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Okonomiyakimarine

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  1. @PlayerJ I like it, but command entourage needs 3 heroes, so no battle regiment for Gorslav and most units. edit: nevermind, just saw that battalions were listed below… I like it, but unsure if you need that many wolves from the start with the abilities to bring extra.
  2. I still struggle to grasp why the writers set 10 hoppers as baseline, but stick to 5 boingrots … the whole box size argument is dead in this case and hoppers in 5s was much easier in list building and usage on the table. Especially with the smaller size and more enforced terrain.
  3. I get why everyone is hyped for BKs, but I look for something different. I consider this Vyrkos list: No Mortarchs, no blood knights, yet maxed out the heroes, especially double necromancer for their great lore and vanhels redundancy. gets me a double warlord battalion, too. To make good use of Vyrkos' re-rolls, I took as many wizards as I could fit and added Chronomatic Cogs. Soulsnare Shackles as tool of area denial and method to only get the fights I want. Fells Bats for Anti-Unleash Hell. Corpse Cart would be nice, but dunno how to get it in. Vampire Lord and Necromancers' job is to keep the two blobs going. Radukar and Granny play with the wolves, go kill stuff. Ofc I hope to add lots of wolves. I kinda count on the magic getting a few wounds in, otherwise the beast and Vengorian just have to be on a roll. Endless Spells could be swapped for 20 Zombies and the Ulfenkarnian Phylactery could be changed for an Arcane Tome and go to a Necromancer or the Vengorian. Looking forward to your thoughts. Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty Leaders Belladamma Volga, First of the Vyrkos (200) - Lore of the Vampires: Spirit Gale Necromancer (125) - Lore of the Deathmages: Overwhelming Dread - Universal Spell Lore: Decrepify (via Core Battalion: Warlord A) Necromancer (125) - Lore of the Deathmages: Fading Vigour - Universal Spell Lore: Spectral Grasp (via Core Battalion: Warlord A) Radukar the Beast (315) Vampire Lord (140) - General - Command Trait: Pack Alpha - Artefact: Ulfenkarnian Phylactery (via Core Battalion: Warlord B) - Lore of the Vampires: Soulspike - Universal Spell Lore: Ghost Mist (via Core Battalion: Warlord A) Vengorian Lord (280) - Artefact: Sangsyron - Lore of the Vampires: Amaranthine Orb - Universal Spell Lore: Flaming Weapon (via Core Battalion: Warlord A) Battleline 30 x Deathrattle Skeletons (255) 40 x Deadwalker Zombies (230) 10 x Dire Wolves (135) Units 3 x Fell Bats (75) Endless Spells / Terrain / CPs Soulsnare Shackles (65) Chronomantic Cogs (45) Total: 1990 / 2000 Wounds: 145 Core Battalions: Warlord A (Radukar, Belladamma, Necromancer 1, Dire Wolves), Warlord B (Vengorian Lord, Vampire Lord, Necromancer 2, Fell Bats), Hunters of the Heartland (Skeletons, Zombies)
  4. You sir, are an angel. Also: i came to the same conclusion regarding belladamma. That stuff is fun!
  5. With the GHB 2021 Radukar the Wolf is an extra hero, so you can replace him with the Beast. Then you take 20 skeletons instead of 30 and 2x 20 Zombies instead of Wolves and just summon the wolves to the table with the CA. rest as you had put it.
  6. just saw this online via facehammer. might get them out again!
  7. while I understand where you are coming from, we yet have to see the point changes in comparison with other armies. I had rather hoped for GSG to become more viable, off, so rather keep point increase low. but this is something to be analyzed, since everything went up really. A good point of reference might be the LBoMS going up 30 pts. edit: Yndrasta might be a popular/unpopular comparison, but obviously an unfair example for she is pointed for poster girl reasons.
  8. squig herds minimum size 12 makes sense, but hoppers were a bit easier to move around in the old size of 5 for the boingboingboing ability, especially with a tighter table. cannot comment on pts changes, obviously hard to compare at this point.
  9. @Nezzhil sorry, my bad. the answer to all list building questions should be: add a loonboss on a mangler and an extra mangler. regarding squig lists: it would be crazy if our Battelines remained 5 herds or 5 jumpers. One does not want more than 5 light cavalry in one unit anyways given more terrain and less table space. Yet poor squiggies cost two reinforcements... for what?!
  10. Isn’t that Five reinforcements? double plus single for stabbas and single reinforcements for boingrots and troggoths...
  11. Why matches play? Just play ‘open’ and leave out the new army building constraints.
  12. Also, mildly interesting, your list works with the new rule on maxing unit size: you have exactly four reinforcements!
  13. @Elmir Fantastic stuff! I especially like the zombies and the skeletons. You mentioned that you paint contrast over a greyscale. Could you elaborate on that, please? Rattlecan or airbrush? What spectrum of tones (or even colors) do you use for this? Do you do extra highlights, before layering the (probably thinned down) contrast colors on top?
  14. With the latest white Dwarf rule set you choose to bring back squigs instead of grots. So a mix Would take away some opportunities to reanimate wounds. unless you have a very specific idea for either a unit of grots or squigs you might be better of with either or for both typical armies are rather different.
  15. Ambush is great and all, but with that base size it is not that easy to get it in there and then if my math is correct it is just so weak compared to the mangler squigs.
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