Jump to content

Sinfullyvannila

Members
  • Posts

    481
  • Joined

  • Last visited

Everything posted by Sinfullyvannila

  1. I have a hard time justifying anything except Blood Priest or Great Bray-Shaman in anything except Untamed Beasts because that pull is just so good.
  2. I have not considered it as much as the Arcanites. But I think I’d do a Pyrocaster, a Screamer and then fill the rest out with Blue Horrors. I don’t think I would ever consider running a list lacking a withdrawal denial ability if there is one available. It has proven to be critically important in every assasination or CtF objective.
  3. The Sigil and the Tome are both good. The Simulacrum is a liability unless you are running a Lord of Change.
  4. If you stack 2 to-hit debuffs onto the threatening units it’s pretty safe to do Guided By the Past. Loss of Fold Reality is not nearly the deathblow people assume it to be.
  5. Ummm people have been bowling over their pinks with endless spells and then bringing them back with 1’s on Destiny Dice since endless spells came out. What’s baffling about this and the Master of Magic ruling is precisely that these things were common practice well before this book came out.
  6. So you believe that when the Core Rules were written the intent was to create a situation to spawn more Pinks? Because I’m speaking of the intent of the wording in the Core Book, that being to count Battleshock-removes models as slain for the purpose of counting them as kill points. Frankly though, I’m just trying to go by intent in what is clearly an abysmally written book. The FAQ literally cast shade on Tzeentch players for playing Destiny Dice on Battleshock against intention when there was literally no reason to conclude that was against intent and every reason to assume it was the intent to play as written.
  7. I’m inclined to agree with this. It’s clearly against intent to generate more models from Battleshock.
  8. They gain almost 50% of their footprint whenever they split. Don’t play with the assumption that the player put their splits within the range Locus of Change or Inspiring Presence. Make them check whenever a set of attacks resolve.
  9. I think we’re just disagreeing in degrees. The point is, calling 20 pinks a hard 100 wound check isn’t conveying what they actually are, and it’s pretty easy to get them down below point efficiency if you don’t allow your opponent to place splits by intent. Which I’m pretty sure any other honest Tzeentch player would encourage someone playing against pinks to do.
  10. The reason I say it is because Tzeentch players have always used Destiny Dice to bypass Battleshock modifiers as their 2nd most common use(through Pinks Icon Bearers).
  11. He’s always been a staple. It used to be for his warscroll spell, now it’s for his Diet Pink Horrors.
  12. Yeah, Stormcast, Ogors and Slaves. You don’t need to do 100 damage. You need to do 20. You just need to get rid of the icon bearers. Unlike other units, Horrors get harder to keep in Inspiring Presence Range as their effective wounds go down. If you can get them past their icon bearers you won’t be able to bring them back, since they’d need 9 other Pinks to add or return an Icon Bearer. Then they can’t Icon Shenanigan and they’ll be very hard pressed to inspiring presence unless they put their General in an extremely vulnerable situation. You also don’t have the -1 to hit if a hero isn’t in range. And since you only have 1 TP per turn, you can’t teleport a hero within range of them, so Locus is extremely likely to drop at some point in the round. Also, you have to choose between Flamers having Rend and not being able to retreat from Pinks.
  13. I agree that there are more problems with Changehost, but this play is now a terrible waste of 400 points for the Tzeentch player. These pinks should crumple on the first turn now. They won’t be benefiting from Locus of Change the whole round and will probably be forced out of Inspiring Presence range.
  14. I’m still utterly baffled how the battleshock modifier got past playtesting and editing.
  15. Yeah I ordered some 40k Exalted Sorcerer bits and got some Slaves to Darkness Knight and Warrior bits, an Acolyte Shield and either greenstuff the flames on the Glaive or try some Burning Chariot or Pink Horror Icon bits.
  16. This is super important too. If you’re using arcanites you’re stuck with their 6” since you can’t run and shoot. You absolutely need something to threaten backfield objectives in the Witchfyre Coven.
  17. The Shaman gives you a possible Arcane Suggestion and Doomblast Dirgehorn. You’re going to want an Arcane Suggestion caster regardless of how you’re using your enlightened. So it’s like, a +50 point cost over minimum(Magister), +100 if you take the horn.
  18. They should outdamage 30 Acolytes even without the Shaman, IIRC just on the Spears.
  19. Too many other good leaders for the new magister to shine since you can only ever bring 6. If you can debuff the enemy’s to-hit enough so that you can safely use Visions of the Past and use Reckless Abandon, Enlightened hit like a Hammer of God. That being said, you probably don’t need them since Flamers hit so hard at range and their synergies can’t fail. They might see competitive play if the Changehost gets nerfed enough since they are a tax in the Witchfyre Coven.
  20. I don’t care if it feels right. It should be obvious that nerfing the entire army when there are problems with a combination of specific Subfactions and Warscrolls is the definition of an overcorrection.
  21. Laughs in Bonereapers and Slaves to Darkness And that’s probably exactly why they changed 2d6 rolls to needing 2 dice.
  22. Then Horrors become an overpriced liability that are a list trap with exception of the ones you can bring in with the Gaunt Summoner.
×
×
  • Create New...