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EMMachine

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  1. The Myrmourn Banshees need that phrase because they aren't Wizards. Teclis doesn't need it because he is a Wizard. The point is the point when Endless Spells are dispelled is give by the Endless Spell rules and should most likely prevent that an Endless Spell is cast and dispelled in the same phase to prevent negative effects.
  2. Rulewise sadly it was played correct. Neighter rule itself doesn't state that the attack has to hit the unit it is generated from, nor that you have to choose a target before generating the dice. If I was the player with the Moon Hammer I wouldn't played it that way most likely (mostly because I see myself more as a narrative player. The problem here is that "targeted unit" isn't really possible here because you can attack a different unit with multiple attacks. The targeting is after the attacks are generated.
  3. I have tried to list all stories in the german spoken wiki Sigmarpedia (with Authorspecific Lists. A list of the Books and CDs ) Even though it is a german wiki, it has the english titles as well (maybe this could help). I tried to get some order with prequel and sequel inside the articles where I know them. Maybe it helps you at least with your storylist.
  4. It's possible that it needs an FAQ. I would use the case of the Myrmourn Banshee, from the Nighthaunt Battletome for reference. I would say that the only point of the Ability is, that you do not roll to dispell.
  5. I don't think so, the rule only states that he can dispell 1 endless Spell automaticly without rolling, not that you can dispell more than one. To override the limitation there must be a written line "and can dispell more than one endless spell each round" or something like that.
  6. Was it release in November or preorder in November. In the first case Preorder will start somewhere between November 7th and 21st . If it is the last case November 28th is possible too.
  7. The Bug works for all armies. If a battleline unit is added a Behemoth unit from the count is substracted in the list. Maybe something went wrong when Sons of Behemat were added.
  8. The Allegiance Destruction is basicly the Grand Alliance Destruction. The Abilities are quite weak compared to more specific allegiances, but you can use everything that has the Keyword Destruction. (Orruks, Grots, Ogors, Troggoths, Gargants) The only thing you have to look in case of Matched Play is that you have some units in your army that has the role "Battleline" (the role is shown in the Pitched Battle Profile where the points and unit size is shown too). The factions were splitted in thematic groups (savage grots with Spiders aka Spiderfang Grots, Troggoths etc.), but partly put together with the last battletomes. The thing is, that those factions often only have buffs for their own factions. Most of the time it is better to have a more restricted model pool but with a better allegiance (and other Battleline units) What are the units you mostly have? regular Grots with Artillery (Gitmobgrots) regular orruks (Greenskins part of Orruk Warclans but losely because there are no warscrolls for them in the book) Ardboys (Ironjawz part of Orruk Warclans) Savage Orruks (Bonesplitterz part of Orruk Warclans) Grots with frocks and Squigs (Moonclan Grots part of Gloomspite Gitz) Savage Grots with Spiders (Spiderfang Grots part of Gloomspite Gitz) Troggoths (Part of Gloomspite Gitz) Gargants (Part of Gloomspite Gitz and Sons of Behemat
  9. Sometimes there is also the term "After-Save". They are actually used in a different state of the attack sequence. Save is really only the comparison of the "Save Roll" to the "Save Characteristic". DPR or After-Saves are used when a wound is allocated to the model. Also on page 72 of the generals Handbook 2020 where they restricted those rolls to 1 they didn't use the Term "Save".
  10. Depending on the stuff you have, Orcs and Goblins are split into multiple factions (Moonclan, Spiderfang, Troggoths) are part of the Gloomspite Gitz, Black Orks are called Ardboys and are part of the Ironjawz, Savage Orruks are part of the Bonesplitterz and the normal Orks are Greenskins. Ironjawz and Bonesplitterz have their own Battletome called Orruk Warclans. The Greenskins can be played in one of the allegiances as well, but it won't be easy to get the Warscrolls for those units. The normal goblins were a faction called gitmobgrot, but they have the same problem as Greenskins, with the exception that they can only be played in the "Grand Allinace Destruction" not in a special Alliance like "Gloomspite Gitz" The Points are mainly used in Matched Play. The Generals Handbook has rules and points for that format.
  11. Well it took a 11-13 month to resolve those 4 rumours engines that were part of the Shadow & Pain Box. (Reveal August 22nd) Actually I don't even know if the Rumours Engine with the Boot was the one that took the longest
  12. I didn't even see back than that I was mentioned by @BorbHobby here, all that time ago. Normally I should have done an update for the Brotherhood of Korhil when Cities of Sigmar arrived but I could say the same for the Maidenguard, or the Shadow Guild. I think the the Brotherhood was the most interesting one of them. It's basicly the idea to bring something special into the mortal realms. Sadly when GW stopped selling the White Lions and other models, we lost the parts to make those models authentic. There was actually a very interesting model from Ben Spinetti that could fit into my brotherhood as well: https://twitter.com/shark_meta/status/1304616558757511169?s=20
  13. @Baron Klatz Basicly this in a progressing lore their must be a real on for the model to be kept alive. I would like it more if we would get more options for generic characters, and the named once can be build from them. Being a named character basicly means that there is only one of them in the entire mortal Realms and they should have richtig lore. Look Ing at the characters that are named one it is often not the case. There are Characters that have much lore and don't have a model (Black Library characters) and on the other side their are the guys that have a halve pager in the Battletome (Gavriel Sureheart) or not Lore at all (many Event miniatures). For me named Chars are more a collector thing.
  14. The thing is, Warhammer Quest and Hero Quest are two different things. Heroquest was basicly the father of Warhammer Quest Hero Quest was invented 1989 (from Hasbro and GW) and Warhammer Quest as a successor came 1995 with GW as Publisher. It is basicly the second attempt for a Heroquest revival. 2013, Gamezone Miniatures made a Kickstarter that was planned for 25 Years Heroquest (so the plan was 2014), they had the money but the costumers never got the product. So let's hope that this second attempt will have a product as result.
  15. The old models yeah, but the witch aelf models were basicly from 8. Edition and already costed 45,-€ there (and those costed the same as 10 Metal/Finecast Models of them before). The realmlords were unlucky to get the same (or partly higher) pricing the Daughters of Khaine and Fyreslayers since the beginning of AoS.
  16. I have seen both types of playing and I don't think that S/T will change the game for the better. We basicly have two philosophies how the wounding system works With S/T you look if the weapon is able to wound a specific enemy model, while with "toWound" it is checked how good the model using the weapon is wounding something. There is actually a third way existing that is partly used in AoS as well. In Kings of War each model has a Toughness Characteristic on which the model is wounded and some weapons add x to the wound roll. It is basicly our save/rend mechanic but the saves would be higher. I also think that it is easier to give a model a price with the fix values AoS has. We see this with the Anvil of Apotheosis were a better hit/wound or rend is basicly +20 Points. We can say that model has x Attacks, hitting of y, wounding on z and having Rend of a, while having a save of b and c wounds and we can give it a price without knowing every other unit in the game. How much points is a strength 5 worth compared to strength 6? A Strength 5 Attack is worth more against toughness 4 than against toughness 6. There is also another point. In WHFB ranged units were basicly the better core combat units. For example, Warriors and Quarrellers had the same strength / toughness, and both could have shields or two handed axes. Except for the point that Quarrellers were more expensive they were the better unit because of having ranged support and being as good in close combat. If we compare their AoS Profile (I know they are old profiles but still comparable to their old counterpart), Warriors hit on 3+ while Quarrellers hit on 4+. Or in case of Thunderers we have the case that they wound on 5+ as well where warriors wound on 4+. Having a fix to wound helps in that case to balance Ranged Unit with having bad close combat attacks instead of being more expensive better alrounder. The problem here is, it is not the problem of the "To-Wound" but with the Buffing System. Even with S/T you could have the same situation if Buffs are added to the To Wound Value after comparing S/T . And if the buffs add to the strength, there is a very high chance that the buff does literally nothing (if you use the System that 40k uses at the moment and you already had strength 4 against toughness 3). Yeah, I played those early editions as well. I have seen Bigbug (8 monstrous creatures, with Toughness 6 or 7 + Genestealers as core so everything was immun to psychologie), Imperial Guard Tank Spam, Eldar with 2 Phantom Lords (Toughness 8), Eldrad (who had Toughness 6 at the time), Phantom Droids (Toughness 6) and some minimum stuff to spend for core, Necrons with 3 Monoliths (Armour 14). The Entire Game was basicly based of spamming the stuff with the most Strength and Toughness, making 3/4 of armyentries completely useless. This was basicly a lorekiller. This wasn't so much different from WHFB where the goal was to create nearly unkillable Heroes (2+ Save Rerollable + 4++ Wardsave + maybe regenation as well and those heroes often had 3-4 Attacks Strengt 6 as well). With the problem as well, that the strength of the attack affected the save as well, so having a 6+ or 5+ save was pointless most of the time. Bringing back S/T could basicly bring us back to that situation where Spamming High Toughness and Strength is the goal and units with low stats won't be used anymore. the problem with monsters could basicly solved if buffs would be limited and Monsters get when targeted a -1 to wound if the attacking model isn't a monster as well. Edit: Some of the changes of 8. Edition 40k were actually wierd ones. I mean, when AoS came out the toughness was compensated by having more wounds (A monster in WHFB had most of the time toughness 6 and 3-4 wounds. In AoS those monsters often have 12+ Wounds. I don't have the 40k values in front of me but there a monster basicly went from toughness 6 and 3-4 wounds to toughness 6 and 12+ Wounds, with the only difference that their was no rend but a all or nothing save modifier before introducing rend in 8. Edition again.
  17. Are they really that good. I have the feeling the underworlds Warscrolls for AoS rarely fit. In most cases the unit is too small (maybe not a problem for a unit with minimumsize 5), but at least I try to more generic characters and use the underworlds models mostly as alternative builds, instead of the named once (because most of the underwords units are stuck in Shadespire) I basicly bought enought of the soulwars, storm of souls and easy to Build Castigators so my army has 2 units of 6, the two shared models from soulwars replacing the Primes. It's the only way I'm thinking of, why the modelcount for Castigators was that wierd.
  18. In case of the Evocators there is a work around. You can use the cursebreakers to make the Evocators a unit of 5, you only miss on models with Staff. And Averon Stormsire has to be played as a Standard Knight Incantor. And in case of the Castigators you will have 2 units of 3 or a unit of 6.
  19. Line of Sight and Flying units isn't actually that difficult. Flying itself has no real rules besides the movement. Most of the time it is interacting with other rules as special cases. First of: If you have terrain or models that blocks line of sight physically, that means you don't see any part of the model, it doesn't make a difference if one of the units is flying or not. You don't see it (flying has no rules to ignore physical LOS Blocker and can't be seen if completly blocked). The more interesting part is if terrain has rules that state that you don't see a model inside or behind the Terrain even if you can physically see it. For example the rule Overgrown from the Matched Play rules (Generals Handbook 2020) and woods have a similar rule. In this case the flying model would see models inside or behind the terrain and can be seen because the rule states that it is ignored if one of both is flying. You basicly have to look if an ability you are using in your game interacts with flying units or not. In this case cover has no interaction with flying units, so a flying unit can profit from cover if it is not a Monster or Warmachine with more than 8 Wounds. They still can get +1 Save from Cover if they are inside the woods or are in range of a terrainpiece with the obsticle rule (Azyrite Ruins)
  20. I basicly only know this: https://app.warhammer40000.com/subscriptions Because I don't have downloaded the 40k App The way I heard is that new Codizes for 40000 have a code inside to unlock the Codex inside the 40k App. If you have a subscription you have access to all contents (for example the still valid 8. Edition Books) as long as you pay the subscription. What I really don't know is, if the App only included rules or lore as well, so it is possible that you pay 3,99€ Subscription for rules only and maybe still need the Books when you want the lore but I think I can get the information. Edit: Got my answer from one of the german forums. The Subscription is rule content only. So if you are interested in the lore you still need the books. It's only good for people you are mainly interested in the gaming part.
  21. They said at least 2 years, more like 3 or 4, when they anounced it (and this was before corona). Even without Corona it will most likely take at least 2 years from now before the game is released.
  22. And than with one Update the App-Crashes und you can't play for the next 3-4 Weeks, and any old content is lost after a new Battletome Update, your smartphone isn't compatible anymore or the Battery of your Smartphone dies during the same and you are unable to check the values for the rest of the game. App only could be the death of the game. An App would only work well if you could say for example that I want the state of the game of December 31st, 2018 and get the content of that time, so backtracking what has changed would be possible. Still I think, PDFs with the rules that could be downloaded would be a better alternative, because you can use a PC or Laptop instead of only a Smartphone and you can print the rules if you want that you don't need an electronic device when playing. And you can store them so you can check changes still after 1-2 Years or play an older edition if you want (basicly like 9th Age does). I think I would still buy Battletomes if they were Lore-only content.
  23. Hey, good news for this question here. Today we got a new FAQ for the Generals Handbook 2020. And they stated which publications can be used. https://www.warhammer-community.com/2020/09/24/legendary-battalions-update/
  24. Okay, es sind jetzt fast 11 Monate seit meinem Beitreten bei Sigmarpedia und wir sind bei 1525 Artikeln. Ich könnte es zwar mit meinen Quellen schaffen das Wiki mit genug Zeit zu befüllen und zur Zeit sind 7 mehr oder minder aktive Nutzer eingetragen, die etwas zum Wiki beigetragen haben. Falls es hier noch ein paar deutschsprachige Forumsleser mit einem Fandom Account gibt die der deutschen Community helfen wollen besser in den Hintergrund von Age of Sigmar reinzukommen, wäre ich wirklich dankbar. -- Okay, it's been almost 11 months since I joined Sigmarpedia and we're down to 1,525 articles. I could manage to fill the wiki with enough time with my sources and there are currently 7 more or less active users who have contributed to the wiki. If there are a few German-spoking forum readers with a fandom account who want to help the German community get into the lore of Age of Sigmar, I would be really grateful.
  25. I think we can add, that quite often units of 30-40 Models were needed that the unit has use, where in AoS you can have these units but 10-20 man units can work as well. WHFB wasn't really made for small games. Most of the time Armies of 1750-2500 Points were build from the beginning because 1000 Points were played rarely. And looking at the world, the lore was quite stagnant for maybe 15 years, with undoing the results of the 6. Edition Storm of Chaos and shoehorning units into the same intime years that were lore in older editions as well without explanations + the new units were a better fitting for AoS as for WHFB. I know I could have spent more time with WHFB Lore, but I really like ne AoS lore with all the creative potential.
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