Up to 10 if both players bring only mausoleum.😅
Anyways, I can imagine gun line or sylvaneth armies might opt for infinitely small markers under the unique category. Unique doesn't have a minimum size at the moment. Sure there's still a 12" bubble going down anyway but it might recover enough space for a sylvaneth player to squeeze in a wyldwood, and makes the board fairly barren for clear lines of sight. Not sure how viable a tactic it is in play.
I really like the idea they're going for here. I've always wanted battlefield set up rules, but there's a lot of work that'll need to be done, I think, and it goes beyond just being overly restrictive. I haven't heard anyone mention it yet, but Garrisoning is going to need an overhaul/clarification, there's a lot of ways to twist/exploit/game interactions because of a lack of clarity.
Here's a few questions my friends and I have been debating:
- Currently a garrison can be attacked. But Spells and abilities aren't attacks. Can you sling a spell at a garrisoned unit? With the new hedonites FAQ it's clearly stated that an attack must use the attack sequence to be considered an attack. Starsoul maces, warpfire projectors, they don't use the attack sequence.
- Does a garrisoned hero also benefit from lookout sir?
- If warpfire projectors do interact with a garrison, how many dice do they roll? If a piece is garrisoned by 30 models, are all 30 models counted in range if the warpfire is within 8"? Or is it just the terrain piece since the terrain piece is counted as an enemy model. Essentially, are you rolling 30 dice, or 1 dice?
Of course, we'll have to see what they come out with in their FAQ, but I think there's a lot of potential for abuse with garrisons.
Personally, I hope they just get rid of garrisoning altogether and remove the LoN specific rule on the mausoleum.
For the actual set up, I'm hoping they'll ditch the edge of battlefield for faction terrain and make placement for all terrain more than 3" from other terrain and objectives.
I'm still optimistic this can be adapted into an interesting mechanic while still making faction terrain playable, but not as reliable to place optimally.