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Honk

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271 Celestant-Prime

About Honk

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    Lord Castellant

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  1. Honk

    Is Legion of Night a thing?

    Often... it’s fun!!! sadly manni is just not worth it in comparison to a normal vampire lord on dragon, even less so with the ethereal amulet (ignore rend) from the realm artifacts. 11hp 4+ vs 14hp 3+ He is so fragile... His damage output isn’t better either, without doing the math, kinda on par. his command ability on the other hand is pretty cool for elite (3+\3+) units like morghast, vargheist or grave guard. like I said, running legion of night is pretty cool and gives you a lot of options and counter play for a lot of scenarios. One thing to remember is, that ambushing characters miss out on the hero phase. So you might want to ambush with 2x2 morghast or 2x6 vargheist, but mannfred should be on the table trigger his command and rush to the flank, where your ambush is supposed to take place. If he ambushing it might take abheile before he can trigger his area effect buff... I had a blast with: coven throne, necro, vamp lord, 20skellis, 3x5 dire wolves, double terrorgheist against beastmeN
  2. Honk

    Does anyone run Haunter / Infernal Courtiers?

    I personally think the deadwatch only works at 2k, min squads of flayers are just too easily deleted... also with so many -1 to hit debuffs out there you will need all the punching power you can get, to mince up f.e. 5 brutes (15hp 4+ save) before their retaliation killz you right back
  3. Honk

    AoS 2 - Legion of Blood Discussion

    1: yes, it boosts your lord. The aura is pretty good for a melee beast. He will stick around, dishing it out. But that is just one model and ~1/4 of your army, maybe the other legions bring more benefits. If you’re playing against low moral armies LoB also kills. So if you feel good with that, go ahead! 2. Transference on the small lord, riding with the morghast. Big guy gets pinions... with his artifact and his ability he is supposed to be crazy fast and regenerat through killing stuff... or drinking from the chalice. The other one should heal the morghast, if need arises... 4. try them, they are not really worth the points, and quite fragile, but draw attention from your general or the objectives and with a mighty charge can dish out some pain. 5. Show them suckers some love!!! if you’re feeling fluffy, blood Knights are nice to field and with a good charge really kick some butts
  4. Honk

    Does anyone run Haunter / Infernal Courtiers?

    With crusading army you’re already rerolling your charges... can’t reroll twice good to see the good old deadwatch getting some love! With black hunger they really devestate the all-you-can-eat buffet
  5. Honk

    Does anyone run Haunter / Infernal Courtiers?

    With dark majesty everybody can summon 2x10 ghouls. That totally looks like you had all the fair chances ... fielded my chaosdwarf artillery in a 1k game on a 48“x48 board. Poor chap never had a chance. Back to OP: infernal or HC are sadly not a strong choice, compared to the other options. Also why spend points on them, when your gkozd just brings in one for free?! Varghulf costs about the same, has more hp and also calls ghouls. The gk can summon, regenerates and is a mage... you don‘t want any of our heroes in close combat, since the 4+ is not thaaat strong ... the only reason to field them is: you want h/f for battleline or can’t afford a varghulf. Otherwise a whole unit of horrors/flayers is just better in all aspects
  6. Honk

    Problem with some Units

    When playing with realm artifacts, he does tend to survive significantly longer 😄 if you are able to place the mini, the VloZd or Prince V have a lot of focused damage potential in them. talking about black knights, look through the threads for „deathmarch“ there was a high placing list from ianob, basing on a high buffed 15 strong black knight charge... he talked about the drawbacks, but with the right positioning it seems to be a strong option. You have to have the skillz to use such a list effectively though... I don’t on the other side you asked about grave guards... I have watched miniwargaming batreps where they really go to town and hack things to pieces. In a 30 big unit of course, to withstand the upfront damage. Their save is garbage, so always take the big sword and then the 3+\3+ is really effective. Such is the limitation of the mathhammer... great insights which are useless 🤪👍 In the End, a lot of value is derived from the units by using them right, knowing their capabilities and effectively using them, not throwing them into their death. Blood knight charge can be devastating, but if the get stuck in 30 hardboyz they won’t see the next round. Same goes for vargheist, which are excellent support hero hunters, but otherwise not really useful. I like fielding morghast, either in grand host or night lists. They do quite some damage and in turn can take a beating too. But they also need to be supported and 12hp with 4+ save is not really that much. on fielding mortarchs, arkhan is the obvious easy choice, great back line caster, good overall support for all your other casters and pretty cheap. Neferata has a pretty nice command ability and a pretty good spell. But she needs to be positioned more aggressively if her abilities are to have an effect. That puts her in quite the dangerous spot with her 11hp and 4+ save. A volley from a unit of kurnoth and she might be done for... same goes for manni, even more so since he is a melee guy. They bring some pretty good buffs to the table, but are far to squishy to withstand even mild opponents attention. Can’t give them artifacts sooo... sad face. After all that rambling, the truth is: if you’re strategy is good and your tactical finess on point you‘ll get away with fielding almost anything. if you play like me, the easy obvious choice of hordes with supporting heros and one or two distraction carnifex units is far more forgiving...
  7. Honk

    Problem with some Units

    Fluff reasons... sadly points per hp or points per damage output our hordes outperform our heroes. Skellis with necromancer for 390 are just so much better than whoever rides along. Now, that we got some spooky ghosts to fly those 30 chainrasps are a fast resilient horde, disgusting...the necro has to run to keep up. dire wolves the same, dirt cheap, fast and resilient. Best objective grabbers and flankers ever. and all of them regenerate through gravesites and the invocation. a vampirelord high and mighty on his dragon might look scary, but has only 47,6% of the damage output (always make up exact numbers) of a .40 skelli block. Somebody did the math somewhere, and it was crazy how bad he was pointwise. Same goes for „hit points“ .40 block has 40, regenerating 2-4d3 each round 4-8 so roughly 6... his chalice gives the lord a one time d6 (3-4) and if he puts his life in danger (melee) he might get 2 for killing a model, if he survives the counterattacks... so sadly, the most efficient lists are boring hordes, till your opponent brings horde killers. The rest of the model line is there for fluff and style reasons (totally exaggerated but with a hint of truth) big monsters (dragon lord, Mannfred) are usually used to divert your opponents attention from your main force or to stall his advance, before your slow units got into place (objectives). Using buffing heroes like neferata, coven throne or Arkhan without them getting killed is just pretty tricky. Where to put them and how to play them, in what army is just depending on all the other things.
  8. Honk

    Finishing games with death....

    Sounds like a solid idea... all the extra stuff, I usually have all my warscrolls printed out, together with the spells, abilities and artifacts. Kept together on a maximum nerd clipboard... so I can have a quick look it just toss it to my opponent, if any questions arise.
  9. Honk

    Finishing games with death....

    I think you’re right, playing a horde competitively is tricky. Judging from your post, you are actively trying to play fast, so if time constraints come around, that’s just tough luck due to the nature of a tournament. try to get faster, the rest has to cope...
  10. Honk

    AoS 2 - Legion of Blood Discussion

    Is the guardian part of LoN or an ally? I can see what you’re aiming at, but I think Cursed is right, needs more garlic XD If you switch him for a vamp, throw out the reapers to max out your battleline...and after considerations you’re missing a third unit *shock* maybe some puppies. I don’t want to sound rude, but what’s your plan for the list, and why are you going LoBlood?! Why not Sacrament or Night? The strength of blood is bravery debuff or vampire attacks, none of that is really included in your list... Ambush from the vampirelord and the harbringers together with a bunch of wolves for late game objective grabbing Scrament kinda bland, but +1 to cast maybe no vamp but a second necro... grand host needs a second morghast unit... but your units regen even better. now back to blood... for a bravery bomb, i‘ll suggest some 2x5 black knights, 2x5 wolves for battleline 40 skellis, the morghast maybe switch the guardian for a banshee, necro dragonlord, the ladies just don’t get any love anymore, no wonder they are kinda... stabby stabstab: dragonlord, necro, vamp, 2x5 wolves 20 skellis, 2x5 BLOOOOOD KNIGHTS, sadly not really optimal (20 skellis) but at 1450 with extra cp for the vamp ca (+1attack). Maybe 10/5/5/5 wolves without skellis... highly mobile and buffed knights(maybe in a big unit) will punch face.
  11. Honk

    Grand Host: Grave Guard spam ?

    Don‘t let the meta ruin you dream 😄 just do it and damn the cheese... maybe go crazy without first cohort, that’s another 10 grave guards. Play Big N a bit more defensively and the morghast a bit more aggressive
  12. Honk

    AoS 2 - Legion of Sacrament Discussion

    Had tough discussions in my group about that, what is a measured range, what gets effected, from where, how and stuff. Since it is three effects bouncing off each other. decided not to go that way, since I don’t even own the endless spells... but still very funny when you crank out that measurement tape more and more and more, yep, your all getting it, look who rolled a 9, tasty
  13. Honk

    AoS 2 - Legion of Sacrament Discussion

    Can’t get too messy 🤣👍 the meta (I think) favors hordes right now, and we’re good at it. But a friend of mine is painting up two plaqueclaws and that’s that then... T.T the corpse cart positioned between the two blocks will make sure, that the DI of the necro and the vamp achieve something (gravesites are not effected). And arkhan only casts two spells per round, so the necro still has to do some chanting, +2 really pushes it, same goes for the pinions on the vamp. They are needed to fire up on turn 1, if you fumble that roll, your distraction carnifex just didn’t make it where he was supposed to be and you’re set too deep in defense. one other thing i‘d Like to throw out there for arkhan is the soul harvest bomb... double CA for 15“ aura of d3 mortals. If you‘re up against an aggressive opponent who likes to be in your face, mortal wound spam with healing...
  14. Honk

    AoS 2 - Legion of Sacrament Discussion

    ...their stupid!!! No, they’re not, but the rerolls of invocation dice is also kinda neat (arkhan can by himself, but if the cart rumbles with the 6“ to the unit, rerolling all those 1-2s (1) will push your skelli blocks to the max. Transference... he needs the extra heals, and with his ca, he can aim it at 18“...
  15. Honk

    AoS 2 - Legion of Sacrament Discussion

    Well, should be... pretty grindy, but that’s a good thing, some fast elements. Play it!!!
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