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AoS 2 - Maggotkin of Nurgle Discussion


Gaz Taylor

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On 12/2/2019 at 3:38 PM, sal4m4nd3r said:

Hey bud I understand your frustration. Dont get down! Either focus on what makes you happy or maybe startup a new army or new specialist game until a battletome comes out!

 

Anyway to know if there is a whatsapp group for nurgle out there? How do you join these groups? Also want to join a slaves to darkness one. 

Yeah, i would like to join maggotwhatup too, if it exists.

 

On 12/2/2019 at 3:19 PM, peasant said:

Pure maggotkin list is trash😡 attendended a tournament this weekend and was completely obliterated, no chance to win. Unkillable ossiarchs, a lot of -1 to hit...

I feel very frustrated  spending months painting an army to the best of my skill and being tabled thrice before the 3rd turn.

 

What was your list? I noticed in the events I attended recently I didnt face that much -1 to hit anymore. So actually my blightcyst works really well again lat couple of times.

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Has anyone run the Nurgle's Menagerie?  Is this just a terrible idea?   It would require the purchase of a garden's worth of Gnarlmaws too.  Which isn't necessarily a bad thing :D

 

GUO (general, not sure what relic)

Gutrot Spume

Horticulous Slimux

Plague Priest

3x1 Beast of Nurgle

2x3 Nurglings

1x3 Plague Drones

1x5 Blightkings

2x5 Chaos Warriors

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I'm working on my thricefold befoulment army and im thinking about running:

Exalted GUO (general, pestilent breath, ghyrstrike, sumptuous pestilence)

Rotigus (glorious afflictions)

GUO (Bell and dagger, witherstaff, favoured poxes)

4 pusgoyles

2x20 marauders

5 chaos warriors

With an exalted demon and a GUO it seems you can stack the command abilities to bring 4 pusgoyles up to 54 total attacks, some with multidamage and some with d6 hits on a 6+ hit roll. Does this list sound decent or bad? Im not hyper competitive but I like my games to be close at least.

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11 hours ago, ccconner777 said:

I'm working on my thricefold befoulment army and im thinking about running:

Exalted GUO (general, pestilent breath, ghyrstrike, sumptuous pestilence)

Rotigus (glorious afflictions)

GUO (Bell and dagger, witherstaff, favoured poxes)

4 pusgoyles

2x20 marauders

5 chaos warriors

With an exalted demon and a GUO it seems you can stack the command abilities to bring 4 pusgoyles up to 54 total attacks, some with multidamage and some with d6 hits on a 6+ hit roll. Does this list sound decent or bad? Im not hyper competitive but I like my games to be close at least.

You will face a model count issue to hold objectives in my opinion. 

The 2x20 marauders can die in turn1 pretty easy.. Due to bad defense and bad bravery... After those 40 are off the bord you have overall only around 10 models... Makes it very difficult in scenarios with more than 2 objectives. 

But still your list is decent I think. You will see some wins in a not 100% competitive environment. 

Ah and one last hint. Don't over estimate the pusgoyles... I really tried to make them work because I love cavallery and the look of these models imo they just don't kill anything... The output is just the worst :(

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48 minutes ago, Lord Krungharr said:

How far could a GUO move with the Thermalrider Cloak?  That would be a neat conversion, a filthy stained cape, and maybe it could be really really tiny with a tiny freehand flame, or a Nurgling holding a lighter underneath it?

5+4+d6 (if he runs)...and please make that conversion, sounds great! (Maybe not a freehand flame but just an S....😀)

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22 minutes ago, TheVenerableBede said:

Hey all, new warscrolls are up on the NZ site and Marauders get automatic +1 to hit now if there are more than 10, and get rend if more than 20.

Nice, might buy me some now.

 Not more than 20, at least 20 is what it says.

 

Anyhow, the changes of the std units makes it hard to run them in a nurgle army. Lot of abilities and spells now only work on std keyword.... i think some peeps here are rather dissapointed.

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3 minutes ago, Fluxlord said:

 Not more than 20, at least 20 is what it says.

 

Anyhow, the changes of the std units makes it hard to run them in a nurgle army. Lot of abilities and spells now only work on std keyword.... i think some peeps here are rather dissapointed.

The Warshrine people probably.  Although, it does give +1 to save on a 3+ for a Nurgle unit.  The Chaos Sorcerer Lord is also S2D only, which is a slight disappointment.  But my Nurgle lists have usually had one or two S2D units, so he has a place for me.  I run 10 Knights with CLoDM, so with the +1 to hit CA, and then the Sorc giving rerolls to hits and wounds, plus rerolling saves, it makes them an even better Blades carrier than before (provided both spells go off of course).

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7 hours ago, TheVenerableBede said:

The Warshrine people probably.  Although, it does give +1 to save on a 3+ for a Nurgle unit.  

This would be great IF you could use it on Nurgle units, but the wording of favour of the ruinous powers is applicable for keywords  (mortal std nurgle units) .

But the daemon prince is kinda cool 3+ save now can fly 12 and better melee stats, worth the option to let him fly with plaguedrones!

 

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9 hours ago, TheVenerableBede said:

Hey all, new warscrolls are up on the NZ site and Marauders get automatic +1 to hit now if there are more than 10, and get rend if more than 20.

Nice, might buy me some now.

Next best competetive nurgle list might be something like :(:(:(

So sad... 

Allegiance: Nurgle
Mortal Realm: Hysh

Leaders
Chaos Sorcerer Lord (160)
- General
- Runestaff
- Trait: Grandfather's Blessing
- Lore of Foulness: Plague Squall
Lord of Chaos (140)
Archaon (660)
- Lore of Virulence: Favoured Poxes
Sorcerer (120)
- Artefact: Aetherquartz Brooch
- Lore of Malignance: Blades of Putrefaction
Sorcerer (120)
- Lore of Malignance: Blades of Putrefaction

Battleline
40 x Chaos Marauders (200)
- Axes
40 x Chaos Marauders (200)
- Axes
40 x Chaos Marauders (200)
- Axes
40 x Chaos Marauders (200)
- Axes

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 203
 

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10 hours ago, Dew said:

Yeah warshrines are a dead option it looks like. Only gives abilities to STD keywords

My original Nurgle lists all included Nurgle-marked Warriors.  Time to maybe blow the dust off them.  With the Warshrine, they can potentially have a 3+ save, rerollable, reroll wound rolls, a 6+ DPR and with a Harbinger an extra 5+ DPR.  And reroll hits if I have a sorcerer lord.  They could be quite annoying.

But in general it seems for the stuff in the Nurgle battletome, there are next to zero synergies with S2D now.   Although we do buff their stuff pretty good.

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Well new STD do not synergize so good, but tbh nurgle is their best keyword. 
Playing them with Glotkin + harbringer looks fins. You can turn Marsuders into war machine. As nurgle they can  becoms 3+/3+ RR Hit and wounds mortals on 5+ 3 atacks per model +4save machine that can run and charge same turn. 
But yeah nurgle list will have like 2-3 nurgle models right now. 

 

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I've been running 40 marauders as a screen and either a DP or CLoDM to support my plague drones. The new StD points increases hurt. 

Cutting the marauders to 20 down really hinders their use case for me. Previously I was rushing forwards the big block of marauders, hopefully with blades, and inspiring presence them to keep the handful that survive the enemy turn on the table to continue being some sort of a nuisance once stuck in. 

The CLoDM is worth his points increase since he got a damage buff and only like a 10 point increase, but the DP's huge point spike takes him out of consideration essentially.

I'm not really sure how to fill this hole now. Marauders were a steal before but man oh man does it suck thinking of exchanging 40 marauders for something like 5 blightkings.

 

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35 minutes ago, Heliums said:

I've been running 40 marauders as a screen and either a DP or CLoDM to support my plague drones. The new StD points increases hurt. 

Cutting the marauders to 20 down really hinders their use case for me. Previously I was rushing forwards the big block of marauders, hopefully with blades, and inspiring presence them to keep the handful that survive the enemy turn on the table to continue being some sort of a nuisance once stuck in. 

The CLoDM is worth his points increase since he got a damage buff and only like a 10 point increase, but the DP's huge point spike takes him out of consideration essentially.

I'm not really sure how to fill this hole now. Marauders were a steal before but man oh man does it suck thinking of exchanging 40 marauders for something like 5 blightkings.

 

CLoDM went up 30 points! I've been running him with 10 Knights. That's a 70 point bump in total and has wrecked that list. They were my alpha strike unit, so I guess Gutrot and 10 BKs will go in there instead.

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3 minutes ago, Frowny said:

The battalion looks strong though... As far as I can see it's just mortal burgle units. Reflecting mw on a 6 to wound is very strong on things with good saves or lots of wounds like blocks of warriors or blightkings. And it lowers drops a lot.

I haven't watched the GMG review yet.  Is the battalion like the Pestilent Throng, in that it can be taken with Nurgle allegiance?

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9 hours ago, Frowny said:

The battalion looks strong though... As far as I can see it's just mortal burgle units. Reflecting mw on a 6 to wound is very strong on things with good saves or lots of wounds like blocks of warriors or blightkings. And it lowers drops a lot.

Before we all start to build new mortal lists around this :D

Isn't it Slaves to Darkness Nurgle Units? 

Which would make it for us not feasible with blightkings and pusgoyles :(

 

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22 hours ago, TheVenerableBede said:

CLoDM went up 30 points! I've been running him with 10 Knights. That's a 70 point bump in total and has wrecked that list. They were my alpha strike unit, so I guess Gutrot and 10 BKs will go in there instead.

You're right, he's 140 not 160 at the moment. That hits pretty hard, I'm looking at upwards of 100 points increase on my current list now. Maybe Gutrot & friends is worth another look. Shame about their exploding 6s getting turned off so easily though.

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How about chaos lord on karadrak, with some chaos knights, in a Nurgle allgiance list. Make him the general and give him virulent contagion (all weapons -1 rend) and as an artefact virulent blade (on a 5+ to wound 1 damage extra on a selected weapon) works quitte well on the fecund vigor stage..... (or maybe just Ghyrstrike). Did not calculate all the stats, but does feel like he becomes a real melee monster......some chaos knights hanging around him....maybe i will buy a start collecting box.

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