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Bowlzee

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Everything posted by Bowlzee

  1. I'd prefer Drive, but then I'm a google user and use it all the time. It's easy enough to share folders or individual items from Drive
  2. Agreed, happy to sign up. Preferably via Google, but happy any way
  3. You can build a united Aelf army now without any problems. The fluff states their were Aelves that escaped to Azaheim with Sigmar at the end of the Age of Myth. You could model them up to be a group of Aelves that setup together in the Realm of Light. The Aelves in the 'wild' are rumoured to be very different. Especially those in the Realms of Shadow (look at the Warhammer Quest Miniatures). However, the new Dark Aelf models from just before the End Times will no doubt have been built with AoS in mind as they've been planning it for over 5 years. As to a timeline when they will be released, we have no idea. I would guess that we won't see any until next year. Steampuck Duardin and Tzeentch are the next rumoured releases.
  4. The book is great value, and cheap for GW. Well worth picking up when you decide to join in the fun The complete Oder armies are currently Seraphon, Stormcast and Sylvaneth (I guess Fryeslayers also). The other factions haven't been given any battletomes, so still have the old world feel to them.
  5. We can't copy and paste from GW books here, we don't want to infringe on any copyright. You can however use the following Army builder. It has most of the points if not all of them now. Still working on getting the Faction names though. Scroll Builder
  6. Could always sell it. After all it's a FREE £18 character. Not a core troop model
  7. At the end of the day, it's a FREE model. So no one should have cause for complaint
  8. The last free Mini was a Stormcast. I don't recall any free models being Khorne?
  9. One would hope that general units like Skeletons can be given keywords like the Chaos Warriors can be given keywords of their god Allegiance. This would help greatly in giving Battleline units to more Death Factions. After all in the fluff many Undead Characters are able to summon Skeletons/Black Knights
  10. What format would you need the other keywords in etc?
  11. Lovely looking Stormcast, and a nice quick write up of your games. Keep them coming
  12. Lovely write up. Sylvaneth have some great synergies that I can't wait to start using, but it took me forever to learn all the Khorne ones (Still forget many). So no doubt I will forget all the synergies too
  13. This was posted on a Facebook Group. Some very interesting releases if true Battletome: Dominion of Chaos!?
  14. Regular opponent Tom came over for a game of Age of Sigmar. With the new Realmgate Wars book release, All-Gates, we decided to take a stab at one of the battleplan, Through the Breach. Armies Tom had bought 2000 points of Dark Aelves (points from the new Handbook), and as I hadn't seen any leaks of the points myself we decided in true Age of Sigmar style to 'eye' roughly an equal force of Khorne. Khorne: Wrath of Khorne Bloodthirster (General) 20 Bloodletters 3 Bloodcrushers 5 Flesh Hounds of Khorne Mighty Lord of Khorne Lord of Khorne on Jugganaut Bloodsecrator Slaughterpriest Warshrine 20 Bloodreavers 10 Bloodwarriors 3 Skullcrushers Dark Aelves: Cauldron of Blood (General) 30 Witch Aelves 10 Doomfire Warlocks Sorceress 20 Executioners 20 Darkshards 5 Drakespawn Knights Assassin Scenario The objective is for the attacker (the army that breached the wall), must have at least 3 units in the defenders deployment zone by the end of turn 6. The defenders win a major Victory if they can prevent this. The breaching side must set up within the small deployment area, any models that cannot can come on at the end of any subsequent movement phase. The breachers all get +1 to their Bravery, to symbolise their increased moral after breaching the wall, however they all get -1" movement to show their efforts have been exhausting. The defenders can re-roll all attack dice, to recreate the effect that they have become desperate to defend their home. Result I'm not going to write a huge battle report, but summarise some major points and share some of the photos. I was easily able to get the 3 units in to the defenders deployment zone by the end of Turn 4. In fact, I would have tabled Tom as he only had the Blood Cauldron left. This is a fun scenario but really requires the defender to have a lot of units. You will struggle to defend if you have small elite squads. Summary I'm not going to write a huge battle report, but summarise some major points and share some of the photos. I'm really enjoying playing with the Bloodreavers. Yes, they aren't very resilient but that are great fun! Large numbers, added with the Warshrine and the Bloodsecrator makes them very hard hitting and gives them at least some kind of save (6+ ignore damage from the Warshrine). I am painting up another 20 of them to use and will look at adding a squad of 5 Wrathmongers to give them yet another attack. My Blood Warriors didn't survive a single combat phase, but did exactly what was required of them. I threw them into the very scary Witch Aelf squad on my turn and picked them first to attack. When they inevitably died they got to attack again. They also managed a to make a few saves, and deal mortal wounds back. If you include battleshock phase, they killed 23 Witch Aelves, that were buffed and had a 5+ ward save from the Blood Cauldron. The great thing about Khorne is their ability to shut down the magic phase. There are plenty of units that can unbind and a few that even get bonuses to the unbind roll. Flesh Hounds get +1 and the Wrath of Khorne Bloodthirster gets a +2 to unbind roll. I was able to deny the Doomfire Warlocks on many occasions. My Skullcrushers got bogged down by the Aelves easily, they really do need to be charging all the time to make use of the Mortal wounds. The Bloodcrushers were terrible, the 1 attack only from the Bloodletter on the top is a big let down, they barely did any damage. I can't see myself bringing them to tournament games. Dark Aelf Executioners were very good, sixes to hit explode in to 2 Mortal Wounds, they easily made short work of the 20 Bloodreavers and 20 Bloodletters I threw at them. Tom ran them in a group of 20, which is probably the way to go, they have a 4+ save and only 1 wound, running a sorceress behind them to give them Mystical Shield is a good idea too. I've played against the Witch Aelves before, and in large number they hit very hard with the Blood Cauldron nearby. In my last game against Tom they dealt a lot of damage to my Daemonettes, Keeper of Secrets and Soul Grinder before I could remove them. Photos
  15. The forgeworld rules seem very underwhelming for Age of Sigmar. It's like they realised how OP their 40K models were and went too far the other way. No questioning it's a beautiful model though.
  16. I can now round off my Retributers from the Starter Set for £8 if they are available at my FLGS
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