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About Vortumnas

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  1. Thank you. That's what I thought, so it threw me for a loop when I misunderstood your post above. So, if I'm understanding correctly, you're strategy is: Arkhan casts Cogs, uses them, then casts 2 out of the 3 of O-Dread, Vigour and Van Hels, and a necromancer casts the third. For 490pts, that's a pretty nifty little packet of magic. On subsequent turns, do you bring in the offensive spells in that additional slot?
  2. I keep trying to make a list with LoS too and find myself running into a similar problem. Mostly asking what else I could spend those 310 pts (for the battalion and engine) on, and how many spells I really need. Way I figure, I want Dread, Vigor, Danse, and Curse of Years every turn. Maybe a 9" Soul Harvest through a spell portal cause that's just darn fun. That's 2-3 necros and Arkhan. Throw in some endless spells and I'm good, why invest in the battalion? Sure, more spells, an artefact and a cp, but for the same exact pts you could take 1 more necro, prismatic palisade, spell portal, cogs and 1 CP.
  3. Wait, do endless spells not count against the number of normal spells a caster can cast? I thought Cogs pretty much just gave you back the 'slot' you spent on it. It actually would take Arkhan from 2 normal spells to 3? Ah, man, just when I thought I had my list figured out...
  4. http://www.warhammer-community.com/faqs/
  5. It's in the new LoN errata: ‘The following units may be selected as part of a Grand Host of Nagash, Legion of Sacrament, Legion of Blood or Legion of Night army and gain the appropriate faction keyword: • Chainrasp Horde • Glaivewraith Stalkers • Grimghast Reapers • Guardian of Souls • Knight of Shrouds • Knight of Shrouds on Ethereal Steed • Lord Executioner • Spirit Torment’
  6. Oh man if you could squeeze some spirit hosts in there that'd pretty much my dream list. How did palisade work? Was it big enough to hide Arkhan and the Engine effectively?
  7. So then something like this, maybe, could be lots of fun. Arkhan The Black Mortarch of Sacrament (320)Necromancer (110)Necromancer (110)Vampire Lord On Zombie Dragon(440)Guardian of Souls with Nightmare Lantern (140)40 x Chainrasp Horde (280)40 x Chainrasp Horde (280)5 x Dire Wolves (60)Umbral Spellportal (60)Chainguard (120) Total: 1920 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 130 and if the GoS drops to 120 in the tome as rumored, that leaves it at 1900 even for 3 command points. It might be better with no Behemoths and more little heroes like I suggested earlier, though, I don't know, I like my big models.
  8. I thought so, I mean you can take the units for chainguard in LoN without issue, and can ally with NH, so... If I'm wrong straighten me out lol
  9. Any thoughts on using the new NH battalions in LoS? I think Chainguard with a Mastery of Death General and support characters could be nuts. 2x40 chainrasps, GoS, KoS, KoSoES, Necro and VL? It's 1330pts, But moves 9", one unit gets 4A each at 3+/3+, regenerating 2d6+3d3 in your hero phase, and can come right back if it gets wiped.
  10. Im opting for VLoZD over vhordrai because his role is to zoom 19" upfield and take the focus of enemy shooting off Arkhan. With the wristbands, he's more resilient than V, cheaper, and can buff next turn whatever he summons. I like Vhordrai, and use him in my 1k list, but in my 2k list he doesn't quite fit my needs. He's a loner/hero-buffer and I needed a force-multiplier/tank.
  11. I stand corrected, a dark acolyte can take a lore spell, I got it confused with the DGA trait that is similar. So, if the general is neither a deathtmage or vampire, maybe it can choose either lore? Or maybe, if it's NH, it has to choose from the NH lore? They might have to faq that
  12. GoS i believe will get a spell from the new NH lore, which looks decent. I don't believe a non-wizard character gets an additional spell from one of lores if it takes dark acolyte, just AB and MS, could be wrong but that's how I've played it
  13. This is what I'm currently building towards, just need a few more spirit hosts and the endless spells. C&C appreciated! LeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Soul Harvest (Deathmages)Necromancer (110)- Lore of the Deathmages: Overwhelming DreadNecromancer (110)- Lore of the Deathmages: Fading VigourVampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Wristbands of Black Gold - Lore of the Vampires: Amethystine PinionsBattleline40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60)5 x Dire Wolves (60)Units9 x Spirit Hosts (360)Endless SpellsUmbral Spellportal (60)Purple Sun of Shyish (100)Total: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 122 i was considering chainrasps for their save and movement, but settled on skellies for their better damage output, and because I already have them. Leaves me without use for the Soul Wars NH I just got though...
  14. My only hesitation with morghasts now it's that they're not summonable, so once they're gone, they're gone. Personally, I'd drop them and go for grimghasts or spirit hosts: have the VLoZD bring em out of the grave upfield and use his command ability on them. A 360pt squad of either would leave 80pts and you could then bump your chainrasps up to 30. Just my 2 cents.
  15. Thank you, this was my interpretation as well, but I didn't want to take it for granted. So, in theory, Arkhan could be 7" away from an Umbral Spellportal, place the other end of the portal 24" away, and then gain +6" to whatever spell he casts through the portal? If I'm interpreting that right, that's insane.
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