Sception Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, Honk said: Reading it here in english yes, but the wording/translation in german is slightly off. Instead of „units within range“ , it is more like „measure around the model“... That makes more sense, though it would still make most sense to me that, since spellportal lets you measure range & line of sight from the further portal, that that would be the model that you 'measure around'. Again, though, spellportal is already pretty questionable in all but a very few cases now. It still seems unwarranted to look for readings to constrict its value even further. 1 Quote Link to comment Share on other sites More sharing options...
Carnelian Posted August 11, 2018 Share Posted August 11, 2018 23 hours ago, Sception said: Yeah, I meant radius, not diameter. It is a sick combo, but very expensive between to portals, command points, and requiring 2 successful castings. Though even if the combo fails, the extra spell range can still be useful for other spells you try that turn. Yeah v expensive but really useful to know you can do significant turn 1 damage Quote Link to comment Share on other sites More sharing options...
KoalaSnok Posted August 12, 2018 Share Posted August 12, 2018 On 8/11/2018 at 3:05 AM, Sception said: That makes more sense, though it would still make most sense to me that, since spellportal lets you measure range & line of sight from the further portal, that that would be the model that you 'measure around'. Again, though, spellportal is already pretty questionable in all but a very few cases now. It still seems unwarranted to look for readings to constrict its value even further. Also the english rules are the actual official ones. If a translation makes the two rule versions mean different things, then the english version is the correct one. Quote Link to comment Share on other sites More sharing options...
Sception Posted August 12, 2018 Share Posted August 12, 2018 4 hours ago, KoalaSnok said: Also the english rules are the actual official ones. If a translation makes the two rule versions mean different things, then the english version is the correct one. This may be technically accuratr, but I don't think it's practically viable. If the rules are available in a language, they have to be playable by players who only speak that language. It is on GW to ensure that all the different versions of they're rules say the same thing, not on the players to double check the technical implications of gramatical quirks in a language that they might not speak in the first place. Quote Link to comment Share on other sites More sharing options...
smucreo Posted August 12, 2018 Share Posted August 12, 2018 (edited) Tell me about it, rules in spanish are often flat out wrong or misleading. The latest books came out with tons of errors and in some cases even missing warscroll abilities and command abilities for certain units. It's gotten to the point where I don't even bother with the spanish versions and instead buy and look up everything in english. They really need to step it up. Edited August 12, 2018 by smucreo 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted August 12, 2018 Share Posted August 12, 2018 And then you read about a combo, want to try it out and suddenly you’re in a hot debate about the rules and struggle through different possible translations. The Leo/Google dictionary only works to a certain degree... 1 Quote Link to comment Share on other sites More sharing options...
smucreo Posted August 12, 2018 Share Posted August 12, 2018 36 minutes ago, Honk said: And then you read about a combo, want to try it out and suddenly you’re in a hot debate about the rules and struggle through different possible translations. The Leo/Google dictionary only works to a certain degree... If I told you how many times it's been an issue with my local playing group... having to argue with rules lawyers about RAW/RAI in both the spanish and the english versions of the rules is tiresome. In the last tourney I entered the two players playing the final couldn't come to an agreement at a certain point and the game was paused for like 10 min while they looked up the FAQS and rulebooks in both languages 1 Quote Link to comment Share on other sites More sharing options...
Ashtyn Posted August 12, 2018 Share Posted August 12, 2018 Hey all I've been doing quite well with the following list. Arkhan - spirit gale necromancer (cloak of darkness -2 to be hit). - overwhelming dread necromancer - fading vigour guardian of souls (ignax scales) 5 dogs x 3 30 grimghast reapers 20 grimghast reapers Mortis engine Lords of Sacrament Malevolent maelstrom Quicksilver swords Geminoids Cogs extra CP I've found its very durable, provides lots of units that can screen and has the ability to easily debuff 2 Death Stars or units. With realm spells Arkhan becomes quite tough to shift. The extra CPs mean you have lots of options in regards to play style. the grimghasts are amazing. The 4+ unrendable has been amazing, and with van hels they're truly terrifying. Even more so with inferno blades. I'll keep updating as I play more games with it. Quote Link to comment Share on other sites More sharing options...
Honk Posted August 12, 2018 Share Posted August 12, 2018 39 minutes ago, Ashtyn said: Arkhan - spirit gale How is that working out for you?! I always go for survivability and deck him out with vile transference... spirit gale just sounds too unreliable Quote Link to comment Share on other sites More sharing options...
Ashtyn Posted August 12, 2018 Share Posted August 12, 2018 6 hours ago, Honk said: How is that working out for you?! I always go for survivability and deck him out with vile transference... spirit gale just sounds too unreliable It's been working well, the reason I run it is for the extra chance to add minus 1 to hit. By turn 2 the deathstars are within range and most opponents don't unbind it since they're worried about van hels (or even curse if they're not running ++ saves) when it goes off on a 9+ then you've got a much higher chance of getting that negative to hit. In terms of it actually causing the minus 1 to hit, I'd say it occurs 2 times a game on average, Which I'm ok with. I find vile transference awkward to use since you need to be so close to actually get the heal. Since I'd rather have Arkhan sitting back I find that he isn't actually in range to heal from vile transference. In the games that Arkhan has died I've still won because the opponent spent so much time taking him and the Mortis out that my grimghats were able to hold objectives and grind everything else out. 1 Quote Link to comment Share on other sites More sharing options...
pikachoux Posted August 13, 2018 Share Posted August 13, 2018 I have 2 quick questions for you guys. Sorry if its not in the right section. 1- Can we stack Arkhan's command ability? 2- How do you use Arkhan's command ability with the endless spells? Quote Link to comment Share on other sites More sharing options...
Rekmeister Posted August 13, 2018 Share Posted August 13, 2018 (edited) Quick question; are all Nighthaunt units part of the Legions of Nagash and thus capable of benefiting from the relevant allegiance abilities and battle traits? Edited August 13, 2018 by Rekmeister Quote Link to comment Share on other sites More sharing options...
Calum Todd Posted August 13, 2018 Share Posted August 13, 2018 (edited) From the FAQ: Page 60 – Legions of Nagash Add: ‘The following units may be selected as part of a Grand Host of Nagash, Legion of Sacrament, Legion of Blood or Legion of Night army and gain the appropriate faction keyword: • Chainrasp Horde • Glaivewraith Stalkers • Grimghast Reapers • Guardian of Souls • Knight of Shrouds • Knight of Shrouds on Ethereal Steed • Lord Executioner • Spirit Torment’ So not all Night Haunt I'm afraid. Edited August 13, 2018 by Calum Todd Quote Link to comment Share on other sites More sharing options...
Josh Posted August 13, 2018 Share Posted August 13, 2018 easy way to remember is, if its not in the starter set, you cant minus kos on foot 1 Quote Link to comment Share on other sites More sharing options...
Rekmeister Posted August 13, 2018 Share Posted August 13, 2018 Thank you for the replies! It's the Lord Exectioner that we are eyeing up. Mastering how to abuse that -1 buff on a hero within 3" is going to be big in the local meta. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted August 17, 2018 Share Posted August 17, 2018 On 8/13/2018 at 4:53 PM, Rekmeister said: Thank you for the replies! It's the Lord Exectioner that we are eyeing up. Mastering how to abuse that -1 buff on a hero within 3" is going to be big in the local meta. and what are your conclusions at the moment? Quote Link to comment Share on other sites More sharing options...
Rekmeister Posted August 17, 2018 Share Posted August 17, 2018 To start out he's going for the start collecting skeleton horde and the barrow lords box. Probably gonna build Nef and play Grand Host of Nagash as using the big guy is his dream. Legions of Sacrament does look sweet, but he's dead set on playing with Nagash once he's mastered 1k games so he may as well practice using his GA. imagine he'll pick up a few more infantry heroes to try out. Quote Link to comment Share on other sites More sharing options...
Honk Posted August 17, 2018 Share Posted August 17, 2018 Should buy Nagash and then 3 packs of fenrisian wolves, that’ll bring joy to the table... Quote Link to comment Share on other sites More sharing options...
Charlo Posted August 21, 2018 Share Posted August 21, 2018 Looking into LoS... Is there any units that can shoot available? Even as allies? Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted August 21, 2018 Share Posted August 21, 2018 short answer: in death, NO. shooting = magic , so invest in wizards heros (and they are strong in this job) 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted August 21, 2018 Share Posted August 21, 2018 Your zombiedragon can shoot, and your terrorgheist too XD Quote Link to comment Share on other sites More sharing options...
Adamcbutton Posted August 21, 2018 Share Posted August 21, 2018 Chainghasts can shoot but you have to take them as allies. As already mentioned, terrorgheists, dragons and tomb banshees also have shooting attacks. Quote Link to comment Share on other sites More sharing options...
Honk Posted August 21, 2018 Share Posted August 21, 2018 You could ally in a screaming scull catapult... Quote Link to comment Share on other sites More sharing options...
Sception Posted August 22, 2018 Share Posted August 22, 2018 5 hours ago, Honk said: You could ally in a screaming scull catapult... unfortunately, tomb kings have no legal allies, nor are they legal allies for anyone else, so the SSC is an option only in generic death allegiance armies. 1 Quote Link to comment Share on other sites More sharing options...
Charlo Posted August 22, 2018 Share Posted August 22, 2018 (edited) Obviously been discussed before... But for Battleline; Chainrasp VS Skeletons!? From what I can tell the output on both is fairly similar (though the Chains will get more at lower numbers), the difference is Skellies are Bravery 10 whereas Nighthaunt always get their (pretty decent) 5+ save. Any synergies or such that make one better than the other for Sacrament? Everyone seems to say Zombies aren't that good, and I'd agree as they need numbers and a Cart to be half way decent, so I left them out! EDIT: Oh I see NH are Bravery 10 too! Edited August 22, 2018 by Charlo Quote Link to comment Share on other sites More sharing options...
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