Fluxlord Posted December 3, 2019 Share Posted December 3, 2019 On 12/2/2019 at 3:38 PM, sal4m4nd3r said: Hey bud I understand your frustration. Dont get down! Either focus on what makes you happy or maybe startup a new army or new specialist game until a battletome comes out! Anyway to know if there is a whatsapp group for nurgle out there? How do you join these groups? Also want to join a slaves to darkness one. Yeah, i would like to join maggotwhatup too, if it exists. On 12/2/2019 at 3:19 PM, peasant said: Pure maggotkin list is trash😡 attendended a tournament this weekend and was completely obliterated, no chance to win. Unkillable ossiarchs, a lot of -1 to hit... I feel very frustrated spending months painting an army to the best of my skill and being tabled thrice before the 3rd turn. What was your list? I noticed in the events I attended recently I didnt face that much -1 to hit anymore. So actually my blightcyst works really well again lat couple of times. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 4, 2019 Share Posted December 4, 2019 Has anyone run the Nurgle's Menagerie? Is this just a terrible idea? It would require the purchase of a garden's worth of Gnarlmaws too. Which isn't necessarily a bad thing GUO (general, not sure what relic) Gutrot Spume Horticulous Slimux Plague Priest 3x1 Beast of Nurgle 2x3 Nurglings 1x3 Plague Drones 1x5 Blightkings 2x5 Chaos Warriors 1 Quote Link to comment Share on other sites More sharing options...
ccconner777 Posted December 4, 2019 Share Posted December 4, 2019 I'm working on my thricefold befoulment army and im thinking about running: Exalted GUO (general, pestilent breath, ghyrstrike, sumptuous pestilence) Rotigus (glorious afflictions) GUO (Bell and dagger, witherstaff, favoured poxes) 4 pusgoyles 2x20 marauders 5 chaos warriors With an exalted demon and a GUO it seems you can stack the command abilities to bring 4 pusgoyles up to 54 total attacks, some with multidamage and some with d6 hits on a 6+ hit roll. Does this list sound decent or bad? Im not hyper competitive but I like my games to be close at least. Quote Link to comment Share on other sites More sharing options...
Poryague Posted December 4, 2019 Share Posted December 4, 2019 Chaos sorcerer spell gives reroll hit and wound rolls cast on 6+ . The chaos lord command ability gives std units a double activation. There May be some gas in adding some of these updated std units. Quote Link to comment Share on other sites More sharing options...
Zplash Posted December 5, 2019 Share Posted December 5, 2019 11 hours ago, ccconner777 said: I'm working on my thricefold befoulment army and im thinking about running: Exalted GUO (general, pestilent breath, ghyrstrike, sumptuous pestilence) Rotigus (glorious afflictions) GUO (Bell and dagger, witherstaff, favoured poxes) 4 pusgoyles 2x20 marauders 5 chaos warriors With an exalted demon and a GUO it seems you can stack the command abilities to bring 4 pusgoyles up to 54 total attacks, some with multidamage and some with d6 hits on a 6+ hit roll. Does this list sound decent or bad? Im not hyper competitive but I like my games to be close at least. You will face a model count issue to hold objectives in my opinion. The 2x20 marauders can die in turn1 pretty easy.. Due to bad defense and bad bravery... After those 40 are off the bord you have overall only around 10 models... Makes it very difficult in scenarios with more than 2 objectives. But still your list is decent I think. You will see some wins in a not 100% competitive environment. Ah and one last hint. Don't over estimate the pusgoyles... I really tried to make them work because I love cavallery and the look of these models imo they just don't kill anything... The output is just the worst 1 Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted December 6, 2019 Share Posted December 6, 2019 Drones are probably a better bet than Pusgoyles, although they too are lacking in output. The downside is they really need a daemon hero nearby. Could give a GUO with a bell the thermalrider cloak and have him fly around with them, but you'd lose your thricefold bonus. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 6, 2019 Share Posted December 6, 2019 How far could a GUO move with the Thermalrider Cloak? That would be a neat conversion, a filthy stained cape, and maybe it could be really really tiny with a tiny freehand flame, or a Nurgling holding a lighter underneath it? Quote Link to comment Share on other sites More sharing options...
Fluxlord Posted December 6, 2019 Share Posted December 6, 2019 48 minutes ago, Lord Krungharr said: How far could a GUO move with the Thermalrider Cloak? That would be a neat conversion, a filthy stained cape, and maybe it could be really really tiny with a tiny freehand flame, or a Nurgling holding a lighter underneath it? 5+4+d6 (if he runs)...and please make that conversion, sounds great! (Maybe not a freehand flame but just an S....😀) Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted December 6, 2019 Share Posted December 6, 2019 Hey all, new warscrolls are up on the NZ site and Marauders get automatic +1 to hit now if there are more than 10, and get rend if more than 20. Nice, might buy me some now. Quote Link to comment Share on other sites More sharing options...
Fluxlord Posted December 6, 2019 Share Posted December 6, 2019 22 minutes ago, TheVenerableBede said: Hey all, new warscrolls are up on the NZ site and Marauders get automatic +1 to hit now if there are more than 10, and get rend if more than 20. Nice, might buy me some now. Not more than 20, at least 20 is what it says. Anyhow, the changes of the std units makes it hard to run them in a nurgle army. Lot of abilities and spells now only work on std keyword.... i think some peeps here are rather dissapointed. Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted December 6, 2019 Share Posted December 6, 2019 3 minutes ago, Fluxlord said: Not more than 20, at least 20 is what it says. Anyhow, the changes of the std units makes it hard to run them in a nurgle army. Lot of abilities and spells now only work on std keyword.... i think some peeps here are rather dissapointed. The Warshrine people probably. Although, it does give +1 to save on a 3+ for a Nurgle unit. The Chaos Sorcerer Lord is also S2D only, which is a slight disappointment. But my Nurgle lists have usually had one or two S2D units, so he has a place for me. I run 10 Knights with CLoDM, so with the +1 to hit CA, and then the Sorc giving rerolls to hits and wounds, plus rerolling saves, it makes them an even better Blades carrier than before (provided both spells go off of course). Quote Link to comment Share on other sites More sharing options...
Dew Posted December 6, 2019 Share Posted December 6, 2019 Yeah warshrines are a dead option it looks like. Only gives abilities to STD keywords 1 Quote Link to comment Share on other sites More sharing options...
Fluxlord Posted December 7, 2019 Share Posted December 7, 2019 7 hours ago, TheVenerableBede said: The Warshrine people probably. Although, it does give +1 to save on a 3+ for a Nurgle unit. This would be great IF you could use it on Nurgle units, but the wording of favour of the ruinous powers is applicable for keywords (mortal std nurgle units) . But the daemon prince is kinda cool 3+ save now can fly 12 and better melee stats, worth the option to let him fly with plaguedrones! 1 Quote Link to comment Share on other sites More sharing options...
Zplash Posted December 7, 2019 Share Posted December 7, 2019 9 hours ago, TheVenerableBede said: Hey all, new warscrolls are up on the NZ site and Marauders get automatic +1 to hit now if there are more than 10, and get rend if more than 20. Nice, might buy me some now. Next best competetive nurgle list might be something like So sad... Allegiance: NurgleMortal Realm: HyshLeadersChaos Sorcerer Lord (160)- General- Runestaff- Trait: Grandfather's Blessing- Lore of Foulness: Plague SquallLord of Chaos (140)Archaon (660)- Lore of Virulence: Favoured PoxesSorcerer (120)- Artefact: Aetherquartz Brooch- Lore of Malignance: Blades of PutrefactionSorcerer (120)- Lore of Malignance: Blades of PutrefactionBattleline40 x Chaos Marauders (200)- Axes40 x Chaos Marauders (200)- Axes40 x Chaos Marauders (200)- Axes40 x Chaos Marauders (200)- AxesTotal: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 203 1 Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted December 7, 2019 Share Posted December 7, 2019 10 hours ago, Dew said: Yeah warshrines are a dead option it looks like. Only gives abilities to STD keywords My original Nurgle lists all included Nurgle-marked Warriors. Time to maybe blow the dust off them. With the Warshrine, they can potentially have a 3+ save, rerollable, reroll wound rolls, a 6+ DPR and with a Harbinger an extra 5+ DPR. And reroll hits if I have a sorcerer lord. They could be quite annoying. But in general it seems for the stuff in the Nurgle battletome, there are next to zero synergies with S2D now. Although we do buff their stuff pretty good. Quote Link to comment Share on other sites More sharing options...
Ajas Posted December 7, 2019 Share Posted December 7, 2019 Well new STD do not synergize so good, but tbh nurgle is their best keyword. Playing them with Glotkin + harbringer looks fins. You can turn Marsuders into war machine. As nurgle they can becoms 3+/3+ RR Hit and wounds mortals on 5+ 3 atacks per model +4save machine that can run and charge same turn. But yeah nurgle list will have like 2-3 nurgle models right now. 1 Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted December 7, 2019 Share Posted December 7, 2019 there might still be a place for Gutrot and Kings, or even Nurglings, to distract/lock in shooting units long enough for the marauders etc to get up the board. Marauders will also distract opponents from the Plague Monks who are still no less deadly than before, and still pretty cheap for what they can do. Quote Link to comment Share on other sites More sharing options...
Heliums Posted December 7, 2019 Share Posted December 7, 2019 I've been running 40 marauders as a screen and either a DP or CLoDM to support my plague drones. The new StD points increases hurt. Cutting the marauders to 20 down really hinders their use case for me. Previously I was rushing forwards the big block of marauders, hopefully with blades, and inspiring presence them to keep the handful that survive the enemy turn on the table to continue being some sort of a nuisance once stuck in. The CLoDM is worth his points increase since he got a damage buff and only like a 10 point increase, but the DP's huge point spike takes him out of consideration essentially. I'm not really sure how to fill this hole now. Marauders were a steal before but man oh man does it suck thinking of exchanging 40 marauders for something like 5 blightkings. Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted December 7, 2019 Share Posted December 7, 2019 35 minutes ago, Heliums said: I've been running 40 marauders as a screen and either a DP or CLoDM to support my plague drones. The new StD points increases hurt. Cutting the marauders to 20 down really hinders their use case for me. Previously I was rushing forwards the big block of marauders, hopefully with blades, and inspiring presence them to keep the handful that survive the enemy turn on the table to continue being some sort of a nuisance once stuck in. The CLoDM is worth his points increase since he got a damage buff and only like a 10 point increase, but the DP's huge point spike takes him out of consideration essentially. I'm not really sure how to fill this hole now. Marauders were a steal before but man oh man does it suck thinking of exchanging 40 marauders for something like 5 blightkings. CLoDM went up 30 points! I've been running him with 10 Knights. That's a 70 point bump in total and has wrecked that list. They were my alpha strike unit, so I guess Gutrot and 10 BKs will go in there instead. Quote Link to comment Share on other sites More sharing options...
Frowny Posted December 7, 2019 Share Posted December 7, 2019 The battalion looks strong though... As far as I can see it's just mortal burgle units. Reflecting mw on a 6 to wound is very strong on things with good saves or lots of wounds like blocks of warriors or blightkings. And it lowers drops a lot. Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted December 7, 2019 Share Posted December 7, 2019 3 minutes ago, Frowny said: The battalion looks strong though... As far as I can see it's just mortal burgle units. Reflecting mw on a 6 to wound is very strong on things with good saves or lots of wounds like blocks of warriors or blightkings. And it lowers drops a lot. I haven't watched the GMG review yet. Is the battalion like the Pestilent Throng, in that it can be taken with Nurgle allegiance? Quote Link to comment Share on other sites More sharing options...
Frowny Posted December 7, 2019 Share Posted December 7, 2019 Yes. There is one for each god. All are quite flexible in what you can take, and require a hero+gods number of mortal marked units. Quote Link to comment Share on other sites More sharing options...
Zplash Posted December 8, 2019 Share Posted December 8, 2019 9 hours ago, Frowny said: The battalion looks strong though... As far as I can see it's just mortal burgle units. Reflecting mw on a 6 to wound is very strong on things with good saves or lots of wounds like blocks of warriors or blightkings. And it lowers drops a lot. Before we all start to build new mortal lists around this Isn't it Slaves to Darkness Nurgle Units? Which would make it for us not feasible with blightkings and pusgoyles Quote Link to comment Share on other sites More sharing options...
Heliums Posted December 8, 2019 Share Posted December 8, 2019 22 hours ago, TheVenerableBede said: CLoDM went up 30 points! I've been running him with 10 Knights. That's a 70 point bump in total and has wrecked that list. They were my alpha strike unit, so I guess Gutrot and 10 BKs will go in there instead. You're right, he's 140 not 160 at the moment. That hits pretty hard, I'm looking at upwards of 100 points increase on my current list now. Maybe Gutrot & friends is worth another look. Shame about their exploding 6s getting turned off so easily though. Quote Link to comment Share on other sites More sharing options...
Fluxlord Posted December 8, 2019 Share Posted December 8, 2019 How about chaos lord on karadrak, with some chaos knights, in a Nurgle allgiance list. Make him the general and give him virulent contagion (all weapons -1 rend) and as an artefact virulent blade (on a 5+ to wound 1 damage extra on a selected weapon) works quitte well on the fecund vigor stage..... (or maybe just Ghyrstrike). Did not calculate all the stats, but does feel like he becomes a real melee monster......some chaos knights hanging around him....maybe i will buy a start collecting box. 1 Quote Link to comment Share on other sites More sharing options...
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