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El Syf

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81 Celestant-Prime

About El Syf

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  1. So long as your not planning on winning any tournaments, I've found it helps to have a normal vamp as the general purely so he can hang back and bring units back. This list is guilty of using 2 characters which I take it you'd prefer not to. But they do act as a great distraction from your actual general. Again this list probably won't win any tournaments but I like Morghasts and Vhordrai and got Manfred as an xmas present so been running him a bit recently. Allegiance: Grand Host of NagashLeadersVampire Lord (140)- General- Command Trait: Master of Death - Artefact: Ethereal Amulet - Lore of the Vampires: SoulpikeVampire Lord (140)- Mount: Nightmare- Lore of the Vampires: Vile TransferenceMannfred Mortarch of Night (340)- Lore of the Dead: Overwhelming Dread Prince Vhordrai (480)- Lore of the Vampires: Amaranthine OrbBattleline20 x Chainrasp Horde (160)5 x Dire Wolves (70)5 x Dire Wolves (70)Units5 x Black Knights (120)4 x Morghast Archai (420)- Spirit HalberdsEndless Spells / Terrain / CPsExtra Command Point (50)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 109
  2. Thanks, just with the Nighthaunt stuff they were quite explicit about them replacing the old warscrolls and they haven't been this time round.
  3. Has it been confirmed that the new warscrolls for Nagash, Arkhan and the morghasts supersede the old one? Can't find any mention of it on the official sources.
  4. I think any lore where the majority of spells after being successfully cast do not then require you to roll to see if the spell goes off or not. (Can't remember the names but there's a couple in LoN where it's 7+ to cast followed by the need to roll a 4+ or similar for the spell to actually go off). I just find it a bit irksome that you cast the spell the opponent fails to unbind it (which is great) but then the spell fails to go off due to the extra roll needed to get it to take effect.
  5. Had my first game with them last night with this list: Allegiance: Ossiarch BonereapersLeadersMortisan Boneshaper (130)- General- Trait: Mighty Archaeossian - Artefact: Godbone Armour - Lore of Mortisans: Arcane CommandVokmortian, Master of the Bone-tithe (180)Battleline10 x Mortek Guard (130)- Nadirite Blade and Shield10 x Mortek Guard (130)- Nadirite Blade and ShieldUnits2 x Morghast Harbingers (210)- Spirit Halberds2 x Morghast Harbingers (210)- Spirit HalberdsTotal: 990 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 55 Played the scenario where your objective is worth 1 point the two centre line objectives 2 and the enemy 4. Had the bone Tithe Nexus as well. Was a bit worried about a potential lack of RDP's but coped quite well until Vokmortian bit the dust. Have to say Morghast Harbingers moving 12 inches and with -3 rend impressed me a lot more than I thought they would (Petrifex ability and the generic ability). The extra move range and large charge enabled me to wipe out a unit of Kunoth and unit of tree revenants sat on his objective. One morghast died but the other one bagged me 8 points over two turns before being killed and one me the game. I know they aren't well thought of compared to stalkers but they certainly did the business for me. It was just a fun list of what models I have right now, in no way meant to be competitive.
  6. Just would have liked it not to be two order armies, one order and one destruction would have been good. Also I have a burning hatred for Aelves...
  7. LVO reveals were rather underwhelming then. Two order armies; the grand alliance that arguably already has enough armies (sorry pointy elves fanbois).
  8. El Syf

    The morghast problem.

    Morghasts surely do more damage? Less attacks (if using halberds) but higher rend and damage. In my experience rend is everything (obviously not applicable to nighthaunt) .And for me the models are nicer looking!
  9. First base I assembled I wasn't quite ready for it! Actually found it easier to ignore the instructions and just figure it out without glue then crack on.
  10. Most of my stuff is still on square bases so this is great news!
  11. Does anyone else think the Nagash and Morghasts warscroll changes make them more appealing now?
  12. Couldn't agree more. There is a way to have Morghasts be -3 rend (already -2, a further -1 from Bludgeon), +1 to hit (helm of the ordained?), reroll 1's to hit (soulguide) can't remember) and +1 attack(Endless Duty). But it involves keeping 2 characters relatively near them. I just love the models too much I suppose
  13. I agree 100% rend is always better than reach in my book, unless you're playing nighthaunt.
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