Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?


  • Content count

  • Joined

  • Last visited

Community Reputation

113 Celestant-Prime

1 Follower

About Brunel.Richard

  • Rank

Recent Profile Visitors

666 profile views
  1. Let's chat : Maggotkin of Nurgle

    After spending the last few weeks with the battletome I think this is roughly the force that I'll go for. It's not the most efficient but it fits my collection and I think it will be fun. More fun than a Cyst list, at least I've also got the brothers Glott and/or Daemonspew to swap in for some games. I'd have liked another wizard and I think the thing that took me the longest to decide was not to take a GUO (the price down here in Oz also helped. $230 or 130pounds. Yikes!!). I'm hoping that Gutrot offsets the slower movement of the army with out a GUO with bell. I loved using the Blightkings when I could get +1 -- sometimes +2!-- To Hit on them and just hope that now there are still solid. Leaders Festulax, Harbinger of Decay (160) - General Bubojiggle, Poxbringer Herald of Nurgle (120) The Pus-lord, Lord of Plagues (140) Gutrot Spume (140) Guttokis Biletouched, Daemon Prince (160), wings, sword. Units 3 x Nurglings (100) 6 x Plague Drones (400) 20 x Plaguebearers (240) 10 x Putrid Blightkings (320) 5 x Putrid Blightkings (160) Total: 1940 / 2000 Leaders: 5/6 Battlelines: 3 (3+) Behemoths: 1/4 Artillery: 0/4 Wounds: 156
  2. I made these to keep records of my Warhammer Quest games. They are basically copies of those on the back of the Hammerhal books but in a form that I can print and write on. The GM record sheet also has the Silver Tower trials so I can keep track of what I've played and where to start new trials. I thought you guys may find them useful too. Let me know if you see any errors; I think that they are right but it's always hard to proof your own work! Quest Character Sheets.pdf Quest GM Records.pdf
  3. Your favorite model evah!

    The man, the moustache, the legend that is Kurt Helborg.
  4. The Rumour Thread

    It was $200AUD but the price was lowered. The new 40k box is $220AUD and that is in line with the US price given the current exchange rate. The pricing structure here in Oz may be changing for the better. Finally. Maybe.
  5. Which paints do you use and why?

    No stand out "best" in my view. I tend to use GW and Vallejo the most, but that just because they are easiest to get for me. GW for the bright colours and Vallejo for the more muted realistic stuff. I've also been using quite a lot of the Scale Colour range of late. They are great because they have a very different range for colours from GW and Vallejo and are super matt. They tend to be on the muted side of things too. Just use what you can get and learn to get the most out of them. Hope that helps some.
  6. Your Hobby Area

    I'm excited for you too. It sounds magnificent! Look forward to seeing pictures.
  7. Adepticon News.

    Warhammer Underworlds: Shadowspire looks like a bit of fun to play between real games. Looking forward to it.
  8. AoS and the Moorcock multiverse

    One thing that AoS hasn't played on much, but that i would like to see, is that balance between chaos and order is best for mortals. Too much of either makes the lives of normal people miserable. Moorcock's Eternal Champion is always striving to create balance between the two where/whenever she/he/it turns up. Sometimes the EC is an agent of chaos, sometimes of order. AoS seems to be far more cut and dry than Moorcock's universe in that chaos is evil and order is good (though it hasn't mentioned order as a things AFIK) at the moment, so in AoS I'd love to see Sigmar and his pantheon of super friends (Nagash, Grungi, Malerion, GorkaMorka etc) being depicted as totalitarian monarchs going too far in their leanings towards order. Both extremes could be seen as evil or bad and the poor mortals would be caught in between.
  9. My two cents: - Mordheim-style more detailed skirmish rules. -More Path To Glory factions. -Triumph and Treachery rules like the 8th edition ones. Most fun Warhammer ever! -A random scenario idea generator table like in Rogue Trader. A D66 table of crazy ideas that are stepping off points for narrative games.
  10. Rotbringers competitive?

    Sure, there are plenty of counters to it but it is fun when it works :-) It's a good option for Rotbringers but by no means "optimal." If you want that you'd be better off with Stormcast, or a Bonespliterz rukk or whatever is the new hotness.
  11. Rotbringers competitive?

    I've been taking Blightkings and using the Lord of War or Dark Avenger traits and they are amazing. You can also roll for Unpredictable Destruction for +2 to hit. I try to add the Sorcerer Lord's Daemonic Power spell allowing re-rolls of 1s to hit, wound and save and Festus' Curse of the leper spell for a -1 to the enemies save roll. So with unit of five and Unpredictable Destruction (never a sure thing) you would have 15 attacks hitting on 2 (rerolling 1s) with any four, five or sixes causing D6 hits and re-rolling 1s to wound with a -1 save. Sure, it's an all eggs in one basket situation but very little can survive it. I've had a unit of five score fifty wounds in a singe round of combat a few times.
  12. Help Understanding the Background

    Yep, that's it. Not sure where they were exactly. Seems like each of the 'returning' characters had a different way to escape the destruction. And I don't think it's been stated how long between the Old World and the Age of Sigmar. All that is said is ages or aeons. Long enough for civilisations to rise and fall etc. Yes, there are all of those things, but they just haven't focused on those parts. The Realm of Heaven outside (below) Azyrheim is described at points as something quite like the old Worlds Empire, and as the re-conquest of the other realms settlers from Azyr seem to be moving and setting up new communities. The Season of War campaign that ran mid-year was based around three of these new cities. We've just not seem much of this because the lore has been focused on the Stormcast kicking the doors down into the other chaos dominated realms who don't have much contact with "normal" people. I'd guess that will change with newer releases. Most of this stuff is in the novels which a well worth a read if you have a chance. They really help bulk out the setting and string together a cohesive narrative too. I particularly liked http://www.blacklibrary.com/aos/whaos-novs/call-of-archaon-ebook.html and http://www.blacklibrary.com/aos/whaos-novs/war-storm-hardback.html Hope that helps some.
  13. Warlords from the bottom.

    Great read and nice to see Warlords from the "everyman" perspective. I would have been down having a ball of a time with you on the "bottom tables" too! Watching the live feed of the top tables made me feel a bit like a WWI fighter ace watching an F-18 go in for an attack run. Things like the hundreds of Bonespliterz bow shots made my head spin.
  14. The warlords Gt and warhammer live tv

    I'll add my voice to the chorus of praise. It was a genuinely watchable broadcast easily as good as most sporting events and better by a huge margin than anything that happened to be on the TV at the time (here in Australia that meant primetime Saturday and Sunday night). Ten hours didn't seem like a long time watching it! The thing that I took out of it, and that should be lauded the most, is that it captured the positive feel and hobby-building excitement of an event like this. It really showed Warhammer as we all experience it and not just the anti-GW trolling or misunderstanding of the hobby that often dominates the echo-chamber of our on-line community. It's also wonderful to see the passion and personality of GW staff again. GW proving that they are DunCANs not DunCAN'Ts.
  15. The quality is certainly hit and miss at the moment, though improving. Some is stunning, some not so much. I suspect all this is a function of taking in art from freelancers. There is now less of an opportunity for consistent art direction and fixing "problem" pieces during the production process as the artists are not resident in the studio. Now they get what they get and sometimes if its no good deadline pressures mean it gets used anyway. In time we should see some of the artists being weeded out and more work being given to the better guys. The art in the Beastclaws book is much better than that in the Bloodbound book as an example of this.