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jeremym

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Everything posted by jeremym

  1. You're in luck, the official gw release today explaining some of the information. In short, faction specific battalions will no longer be supported in matched play. Instead being replaced with generalized battalions. These battalions are unknown at this time, but you can expect more information in the next few weeks. Thats it, the whole deal. Don't count on building around change host and doing a 1 drop.
  2. No, it exists daughters of khaine. specifically, Morathi is always treated as a general
  3. it came out the same day as the dok book, which is arguably one of the best 5 books/armies ever written. In comparison its such a travesty
  4. I havent seen anything official to indicate thats the case though
  5. is no one else a bit miffed about skeletons and zombies not being updated for age of sigmar? Sure the sculpts are beautiful, and if you are only a PaintMeta player then no complaints. But I cant help but feel deflated about this army.
  6. Order Plastic kits, some love to other factions. Not much more to say here that others haven't covered Chaos Slaneesh got beautiful mortals; nurgle and tzeentch deserve that too. The options for both are pretty slim. I think bringing in chaos warriors is my least favorite part of this faction, because any mortal unit that doesn't compare favorably to chaos warriors with synergy and stats means you're doing a disservice to your list. Death OBR V2 New FEC models New NH book I want a new death army, I think a werewolf/monster style army is missing from the game. Something that fights guerilla style combat, picking off units like assassins. I could go down a rabbit hole on this but I think a monster mash style army would make for an interesting army. (before anyone says werewolves are undead. yeah I know, sue me I just can't divorce them from classic movie tropes and undead media) Destruction This needs a lot of help A new big tent faction for destruction, made up of human barbarians. A brand of humanity so violent and hell bent on annihilation that destruction has to accept them. Chaos shouldn't get all the mortals. I like the Mongolian esthetics that some of the units have in cursed city, but just as inspiration. I think this faction should/could also include a line of mutants who have been blessed by a God beast. That way you have mortal heroes who rise up to prominence. And this is purely esthetic, but the whole army should have axes/ flails/ warhammers
  7. I think avoiding the design space of other armies/ units is important. TBH if vamps come out and they're just 1:1 copies of other armies /units ill be disappointed I think vamp lords could have unique flavor and mechanics. For example, vampires could require something extra to kill them, i.e. no single blow/activation will do it. Imagine "if a vampire lord is slain by an enemy, for the first time, set their wound counter to 1 instead. All additional wounds that enemy unit have dealt are negated. This vampire lord cannot be slain this turn" gives your heroes a chance to stay resilient and fight longer/heal up
  8. Im starting to think about the design space for vampires within age of sigmar, and I'm kind of wondering what type of mechanics do you think we can expect for the SBGs ? Im thinking some sort of charms, not unlike prayers, which cause different effects against your enemy. Maybe compelling them not to use unbinds, or causing them to move in a different direction away from the model? Of course i imagine we'll see core mechanics like + hit/wound/attack against injured or reduced units, and I cant imagine we won't see regeneration/6+ ward. what else are you hopeful to see for the vamps?
  9. I'll be honest here and say I'm not an LRL player. I play against them, but as such my impression is going to be different. I dont see what LRL is missing, and only giving then more options will make an already powerful army more powerful. Anyone who says the army felt incomplete seems ... i dunno, misguided. They compete in every aspect of the game. And their magic augments the areas theyre good at, and shores up the weaknesses of things they aren't great at (movement). I think theyre one of the most robust armies out there. I want them to get units, options and ideas for armies that aren't unilaterally competitive in every area of the game. I want my friends to be able to play casual games and not accidently make net lists for tournament play Also... something that makes people stop playing Syar (spelling? the double aetherquartz subfaction)
  10. maintain optimism. Remember when KO and seraphon books came out and everyone thought it was trash? Not to be hyperbolic but there is going to be more nuance once people start thinking things through all the way
  11. your logic is sound, and but what bothers me most about you being right is it seems like GW is fully embracing Age of Shootmar. Its just getting out of hand and becoming an exercise in tabling the other person at a distance before they can do the same to you. Im personally going to still run Morathi, but the fact that the only other hammer we can put out reliably is the 20+ stalkers doesn't make me feel great about playing it casually
  12. im just gonna be the one saying positive things here instead, I fully expect DOK to be more powerful with the new book, and have their rules adjusted to he in line with current armies (see: wholly within). Dok is such a straight forward army, it's really easy to hit the mark for them to be powerful in the areas that make the army feel unique. Obr, ironjawz, big waagh, fyreslayers were all melee focused armies that came out and did extremely well, and I cant see dok being any different here. Maybe a few surprising builds pop up, but I expect things to go just fine
  13. edit: can't seem to delete this but found an answer to a question I posted here
  14. If you're only going to build one, Azyros. If you want to build a stormcast 1 drop list you'd need 3x anyway and could just play them as "counts as" and I doubt many people would take quarrel with that
  15. Many people have speculated this to be the case and if it comes to fruition ill be one happy waaaagh
  16. No but the molds break and they don't recast them.
  17. Not to be purposely disagreeable, but I find the complaint to be somewhat funny. Take this forum back, even a year, and you have people complaining about massive horde armies (which, by the way, are still more powerful competitively because of the way buff scaling works). But I just think this perspective is amusing, given so many people complained about big monsters not feeling impactful Personally, I love the shift to big model doms. I want a game where someone brings 30 stormcast or orruks, or brings 5-10 beast claw or giants, I dont want to see oceans of skeletons ever again
  18. Its certainly contributory. You're right, nagash used to have the 4+, 5+ ,6 + after save. I dont know how many people took immortis guard but his extra defense being gone is a major factor. I think the shift to shooting was really just people realizing how powerful it is
  19. Anyone who already knew how to play against OBR didnt think the petrifix elite nerf was necessary, so yes I agree it killed Nagash again for the army, which is a shame because it's the most beautiful model in death (except maybe katakros). Anyone who complained about PE probably still doesn't know how to win against a katakros MP list. The only difference is now our shooting is even more damming than it was in PE.
  20. to each their own, but if age of sigmar wasn't ridiculous with its sculpts and model range, it wouldn't have grabbed my interest
  21. I built a 6 man brick and went with 2x swords and 4x staves. I found that getting them all into combat was extremely unlikely, especially since I was usually using them on the flanks to go for objectives. The extra range really helps get more attacks in, and they have enough of them to make an impact
  22. Seconded for Arcane command and drain vitality. If im not running katakros, im including arcane command That said, I think Arhkan is particularly useful for our army, in any list, because he knows the whole spell lore. I do love curse of years, it does a good amount of damage on average, but we've all had situations where you just dumpster out 10 mortal wounds on a lucky rng day
  23. I havent gotten many games in with anyone other than family, and since none of them own Tzeentch im wholly unfamiliar. I dont think I'd mind the pink horror spam Tzeentch as much as vanguard chamber, seeing as you can likely clear off any hero you want with some reliability.
  24. Id certainly say its our most reliable. Keep an eye out for December points change seraphon, KO and DoT. Fwiw, vanguard blows ossiarch out of the water, theyre so weak to shooting. Their cannons are serious, but not as series as our shooting is. And with 1 drop you can decide whether you want to deploy 40'' away from their cannons or go first and just wipe something off the board. I can speak to this specifically as I play both armies and know the strengths and weaknesses pretty well
  25. I have a wild theory, and I frankly don't have anything other than gut to go on, so feel free to dismiss this out right. I can see vampires being added into the Nighthaunt. Especially with the in faction fighting present in the broken realms books, its only a matter of time before some of these undead express a level of self interest. I just get this feeling GW could put all these last pieces of the puzzle together and push a bunch of mortal realms in the meantime
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