistas since the new SCE came out. The issue with what I normally play is that the Ballistas are either super hot or super cold. So my thinking behind my new list is to have a more consistent double bomb list. The idea behind the list is to use Liberators and some of the heros to sit on my own objectives. If I get first turn with three command points at my disposal, drop 20 seq, 2x5 evo and garv. Using the 6d6+1 move my LAoGC up to support, I would spend 2 cp on garv's command ability and 1 on LAoGC then charge everything into what ever targets present themselves. I also have Lord Celestant with the sword of judgement as my additional bomb to drop at some stage of the battle it also gives my the option of mixing up how I play the first turn. I'd be really interested in peoples opinions in whether this style of list is stronger than the ballista/evocator drop. Although that seems like a 50/50 debate at the moment. Any tips would be much appreciated! Thanks, Leeroy You cannot take the staunch defender if you play hammer for your general. Quote Link to comment Share on other sites More sharing options...
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