Tasman Posted September 21, 2018 Share Posted September 21, 2018 6 hours ago, Centurio said: I like the list with plaguebearers but I'd try to squeeze 30 in. Lord of Blights makes them super annoying and you don't have to rely on spells to buff them I think that just about any list with him is going to be pretty good. Archie + The Glott+ Harbinger+whatever else you have in your collection with a command ability makes for lots of smiles from us and lots of groans from the other side?. 1 Quote Link to comment Share on other sites More sharing options...
ReAnimate Studios Posted September 21, 2018 Share Posted September 21, 2018 Guys appolagies for dropping this in here. I'm looking for advice on debasing my blessed of nurgle. Since the release of AoS2 and base sizes having a prevelance with in the game I have to rebase the majority of my army. So I am looking for suggestions on a new style for the bases. Any and all suggestions will be considered. Something that is easily applicable to a whole army and will really add a wow factor! I've attatched pictures of some of the models so you can see the colours etc. Feel free to try using complementary colours or contrasting in your suggestions. Anything goes. However the winner (chosen by myself) will not only have there idea forever immortalised on my army (or untill new rules state otherwise ?) but there is a little prize as well up for grabs. Probably a blister pack, hobby supplies or brushes sorry if this kind of thing isn't allowed (feel free to drop me a message, I'm not trying to advertise anything here just reward other people's creative imagining) but if it is, thank you in advance and may the best idea win. 2 Quote Link to comment Share on other sites More sharing options...
Domowoj Posted September 23, 2018 Share Posted September 23, 2018 Chaos Spawn are back! I love these guys! A unit of 6 spawn is fun to run. Just think: these six models have a 1/36 chance of performing 72 attacks at 3+/3+...? The most recent Chaos Spawn warscroll (BoC battletome) allows assignment of the NURGLE keyword during setup. And just in case this isn't clear...from the core rulebook, p242: "An army can have allegiance to a faction instead of a Grand Alliance if all the units in the army have the keyword for that faction, including any units that you assign a keyword to during set-up." Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted September 23, 2018 Share Posted September 23, 2018 Love me some Spawn, will have to check it out. Any ideas on this list guys? No BoP but it has some rend with the Pusgoyles, hoping to move them quickly with the LoA and run Horticulous with the Drones then summon a few more by turn 3. PBs and PBKs to sit on an objective probably. Anyway: Allegiance: NurgleLeadersGreat Unclean One (340)- Bile Blade & Doomsday Bell- Lore of Virulence: Glorious AfflictionsHorticulous Slimux (220)Lord of Afflictions (220)- General- Trait: Grandfather's Blessing - Artefact: The Witherstave Battleline30 x Plaguebearers (320)4 x Pusgoyle Blightlords (440)5 x Putrid Blightkings (160)Units3 x Plague Drones (200)Total: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 125 Quote Link to comment Share on other sites More sharing options...
ReAnimate Studios Posted September 23, 2018 Share Posted September 23, 2018 (edited) Double post Edited September 23, 2018 by ReAnimate Studios Quote Link to comment Share on other sites More sharing options...
ReAnimate Studios Posted September 23, 2018 Share Posted September 23, 2018 5 hours ago, Domowoj said: Chaos Spawn are back! I love these guys! A unit of 6 spawn is fun to run. Just think: these six models have a 1/36 chance of performing 72 attacks at 3+/3+...? The most recent Chaos Spawn warscroll (BoC battletome) allows assignment of the NURGLE keyword during setup. And just in case this isn't clear...from the core rulebook, p242: "An army can have allegiance to a faction instead of a Grand Alliance if all the units in the army have the keyword for that faction, including any units that you assign a keyword to during set-up." How many points are these guys? Also have GW released an updated scroll on there website? Don't want to buy the book for one model ? Quote Link to comment Share on other sites More sharing options...
Domowoj Posted September 23, 2018 Share Posted September 23, 2018 (edited) 50 points each unit size 1 to 6 Edited September 23, 2018 by Domowoj Quote Link to comment Share on other sites More sharing options...
cooleyo Posted September 23, 2018 Share Posted September 23, 2018 (edited) This is a list I will be running at a local tournament. I would like your suggestions on spells and artefact choice, knowing that realm artefacts are forbidden. Guo bell and flail, hulking physique, witherstave, (spell?) Glottkin, (blades of putrefaction?) Harbinger of Decay, (why should he have the witherstave instead of the guo? Eggs in a single basket?) 40 marauders, shields and axes, banner of reroll 1s 10 warriors, great weapons 2×5 blightkings Chaos War Mammoth (using lotr mumakil); this thing can destroy anything with 5× 4+ chances to do d3 mortal wounds. The other 10 attacks are gravy on top. In a test game I've systematically destroyed a full health unit of 5 liberators per activation. Edited September 24, 2018 by cooleyo Quote Link to comment Share on other sites More sharing options...
Tasman Posted September 23, 2018 Share Posted September 23, 2018 3 hours ago, cooleyo said: This is a list I will be running at a local tournament. I would like your suggestions on spells and artefact choice, knowing that realm artefacts are forbidden. Guo bell and flail, hulking physique, witherstave, (spell?) Glottkin, (blades of putrefaction?) Harbinger of Decay, (spell?) 40 marauders, shields and axes, banner of reroll 1s 10 warriors, great weapons 2×5 blightkings Chaos War Mammoth (using lotr mumakil); this thing can destroy anything with 5× 4+ chances to do d3 mortal wounds. The other 10 attacks are gravy on top. In a test game I've systematically destroyed a full health unit of 5 liberators per activation. Looks pretty cool.... Except: Harby doesn't get a spell. Give him the witherstave. 1 Quote Link to comment Share on other sites More sharing options...
Hannibal Posted September 24, 2018 Share Posted September 24, 2018 On 9/23/2018 at 5:41 AM, Domowoj said: Chaos Spawn are back! I love these guys! A unit of 6 spawn is fun to run. Just think: these six models have a 1/36 chance of performing 72 attacks at 3+/3+...? The most recent Chaos Spawn warscroll (BoC battletome) allows assignment of the NURGLE keyword during setup. And just in case this isn't clear...from the core rulebook, p242: "An army can have allegiance to a faction instead of a Grand Alliance if all the units in the army have the keyword for that faction, including any units that you assign a keyword to during set-up." Was possible since the big faq / big errata this summer. If I remember correctly, you now roll individually per spawn instead of 1 roll for all spawns when determining the number of attacks. Quote Link to comment Share on other sites More sharing options...
cooleyo Posted September 24, 2018 Share Posted September 24, 2018 21 hours ago, Tasman said: Give him the witherstave. Wouldn't that be putting all eggs in the same basket though? Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 24, 2018 Share Posted September 24, 2018 1 hour ago, cooleyo said: Wouldn't that be putting all eggs in the same basket though? Its perfect for the Harbinger who likes to be just behind the action on the front lines. 1 Quote Link to comment Share on other sites More sharing options...
Tasman Posted September 24, 2018 Share Posted September 24, 2018 (edited) 1 hour ago, sal4m4nd3r said: Its perfect for the Harbinger who likes to be just behind the action on the front lines. What he said^^^? Edited September 24, 2018 by Tasman Quote Link to comment Share on other sites More sharing options...
Domowoj Posted September 24, 2018 Share Posted September 24, 2018 2 hours ago, Hannibal said: If I remember correctly, you now roll individually per spawn instead of 1 roll for all spawns when determining the number of attacks. You're right, I am thinking of sharing one random value for the unit's movement. It's been too long since I've been able to use these little cuties in my army. Rolling individually for each spawn's attacks value is more statistically reliable and also more fun! Quote Link to comment Share on other sites More sharing options...
calcysimon Posted September 24, 2018 Share Posted September 24, 2018 I love rly much spawn models but still 50 points for 5 wounds, random attacks-movement is too much Also 2 costs much money, but u can build a third from the sparebits Quote Link to comment Share on other sites More sharing options...
Hannibal Posted September 24, 2018 Share Posted September 24, 2018 1 hour ago, calcysimon said: I love rly much spawn models but still 50 points for 5 wounds, random attacks-movement is too much Also 2 costs much money, but u can build a third from the sparebits I love that box set. Did so many conversions based on these sprues. Really, you should get a box and just use it as a bits box. 1 Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 24, 2018 Share Posted September 24, 2018 2 hours ago, calcysimon said: I love rly much spawn models but still 50 points for 5 wounds, random attacks-movement is too much Also 2 costs much money, but u can build a third from the sparebits Yes. To me.. one command point >>>>>> one spawn Quote Link to comment Share on other sites More sharing options...
cooleyo Posted September 24, 2018 Share Posted September 24, 2018 8 hours ago, sal4m4nd3r said: Its perfect for the Harbinger who likes to be just behind the action on the front lines. But if I play a guo along with the supported units near the frontline, doesn't it have more AoE coverage because of its base and more wounds (and native disgustingly resilient) in order to survive longer? Quote Link to comment Share on other sites More sharing options...
cooleyo Posted September 24, 2018 Share Posted September 24, 2018 Also, any suggestion for my spells? Quote Link to comment Share on other sites More sharing options...
Domowoj Posted September 24, 2018 Share Posted September 24, 2018 53 minutes ago, cooleyo said: But if I play a guo along with the supported units near the frontline, doesn't it have more AoE coverage because of its base and more wounds (and native disgustingly resilient) in order to survive longer? I agree with you on this. Put it on the Harbinger if you need the GUO elsewhere, but if you're just going to throw him up there behind the front line, then it's better on the GUO (for the reasons you stated). 10 chaos warriors is an interesting choice. And you have 60 points left over it seems, which is good because you will need all the CPs you can get. Blades of Putrefaction on Glottkin. I think if you're going to be right up front with the GUO, supporting, then it's up to you which spell you want. I would probably be casting BoP/Fleshy with Glott each turn and Foul Regen (moving the wheel back to 5 everytime it hits 6) and Plague Wind each turn. I would probably pick Glorious Afflictions because its long range allows you to cast it early (when other spells might not have range) and it's movement debuff can grant you an edge in choosing combat engagements (or preventing enemies from reaching objectives). 1 Quote Link to comment Share on other sites More sharing options...
Luke1705 Posted September 25, 2018 Share Posted September 25, 2018 So here’s a thought for a list, basically an alpha bunker using GA: Chaos, but PTWB so I figure I’d toss it here. What do you guys think? Durable enough to negate the fact that it won’t kill much of anything? GA: Chaos Archaon - 660 (General) Blights - 140 Blights - 140 (lens) Blights - 140 Harbinger - 160 (crown of conquest) 40 Marauders - 200 40 Marauders - 200 40 Marauders - 200 PTWB - 160 2000 Quote Link to comment Share on other sites More sharing options...
Tasman Posted September 25, 2018 Share Posted September 25, 2018 12 hours ago, cooleyo said: But if I play a guo along with the supported units near the frontline, doesn't it have more AoE coverage because of its base and more wounds (and native disgustingly resilient) in order to survive longer? I just like it on Harby because he's got better movement. Put it where it fits your playstyle. Quote Link to comment Share on other sites More sharing options...
cooleyo Posted September 25, 2018 Share Posted September 25, 2018 11 hours ago, Domowoj said: 10 chaos warriors is an interesting choice. Yeah. Apart from my big monsters, it's my only rend. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 25, 2018 Share Posted September 25, 2018 11 hours ago, Luke1705 said: So here’s a thought for a list, basically an alpha bunker using GA: Chaos, but PTWB so I figure I’d toss it here. What do you guys think? Durable enough to negate the fact that it won’t kill much of anything? GA: Chaos Archaon - 660 (General) Blights - 140 Blights - 140 (lens) Blights - 140 Harbinger - 160 (crown of conquest) 40 Marauders - 200 40 Marauders - 200 40 Marauders - 200 PTWB - 160 2000 You need blades of putrefaction in this list and the marauders natural +1 to hit. So festus to sit behind/near archaeon for more healing and tossing out a blades on one of the units. Quote Link to comment Share on other sites More sharing options...
Forrix Posted September 25, 2018 Share Posted September 25, 2018 I'm assuming this is a bug but my app updated and Putrid Blightkings are no longer battleline.... Quote Link to comment Share on other sites More sharing options...
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