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About Me

Found 21 results

  1. In this topic I will post various minis that don't fit my WFB Empire. Randomness, no main theme, just some models that I like. I want to take a break from Karl Franz and company, but that does not mean I have finished my imperial log. First up: stormcast eternals paladins. Q: Why they don't have the "backpacks"? A: Because I don't play the game and I don't like the way they look.
  2. Hey folks, so i watched the last view days some of the reviews out there and saw a good mix of opinions from different content producers. Just wanted to chat (while waiting for the game) about some rules i could see be a bit problematic. Ahead of the following things, i'm aware that nobody can have a "real review" currently, cause alsmost nobody finished the game completly. And all my knowledge is based on this reviews (i've no copy, sadly ^^ ). Rules i want to hear some opinions about: Enemy groups seems to spawn always at the furthest portal from the heroes (would'n be a ambush table or something be cool) This allows a lot of easy killing the enemies cause the players have a lot of time to plan and prepare. No range attacks from the enemies (except torgilius) Kiting the enemys Stun abilities from the heroes (e.g. Zeitengale) In some reviews i saw that they're stunning the enemies (is based on a role, so not guaranteed) was also easy even for the big guys. Thought it would be cooler if the big baddies e.g. ogres, Halgrim, ... also get an additional "defence-role" agains things like this? "Treasure" missions give you +influence and +fear: the idea is to go there for cool items while you let down the citizens and baddies, so you lose something. You remove a lot of the "realmstone" cards from the item cards and can go for them. But the reviewers said it feels like wasted time, cause the players can only carry one item per hero. Sure you can always drop a "bad" item for a "better" but this seems to feel verry grindy, for maybe 4 good items after ~1-2 hours. Good thing is, that this is "optional" so you don't need to do this missions iirc. In all reviews the first 3 missions seems to be really easy, which i think they ment to be easy, right? But what makes me curious is that a lot of reviewers seems to be bored after only 2-3 missions and feeling the grind already. We'll see. I'm totally neutral, cause i ordered it already, so no regretting, just want to chat about the game
  3. I've been sitting on Shadows Over Hammerhal for a while now and felt it was about time to build the models and get to playing it. I know there are a lot of weapon options for the enemies and was wondering if there is an ideal way to load them out?
  4. Bit of a weird question but what do you think other races might call the city of Hammerhal? Especially the evil ones. Was planning a quest with a Skaven infestation under the city with a boss character in an established area hidden under Hammerhal. Hoping for some ideas of how the Skaven would refer to the name of the city. Also other races terms for the place would be appreciated. Cheers!
  5. Hi all! GM:ing my first session of SoH tomorrow… After reading through some of the comments its seems that there can be an issue with players returning to town as soon as somebody gets grievously injured. I might have a sort of narrative solution for this but I need the some guidance from the TGA community. The plan is to keep tabs on how many times the players return to town. By the end of the campaign, and/or even half way through (if that would work), check the numbers with a post-game chart that tells what parts of the city that were destroyed. I might even add in some places and tie those places in with personal backstories – like a dwarven family for the Cogsmith or the Fleetmasters lover and/or frigate. This is to make them care. We are all old RPG nerds but at times the power gamer pops out, so I want to have a "built in" incentive. The questions I ask to all the people whom have played through the Shadows over Hammerhal campaign is: How many returns to town per dungeon level would you recommend to keep the players challenged, but not discouraged? Also, how many returns to town in total would you say is fair? The questions are in regard to the gameplay, not the story-line.
  6. Hey! Home - brew rules folks, Is there some sort of formula you are using when converting new adversaries or heroes into your games of Warhammer Quest? I know there is something for converting units into single units for Skirmish is there some thing similar out there for Quest? Thanks for any help.
  7. Hey everyone, I am planning to get into Warhammer Quest (Hammerhal) this autumn big time. Once I have played through the main adventure in the game I want to have a go at penning my own custom adventures as well as provide a load of rules for running games out in the wilds of the Mortal Realms (a Hinterlands style fan supplement). In preparation for that I couldn't resist taking a shot at designing my own Adversary table. Take a look: The rules are untested and so will likely need some tweaks, but I think I got some cool mechanics for them. Let me know what you think! Cheers, Bottle
  8. Gaunt Summoner Of Tzeentch from the Silver Tower
  9. Fyreslayer Doomseeker painted in a traditional color scheme using the method from the @Mengel Miniatures article on the Warhammer Community website “Fyreslayers the easy way.”
  10. Reading about this new terrain set has gotten me thinking... would this be useful in creating larger-scale scenarios for Warhammer Quest? According to the description, it comes with "a set of double-sided card tiles, letting you choose between the overgrown ruins on the outskirts of Hallowheart or a volcanic landscape from the Realm for Fire" Since these two worlds meet at Hammerhal, our heroes could venture forth from the city and explore either one. I can imagine a whole host of enemies they might meet in the two realms.
  11. Chaos Sorcerer Lord of Slaanesh, painted in the color scheme for “Lord Redomir” from the “Warhammer Quest: Shadows Over Hammerhal” boxed set
  12. We visited the tower again this weekend, this time in search of the Shard of Ulgu. We brought the Cogsmith this time because I had just finished painting him. I forgot to take many pictures, but in the last room, the Cogsmith did BAD things to the Grot Scuttlings that were there. One round he killed ALL 8 of them... I almost started to wonder if we were playing it right... on a 3+, he can fire again without using an action dice? The Cogsmith's player rolled that about 10 times in a row...
  13. I am starting a brand new thread for my Warhammer Quest related stuff. I have both Silver Tower and Hammerhal, and a few extras as well. I hope to get them all painted up over the course of this school year. I decided to start with the Brimstone Horrors.
  14. I have almost finished painting up Silver Tower and am looking to start gaming. Only issue is that the group wants to play with a party composed of our heroes from our long running Old World narrative campaign. I was wondering if the text in the adventure book allows scope for this? I don't want to peak and no spoilers please. Man O War had floating Tzeentch towers in it so I feel the game could work set in the old world.
  15. Hey all, I started my first game of Silver Tower yesterday, but I have run into a few questions. What do the little portals--the ones that you place yourself--in the rooms do? Do they go to little portals in other rooms, or do they connect to big ones? Also, what happens when a party clears a room of enemies, but some players haven't gone yet? Can they search for treasure, or do they have to explore and look for more rooms? Thanks!
  16. It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts. I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out. The prototype Arcanite is this Tzaangor: For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through. So, do you think it works?
  17. I've had Silver Tower sitting on my shelf for months, but for various reasons I haven't yet played it. Basically it boils down to the fact that I have almost none of the models painted, but I don't want to play with unpainted models. And since the number of models in the box is so daunting, I've kind of set it aside in favour of other projects. My question is, how many models would I actually need to paint in order to play the first mission? Obviously I'll need the requisite number of heroes, but what about minions? Is it possible that any of the minions could randomly turn up, in which case I need to have pretty much everything painted from the start? Or do the mechanics of the game mean that some more powerful models are highly unlikely to show up? Would appreciate any help/advice/insight that can help me get up and running without having to paint everything in one go.
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