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Ajas

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  1. Well new STD do not synergize so good, but tbh nurgle is their best keyword. Playing them with Glotkin + harbringer looks fins. You can turn Marsuders into war machine. As nurgle they can becoms 3+/3+ RR Hit and wounds mortals on 5+ 3 atacks per model +4save machine that can run and charge same turn. But yeah nurgle list will have like 2-3 nurgle models right now.
  2. Gravetide is there because there were some spare points. It have huge base, so it can counter enemy mobility (such we are lacking our). Geminis imo are must take. You can use them as 26 range spell and move them so they will dispell the same turn (to avoid backfire)! Epitome is perfect for casting them. Last game with FeC palisade + geminis into 9 flayers made their 80 atacks ( bonus fight from CP) deal 0 wounds ( -2 to hit vs triple save? Come at me bro). I personally love gemis. Palisade is ok, it allow to control board a little and cut of some ranged units
  3. Yeah forgot that - I will take infernal blades ( only 1 realm spell allowed) In my opinion blades are not so great. First off all they work on 5+ on marauders. Second - marauders dies a lot. Third in current meta there is ton of -1 to hit , and nurgle is in bad spot when it's come to warscroll power. So in my opinion we have to depend on debuffs to bring enemy warscroll close to our power. So geminis+Poxes+Gift + palisade are very strong debuffs tools. I think there is no point on taking other demons spells - quite bad effects. Poxes can be use as second spell if Rotigus have no clean way to charge or is locked in combat. Then if enemy get double turn the poxes effect is stoping his strongest unit preaty hard. Next turn deepend on what happened Rotigus can cast Deluge or just still keep poxes up. And i dont have pendulum
  4. Hi guys, What you think about this? I'm gona to take this list for tournament upcoming week. Allegiance: NurgleLeadersFestus the Leechlord (140)- Lore of Malignance: Gift of ContagionRotigus (340)- Lore of Virulence: Favoured PoxesHarbinger of Decay (160)- General- Trait: Grandfather's Blessing- Artefact: The WitherstaveThe Contorted Epitome (200)- AlliesBattleline10 x Putrid Blightkings (320)10 x Putrid Blightkings (320)40 x Chaos Marauders (200)- Axes & ShieldsUnits1 x Chaos Warshrine (160)Endless Spells / Terrain / CPsBalewind Vortex (40)Geminids of Uhl-Gysh (60)Prismatic Palisade (30)Suffocating Gravetide (20)Total: 1990 / 2000Extra Command Points: 0Allies: 200 / 400Wounds: 168
  5. Hey guys, I will play against deepkins soon. This are our lists: Nurgle Fishy Fishes The scenario will be Total Conquest on Shyish realm (all realm spells avaiable). Do you have any advices how to aproach this game? What should be my initial setup, what tatic/goals/aproach to win the game? Thins I should be aware of?
  6. You can make mix :). You can go 4 combos: Bell + dagger Bell + Flail BigSword + DageR BigSword + flail. Most common configs are: - Big sword + flail ( benefit to cast from sword and dmg from flail) - Bell + dager ( Speed + casting bonus, but not so great dmg) - Bell + Flail ( Speed + flail dps)
  7. This Friday I will test list number 3. I will make a battlereport for sure!
  8. There gonna be a tournament in my city upcoming month. I'm a new player but I want to play it, to show some nurgle power. Unfortunately I don't have enough models for any of your proposed lists @sal4m4nd3r . Some guys will let me borrow their old nurgle minis, but even with that your list are not in my reach. I also knew that guys in my city are kinda competetive, and deep dive strategy do not work very well against them ( they are protecting their side from it very well). So I'm thinking about something I can build from avaible models. What do you guys think, which one is better? Any advices on changes? List1: This one is spell heavy. I'm waiting for realms spell list, but even without it, Rotigus, GUO and Vermi spells are quite strong, and they can tank a lot of damage by themselves. 10x Putrid is flexible slot, but I need 3hird battleline. List2: A bit more mobile list. I Think plague Drones deserve some love. They are fairly hard to kill, and with demon hero around ( LoA) they have a bunch of atacks ( Even more with guo Comand) . LoA is very strong with improved rend, and thanks to GUO with bell drones and LoA can get to enemy teritory round 1 to generate more contag points. List 3: This is more list for LoLs, a hit and run tactic. Just grab nearest objectives with Plahuebeares, engage with drones and putrid, and then just retread and fly around their objectives so they cant rush plagueberers, and pump enough damage to kill them. This seems more like funy list not the competetive one. And last, List 4: Full turtle mode. I don't have access to Festus, Gutrot or epitome so I cut out 10 putrid, to put there more chaos knights. Saves on 4+ 5+ 6+ and in case of mortal wounds another 5+ . Verminlord for some cast and unbinds and sweet anty horde spell. Hope you guys can help me and give some advices about choosing the list!
  9. My town meta is kinda competitive so I don't mind advices from tournament point of view :). So for mortal build that is competetive - blightkings and some alies /slaves to darknes. But how about demons? Is triple GUO only valid option for demons? I was thinking about Glotkin with plaguebarers - his spell on them would create a very resilient meat wall. And command ability would allow to soak some damage. What do you think guys? And is bloab roatspawned worth giving a shot or no?
  10. @sal4m4nd3r - Thanks for response! About units - I find both mortal and deamons army fun to play. Only problem I have with mortals is that, besides blighkings other units seems a bit....bad? I mean pusygoleblightlords are so much worse than blightkings that for me it seems very useless to pick them (but the models tho...). Also last time I have first time played with Glotkin, and for 440points he also do not fells incredible - his shooting have very small chance to resolve, melee is good, but only 1 unbind hurts. Maybe I need to play with him more, to fell his power but right now GUO seems much more appealing (+3 move in nurgle is huge thanks to bell). Bloablords also are not very great, only bloabroatspawned looks like valid choice. I have play only around 7 games of AoS so I'm testing different builds of nurgle. Blight cyst batalion was very strong in my opinion, and talyband of nurgle was not worth it (200 pt for respawnig turns*d3 plaguebearers basically). I was not playing with GutrotSpume yet, and I think deep strike can be good with 10 blights. I would like to have 2 build one for deamon heavy army second for mortals. My last 2k points list were as follow: Mortal: Deamons List: Wounds: 127 My Mortals fought against skavens with ranged build (around 100 clan rats + ratliguns, sniper, canon etc). I almost win, we have ended with draw in victory points 18 to 18, but my army were wiped out so he score minor win. This game was a bit unfortunate - I lost all initiative rolls and was unable to successfully cast any spell (also I didn't menage to unbind anything). But 2x 10 kings with rend -1 , harbringer and 4 atacks per model (Glot command ability) were an absolute unit, that devastated 100 clans rats like there where nothing. 3 times One good initiative roll would give me win so I was more or less happy with the list My demons was fighting DoT and I was pulverized by his spells and mass summoning. 30 plaguebearers vaporized turn 1 and my spells also didn't do a lot this game ( he had to much unbinds). There were slight chance of victory, when my drones got bonus atacks from GUO comand + atacks because demon hero was near, but then I again lost initiative and he summoned around 40 blues on my side, and manage to roll 11 on charge. But even without that I'm not sure if I would be unable to win this. Now I'm thinking about something similar to list 1, but without glotkin but with gutrot Spume and GUO instead. Maybe also some leachlord for additional spell. I'm not sure if batatlion is worth it - blight lord is ok, but it is basically -1, 1 artifact and 1cp rend for 320 points. There is also a lot about game style I still do not know. Should I rush objectives with plagueberers, or maybe slowly approach them. How to position the gnarlmaw. What is the best time for summons and what to summon etc. Sorry for the long post ^^
  11. Hi guys! I'm new Nurgle player (and new AoS player), and I want to make nurgle as strong as possible. I had read some of your discussions when I was preparing my lists, but one thing is not perfectlly clear for me. A lot of you recomend Chaos Marauders, as combo with BoP, because of their +1 to hit ability. But why do not use 40 plague monks instead? Monks cost only 80 points more for 40, have way more attacks (pair of blades + charge = 6 atacks per monk if I understand srcoll corectly?). They also get rerols of hit rols for blades + with icons 6 will not only deal a additional mortal but also got -1 rend and deal 2dmg . Sunds like perfect glass canon to me. Or maybe the fact that marauders have save on 5+, combo with harbringer and cost 80 less is much more important? Can you please give me some advices :)? Also maybe some advices about how I should play nurgle ( not in term of army building, but more battlefield behaviours)? I like the army and the fact that is very tanky, but sometimes I just lose because mobility is very low and dmg is not so great and I can't take objectives fast enough. Some tips would be great (for example do nurgle want to go first or give the priority turn 1 etc). Thanks in advance :)!
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